Engine Programming
Moderator: InsideQC Admins
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- Solid Textures and Liquids
1, 2by Team Xlink » Wed Aug 26, 2009 2:37 am - 17 Replies
- 2897 Views
- Last post by Downsider
Sun Aug 30, 2009 3:42 pm
- Solid Textures and Liquids
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- Adding CSQC Support to a Quake Engine.
1, 2, 3, 4by Team Xlink » Fri Jun 26, 2009 3:58 pm - 46 Replies
- 8319 Views
- Last post by Downsider
Fri Aug 28, 2009 1:52 am
- Adding CSQC Support to a Quake Engine.
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- Brush Vertex Jumping
by Team Xlink » Sat Aug 22, 2009 1:02 am - 5 Replies
- 1186 Views
- Last post by mh
Tue Aug 25, 2009 10:14 am
- Brush Vertex Jumping
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- In Game Server Browser
by Team Xlink » Sat Aug 22, 2009 12:55 am - 1 Replies
- 659 Views
- Last post by Downsider
Sat Aug 22, 2009 2:19 pm
- In Game Server Browser
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- PC Quake MASM For Compiling
by Team Xlink » Fri Aug 21, 2009 6:35 pm - 3 Replies
- 919 Views
- Last post by revelator
Sat Aug 22, 2009 2:27 am
- PC Quake MASM For Compiling
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- Possible "Easy" VSYNC???
by Stroggos » Mon Aug 17, 2009 7:49 am - 4 Replies
- 1068 Views
- Last post by Stroggos
Wed Aug 19, 2009 9:56 pm
- Possible "Easy" VSYNC???
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- Centered Menus For My Stock Quake Engine
by Stroggos » Thu Aug 13, 2009 10:28 pm - 8 Replies
- 1264 Views
- Last post by Stroggos
Sun Aug 16, 2009 12:59 am
- Centered Menus For My Stock Quake Engine
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- [Tutorial]-Compiling Quake For The PlayStation Portable.
1, 2, 3by Team Xlink » Mon Aug 10, 2009 3:00 am - 38 Replies
- 20563 Views
- Last post by Baker
Mon Jan 23, 2012 4:24 pm
- [Tutorial]-Compiling Quake For The PlayStation Portable.
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- Engine Feature Request! Print Anywhere
by Error » Fri Aug 14, 2009 11:16 am - 5 Replies
- 1059 Views
- Last post by Spike
Sat Aug 15, 2009 9:41 am
- Engine Feature Request! Print Anywhere
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- Error
by Team Xlink » Thu Aug 13, 2009 9:59 pm - 6 Replies
- 1131 Views
- Last post by revelator
Sat Aug 15, 2009 6:30 am
- Error
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- Radar In The Engine.
by Team Xlink » Thu Jul 23, 2009 9:45 pm - 8 Replies
- 1466 Views
- Last post by Team Xlink
Mon Aug 10, 2009 10:13 pm
- Radar In The Engine.
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- The shadow thread.
by Irritant » Mon Jul 27, 2009 5:05 pm - 10 Replies
- 1729 Views
- Last post by mh
Fri Aug 07, 2009 12:09 am
- The shadow thread.
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- Tutorial: Custom Map Names in Menu and Episode Names.
by Team Xlink » Thu Jul 30, 2009 1:36 pm - 3 Replies
- 2158 Views
- Last post by mh
Tue Feb 16, 2010 5:55 pm
- Tutorial: Custom Map Names in Menu and Episode Names.
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- Insert QC code into the Engine
by Team Xlink » Tue Jul 28, 2009 7:39 pm - 3 Replies
- 864 Views
- Last post by Spike
Tue Jul 28, 2009 10:58 pm
- Insert QC code into the Engine
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- Add realtime lighting for DP in my map? & spotlights
by lth » Mon Jul 20, 2009 9:54 am - 7 Replies
- 1452 Views
- Last post by revelator
Tue Jul 21, 2009 10:21 pm
- Add realtime lighting for DP in my map? & spotlights
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- Weapon Event Triggering.
by Team Xlink » Fri Jul 17, 2009 7:22 pm - 5 Replies
- 1062 Views
- Last post by Electro
Mon Jul 20, 2009 11:39 pm
- Weapon Event Triggering.
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- Centerprint logging issue
by mh » Tue Jun 30, 2009 9:59 pm - 6 Replies
- 1327 Views
- Last post by Entar
Wed Jul 01, 2009 5:50 am
- Centerprint logging issue
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- Quake-1 Shadows HELP!!!!
by Stroggos » Tue Jun 23, 2009 2:27 am - 4 Replies
- 1251 Views
- Last post by revelator
Fri Jun 26, 2009 8:33 am
- Quake-1 Shadows HELP!!!!
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- Compiling Quake with MinGW
by Stroggos » Tue Jun 23, 2009 2:22 am - 2 Replies
- 1059 Views
- Last post by revelator
Thu Jun 25, 2009 12:54 pm
- Compiling Quake with MinGW
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- Texture coordinate question
by Willem » Sat May 16, 2009 9:54 am - 4 Replies
- 1407 Views
- Last post by Willem
Tue May 19, 2009 10:07 am
- Texture coordinate question
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- Chase_Update Update
1, 2by r00k » Fri Jan 23, 2009 10:11 am - 15 Replies
- 3889 Views
- Last post by revelator
Tue May 12, 2009 12:08 pm
- Chase_Update Update
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- THis is ambitious!!!
by Stroggos » Sat Apr 25, 2009 1:09 am - 5 Replies
- 1423 Views
- Last post by Stroggos
Sat Apr 25, 2009 11:28 am
- THis is ambitious!!!
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- QER Motion and Animation Interpolation
by Stroggos » Sat Apr 25, 2009 1:38 am - 2 Replies
- 1126 Views
- Last post by Stroggos
Sat Apr 25, 2009 8:43 am
- QER Motion and Animation Interpolation
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- CobbledTogetherQuake
by ajay » Sun Apr 19, 2009 8:03 pm - 2 Replies
- 1023 Views
- Last post by Spike
Mon Apr 20, 2009 1:26 am
- CobbledTogetherQuake
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- IT WORKS ... kinda ... not really
by MeTcHsteekle » Thu Apr 16, 2009 1:57 am - 12 Replies
- 2538 Views
- Last post by revelator
Thu Apr 16, 2009 5:35 pm
- IT WORKS ... kinda ... not really
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- Can someone help
by Stroggos » Tue Apr 14, 2009 11:47 am - 2 Replies
- 923 Views
- Last post by Stroggos
Thu Apr 16, 2009 10:39 am
- Can someone help
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- Tutorial Request: Adding GLSL support
by Electro » Sat Dec 13, 2008 11:30 pm - 8 Replies
- 2261 Views
- Last post by Entar
Fri Apr 10, 2009 11:28 pm
- Tutorial Request: Adding GLSL support
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- making particles collide and bounce in stock quake
by leileilol » Thu Mar 19, 2009 9:17 am - 6 Replies
- 1838 Views
- Last post by LordHavoc
Wed Mar 25, 2009 5:14 am
- making particles collide and bounce in stock quake
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- why don't aguirre quake and darkplaces use 24 bit skins for
by hondobondo » Mon Mar 09, 2009 6:07 pm - 11 Replies
- 2187 Views
- Last post by revelator
Mon Mar 16, 2009 1:32 am
- why don't aguirre quake and darkplaces use 24 bit skins for
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- the quake2 stuff
by leileilol » Wed Mar 11, 2009 7:20 am - 3 Replies
- 1212 Views
- Last post by mh
Thu Mar 12, 2009 10:02 am
- the quake2 stuff
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- SV_Frame
by nicolasbol » Wed Mar 04, 2009 9:09 pm - 3 Replies
- 1247 Views
- Last post by nicolasbol
Thu Mar 05, 2009 6:12 pm
- SV_Frame
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- how hard would it be to code a new controler type for quake?
by ceriux » Tue Mar 03, 2009 10:23 pm - 8 Replies
- 1667 Views
- Last post by leileilol
Wed Mar 04, 2009 1:07 pm
- how hard would it be to code a new controler type for quake?
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- Quake prediction.....ouch !
by nicolasbol » Mon Mar 02, 2009 2:43 am - 3 Replies
- 1241 Views
- Last post by nicolasbol
Tue Mar 03, 2009 4:26 am
- Quake prediction.....ouch !
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- how do i change how the ammo is displayed
by hondobondo » Sun Mar 01, 2009 11:36 pm - 5 Replies
- 1505 Views
- Last post by Electro
Mon Mar 02, 2009 9:59 pm
- how do i change how the ammo is displayed
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- _Host_Frame question
by r00k » Tue Feb 24, 2009 12:22 am - 1 Replies
- 921 Views
- Last post by r00k
Wed Feb 25, 2009 7:48 pm
- _Host_Frame question
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- Build Quake 1 on Visual Studio 2008
by nicolasbol » Mon Feb 23, 2009 6:51 pm - 3 Replies
- 1797 Views
- Last post by revelator
Wed Feb 25, 2009 11:16 am
- Build Quake 1 on Visual Studio 2008
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- "fancy" particles
1, 2by MeTcHsteekle » Mon Feb 16, 2009 12:31 am - 16 Replies
- 3527 Views
- Last post by MeTcHsteekle
Tue Feb 17, 2009 8:00 pm
- "fancy" particles
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- Darkplaces minimum and recommended requirements?
by Zylyx_ » Wed Feb 11, 2009 4:14 pm - 4 Replies
- 1430 Views
- Last post by Zylyx_
Wed Feb 11, 2009 10:22 pm
- Darkplaces minimum and recommended requirements?
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- Effects for Sound Effects
1, 2by jim » Tue Oct 21, 2008 7:47 pm - 23 Replies
- 4710 Views
- Last post by Urre
Mon Feb 09, 2009 6:24 pm
- Effects for Sound Effects
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- Passing data from qc vm to engine
by h4des » Sun Feb 08, 2009 11:56 pm - 1 Replies
- 824 Views
- Last post by mh
Mon Feb 09, 2009 1:10 pm
- Passing data from qc vm to engine
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- WTF of the day
by metlslime » Wed Jan 14, 2009 11:10 am - 4 Replies
- 1308 Views
- Last post by revelator
Wed Jan 28, 2009 10:27 pm
- WTF of the day
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- Half-life.MDL support
by ceriux » Thu Jan 08, 2009 9:16 am - 9 Replies
- 2334 Views
- Last post by Zylyx_
Sat Jan 17, 2009 2:42 pm
- Half-life.MDL support
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- MinGW - Can I compile for Linux on Windows? OSX too?
by Baker » Mon Jan 12, 2009 3:57 am - 3 Replies
- 1429 Views
- Last post by Spike
Wed Jan 14, 2009 6:59 pm
- MinGW - Can I compile for Linux on Windows? OSX too?
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- To DirectInput or not to DirectInput?
by mh » Tue Jan 13, 2009 10:57 pm - 3 Replies
- 1057 Views
- Last post by Spike
Wed Jan 14, 2009 5:46 pm
- To DirectInput or not to DirectInput?
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- Pullin gmy hair out...
by r00k » Tue Jan 13, 2009 8:54 pm - 5 Replies
- 1242 Views
- Last post by r00k
Tue Jan 13, 2009 9:39 pm
- Pullin gmy hair out...
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- Fun - Most Obscure Quake Bugs
1, 2by mh » Sun Dec 21, 2008 4:20 pm - 18 Replies
- 4340 Views
- Last post by LordHavoc
Mon Jan 12, 2009 2:55 pm
- Fun - Most Obscure Quake Bugs
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- Analyzing the FitzQuake texture manager
by Baker » Sat Jan 10, 2009 4:07 pm - 1 Replies
- 1432 Views
- Last post by Baker
Sat Jan 10, 2009 4:11 pm
- Analyzing the FitzQuake texture manager
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- Quakeworld equivalent of chase_active 1
by Baker » Mon Jan 05, 2009 8:35 am - 1 Replies
- 964 Views
- Last post by leileilol
Mon Jan 05, 2009 8:57 am
- Quakeworld equivalent of chase_active 1
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