Mapping
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- Simple Map Request: Hollow room.
by Error » Wed Sep 22, 2010 7:26 am - 2 Replies
- 1144 Views
- Last post by Error
Wed Sep 22, 2010 6:34 pm
- Simple Map Request: Hollow room.
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- far cry 1 water
by razvanab » Fri Sep 17, 2010 9:27 pm - 1 Replies
- 1172 Views
- Last post by leileilol
Fri Sep 17, 2010 9:41 pm
- far cry 1 water
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- Marksurfaces advice please
1, 2by ajay » Wed Sep 08, 2010 10:47 am - 15 Replies
- 3273 Views
- Last post by mh
Fri Sep 10, 2010 1:30 am
- Marksurfaces advice please
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- .map build process
1, 2by dreadlorde » Mon Aug 23, 2010 4:44 pm - 17 Replies
- 3672 Views
- Last post by dreadlorde
Sun Aug 29, 2010 8:54 pm
- .map build process
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- Ambient Lighting
by Handshakes » Wed Aug 18, 2010 6:16 pm - 4 Replies
- 2041 Views
- Last post by Spirit
Wed Aug 18, 2010 9:43 pm
- Ambient Lighting
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- Worldcraft Woes
by Handshakes » Fri Jul 23, 2010 4:26 pm - 7 Replies
- 1877 Views
- Last post by Baker
Wed Jul 28, 2010 11:23 pm
- Worldcraft Woes
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- Dynamic lighting in DP
by Chip » Sun Jul 11, 2010 2:14 pm - 5 Replies
- 1617 Views
- Last post by Chip
Mon Jul 12, 2010 3:45 pm
- Dynamic lighting in DP
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- Half Life maps all black
1, 2, 3by Ghost_Fang » Fri Jul 02, 2010 7:38 am - 33 Replies
- 5674 Views
- Last post by Downsider
Tue Jul 06, 2010 4:06 am
- Half Life maps all black
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- Quake 1 player height in Hammer units
by JasonX » Tue Jun 22, 2010 11:16 pm - 13 Replies
- 3319 Views
- Last post by Sajt
Sun Jun 27, 2010 9:14 pm
- Quake 1 player height in Hammer units
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- How far does vis see?
by Mexicouger » Wed Jun 16, 2010 2:31 am - 9 Replies
- 2120 Views
- Last post by Mexicouger
Wed Jun 16, 2010 7:56 pm
- How far does vis see?
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- WAD to HLWAD?
by ThePlasticBling » Tue Jun 15, 2010 9:49 pm - 7 Replies
- 2465 Views
- Last post by ThePlasticBling
Wed Jun 16, 2010 1:18 am
- WAD to HLWAD?
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- Skybox in Makaqu (tochris too)
by JasonX » Thu May 27, 2010 1:57 pm - 10 Replies
- 2333 Views
- Last post by mankrip
Mon Jun 14, 2010 6:33 am
- Skybox in Makaqu (tochris too)
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- Realtime light editor?
by Downsider » Fri Jun 11, 2010 12:36 am - 3 Replies
- 1296 Views
- Last post by Urre
Fri Jun 11, 2010 11:19 am
- Realtime light editor?
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- Hull 0 vs. Hull 1 vs. Hull 2
by Baker » Fri Jun 11, 2010 4:02 am - 2 Replies
- 1058 Views
- Last post by Baker
Fri Jun 11, 2010 6:31 am
- Hull 0 vs. Hull 1 vs. Hull 2
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- Weapon models don´t show up in Nehahra
by Mathuzzz » Sun May 09, 2010 4:08 pm - 0 Replies
- 1016 Views
- Last post by Mathuzzz
Sun May 09, 2010 4:08 pm
- Weapon models don´t show up in Nehahra
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- event_lightning
by ajay » Thu May 06, 2010 8:00 pm - 12 Replies
- 2305 Views
- Last post by ajay
Sat May 08, 2010 3:57 pm
- event_lightning
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- id map source release
by ajay » Thu May 06, 2010 12:39 pm - 3 Replies
- 1837 Views
- Last post by ajay
Thu May 06, 2010 1:43 pm
- id map source release
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- Half-Life BSP - Transparent Brush that only blocks players.
by Team Xlink » Fri Apr 23, 2010 9:44 pm - 9 Replies
- 2575 Views
- Last post by Eluan
Sat Apr 24, 2010 5:37 pm
- Half-Life BSP - Transparent Brush that only blocks players.
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- Mapping Ideas
by Team Xlink » Tue Apr 20, 2010 1:33 am - 3 Replies
- 1311 Views
- Last post by Irritant
Wed Apr 21, 2010 2:33 am
- Mapping Ideas
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- Mapping With Randomness
by Lardarse » Sat Apr 10, 2010 11:50 pm - 3 Replies
- 1166 Views
- Last post by Wazat
Sun Apr 11, 2010 5:28 am
- Mapping With Randomness
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- Compiling HL Maps
by JasonX » Wed Apr 07, 2010 12:59 pm - 5 Replies
- 1609 Views
- Last post by Scrama
Sat Apr 10, 2010 2:44 am
- Compiling HL Maps
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- Best BSP Type
1, 2by Team Xlink » Tue Apr 06, 2010 11:28 pm - 20 Replies
- 4015 Views
- Last post by Scrama
Fri Apr 09, 2010 4:21 am
- Best BSP Type
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- Curves, textures etc
by ajay » Tue Apr 06, 2010 2:01 pm - 11 Replies
- 2252 Views
- Last post by Lardarse
Thu Apr 08, 2010 12:20 am
- Curves, textures etc
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- More mapping questions
by JasonX » Tue Mar 30, 2010 3:18 pm - 2 Replies
- 1131 Views
- Last post by JasonX
Tue Mar 30, 2010 4:41 pm
- More mapping questions
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- Random level picking
by JasonX » Thu Mar 25, 2010 4:10 pm - 5 Replies
- 1388 Views
- Last post by Lardarse
Sun Mar 28, 2010 10:43 pm
- Random level picking
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- bsp models
by ceriux » Fri Feb 19, 2010 10:19 pm - 6 Replies
- 1771 Views
- Last post by frag.machine
Sat Mar 13, 2010 11:34 pm
- bsp models
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- [noob question] How to make .ent files?
by Orion » Sat Feb 27, 2010 12:52 pm - 2 Replies
- 1432 Views
- Last post by Wazat
Sat Feb 27, 2010 11:12 pm
- [noob question] How to make .ent files?
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- Random Maze
by JasonX » Tue Jan 19, 2010 4:00 pm - 4 Replies
- 1394 Views
- Last post by qbism
Sat Feb 27, 2010 2:30 am
- Random Maze
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- gdmx maps (GPL id1 dm1 thru dm6)
by Baker » Fri Feb 26, 2010 6:00 am - 1 Replies
- 1720 Views
- Last post by Chip
Fri Feb 26, 2010 10:26 pm
- gdmx maps (GPL id1 dm1 thru dm6)
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- Quake Mapping "Igor gopher brains ..."
by Baker » Fri Feb 26, 2010 10:33 am - 0 Replies
- 1109 Views
- Last post by Baker
Fri Feb 26, 2010 10:33 am
- Quake Mapping "Igor gopher brains ..."
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- .fgd, .def file preservation
by Baker » Thu Feb 25, 2010 9:39 pm - 8 Replies
- 2241 Views
- Last post by Baker
Fri Feb 26, 2010 3:21 am
- .fgd, .def file preservation
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- Worldcraft Keyboard Shortcuts
by Baker » Tue Feb 23, 2010 7:16 am - 8 Replies
- 2307 Views
- Last post by Baker
Wed Feb 24, 2010 7:41 pm
- Worldcraft Keyboard Shortcuts
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- Falling: What is max Quake feet without damage?
by Baker » Wed Feb 17, 2010 10:15 am - 6 Replies
- 1527 Views
- Last post by negke
Wed Feb 17, 2010 7:56 pm
- Falling: What is max Quake feet without damage?
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- nodraw texture?
by gastrop0d » Mon Feb 15, 2010 5:54 am - 4 Replies
- 1468 Views
- Last post by gastrop0d
Wed Feb 17, 2010 2:33 am
- nodraw texture?
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- Triggering multiple targets?
by Baker » Thu Feb 11, 2010 12:43 pm - 2 Replies
- 1054 Views
- Last post by xaGe
Fri Feb 12, 2010 5:32 pm
- Triggering multiple targets?
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- Monster drop weapon and/or key
by Baker » Thu Feb 11, 2010 1:53 pm - 5 Replies
- 1419 Views
- Last post by Baker
Thu Feb 11, 2010 11:52 pm
- Monster drop weapon and/or key
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- Inside3d's Quake Mapping Tips & Tricks
by Team Xlink » Thu Feb 04, 2010 10:21 pm - 5 Replies
- 1499 Views
- Last post by Chip
Fri Feb 05, 2010 9:15 pm
- Inside3d's Quake Mapping Tips & Tricks
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- GTKRadiant 1.5 + darkplaces
by Protocol01 » Thu Dec 24, 2009 6:47 pm - 2 Replies
- 1481 Views
- Last post by goldenboy
Tue Dec 29, 2009 7:54 pm
- GTKRadiant 1.5 + darkplaces
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- developer textures.
by ceriux » Fri Dec 18, 2009 7:48 pm - 1 Replies
- 997 Views
- Last post by MeTcHsteekle
Fri Dec 18, 2009 8:07 pm
- developer textures.
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- Make maps only run in a certain engine?
by Team Xlink » Sun Dec 13, 2009 11:42 pm - 7 Replies
- 1683 Views
- Last post by r00k
Mon Dec 14, 2009 6:38 pm
- Make maps only run in a certain engine?
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- Lifts & Trains
by Team Xlink » Thu Dec 03, 2009 2:59 am - 7 Replies
- 1916 Views
- Last post by Dr. Shadowborg
Fri Dec 04, 2009 3:58 am
- Lifts & Trains
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- Killable (with conventional weapons) Chthon Tutorial
by FrikaC » Mon Aug 14, 2006 6:01 am - 14 Replies
- 9762 Views
- Last post by FrikaC
Thu Nov 19, 2009 7:31 pm
- Killable (with conventional weapons) Chthon Tutorial
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- Best Map Compile Utilities
by Team Xlink » Sun Nov 01, 2009 5:12 pm - 10 Replies
- 2326 Views
- Last post by goldenboy
Mon Nov 09, 2009 11:35 am
- Best Map Compile Utilities
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