Mapping
Moderator: InsideQC Admins
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- texture sizes?
by ceriux » Wed Oct 07, 2009 9:31 pm - 7 Replies
- 1690 Views
- Last post by mh
Sun Nov 01, 2009 10:17 pm
- texture sizes?
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- Sorry for my ignorance but...
by Orion » Fri Oct 16, 2009 5:14 pm - 3 Replies
- 1368 Views
- Last post by MeTcHsteekle
Sat Oct 17, 2009 11:50 am
- Sorry for my ignorance but...
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- netradiant + hmap2 missing texture in darkplaces
by godfaza » Wed Sep 23, 2009 12:56 pm - 0 Replies
- 1178 Views
- Last post by godfaza
Wed Sep 23, 2009 12:56 pm
- netradiant + hmap2 missing texture in darkplaces
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- Higher resolution lightmaps
by Downsider » Thu Sep 10, 2009 12:55 am - 6 Replies
- 1943 Views
- Last post by mh
Fri Sep 11, 2009 8:48 am
- Higher resolution lightmaps
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- Problems with Fullbright Colours
1, 2by mh » Sun Aug 23, 2009 7:27 pm - 15 Replies
- 3817 Views
- Last post by mh
Mon Aug 31, 2009 7:14 pm
- Problems with Fullbright Colours
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- More control over VIS?
by Downsider » Sat Aug 01, 2009 4:44 pm - 7 Replies
- 1925 Views
- Last post by Downsider
Tue Aug 25, 2009 2:00 am
- More control over VIS?
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- Temple of Frags
by Jokerzwild420 » Fri Jul 17, 2009 2:53 am - 4 Replies
- 1520 Views
- Last post by Chip
Tue Aug 11, 2009 6:59 pm
- Temple of Frags
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- Multithreaded VIS for Windows
by Willem » Wed Jul 29, 2009 10:57 pm - 0 Replies
- 1185 Views
- Last post by Willem
Wed Jul 29, 2009 10:57 pm
- Multithreaded VIS for Windows
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- Unforgettable DM maps of 1998/1999
by leileilol » Fri Jul 10, 2009 11:09 am - 2 Replies
- 1273 Views
- Last post by Chip
Fri Jul 10, 2009 9:45 pm
- Unforgettable DM maps of 1998/1999
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- Prefabs Thread
by Entar » Tue Jul 07, 2009 7:19 pm - 2 Replies
- 1146 Views
- Last post by frag.machine
Tue Jul 07, 2009 11:24 pm
- Prefabs Thread
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- New ID1 LIT Pack
by mh » Thu May 14, 2009 10:23 pm - 7 Replies
- 2440 Views
- Last post by scar3crow
Tue May 19, 2009 3:25 pm
- New ID1 LIT Pack
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- add custom entities to map?
1, 2by Freemanoid » Thu May 14, 2009 12:49 pm - 16 Replies
- 5241 Views
- Last post by Freemanoid
Sun May 17, 2009 12:07 pm
- add custom entities to map?
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- Planning...?
1, 2by ajay » Wed Oct 22, 2008 4:38 pm - 16 Replies
- 5306 Views
- Last post by AEnoch
Mon May 11, 2009 2:11 am
- Planning...?
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- amusement parks
by leileilol » Sun Apr 05, 2009 5:47 pm - 1 Replies
- 1238 Views
- Last post by jim
Wed Apr 29, 2009 1:10 pm
- amusement parks
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- tga textures and mapping?
by ceriux » Fri Apr 17, 2009 1:16 pm - 3 Replies
- 1525 Views
- Last post by Electro
Fri Apr 17, 2009 2:04 pm
- tga textures and mapping?
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- New Quake 1 textures
by asdqwe » Tue Apr 14, 2009 3:17 pm - 9 Replies
- 2889 Views
- Last post by asdqwe
Fri Apr 17, 2009 1:01 pm
- New Quake 1 textures
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- Lightmaps and how light works in compile ...
by Baker » Sun Nov 30, 2008 10:13 pm - 11 Replies
- 2863 Views
- Last post by mh
Mon Apr 06, 2009 5:52 pm
- Lightmaps and how light works in compile ...
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- Proper way of making skyboxes in WC for DP?
by Zylyx_ » Tue Feb 17, 2009 1:10 pm - 1 Replies
- 1356 Views
- Last post by Zylyx_
Tue Feb 17, 2009 1:16 pm
- Proper way of making skyboxes in WC for DP?
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- Origin Brushes
by Baker » Mon Dec 08, 2008 9:43 pm - 13 Replies
- 3545 Views
- Last post by Baker
Mon Jan 12, 2009 9:58 pm
- Origin Brushes
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- WIP of my map
by Jokerzwild420 » Thu Jan 08, 2009 8:32 pm - 0 Replies
- 1335 Views
- Last post by Jokerzwild420
Thu Jan 08, 2009 8:32 pm
- WIP of my map
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- Worldcraft vs Hammer Editor
1, 2by xtremetrooper » Mon Jan 05, 2009 1:35 am - 15 Replies
- 5698 Views
- Last post by Zylyx_
Tue Jan 06, 2009 11:44 am
- Worldcraft vs Hammer Editor
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- worldcraft annoyances
by Zylyx_ » Mon Dec 22, 2008 3:20 pm - 10 Replies
- 4088 Views
- Last post by Baker
Mon Dec 22, 2008 11:22 pm
- worldcraft annoyances
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- wip Berlin for my 1940 project...
1, 2by ceriux » Mon Dec 01, 2008 9:31 pm - 16 Replies
- 5172 Views
- Last post by ceriux
Fri Dec 12, 2008 5:42 pm
- wip Berlin for my 1940 project...
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- Brushes with multiple triggers?
by CocoT » Sun Oct 19, 2008 2:45 pm - 7 Replies
- 2240 Views
- Last post by CocoT
Mon Oct 20, 2008 3:43 pm
- Brushes with multiple triggers?
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- FGD editing and custents mod
by ceriux » Wed Oct 15, 2008 4:46 am - 0 Replies
- 1414 Views
- Last post by ceriux
Wed Oct 15, 2008 4:46 am
- FGD editing and custents mod
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- didnt see a modeling section so im using mapping.
by ceriux » Wed Oct 15, 2008 1:57 am - 4 Replies
- 1971 Views
- Last post by ceriux
Wed Oct 15, 2008 4:43 am
- didnt see a modeling section so im using mapping.
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- Looking for a few willing Q1 mappers
by absynth » Thu Jun 19, 2008 5:31 pm - 2 Replies
- 2784 Views
- Last post by absynth
Thu Jun 19, 2008 8:33 pm
- Looking for a few willing Q1 mappers
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- Help with my first map I ever created
by HaloBro35 » Fri Jun 06, 2008 2:42 pm - 2 Replies
- 1883 Views
- Last post by HaloBro35
Sat Jun 07, 2008 8:41 pm
- Help with my first map I ever created
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- Non-faceted light shading, q1 bsp?
by jim » Thu Feb 14, 2008 11:05 pm - 5 Replies
- 2755 Views
- Last post by Spike
Sat Feb 16, 2008 5:14 am
- Non-faceted light shading, q1 bsp?
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- 2D platforming elements..?
by dayfive » Sat Feb 02, 2008 9:46 pm - 0 Replies
- 1717 Views
- Last post by dayfive
Sat Feb 02, 2008 9:46 pm
- 2D platforming elements..?
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- Editor on OS X?
by Jatz » Tue Dec 25, 2007 3:23 am - 9 Replies
- 4061 Views
- Last post by Jatz
Sun Jan 06, 2008 10:59 pm
- Editor on OS X?
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- Mapping in Darkplaces engine
by Zylyx_ » Wed Dec 05, 2007 7:17 pm - 10 Replies
- 5853 Views
- Last post by leileilol
Wed Dec 12, 2007 12:34 pm
- Mapping in Darkplaces engine
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- BSP - Yay or nay?
by Nash » Mon Oct 22, 2007 6:57 pm - 8 Replies
- 3543 Views
- Last post by Dr. Shadowborg
Fri Nov 02, 2007 7:46 pm
- BSP - Yay or nay?
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- Map compiling problems
by Nash » Wed Oct 31, 2007 2:55 pm - 6 Replies
- 2720 Views
- Last post by Preach
Wed Oct 31, 2007 9:05 pm
- Map compiling problems
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- are *.bsp's portable?
by Tzuriel » Tue Oct 30, 2007 3:52 am - 2 Replies
- 1967 Views
- Last post by FrikaC
Tue Oct 30, 2007 3:26 pm
- are *.bsp's portable?
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- [WC1.6] Automatic texture aligning?
by Nash » Sat Oct 20, 2007 2:14 pm - 4 Replies
- 2344 Views
- Last post by Sajt
Sun Oct 21, 2007 2:06 am
- [WC1.6] Automatic texture aligning?
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- Vertex manipulation, GtkRadiant
by jim » Tue Oct 02, 2007 12:59 am - 9 Replies
- 4169 Views
- Last post by Sajt
Thu Oct 04, 2007 2:51 pm
- Vertex manipulation, GtkRadiant
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- Materials in Quake level editor
by Pectabyte » Wed Sep 05, 2007 10:57 pm - 1 Replies
- 2026 Views
- Last post by Spirit
Thu Sep 06, 2007 8:49 am
- Materials in Quake level editor
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- QED Editor
by redrum » Tue Apr 03, 2007 2:25 pm - 3 Replies
- 2903 Views
- Last post by biff_debris
Mon Jul 16, 2007 3:14 am
- QED Editor
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- Map categorization query
by TargetPractice » Fri May 18, 2007 9:53 pm - 2 Replies
- 2235 Views
- Last post by scar3crow
Sat May 19, 2007 5:01 am
- Map categorization query
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- Trigger monsters warp in
by dayfive » Tue May 15, 2007 9:05 pm - 5 Replies
- 2689 Views
- Last post by Lardarse
Fri May 18, 2007 2:51 am
- Trigger monsters warp in
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- Playing nice with the BSP compiler?
by Quake Matt » Tue May 08, 2007 1:31 am - 1 Replies
- 2089 Views
- Last post by Sajt
Tue May 08, 2007 5:29 am
- Playing nice with the BSP compiler?
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- QuakeME manual
by Rodinius » Sat May 05, 2007 11:22 pm - 3 Replies
- 2410 Views
- Last post by Sajt
Sun May 06, 2007 2:30 am
- QuakeME manual
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- Help with understanding modding/ Character creation
by Rodinius » Fri Apr 27, 2007 2:46 pm - 9 Replies
- 4057 Views
- Last post by Boss429
Sat May 05, 2007 5:25 am
- Help with understanding modding/ Character creation
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- QUATRIX DM Map Pack - Also useful for testing QuakeC !
by dayfive » Sat Apr 28, 2007 4:47 am - 4 Replies
- 2723 Views
- Last post by dayfive
Sun Apr 29, 2007 9:24 pm
- QUATRIX DM Map Pack - Also useful for testing QuakeC !
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- What do you map with?
1, 2by FrikaC » Mon Jul 10, 2006 4:30 am - 25 Replies
- 11349 Views
- Last post by dayfive
Sat Apr 28, 2007 4:50 am
- What do you map with?
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- Can someone tell me why this map won't compile?
by dayfive » Mon Apr 23, 2007 3:05 pm - 13 Replies
- 4804 Views
- Last post by Urre
Thu Apr 26, 2007 6:55 am
- Can someone tell me why this map won't compile?
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