Artificial Intelligence
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103 topics • Page 2 of 3 • 1, 2, 3
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- Frikbot Monsters help?
by blubswillrule » Wed Oct 06, 2010 3:25 am - 14 Replies
- 4724 Views
- Last post by blubswillrule
Tue Nov 02, 2010 12:42 am
- Frikbot Monsters help?
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- Bot-Player float?
by Mexicouger » Thu Oct 28, 2010 8:21 pm - 1 Replies
- 2129 Views
- Last post by Arkage
Sat Oct 30, 2010 12:18 am
- Bot-Player float?
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- Monsters searching player
by toneddu2000 » Fri Oct 22, 2010 11:07 pm - 6 Replies
- 3169 Views
- Last post by blubswillrule
Wed Oct 27, 2010 3:07 am
- Monsters searching player
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- Host_Error: PRVM_Execute Program
by Ghost_Fang » Fri Sep 10, 2010 6:20 pm - 7 Replies
- 3367 Views
- Last post by Ghost_Fang
Mon Sep 13, 2010 6:04 am
- Host_Error: PRVM_Execute Program
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- Qfuestion
by franqutrass » Tue Mar 30, 2010 11:05 pm - 5 Replies
- 3810 Views
- Last post by mh
Wed Mar 31, 2010 2:15 pm
- Qfuestion
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- The Definitive Frikbot Waypack
1, 2by Lightning Hunter » Tue Jan 26, 2010 2:09 am - 25 Replies
- 8625 Views
- Last post by illithid
Tue Feb 16, 2010 3:19 pm
- The Definitive Frikbot Waypack
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- Best method to make make monsters move around in singeplayer
by SamUK » Fri Jan 01, 2010 8:23 pm - 14 Replies
- 5376 Views
- Last post by Teiman
Wed Jan 20, 2010 1:56 pm
- Best method to make make monsters move around in singeplayer
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- Commute AI theories
by leileilol » Tue Jan 05, 2010 5:51 am - 4 Replies
- 2986 Views
- Last post by Wazat
Wed Jan 06, 2010 1:49 am
- Commute AI theories
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- MOVETYPE_WALK On Non-Players
by Team Xlink » Mon Dec 14, 2009 1:00 am - 5 Replies
- 3507 Views
- Last post by Wazat
Tue Dec 22, 2009 3:03 am
- MOVETYPE_WALK On Non-Players
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- Frikbot waypointing question
1, 2, 3by Lightning Hunter » Tue Sep 29, 2009 4:57 am - 31 Replies
- 11344 Views
- Last post by goldenboy
Sun Dec 06, 2009 1:05 am
- Frikbot waypointing question
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- Dynamic moving monster?
by SamUK » Mon Nov 23, 2009 10:36 pm - 3 Replies
- 3010 Views
- Last post by SamUK
Tue Dec 01, 2009 7:15 pm
- Dynamic moving monster?
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- Best Natural Navigation Bot
by Team Xlink » Thu Nov 19, 2009 11:19 pm - 8 Replies
- 3801 Views
- Last post by Wazat
Sat Nov 21, 2009 7:17 am
- Best Natural Navigation Bot
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- Insane Frikbot Navigation Demo
by Lightning Hunter » Wed Nov 18, 2009 8:35 am - 1 Replies
- 2418 Views
- Last post by Team Xlink
Thu Nov 19, 2009 1:59 am
- Insane Frikbot Navigation Demo
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- Tutor Bot Download And Fixing AI Cafe
by Team Xlink » Tue Nov 17, 2009 12:24 am - 3 Replies
- 3136 Views
- Last post by Team Xlink
Tue Nov 17, 2009 9:38 pm
- Tutor Bot Download And Fixing AI Cafe
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- Frikbot Waypoint Improvements
by Lightning Hunter » Wed Oct 21, 2009 10:14 am - 6 Replies
- 3358 Views
- Last post by Lightning Hunter
Tue Nov 17, 2009 3:01 am
- Frikbot Waypoint Improvements
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- New Frikbot Waypoints
1, 2by Lightning Hunter » Mon Sep 28, 2009 2:18 am - 21 Replies
- 8190 Views
- Last post by Lightning Hunter
Fri Oct 30, 2009 12:09 pm
- New Frikbot Waypoints
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- First real "bug" I've come across with the Frikbot
by Lightning Hunter » Sun Oct 18, 2009 9:30 pm - 4 Replies
- 2017 Views
- Last post by c0burn
Tue Oct 27, 2009 8:10 am
- First real "bug" I've come across with the Frikbot
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- Many existing Frikbot waypoints are rubbish...
by Lightning Hunter » Sat Oct 17, 2009 2:59 am - 9 Replies
- 2827 Views
- Last post by scar3crow
Mon Oct 19, 2009 5:42 pm
- Many existing Frikbot waypoints are rubbish...
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- Frikbots & Skins
1, 2, 3, 4, 5by redrum » Tue Jun 26, 2007 5:01 am - 68 Replies
- 25463 Views
- Last post by Dr. Shadowborg
Mon Sep 28, 2009 3:02 am
- Frikbots & Skins
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- Shockbot Nodegen
by Electro » Tue Sep 15, 2009 9:48 pm - 1 Replies
- 1818 Views
- Last post by Team Xlink
Thu Sep 17, 2009 2:05 am
- Shockbot Nodegen
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- None Waypoint Navigation
by Team Xlink » Wed Sep 09, 2009 9:38 pm - 4 Replies
- 2075 Views
- Last post by r00k
Thu Sep 10, 2009 5:11 am
- None Waypoint Navigation
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- Shockbot has a pulse
1, 2by Electro » Tue Nov 18, 2008 10:10 pm - 15 Replies
- 6107 Views
- Last post by MeTcHsteekle
Mon Aug 10, 2009 9:57 am
- Shockbot has a pulse
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- Adapting FrikBot to Hexen II
by leileilol » Sun Nov 02, 2008 9:42 pm - 4 Replies
- 3140 Views
- Last post by FrikaC
Mon Dec 01, 2008 5:33 pm
- Adapting FrikBot to Hexen II
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- interfacing to C++ for bot coding
by skelterjohn » Mon Mar 10, 2008 6:15 pm - 11 Replies
- 5612 Views
- Last post by Labman
Fri Jul 25, 2008 10:50 am
- interfacing to C++ for bot coding
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- Easy good TDM Bot?
by Stealth Kill » Wed Jul 16, 2008 4:02 pm - 3 Replies
- 2404 Views
- Last post by Stealth Kill
Sun Jul 20, 2008 10:00 pm
- Easy good TDM Bot?
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- Meet the FrikBots
1, 2by FrikaC » Thu Aug 03, 2006 4:17 pm - 20 Replies
- 11962 Views
- Last post by xaGe
Sun Mar 16, 2008 5:15 pm
- Meet the FrikBots
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- True client bots?
by redrum » Wed Dec 12, 2007 3:58 am - 11 Replies
- 5215 Views
- Last post by redrum
Fri Dec 14, 2007 3:16 am
- True client bots?
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- Getting bots to walk on "broken ground"
by Orion » Sun Jul 29, 2007 7:20 pm - 7 Replies
- 3830 Views
- Last post by Urre
Tue Jul 31, 2007 7:51 am
- Getting bots to walk on "broken ground"
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- Enemy Territory: Quake Wars' AI Combatants
by CocoT » Thu Jun 28, 2007 10:14 am - 3 Replies
- 2924 Views
- Last post by scar3crow
Thu Jun 28, 2007 4:26 pm
- Enemy Territory: Quake Wars' AI Combatants
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- Brand new OrionBots!
by Orion » Sun Jun 10, 2007 6:15 pm - 5 Replies
- 3338 Views
- Last post by Electro
Mon Jun 18, 2007 4:05 am
- Brand new OrionBots!
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- NPC Character behaviour, scripting etc.
by Rodinius » Mon Jun 11, 2007 8:50 pm - 2 Replies
- 2631 Views
- Last post by Teiman
Tue Jun 12, 2007 12:30 pm
- NPC Character behaviour, scripting etc.
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- OrionBots - third release, rocket arena support
by Orion » Sat May 12, 2007 5:25 pm - 3 Replies
- 3168 Views
- Last post by Orion
Thu May 17, 2007 3:58 pm
- OrionBots - third release, rocket arena support
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- OrionBots - 1st release
1, 2by Orion » Tue Mar 27, 2007 11:56 pm - 25 Replies
- 12903 Views
- Last post by Orion
Sat Mar 31, 2007 11:50 pm
- OrionBots - 1st release
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- OrionBots - Version 2
by Orion » Thu Mar 29, 2007 4:59 pm - 2 Replies
- 2951 Views
- Last post by Entar
Thu Mar 29, 2007 10:28 pm
- OrionBots - Version 2
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- Simple helper bot
by Orion » Tue Mar 27, 2007 12:37 am - 0 Replies
- 4174 Views
- Last post by Orion
Tue Mar 27, 2007 12:37 am
- Simple helper bot
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- Learning AI
by Urre » Thu Mar 22, 2007 2:27 pm - 10 Replies
- 5824 Views
- Last post by scar3crow
Mon Mar 26, 2007 11:41 pm
- Learning AI
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- When in roam, movetogoal
1, 2by scar3crow » Fri Sep 29, 2006 12:35 am - 15 Replies
- 10253 Views
- Last post by Orion
Tue Mar 20, 2007 1:32 pm
- When in roam, movetogoal
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- Appropriate AI
by scar3crow » Mon Mar 05, 2007 6:37 pm - 12 Replies
- 6006 Views
- Last post by Dr. Shadowborg
Mon Mar 19, 2007 5:48 pm
- Appropriate AI
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- ai_disable
by DieparBaby » Thu Dec 07, 2006 6:03 pm - 9 Replies
- 5366 Views
- Last post by Urre
Fri Mar 16, 2007 3:32 pm
- ai_disable
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- Idea: AI Lib
1, 2by FrikaC » Fri Apr 28, 2006 8:45 am - 20 Replies
- 14483 Views
- Last post by Tei
Thu Aug 24, 2006 8:05 pm
- Idea: AI Lib
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- Frogbots code
by Trinca » Wed Jul 12, 2006 8:25 am - 9 Replies
- 5711 Views
- Last post by FrikaC
Fri Jul 14, 2006 1:18 am
- Frogbots code
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- FrikBot Resource Depot
by Monster » Sat Jan 07, 2006 10:29 pm - 5 Replies
- 4222 Views
- Last post by RenegadeC
Tue Jul 11, 2006 11:55 pm
- FrikBot Resource Depot
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- crack frikbot modification based on quake c?
by lukeyuan » Sat Oct 30, 2004 5:49 am - 1 Replies
- 3168 Views
- Last post by FrikaC
Tue Jul 11, 2006 11:43 pm
- crack frikbot modification based on quake c?
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- FBX Dissection
by FrikaC » Fri Mar 04, 2005 6:52 pm - 9 Replies
- 8781 Views
- Last post by RenegadeC
Sat Jan 28, 2006 5:09 pm
- FBX Dissection
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