General Programming
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135 topics • Page 2 of 3 • 1, 2, 3
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- Random level generator
1, 2by JasonX » Thu Dec 22, 2011 4:10 am - 15 Replies
- 6300 Views
- Last post by Knightmare
Fri May 25, 2012 7:09 am
- Random level generator
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- FrameDraw help...
by Rikku2000 » Tue May 01, 2012 5:48 pm - 0 Replies
- 1341 Views
- Last post by Rikku2000
Tue May 01, 2012 5:48 pm
- FrameDraw help...
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- Carmack on functional programming in C++ (good reading)
by frag.machine » Mon Apr 30, 2012 8:07 pm - 0 Replies
- 1420 Views
- Last post by frag.machine
Mon Apr 30, 2012 8:07 pm
- Carmack on functional programming in C++ (good reading)
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- Cel shading
1, 2by SimplySerenity » Sun Apr 15, 2012 12:05 am - 19 Replies
- 4239 Views
- Last post by SimplySerenity
Wed Apr 25, 2012 7:18 pm
- Cel shading
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- Differences between Q1, Quake World and Net codebases (qc)
by Spirit » Wed Apr 18, 2012 3:00 pm - 0 Replies
- 3116 Views
- Last post by Spirit
Wed Apr 18, 2012 3:00 pm
- Differences between Q1, Quake World and Net codebases (qc)
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- custom main menu quake 3
by el_rolas » Wed Mar 28, 2012 7:51 am - 1 Replies
- 1409 Views
- Last post by leileilol
Wed Mar 28, 2012 1:28 pm
- custom main menu quake 3
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- ioquake3 help
by el_rolas » Tue Mar 27, 2012 7:31 am - 3 Replies
- 1433 Views
- Last post by el_rolas
Tue Mar 27, 2012 5:15 pm
- ioquake3 help
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- Origins of why "char" is signed?
by Baker » Sun Mar 04, 2012 8:19 pm - 1 Replies
- 1210 Views
- Last post by Baker
Sun Mar 04, 2012 8:27 pm
- Origins of why "char" is signed?
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- Stanford iOS 5 Lecture Videos Free
by Baker » Mon Nov 21, 2011 3:28 am - 5 Replies
- 1746 Views
- Last post by Baker
Tue Feb 28, 2012 9:01 pm
- Stanford iOS 5 Lecture Videos Free
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- Segmentation fault in FitzQuake SDL 0.80 with Ubuntu
by JasonX » Thu Feb 23, 2012 7:37 pm - 5 Replies
- 1604 Views
- Last post by SleepwalkR
Tue Feb 28, 2012 1:19 pm
- Segmentation fault in FitzQuake SDL 0.80 with Ubuntu
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- Alphabetize C functions in .c file?
by Baker » Thu Feb 23, 2012 1:57 am - 7 Replies
- 1901 Views
- Last post by revelator
Thu Feb 23, 2012 9:09 pm
- Alphabetize C functions in .c file?
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- Xash 3D[engine]
1, 2, 3by Max_Salivan » Fri Feb 10, 2012 7:16 pm - 30 Replies
- 6279 Views
- Last post by mh
Wed Feb 22, 2012 12:48 pm
- Xash 3D[engine]
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- How are the games connected.
by Blackstar1000 » Sat Feb 04, 2012 4:47 pm - 4 Replies
- 1368 Views
- Last post by Blackstar1000
Sun Feb 05, 2012 5:36 pm
- How are the games connected.
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- Embedding textures into existing HL BSP
by JasonX » Fri Dec 16, 2011 1:53 am - 11 Replies
- 1996 Views
- Last post by Ghost_Fang
Sun Jan 29, 2012 8:35 pm
- Embedding textures into existing HL BSP
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- [PSP - C++] Loading and Navigating a Simple 3D world?
by DusterdooSmock » Fri Jan 27, 2012 8:39 pm - 4 Replies
- 1259 Views
- Last post by DusterdooSmock
Sat Jan 28, 2012 7:25 pm
- [PSP - C++] Loading and Navigating a Simple 3D world?
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- Sources for old Q3 mods
by JasonX » Thu Nov 17, 2011 1:04 am - 5 Replies
- 1363 Views
- Last post by leileilol
Fri Dec 23, 2011 11:42 am
- Sources for old Q3 mods
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- HL BSP entity editor
by JasonX » Wed Dec 14, 2011 11:12 pm - 4 Replies
- 2353 Views
- Last post by JasonX
Thu Dec 22, 2011 4:13 am
- HL BSP entity editor
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- Need help finding Kurok's weapons.qc
by thommoboy » Mon Nov 21, 2011 6:37 am - 9 Replies
- 1958 Views
- Last post by Baker
Tue Nov 29, 2011 3:30 am
- Need help finding Kurok's weapons.qc
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- 3D photos to textures
by mankrip » Sun Nov 13, 2011 2:19 pm - 2 Replies
- 1089 Views
- Last post by qbism
Wed Nov 16, 2011 4:48 am
- 3D photos to textures
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- Daikatana pre-alpha's .skn format
by hogsy » Fri Sep 02, 2011 3:47 pm - 0 Replies
- 1182 Views
- Last post by hogsy
Fri Sep 02, 2011 3:47 pm
- Daikatana pre-alpha's .skn format
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- Quake characterset utility tool
by Cobalt » Sun Aug 28, 2011 7:56 pm - 0 Replies
- 1397 Views
- Last post by Cobalt
Sun Aug 28, 2011 7:56 pm
- Quake characterset utility tool
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- JavaScript LMP (QPic) Canvas library
by Spirit » Thu Aug 11, 2011 1:20 pm - 0 Replies
- 1098 Views
- Last post by Spirit
Thu Aug 11, 2011 1:20 pm
- JavaScript LMP (QPic) Canvas library
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- SharpQuake tuts?
by ArchAngel » Thu Jun 09, 2011 2:07 am - 5 Replies
- 1549 Views
- Last post by ArchAngel
Fri Jun 10, 2011 5:12 pm
- SharpQuake tuts?
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- Screen shake when shooting
by JasonX » Sun Apr 10, 2011 7:24 pm - 6 Replies
- 1847 Views
- Last post by necros
Mon Jun 06, 2011 10:35 pm
- Screen shake when shooting
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- Regular Expressions + POSIX Dumping Grounds
by Baker » Fri Dec 12, 2008 8:17 am - 2 Replies
- 3484 Views
- Last post by frag.machine
Mon Jun 06, 2011 4:46 am
- Regular Expressions + POSIX Dumping Grounds
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- .NET Zip file support rant
by ArchAngel » Sun Jun 05, 2011 4:42 pm - 0 Replies
- 1126 Views
- Last post by ArchAngel
Sun Jun 05, 2011 4:42 pm
- .NET Zip file support rant
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- program needed - To make ER diagrams for QuakeC and C
by daemonicky » Thu Jun 02, 2011 12:15 pm - 2 Replies
- 2330 Views
- Last post by daemonicky
Fri Jun 03, 2011 10:25 am
- program needed - To make ER diagrams for QuakeC and C
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- Quake in browser webGL
by daemonicky » Sun May 29, 2011 4:41 pm - 3 Replies
- 1556 Views
- Last post by Labman
Thu Jun 02, 2011 12:26 pm
- Quake in browser webGL
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- Why is Unreal more popular than Quake?
by daemonicky » Sun May 29, 2011 4:06 pm - 7 Replies
- 1829 Views
- Last post by goldenboy
Wed Jun 01, 2011 12:24 pm
- Why is Unreal more popular than Quake?
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- Darkplaces, Cube2 or Qfusion?
by daemonicky » Sun May 22, 2011 1:13 pm - 3 Replies
- 1737 Views
- Last post by Baker
Mon May 23, 2011 7:26 pm
- Darkplaces, Cube2 or Qfusion?
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- Firefox, Quake and attaching code while Quake runs
by daemonicky » Tue May 17, 2011 9:28 pm - 3 Replies
- 1397 Views
- Last post by mh
Wed May 18, 2011 9:05 am
- Firefox, Quake and attaching code while Quake runs
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- Differences in Quake and Unreal
by daemonicky » Fri May 13, 2011 12:10 pm - 8 Replies
- 2295 Views
- Last post by Spike
Wed May 18, 2011 12:02 am
- Differences in Quake and Unreal
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- frikbot in a mod
by sigboy » Tue Apr 19, 2011 10:20 pm - 2 Replies
- 1009 Views
- Last post by goldenboy
Tue May 10, 2011 2:44 pm
- frikbot in a mod
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- More complex transparency
by behind_you » Sat Apr 30, 2011 8:45 am - 3 Replies
- 1086 Views
- Last post by behind_you
Mon May 02, 2011 6:35 am
- More complex transparency
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- quake1 for playstation1
by sigboy » Thu Apr 21, 2011 5:43 pm - 6 Replies
- 1934 Views
- Last post by behind_you
Thu Apr 28, 2011 8:02 am
- quake1 for playstation1
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- Other games?
by demnuh235 » Sun Apr 17, 2011 12:47 pm - 2 Replies
- 1060 Views
- Last post by demnuh235
Sun Apr 17, 2011 5:40 pm
- Other games?
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- Animate shooting effect by code
by JasonX » Sun Apr 10, 2011 6:51 pm - 6 Replies
- 1377 Views
- Last post by leileilol
Mon Apr 11, 2011 2:50 am
- Animate shooting effect by code
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- Bengt Jardrup's Source Code
by mh » Thu Mar 03, 2011 2:57 pm - 4 Replies
- 1603 Views
- Last post by metlslime
Thu Mar 03, 2011 6:42 pm
- Bengt Jardrup's Source Code
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- Does anyone have the xreal engine source?
by silverjoel » Sat Feb 26, 2011 2:07 am - 2 Replies
- 1434 Views
- Last post by silverjoel
Tue Mar 01, 2011 10:33 pm
- Does anyone have the xreal engine source?
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- 256 is such a small number
by behind_you » Sat Feb 26, 2011 11:11 pm - 10 Replies
- 1823 Views
- Last post by behind_you
Sun Feb 27, 2011 3:22 pm
- 256 is such a small number
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- Custom Player models?
by Rikku2000 » Sun Feb 06, 2011 1:28 pm - 8 Replies
- 2173 Views
- Last post by mankrip
Tue Feb 22, 2011 12:50 am
- Custom Player models?
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- half life entities in quake
by behind_you » Sat Feb 19, 2011 8:08 am - 1 Replies
- 1016 Views
- Last post by Spirit
Sat Feb 19, 2011 8:57 am
- half life entities in quake
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- quake console appearing, then demo and menu
by behind_you » Tue Feb 15, 2011 3:20 pm - 0 Replies
- 1070 Views
- Last post by behind_you
Tue Feb 15, 2011 3:20 pm
- quake console appearing, then demo and menu
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- psps quake and pc quake
by behind_you » Sat Feb 05, 2011 8:55 am - 4 Replies
- 1214 Views
- Last post by Spike
Mon Feb 07, 2011 5:00 pm
- psps quake and pc quake
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- Quake, bouncing on platforms?
by Feared » Fri Jan 28, 2011 10:03 pm - 3 Replies
- 1017 Views
- Last post by Feared
Sun Jan 30, 2011 11:56 pm
- Quake, bouncing on platforms?
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- Doom3 forum
by metalmodman » Wed Jan 26, 2011 7:11 am - 3 Replies
- 1098 Views
- Last post by Error
Fri Jan 28, 2011 10:15 pm
- Doom3 forum
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- Stocking GLQuake with better Model Formats...
by Ranger366 » Sat Aug 14, 2010 5:30 pm - 6 Replies
- 1868 Views
- Last post by Swift
Thu Jan 27, 2011 4:15 am
- Stocking GLQuake with better Model Formats...
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- Simple 3D Rendering World
by Team Xlink » Wed Jan 05, 2011 12:53 am - 3 Replies
- 1230 Views
- Last post by leileilol
Wed Jan 05, 2011 5:38 am
- Simple 3D Rendering World
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- Quake 2 Berserker
by franqutrass » Sun Dec 05, 2010 4:45 am - 0 Replies
- 1145 Views
- Last post by franqutrass
Sun Dec 05, 2010 4:45 am
- Quake 2 Berserker
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