Mapping
Moderator: InsideQC Admins
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- large maps help
1, 2by ceriux » Fri Feb 24, 2017 7:30 pm - 23 Replies
- 1320 Views
- Last post by frag.machine
Tue Sep 26, 2017 3:49 pm
- large maps help
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- The TrenchBroom Level Editor for Quake
1 ... 8, 9, 10by SleepwalkR » Fri Mar 01, 2013 7:28 pm - 143 Replies
- 16427 Views
- Last post by JasonX
Sat Jun 03, 2017 3:16 pm
- The TrenchBroom Level Editor for Quake
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- using trenchbroom for q2map
by ceriux » Wed Jun 01, 2016 10:32 am - 5 Replies
- 455 Views
- Last post by Dr. Shadowborg
Sat Jun 04, 2016 1:00 am
- using trenchbroom for q2map
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- Texture alignment with origin brushes and func_door_rotate
by jitspoe » Wed Feb 18, 2015 5:20 am - 6 Replies
- 626 Views
- Last post by jitspoe
Wed Jun 01, 2016 2:23 am
- Texture alignment with origin brushes and func_door_rotate
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- map concept?
by r00k » Sat Nov 28, 2015 7:36 am - 3 Replies
- 370 Views
- Last post by r00k
Mon Nov 30, 2015 6:12 am
- map concept?
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- [FTEQW] Dynamic lights on transparent objects
by toneddu2000 » Fri Oct 09, 2015 4:39 pm - 1 Replies
- 327 Views
- Last post by toneddu2000
Sat Oct 10, 2015 12:18 pm
- [FTEQW] Dynamic lights on transparent objects
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- PoC: dm_manafortress
by Rikku2000 » Sat Aug 01, 2015 6:54 pm - 1 Replies
- 263 Views
- Last post by ceriux
Sat Aug 01, 2015 9:44 pm
- PoC: dm_manafortress
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- [tool] tyrutils-ericw release (q1bsp tools)
by ericw » Wed Jul 22, 2015 4:21 pm - 0 Replies
- 367 Views
- Last post by ericw
Wed Jul 22, 2015 4:21 pm
- [tool] tyrutils-ericw release (q1bsp tools)
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- [Tool] Xonotic-Netradiant with added game support nightlies
by jjsullivan5196 » Tue Jun 23, 2015 4:49 am - 2 Replies
- 343 Views
- Last post by jjsullivan5196
Wed Jun 24, 2015 10:39 pm
- [Tool] Xonotic-Netradiant with added game support nightlies
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- Dark spots/edges near sky when using sky lighting in Quake2
1, 2by jitspoe » Thu Feb 26, 2015 9:49 pm - 20 Replies
- 1297 Views
- Last post by Jay Dolan
Tue Apr 07, 2015 12:03 pm
- Dark spots/edges near sky when using sky lighting in Quake2
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- [Preview alpha] MaOtopia-Moony-V1
by LordCortcha » Tue Mar 31, 2015 3:47 pm - 0 Replies
- 838 Views
- Last post by LordCortcha
Tue Mar 31, 2015 3:47 pm
- [Preview alpha] MaOtopia-Moony-V1
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- [Preview]BioCore
by Rikku2000 » Thu Mar 12, 2015 8:07 pm - 8 Replies
- 643 Views
- Last post by Spiney
Tue Mar 24, 2015 7:52 pm
- [Preview]BioCore
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- Q1 BSP tree
1, 2by Cobalt » Thu Feb 05, 2015 6:41 pm - 21 Replies
- 1297 Views
- Last post by Cobalt
Tue Mar 10, 2015 4:07 pm
- Q1 BSP tree
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- (Quake2) func_timer that starts immediately?
by jitspoe » Mon Mar 09, 2015 3:49 am - 1 Replies
- 265 Views
- Last post by jitspoe
Mon Mar 09, 2015 4:09 am
- (Quake2) func_timer that starts immediately?
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- Getting Surface Flags in qrad3?
by jitspoe » Tue Mar 03, 2015 3:33 am - 2 Replies
- 284 Views
- Last post by jitspoe
Tue Mar 03, 2015 4:44 am
- Getting Surface Flags in qrad3?
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- Q2 QBSP3 That Properly Handles Small Brushes?
by jitspoe » Wed Apr 24, 2013 11:01 pm - 13 Replies
- 2313 Views
- Last post by jitspoe
Sun Mar 01, 2015 10:56 pm
- Q2 QBSP3 That Properly Handles Small Brushes?
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- DP collision bug
by Cobalt » Sun Mar 01, 2015 12:35 pm - 0 Replies
- 395 Views
- Last post by Cobalt
Sun Mar 01, 2015 12:35 pm
- DP collision bug
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- Using Blender to make Quake 3 maps
1, 2by ScatterBox » Fri Mar 21, 2014 8:46 pm - 29 Replies
- 2825 Views
- Last post by gnounc
Wed Feb 18, 2015 12:15 pm
- Using Blender to make Quake 3 maps
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- IdTech 1/2/3/4 BSP/PVS
by Spiney » Wed Apr 09, 2014 12:16 pm - 7 Replies
- 954 Views
- Last post by Spike
Tue Feb 17, 2015 5:19 pm
- IdTech 1/2/3/4 BSP/PVS
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- Half-Life in a single map
by frag.machine » Mon Feb 09, 2015 11:59 pm - 0 Replies
- 489 Views
- Last post by frag.machine
Mon Feb 09, 2015 11:59 pm
- Half-Life in a single map
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- darkplaces r_lightedit
by ceriux » Wed Jan 14, 2015 11:01 pm - 2 Replies
- 413 Views
- Last post by ceriux
Fri Jan 30, 2015 1:58 am
- darkplaces r_lightedit
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- E4M3 (elder god Shrine) Reports wrong tex?
by Cobalt » Mon Jan 19, 2015 7:34 pm - 5 Replies
- 502 Views
- Last post by xaGe
Thu Jan 22, 2015 11:54 pm
- E4M3 (elder god Shrine) Reports wrong tex?
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- Total black shader in FTEQW
by toneddu2000 » Thu Jan 22, 2015 3:42 pm - 5 Replies
- 417 Views
- Last post by toneddu2000
Thu Jan 22, 2015 6:22 pm
- Total black shader in FTEQW
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- [SOLVED] common/weapclip on models
by toneddu2000 » Mon Aug 25, 2014 12:18 pm - 14 Replies
- 1257 Views
- Last post by toneddu2000
Thu Jan 15, 2015 10:05 pm
- [SOLVED] common/weapclip on models
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- door way / portcullis brushwork?
by ceriux » Thu Jan 08, 2015 8:05 pm - 13 Replies
- 783 Views
- Last post by xaGe
Thu Jan 15, 2015 2:53 am
- door way / portcullis brushwork?
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- Jackhammer Editor
by drm_wayne » Fri Jan 09, 2015 11:22 am - 0 Replies
- 513 Views
- Last post by drm_wayne
Fri Jan 09, 2015 11:22 am
- Jackhammer Editor
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- Quake .map format versus .Map 220 format
1, 2by Baker » Fri Jan 13, 2012 7:28 am - 25 Replies
- 4712 Views
- Last post by xaGe
Mon Dec 15, 2014 8:12 pm
- Quake .map format versus .Map 220 format
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- Increase map bounds in NetRadiant
by toneddu2000 » Thu Dec 11, 2014 8:50 pm - 2 Replies
- 416 Views
- Last post by toneddu2000
Fri Dec 12, 2014 6:49 pm
- Increase map bounds in NetRadiant
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- Quick Guide: q1 map to q3 bsp
by Nahuel » Sat Jul 26, 2014 4:33 am - 4 Replies
- 1005 Views
- Last post by Nahuel
Sun Nov 23, 2014 3:22 am
- Quick Guide: q1 map to q3 bsp
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- lit water surfaces
by taniwha » Mon Jan 07, 2013 1:28 pm - 11 Replies
- 2442 Views
- Last post by mankrip
Sat Nov 01, 2014 10:04 am
- lit water surfaces
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- Water - lighting - transparency
1, 2by ajay » Sun Feb 19, 2012 7:51 pm - 18 Replies
- 3553 Views
- Last post by mankrip
Thu Oct 16, 2014 5:32 pm
- Water - lighting - transparency
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- Best Q2BSP Map Compilers?
by Dr. Shadowborg » Tue Aug 19, 2014 9:43 pm - 2 Replies
- 626 Views
- Last post by jitspoe
Wed Sep 03, 2014 8:18 pm
- Best Q2BSP Map Compilers?
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- Lighting/Shadows models?
by jim » Wed Aug 06, 2014 8:20 pm - 3 Replies
- 558 Views
- Last post by Nahuel
Thu Aug 07, 2014 5:40 pm
- Lighting/Shadows models?
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- Absolute Beginners guide to using shaders
1, 2by OneManClan » Fri Feb 07, 2014 4:56 am - 15 Replies
- 3377 Views
- Last post by goldenboy
Sat Jul 26, 2014 5:48 pm
- Absolute Beginners guide to using shaders
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- fte external textures
by ceriux » Thu May 15, 2014 3:02 pm - 6 Replies
- 808 Views
- Last post by ceriux
Fri May 16, 2014 1:30 am
- fte external textures
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- Quark texture manipulation
by Mathuzzz » Sun Apr 27, 2014 10:49 am - 3 Replies
- 707 Views
- Last post by Mathuzzz
Sun Apr 27, 2014 4:09 pm
- Quark texture manipulation
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- "Infinite" map approach
by Chip » Fri Apr 11, 2014 3:26 pm - 4 Replies
- 795 Views
- Last post by ceriux
Sun Apr 13, 2014 12:06 am
- "Infinite" map approach
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- sea effect in DP
1, 2by Nahuel » Sat Feb 08, 2014 2:42 am - 15 Replies
- 1455 Views
- Last post by ajay
Fri Feb 14, 2014 6:36 pm
- sea effect in DP
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- Quick Question re: lighting
by Tronyn » Thu Feb 13, 2014 1:45 pm - 1 Replies
- 636 Views
- Last post by Spike
Thu Feb 13, 2014 9:59 pm
- Quick Question re: lighting
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- Looking for technical advice on a map
by Tronyn » Sat Jan 18, 2014 9:52 pm - 6 Replies
- 956 Views
- Last post by qbism
Sun Feb 02, 2014 2:44 am
- Looking for technical advice on a map
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- func_detail
by Nahuel » Sun Jan 26, 2014 3:28 pm - 1 Replies
- 587 Views
- Last post by qbism
Mon Jan 27, 2014 2:39 am
- func_detail
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- LIT file help!
by franqutrass » Wed Jan 08, 2014 6:39 pm - 3 Replies
- 747 Views
- Last post by franqutrass
Thu Jan 09, 2014 4:38 pm
- LIT file help!
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- About func_wall
by JasonX » Sun Dec 08, 2013 2:43 am - 5 Replies
- 875 Views
- Last post by r00k
Mon Dec 09, 2013 10:01 am
- About func_wall
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- Map features for side-scrolling games
by mankrip » Tue Nov 26, 2013 11:58 pm - 2 Replies
- 682 Views
- Last post by frag.machine
Wed Nov 27, 2013 1:32 pm
- Map features for side-scrolling games
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- Blender addon for fast whiteboxing: LDK_DrawBox
by goldenboy » Thu Nov 21, 2013 9:51 am - 2 Replies
- 745 Views
- Last post by jitspoe
Fri Nov 22, 2013 12:34 am
- Blender addon for fast whiteboxing: LDK_DrawBox
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- Good Q2 utils with source available to use as a base?
by jitspoe » Mon Nov 11, 2013 9:05 pm - 3 Replies
- 758 Views
- Last post by Spike
Tue Nov 12, 2013 10:07 pm
- Good Q2 utils with source available to use as a base?
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- Hexen 2 Modification
1, 2by Naykin » Wed Apr 17, 2013 3:17 pm - 23 Replies
- 4117 Views
- Last post by Spike
Wed Oct 16, 2013 6:48 pm
- Hexen 2 Modification
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- Hint Brushes - Just a Suggestion?
by jitspoe » Wed Sep 25, 2013 3:19 am - 8 Replies
- 1720 Views
- Last post by goldenboy
Tue Oct 01, 2013 9:47 pm
- Hint Brushes - Just a Suggestion?
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- Pondering making a new format/editor
by jitspoe » Wed Sep 25, 2013 4:47 pm - 10 Replies
- 1195 Views
- Last post by ceriux
Tue Oct 01, 2013 11:49 am
- Pondering making a new format/editor
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