Mapping
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- Small question on WC3.3 (selecting sides)
by CocoT » Mon Sep 30, 2013 3:26 am - 3 Replies
- 692 Views
- Last post by CocoT
Mon Sep 30, 2013 6:39 pm
- Small question on WC3.3 (selecting sides)
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- _sun_mangle
by ajay » Sun Sep 22, 2013 12:48 pm - 2 Replies
- 700 Views
- Last post by goldenboy
Tue Sep 24, 2013 8:54 am
- _sun_mangle
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- Worldcraft - parts of the maps disappearing....
by ajay » Fri Sep 20, 2013 6:55 pm - 5 Replies
- 915 Views
- Last post by ceriux
Mon Sep 23, 2013 12:07 pm
- Worldcraft - parts of the maps disappearing....
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- Fog - in buildings
by ajay » Mon Sep 16, 2013 6:42 pm - 4 Replies
- 865 Views
- Last post by Seven
Sun Sep 22, 2013 7:01 pm
- Fog - in buildings
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- subdivideFace error
by ajay » Fri Sep 06, 2013 5:15 pm - 2 Replies
- 656 Views
- Last post by ajay
Fri Sep 06, 2013 6:10 pm
- subdivideFace error
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- BSP2 and Darkplaces
by ajay » Sat Aug 03, 2013 2:13 pm - 5 Replies
- 930 Views
- Last post by ajay
Sat Aug 03, 2013 5:09 pm
- BSP2 and Darkplaces
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- equakeutils
by goldenboy » Wed Feb 08, 2012 1:46 pm - 14 Replies
- 2802 Views
- Last post by negke
Sun Jun 02, 2013 7:26 am
- equakeutils
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- [Darkplaces]Correctly sizing textures in NetRadiant/q3map2?
by jjsullivan5196 » Tue May 21, 2013 1:00 am - 5 Replies
- 1872 Views
- Last post by goldenboy
Thu May 23, 2013 10:06 am
- [Darkplaces]Correctly sizing textures in NetRadiant/q3map2?
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- GTKRadiant, Darkplaces, importing models?
by Mexicouger » Sat Sep 15, 2012 5:43 pm - 11 Replies
- 4213 Views
- Last post by Mexicouger
Wed May 15, 2013 6:00 pm
- GTKRadiant, Darkplaces, importing models?
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- Best way to do Vegetation?
by Mexicouger » Wed Apr 03, 2013 5:00 pm - 4 Replies
- 1585 Views
- Last post by leileilol
Sun Apr 07, 2013 5:03 am
- Best way to do Vegetation?
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- bsp models size question.
by ceriux » Sun Feb 24, 2013 10:41 pm - 6 Replies
- 1479 Views
- Last post by Spike
Wed Feb 27, 2013 8:07 am
- bsp models size question.
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- Does Darkplaces have reflections?
by Mexicouger » Thu Dec 13, 2012 7:34 pm - 7 Replies
- 2734 Views
- Last post by Mexicouger
Tue Dec 18, 2012 5:59 am
- Does Darkplaces have reflections?
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- Q3 BSP to Q1 BSP?
by DusterdooSmock » Tue Dec 27, 2011 12:41 am - 6 Replies
- 3275 Views
- Last post by Madfox
Fri Oct 19, 2012 8:13 am
- Q3 BSP to Q1 BSP?
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- Counter
by ingewanduh » Tue Aug 28, 2012 11:01 am - 5 Replies
- 1973 Views
- Last post by qbism
Thu Sep 20, 2012 4:06 am
- Counter
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- Quake 3 BSP skyboxes?
by Mexicouger » Sat Sep 01, 2012 8:15 am - 4 Replies
- 1801 Views
- Last post by Mexicouger
Sat Sep 01, 2012 2:49 pm
- Quake 3 BSP skyboxes?
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- Mergefaces
by SimplySerenity » Thu Aug 23, 2012 8:36 pm - 3 Replies
- 1429 Views
- Last post by SimplySerenity
Fri Aug 24, 2012 1:21 pm
- Mergefaces
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- Thread quake map editor
by revelator » Tue Aug 07, 2012 7:45 am - 3 Replies
- 1921 Views
- Last post by leileilol
Fri Aug 17, 2012 10:39 am
- Thread quake map editor
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- Visibility problems in DarkPlaces
by cce » Sat Jun 16, 2012 12:33 pm - 3 Replies
- 1913 Views
- Last post by cce
Sat Jun 16, 2012 6:46 pm
- Visibility problems in DarkPlaces
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- Mapping limitations in Darkplaces?
by Tiger Schwert » Tue Jun 12, 2012 2:35 am - 4 Replies
- 1865 Views
- Last post by Seven
Tue Jun 12, 2012 1:29 pm
- Mapping limitations in Darkplaces?
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- Optimizing a large q3bsp with fog
by Nahuel » Sat May 26, 2012 1:13 pm - 7 Replies
- 2753 Views
- Last post by Chip
Tue May 29, 2012 9:37 am
- Optimizing a large q3bsp with fog
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- sun light in DP
1, 2by toneddu2000 » Sat Apr 14, 2012 9:59 pm - 15 Replies
- 4816 Views
- Last post by Chip
Fri May 18, 2012 8:16 am
- sun light in DP
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- Texture size
by SimplySerenity » Mon Apr 16, 2012 8:38 pm - 12 Replies
- 2079 Views
- Last post by SimplySerenity
Fri Apr 20, 2012 4:29 am
- Texture size
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- how can i get this?
by Nahuel » Wed Apr 11, 2012 5:55 pm - 6 Replies
- 1933 Views
- Last post by Nahuel
Thu Apr 12, 2012 5:24 pm
- how can i get this?
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- True Rotation DP/TXQBSP
1, 2, 3by Ghost_Fang » Sun Feb 12, 2012 7:52 pm - 30 Replies
- 5249 Views
- Last post by metlslime
Sun Apr 08, 2012 9:28 am
- True Rotation DP/TXQBSP
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- Light colour
1, 2by ajay » Sun Apr 01, 2012 4:02 pm - 21 Replies
- 3088 Views
- Last post by frag.machine
Thu Apr 05, 2012 12:57 am
- Light colour
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- problems in darkened room
by el_rolas » Wed Mar 21, 2012 9:37 pm - 7 Replies
- 1726 Views
- Last post by Spiney
Sat Mar 24, 2012 10:13 pm
- problems in darkened room
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- TrenchBroom - A Modern Quake Editor For Mac OS X
1, 2by SleepwalkR » Wed Mar 14, 2012 5:00 pm - 22 Replies
- 3769 Views
- Last post by ceriux
Fri Mar 23, 2012 4:09 am
- TrenchBroom - A Modern Quake Editor For Mac OS X
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- Missing (custom) shaders in Quake 3
by Dirge Inferno » Mon Mar 12, 2012 9:24 am - 2 Replies
- 1497 Views
- Last post by Dirge Inferno
Mon Mar 12, 2012 3:32 pm
- Missing (custom) shaders in Quake 3
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- water too bright
by el_rolas » Tue Feb 28, 2012 5:20 am - 2 Replies
- 1587 Views
- Last post by leileilol
Sat Mar 03, 2012 3:33 am
- water too bright
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- Request: well6 "closable grate"
by OneManClan » Sun Feb 05, 2012 3:58 am - 14 Replies
- 2352 Views
- Last post by haze
Sat Feb 18, 2012 8:23 pm
- Request: well6 "closable grate"
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- Layers support in Radiant?
by toneddu2000 » Thu Feb 16, 2012 1:01 pm - 12 Replies
- 2388 Views
- Last post by goldenboy
Sat Feb 18, 2012 4:49 pm
- Layers support in Radiant?
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- Worldcraft - grid
by ajay » Sun Feb 12, 2012 8:45 pm - 9 Replies
- 1825 Views
- Last post by ajay
Sat Feb 18, 2012 7:38 am
- Worldcraft - grid
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- Smoother Shadows? (TXQBSP)
by Ghost_Fang » Sun Feb 12, 2012 1:08 am - 4 Replies
- 2498 Views
- Last post by Ghost_Fang
Sun Feb 12, 2012 4:53 pm
- Smoother Shadows? (TXQBSP)
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- Compiling .map files into common model formats (3DS, FBX)?
by JasonX » Wed Feb 08, 2012 7:14 pm - 5 Replies
- 1802 Views
- Last post by ceriux
Fri Feb 10, 2012 6:44 am
- Compiling .map files into common model formats (3DS, FBX)?
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- DarkPlaces Limits
by toneddu2000 » Sat Jan 28, 2012 3:00 pm - 7 Replies
- 1984 Views
- Last post by toneddu2000
Tue Jan 31, 2012 9:56 pm
- DarkPlaces Limits
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- fake bumpmapping to q3bsp
by Nahuel » Fri Jan 27, 2012 7:35 pm - 7 Replies
- 2174 Views
- Last post by ceriux
Tue Jan 31, 2012 5:38 pm
- fake bumpmapping to q3bsp
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- Brushes ---> Faces / Verts / Polys / Edges
by Baker » Thu Jan 26, 2012 3:05 am - 6 Replies
- 1857 Views
- Last post by Baker
Fri Jan 27, 2012 10:02 am
- Brushes ---> Faces / Verts / Polys / Edges
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- PSPortal (renamed to Quartal) Mapping competition winners
by WeeGee9000 » Wed Jan 25, 2012 6:31 pm - 12 Replies
- 2516 Views
- Last post by Baker
Fri Jan 27, 2012 4:13 am
- PSPortal (renamed to Quartal) Mapping competition winners
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- PSPORTAL MAPPING COMPETITON :)
1, 2by WeeGee9000 » Thu Dec 29, 2011 1:49 pm - 16 Replies
- 3680 Views
- Last post by WeeGee9000
Wed Jan 25, 2012 12:10 pm
- PSPORTAL MAPPING COMPETITON :)
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- Decals
by Blackstar1000 » Fri Jan 06, 2012 9:27 pm - 7 Replies
- 2194 Views
- Last post by mh
Fri Jan 13, 2012 2:44 am
- Decals
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- variables
by ingewanduh » Sat Nov 19, 2011 9:01 am - 9 Replies
- 2361 Views
- Last post by ingewanduh
Sat Dec 03, 2011 1:25 am
- variables
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- BSP Formats and performance using DarkPlaces.
by Qrv » Tue Nov 15, 2011 1:58 pm - 7 Replies
- 2153 Views
- Last post by stoleYourBike
Sat Dec 03, 2011 1:21 am
- BSP Formats and performance using DarkPlaces.
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- Nodes? Singleplayer.
by Blackstar1000 » Fri Dec 02, 2011 7:38 pm - 2 Replies
- 1301 Views
- Last post by Blackstar1000
Fri Dec 02, 2011 9:27 pm
- Nodes? Singleplayer.
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