Engine Programming
Moderator: InsideQC Admins
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- COM_LoadPackFile
by Stealth Kill » Sun Dec 14, 2008 2:05 pm - 7 Replies
- 1785 Views
- Last post by Baker
Tue Dec 23, 2008 3:57 pm
- COM_LoadPackFile
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- Calculating the Extreme X, Y, Z of a .bsp?
by Baker » Tue Dec 23, 2008 4:06 am - 2 Replies
- 1125 Views
- Last post by Electro
Tue Dec 23, 2008 10:06 am
- Calculating the Extreme X, Y, Z of a .bsp?
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- Flashlights?
by Downsider » Fri Dec 19, 2008 6:50 pm - 13 Replies
- 2196 Views
- Last post by Downsider
Sat Dec 20, 2008 3:12 pm
- Flashlights?
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- model collision
by m0dhippY » Fri Dec 19, 2008 9:30 pm - 6 Replies
- 1447 Views
- Last post by Spike
Sat Dec 20, 2008 11:33 am
- model collision
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- Engine feature ideas
by Baker » Thu Dec 18, 2008 5:18 am - 9 Replies
- 1780 Views
- Last post by r00k
Sat Dec 20, 2008 5:28 am
- Engine feature ideas
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- Exploring Rendering
by Baker » Thu Dec 11, 2008 9:18 pm - 5 Replies
- 1351 Views
- Last post by Tomaz
Mon Dec 15, 2008 3:43 pm
- Exploring Rendering
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- apple_mouse_noaccel
by Baker » Fri Dec 12, 2008 8:49 am - 3 Replies
- 965 Views
- Last post by Willem
Sat Dec 13, 2008 12:26 am
- apple_mouse_noaccel
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- Speeding up Quake engine on 486s
by leileilol » Sat Oct 11, 2008 6:34 pm - 2 Replies
- 1244 Views
- Last post by Spike
Fri Dec 12, 2008 3:43 am
- Speeding up Quake engine on 486s
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- Discussion on MOHAA
by m0dhippY » Wed Dec 10, 2008 1:03 am - 6 Replies
- 3651 Views
- Last post by m0dhippY
Wed Dec 10, 2008 10:49 pm
- Discussion on MOHAA
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- Proposal - Protocol Extensions
by mh » Sat Nov 29, 2008 12:54 pm - 8 Replies
- 1620 Views
- Last post by goldenboy
Thu Dec 04, 2008 7:11 pm
- Proposal - Protocol Extensions
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- Large, Outdoor areas.
by Downsider » Sun Nov 30, 2008 3:23 am - 14 Replies
- 2251 Views
- Last post by Spike
Tue Dec 02, 2008 2:17 am
- Large, Outdoor areas.
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- Controlling Sunlight and Sunmangle from engine?
by Stealth Kill » Sun Nov 30, 2008 6:52 pm - 9 Replies
- 1764 Views
- Last post by FrikaC
Mon Dec 01, 2008 8:53 pm
- Controlling Sunlight and Sunmangle from engine?
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- Jello Models :(
by Downsider » Sat Nov 29, 2008 7:12 pm - 12 Replies
- 1939 Views
- Last post by Urre
Mon Dec 01, 2008 12:18 am
- Jello Models :(
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- in-need if messing around experience
by MeTcHsteekle » Tue Nov 18, 2008 4:18 am - 12 Replies
- 2066 Views
- Last post by Baker
Sat Nov 29, 2008 11:16 am
- in-need if messing around experience
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- Func_ladder and prediction? Is problem? Is non-problem?
by Baker » Sun Nov 16, 2008 11:14 pm - 0 Replies
- 1131 Views
- Last post by Baker
Sun Nov 16, 2008 11:14 pm
- Func_ladder and prediction? Is problem? Is non-problem?
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- SDL: Deconstructing Sleepwalker's FitzQuake_SDL
by Baker » Wed Oct 29, 2008 12:13 pm - 0 Replies
- 1710 Views
- Last post by Baker
Wed Oct 29, 2008 12:13 pm
- SDL: Deconstructing Sleepwalker's FitzQuake_SDL
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- Any engine capable of "good" rotating doors-func_r
by Baker » Sun Oct 19, 2008 12:08 pm - 2 Replies
- 1270 Views
- Last post by Baker
Sun Oct 19, 2008 5:58 pm
- Any engine capable of "good" rotating doors-func_r
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- WorldToScreen Quake1
by Neil » Fri Oct 17, 2008 12:29 pm - 4 Replies
- 1546 Views
- Last post by Neil
Sun Oct 19, 2008 5:56 pm
- WorldToScreen Quake1
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- A lightweight skeletal + model system?
by MDave » Thu Aug 28, 2008 5:56 pm - 6 Replies
- 1928 Views
- Last post by jal
Thu Sep 18, 2008 5:21 am
- A lightweight skeletal + model system?
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- Wacko game changing
by mh » Sat Aug 30, 2008 11:49 pm - 3 Replies
- 1402 Views
- Last post by Lardarse
Mon Sep 01, 2008 3:03 am
- Wacko game changing
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- Protocol Bandwidth Optimisation
by mh » Sat Aug 02, 2008 7:25 pm - 14 Replies
- 4652 Views
- Last post by Entar
Thu Aug 07, 2008 2:09 am
- Protocol Bandwidth Optimisation
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- thanks
by hondobondo » Mon Jul 28, 2008 12:15 am - 1 Replies
- 1069 Views
- Last post by Urre
Mon Jul 28, 2008 9:16 am
- thanks
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- Where are all the engine tutorials?
by hondobondo » Sat Jul 26, 2008 3:39 am - 6 Replies
- 1869 Views
- Last post by Dr. Shadowborg
Sat Jul 26, 2008 10:37 pm
- Where are all the engine tutorials?
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- Removing the hard-coded limit on the number of particles
by mh » Wed Jul 23, 2008 6:38 pm - 3 Replies
- 1341 Views
- Last post by mh
Thu Jul 24, 2008 7:06 pm
- Removing the hard-coded limit on the number of particles
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- passing a vec3_t to the qc vm
by sp4x0r » Mon Jul 21, 2008 12:24 pm - 2 Replies
- 1626 Views
- Last post by sp4x0r
Tue Jul 22, 2008 9:36 am
- passing a vec3_t to the qc vm
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- What things are worth listing about engines?
1, 2by Spirit » Fri Jun 20, 2008 5:28 pm - 24 Replies
- 10697 Views
- Last post by Spirit
Wed Jul 02, 2008 7:19 am
- What things are worth listing about engines?
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- Expanding ammo types beyond 4?
by MDave » Fri Jun 20, 2008 3:53 pm - 4 Replies
- 2156 Views
- Last post by Lardarse
Tue Jun 24, 2008 4:06 pm
- Expanding ammo types beyond 4?
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- Load value from qc?
by Stealth Kill » Tue Jun 17, 2008 10:49 pm - 2 Replies
- 1247 Views
- Last post by Stealth Kill
Wed Jun 18, 2008 1:16 pm
- Load value from qc?
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- Color 255 for transparency on models and brush entities?
by MDave » Wed Jun 11, 2008 6:09 pm - 7 Replies
- 2117 Views
- Last post by Urre
Fri Jun 13, 2008 7:34 am
- Color 255 for transparency on models and brush entities?
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- BSP Textures
by mh » Mon Jun 09, 2008 10:46 pm - 5 Replies
- 1716 Views
- Last post by mh
Thu Jun 12, 2008 10:13 pm
- BSP Textures
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- Draw rectangle?
by Stealth Kill » Sun Jun 08, 2008 2:53 pm - 2 Replies
- 1159 Views
- Last post by Stealth Kill
Mon Jun 09, 2008 12:14 pm
- Draw rectangle?
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- What is the correct engine? (If there is even one)
1, 2by Kronus » Fri Apr 21, 2006 8:15 pm - 19 Replies
- 7370 Views
- Last post by Urre
Fri May 23, 2008 6:39 am
- What is the correct engine? (If there is even one)
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- One entity is two entities? (DarkPlaces)
by jim » Sun May 18, 2008 6:27 pm - 4 Replies
- 1514 Views
- Last post by jim
Thu May 22, 2008 3:04 pm
- One entity is two entities? (DarkPlaces)
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- Adding .ent file support
by Baker » Tue Apr 22, 2008 6:21 am - 4 Replies
- 1821 Views
- Last post by Baker
Tue Apr 22, 2008 11:10 pm
- Adding .ent file support
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- Engine Standards
by mh » Mon Apr 14, 2008 9:17 pm - 3 Replies
- 1513 Views
- Last post by r00k
Sat Apr 19, 2008 5:56 pm
- Engine Standards
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- Transparent brush
1, 2by CocoT » Wed Apr 09, 2008 2:33 pm - 16 Replies
- 4817 Views
- Last post by Spirit
Thu Apr 17, 2008 7:08 am
- Transparent brush
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- DarkPlaces Engine Dev?
by marie » Sat Apr 12, 2008 1:22 am - 9 Replies
- 2798 Views
- Last post by marie
Mon Apr 14, 2008 10:24 am
- DarkPlaces Engine Dev?
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- r_fullbright for models?
by Stealth Kill » Sat Dec 08, 2007 1:08 pm - 4 Replies
- 1942 Views
- Last post by revelator
Mon Mar 17, 2008 5:32 pm
- r_fullbright for models?
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- Print Net name over head
by Stealth Kill » Fri Mar 14, 2008 5:10 pm - 1 Replies
- 1149 Views
- Last post by Entar
Fri Mar 14, 2008 5:20 pm
- Print Net name over head
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- Couple of questions (auto aim, collision detection)
by MDave » Thu Feb 28, 2008 10:42 pm - 7 Replies
- 2414 Views
- Last post by MDave
Fri Mar 07, 2008 3:56 pm
- Couple of questions (auto aim, collision detection)
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- Adjusting ticrate for only 1 player?
by Baker » Sun Jan 27, 2008 5:56 pm - 2 Replies
- 1404 Views
- Last post by Urre
Tue Mar 04, 2008 3:02 pm
- Adjusting ticrate for only 1 player?
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- I need help, looking for old TQ releases
by Tomaz » Wed Feb 27, 2008 12:31 pm - 6 Replies
- 2150 Views
- Last post by xaGe
Sat Mar 01, 2008 12:28 am
- I need help, looking for old TQ releases
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- 3D Skyboxes
1, 2by Preach » Sun Dec 23, 2007 12:43 am - 20 Replies
- 5786 Views
- Last post by leileilol
Thu Jan 17, 2008 4:23 am
- 3D Skyboxes
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- gl_ztrick ?
by Baker » Wed Jan 16, 2008 4:27 am - 4 Replies
- 3626 Views
- Last post by mh
Wed Jan 16, 2008 6:47 pm
- gl_ztrick ?
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- dp 20071120
by ajay » Sun Dec 02, 2007 12:04 pm - 4 Replies
- 1762 Views
- Last post by LordHavoc
Sat Dec 15, 2007 8:35 am
- dp 20071120
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- Internal SUB_Null
by Urre » Tue Dec 11, 2007 11:34 am - 2 Replies
- 1280 Views
- Last post by Urre
Tue Dec 11, 2007 3:30 pm
- Internal SUB_Null
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- Replace Crosshair and More than 255 ammo?
by Stealth Kill » Wed Nov 14, 2007 10:24 pm - 3 Replies
- 1740 Views
- Last post by frag.machine
Fri Nov 30, 2007 1:23 am
- Replace Crosshair and More than 255 ammo?
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