Mapping
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- lights in q3bsp
by Nahuel » Tue Oct 11, 2011 9:12 pm - 14 Replies
- 2305 Views
- Last post by mh
Thu Nov 24, 2011 3:23 am
- lights in q3bsp
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- FIXD:Strange things happening in q3bsp map within DarkPlaces
by Qrv » Wed Nov 23, 2011 12:51 pm - 1 Replies
- 773 Views
- Last post by Qrv
Wed Nov 23, 2011 1:49 pm
- FIXD:Strange things happening in q3bsp map within DarkPlaces
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- Best source for beginner references?
by benf » Thu Nov 17, 2011 7:59 am - 9 Replies
- 1575 Views
- Last post by benf
Sat Nov 19, 2011 3:22 am
- Best source for beginner references?
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- quake 1 bsp format classname question
by ingewanduh » Tue Nov 15, 2011 3:52 pm - 14 Replies
- 2839 Views
- Last post by frag.machine
Fri Nov 18, 2011 12:03 am
- quake 1 bsp format classname question
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- how can i create new entity's
by ingewanduh » Tue Nov 15, 2011 8:00 pm - 1 Replies
- 793 Views
- Last post by Qrv
Tue Nov 15, 2011 8:24 pm
- how can i create new entity's
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- hoW do you imagine to make this (part 2)
by Nahuel » Thu Nov 03, 2011 10:46 pm - 3 Replies
- 993 Views
- Last post by Qrv
Tue Nov 15, 2011 12:16 pm
- hoW do you imagine to make this (part 2)
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- DarkPlaces Rtlight Query / Info + WiP Images
by Qrv » Mon Nov 14, 2011 1:39 pm - 5 Replies
- 1326 Views
- Last post by Qrv
Tue Nov 15, 2011 3:10 am
- DarkPlaces Rtlight Query / Info + WiP Images
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- Animated static mesh
by razvanab » Tue Jul 05, 2011 1:47 pm - 14 Replies
- 2402 Views
- Last post by mankrip
Sun Nov 13, 2011 2:23 pm
- Animated static mesh
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- how do you imagine to make this?
by Nahuel » Fri Oct 21, 2011 6:31 pm - 7 Replies
- 1432 Views
- Last post by mh
Wed Oct 26, 2011 2:43 pm
- how do you imagine to make this?
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- Converting Doom maps to Quake
1, 2by JasonX » Tue Mar 23, 2010 6:53 pm - 23 Replies
- 5774 Views
- Last post by hondobondo
Thu Oct 06, 2011 7:38 pm
- Converting Doom maps to Quake
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- dp_reflectcube and envmap
by Nahuel » Sat Oct 01, 2011 2:24 am - 3 Replies
- 869 Views
- Last post by toneddu2000
Thu Oct 06, 2011 7:26 am
- dp_reflectcube and envmap
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- BSP / related engine limits
by ajay » Sun Aug 21, 2011 4:15 pm - 7 Replies
- 1251 Views
- Last post by ajay
Wed Oct 05, 2011 6:29 pm
- BSP / related engine limits
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- texture error
by sniperz227 » Sun Jun 26, 2011 5:58 pm - 8 Replies
- 1340 Views
- Last post by LordHavoc
Wed Sep 14, 2011 3:52 am
- texture error
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- Dp Pretty water in q3bsp?
by Nahuel » Mon Aug 08, 2011 1:35 pm - 2 Replies
- 784 Views
- Last post by mh
Mon Aug 08, 2011 8:37 pm
- Dp Pretty water in q3bsp?
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- hmap2.exe hlwad textures problem
by Zajoman » Thu Aug 04, 2011 6:38 pm - 0 Replies
- 837 Views
- Last post by Zajoman
Thu Aug 04, 2011 6:38 pm
- hmap2.exe hlwad textures problem
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- Missing textures
by Zajoman » Tue Aug 02, 2011 9:24 pm - 4 Replies
- 853 Views
- Last post by Zajoman
Wed Aug 03, 2011 1:18 am
- Missing textures
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- introduction to this forum
by Irritant » Sat Jul 30, 2011 2:55 pm - 1 Replies
- 647 Views
- Last post by Nahuel
Sat Jul 30, 2011 8:13 pm
- introduction to this forum
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- Q3 shaders in Darkplaces engine
by thorn3001 » Tue Jul 19, 2011 3:59 am - 1 Replies
- 1144 Views
- Last post by Nahuel
Tue Jul 19, 2011 1:17 pm
- Q3 shaders in Darkplaces engine
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- Mirrors in DirectQ or Darkplaces?
by BloodShot » Sat Jun 18, 2011 12:04 am - 6 Replies
- 1673 Views
- Last post by razvanab
Mon Jul 04, 2011 12:48 am
- Mirrors in DirectQ or Darkplaces?
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- RMQ: Here are two speedmaps
by ijed » Sun Jul 03, 2011 7:05 pm - 0 Replies
- 799 Views
- Last post by ijed
Sun Jul 03, 2011 7:05 pm
- RMQ: Here are two speedmaps
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- Help for func_particlecube
by razvanab » Mon Jun 13, 2011 5:38 pm - 6 Replies
- 1073 Views
- Last post by razvanab
Wed Jun 15, 2011 8:07 pm
- Help for func_particlecube
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- tie a brush to an entity?
by ThePlasticBling » Sat May 07, 2011 11:40 pm - 3 Replies
- 1073 Views
- Last post by Baker
Mon May 09, 2011 4:40 am
- tie a brush to an entity?
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- q3bsp questions
by Nahuel » Sat May 07, 2011 10:56 pm - 0 Replies
- 700 Views
- Last post by Nahuel
Sat May 07, 2011 10:56 pm
- q3bsp questions
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- How to make my own pak (or game)?
1, 2by daemonicky » Wed Apr 13, 2011 2:25 pm - 20 Replies
- 3164 Views
- Last post by behind_you
Sat May 07, 2011 6:48 am
- How to make my own pak (or game)?
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- How to make Qoole open .map file?
by daemonicky » Fri May 06, 2011 8:59 am - 1 Replies
- 740 Views
- Last post by Error
Sat May 07, 2011 3:23 am
- How to make Qoole open .map file?
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- Making map with Google Sketch Up. Anyone?
by daemonicky » Thu May 05, 2011 10:33 pm - 1 Replies
- 793 Views
- Last post by Downsider
Thu May 05, 2011 10:59 pm
- Making map with Google Sketch Up. Anyone?
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- Hammer prefabs
by JasonX » Sat Mar 19, 2011 2:31 pm - 1 Replies
- 1155 Views
- Last post by behind_you
Mon May 02, 2011 8:58 am
- Hammer prefabs
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- Pakscape/Pak Explorer commandline
by daemonicky » Tue Apr 26, 2011 4:55 pm - 5 Replies
- 1188 Views
- Last post by leileilol
Wed Apr 27, 2011 12:09 am
- Pakscape/Pak Explorer commandline
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- Achieving good speeds on open areas
1, 2by JasonX » Sun Apr 24, 2011 7:31 pm - 17 Replies
- 2287 Views
- Last post by mh
Tue Apr 26, 2011 1:05 am
- Achieving good speeds on open areas
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- Worldcraft questions[Brush splitting]
by Mexicouger » Mon Apr 25, 2011 4:11 am - 3 Replies
- 767 Views
- Last post by mh
Mon Apr 25, 2011 10:53 am
- Worldcraft questions[Brush splitting]
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- Worldcraft seeing through brushes
by Mexicouger » Sun Apr 24, 2011 9:30 pm - 2 Replies
- 753 Views
- Last post by Sajt
Sun Apr 24, 2011 11:21 pm
- Worldcraft seeing through brushes
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- Empty texture in E1m2
1, 2by Cobalt » Thu Jun 18, 2009 4:41 am - 23 Replies
- 6599 Views
- Last post by frag.machine
Sun Apr 17, 2011 7:21 pm
- Empty texture in E1m2
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- Demos?
by Mexicouger » Fri Dec 24, 2010 5:19 am - 7 Replies
- 1696 Views
- Last post by Mexicouger
Sat Apr 02, 2011 4:23 am
- Demos?
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- getting a HLWAD without texture conversion
by Mexicouger » Fri Apr 01, 2011 8:05 pm - 7 Replies
- 1427 Views
- Last post by ceriux
Fri Apr 01, 2011 9:43 pm
- getting a HLWAD without texture conversion
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- func_train tutorial on Hammer
by JasonX » Mon Mar 28, 2011 12:39 pm - 9 Replies
- 2169 Views
- Last post by metlslime
Wed Mar 30, 2011 2:37 am
- func_train tutorial on Hammer
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- Detail Brush Support for Q1
1, 2by mh » Sun Mar 13, 2011 11:41 pm - 15 Replies
- 3971 Views
- Last post by mh
Wed Mar 16, 2011 7:10 pm
- Detail Brush Support for Q1
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- Max Clipnodes limit 32767
by ajay » Tue Mar 01, 2011 4:05 pm - 10 Replies
- 1838 Views
- Last post by ajay
Sun Mar 06, 2011 8:52 am
- Max Clipnodes limit 32767
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- Custom Textures With Darkplaces And QuArK
by Karall » Thu Jan 20, 2011 11:27 am - 7 Replies
- 2486 Views
- Last post by Ranger366
Sat Mar 05, 2011 6:42 am
- Custom Textures With Darkplaces And QuArK
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- Q1 light.exe that works with q3bsps?
1, 2by silverjoel » Mon Jan 24, 2011 7:39 am - 16 Replies
- 4219 Views
- Last post by Goldgosting
Thu Mar 03, 2011 1:31 am
- Q1 light.exe that works with q3bsps?
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- FitzQuake - tga's - and transparency
by ceriux » Fri Jan 28, 2011 8:07 am - 14 Replies
- 2850 Views
- Last post by ceriux
Sat Jan 29, 2011 5:13 am
- FitzQuake - tga's - and transparency
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- Net Radiant No textures
by Dukagora » Fri Jan 28, 2011 3:23 am - 1 Replies
- 1134 Views
- Last post by frag.machine
Sat Jan 29, 2011 2:07 am
- Net Radiant No textures
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- Brush Hulls
by Mexicouger » Tue Jan 04, 2011 2:42 am - 5 Replies
- 1538 Views
- Last post by andrewj
Mon Jan 17, 2011 2:44 pm
- Brush Hulls
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- advice for map format.
by ceriux » Sat Jan 08, 2011 3:18 am - 9 Replies
- 1683 Views
- Last post by ceriux
Mon Jan 17, 2011 1:22 am
- advice for map format.
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- How do I compile a Half life Map
by Mexicouger » Sun Dec 12, 2010 4:12 am - 3 Replies
- 1179 Views
- Last post by ceriux
Mon Dec 13, 2010 10:26 pm
- How do I compile a Half life Map
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- SOLVED: Worldcraft with a custom palette?!
by mrmmaclean » Sun Oct 24, 2010 11:40 pm - 0 Replies
- 1200 Views
- Last post by mrmmaclean
Sun Oct 24, 2010 11:40 pm
- SOLVED: Worldcraft with a custom palette?!
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- Air ducts (like in HL1)
by JasonX » Sun Oct 10, 2010 11:54 pm - 13 Replies
- 2582 Views
- Last post by leileilol
Sat Oct 16, 2010 10:00 pm
- Air ducts (like in HL1)
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- Generating Mip Maps
by JasonX » Mon Oct 04, 2010 9:59 pm - 7 Replies
- 1613 Views
- Last post by goldenboy
Sat Oct 09, 2010 5:29 pm
- Generating Mip Maps
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