Engine Programming
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- Built-in Reverb for Quake?
1, 2by OneManClan » Wed Mar 17, 2010 2:21 pm - 17 Replies
- 2520 Views
- Last post by Teiman
Fri Mar 19, 2010 8:57 am
- Built-in Reverb for Quake?
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- Movement prediction discussion
by Downsider » Sun Mar 14, 2010 9:28 pm - 9 Replies
- 1695 Views
- Last post by Downsider
Mon Mar 15, 2010 1:41 am
- Movement prediction discussion
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- #ifdef QUAKE2 Implosion & Rail Trail
by Team Xlink » Sun Feb 14, 2010 11:47 pm - 9 Replies
- 1435 Views
- Last post by Downsider
Tue Feb 16, 2010 2:28 am
- #ifdef QUAKE2 Implosion & Rail Trail
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- fragment shader
by revelator » Sun Feb 07, 2010 11:00 am - 10 Replies
- 1865 Views
- Last post by revelator
Tue Feb 09, 2010 4:17 am
- fragment shader
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- Birds Eye Camera & Rotating Camera & In Game Securit
by Team Xlink » Mon Feb 01, 2010 2:34 am - 8 Replies
- 1335 Views
- Last post by Spike
Wed Feb 03, 2010 9:57 am
- Birds Eye Camera & Rotating Camera & In Game Securit
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- (Noob) Issues Compiling PSP Quake v1.1
by LonePossum. » Sun Jan 31, 2010 6:48 am - 7 Replies
- 1275 Views
- Last post by LonePossum.
Mon Feb 01, 2010 8:49 am
- (Noob) Issues Compiling PSP Quake v1.1
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- Upside-Down Player + Walking on Ceiling
1, 2by Baker » Wed Jan 27, 2010 9:46 am - 23 Replies
- 3898 Views
- Last post by Teiman
Thu Jan 28, 2010 1:22 pm
- Upside-Down Player + Walking on Ceiling
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- CSQC Enhanced GLQuake Attempt #1
1, 2by Baker » Fri Jan 22, 2010 6:53 pm - 23 Replies
- 4053 Views
- Last post by metlslime
Thu Jan 28, 2010 12:13 am
- CSQC Enhanced GLQuake Attempt #1
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- (Help) Adding Skybox Support to PSPQuake
by LonePossum. » Tue Jan 26, 2010 10:43 am - 6 Replies
- 1223 Views
- Last post by mh
Wed Jan 27, 2010 1:54 pm
- (Help) Adding Skybox Support to PSPQuake
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- qcexec: Execute qc functions from the console
by Baker » Mon Jan 25, 2010 11:43 am - 10 Replies
- 1503 Views
- Last post by Lardarse
Tue Jan 26, 2010 11:35 am
- qcexec: Execute qc functions from the console
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- Ha! ... int Q1BSP_ClipDecal in FTEQW
1, 2by Baker » Fri Jan 22, 2010 3:42 pm - 15 Replies
- 2229 Views
- Last post by qbism
Tue Jan 26, 2010 3:11 am
- Ha! ... int Q1BSP_ClipDecal in FTEQW
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- Official Post Your Enging Coding Tips Thread
1, 2, 3, 4by Team Xlink » Sat Aug 01, 2009 10:18 pm - 50 Replies
- 8034 Views
- Last post by Team Xlink
Mon Jan 25, 2010 8:39 pm
- Official Post Your Enging Coding Tips Thread
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- "Quake 2" Build
by Baker » Sat Jan 23, 2010 5:20 pm - 3 Replies
- 1013 Views
- Last post by Spike
Sat Jan 23, 2010 6:43 pm
- "Quake 2" Build
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- Analyzing Kurok Vs. PSP Quake 2.0: Non-OS files
by Baker » Fri Jan 15, 2010 6:39 pm - 5 Replies
- 2495 Views
- Last post by Baker
Sat Jan 16, 2010 11:23 pm
- Analyzing Kurok Vs. PSP Quake 2.0: Non-OS files
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- for testing new devil library with some spiffy goodies
by revelator » Sat Jan 16, 2010 11:11 pm - 0 Replies
- 867 Views
- Last post by revelator
Sat Jan 16, 2010 11:11 pm
- for testing new devil library with some spiffy goodies
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- Map Display
by Team Xlink » Thu Jan 14, 2010 8:51 pm - 5 Replies
- 1185 Views
- Last post by mh
Thu Jan 14, 2010 11:00 pm
- Map Display
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- (Theory) Quake renderer efficiencies
by mh » Tue Jan 12, 2010 6:23 pm - 0 Replies
- 1062 Views
- Last post by mh
Tue Jan 12, 2010 6:23 pm
- (Theory) Quake renderer efficiencies
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- DarkPlaces as "Model Project/Engine"
by Baker » Tue Jan 05, 2010 1:00 am - 3 Replies
- 1155 Views
- Last post by LordHavoc
Sat Jan 09, 2010 4:17 am
- DarkPlaces as "Model Project/Engine"
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- ZQuake: NQConnect
by Baker » Wed Jan 06, 2010 1:25 pm - 0 Replies
- 903 Views
- Last post by Baker
Wed Jan 06, 2010 1:25 pm
- ZQuake: NQConnect
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- FTEQW: AVI playing feature (ROQ)
by Baker » Tue Jan 05, 2010 4:58 pm - 0 Replies
- 1133 Views
- Last post by Baker
Tue Jan 05, 2010 4:58 pm
- FTEQW: AVI playing feature (ROQ)
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- Motorola Droid / Google Android: Quake
by Baker » Tue Jan 05, 2010 7:21 am - 2 Replies
- 1834 Views
- Last post by Baker
Tue Jan 05, 2010 10:50 am
- Motorola Droid / Google Android: Quake
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- FuhQuake: Server Aliases as Temporary
by Baker » Tue Jan 05, 2010 6:37 am - 2 Replies
- 603 Views
- Last post by Baker
Tue Jan 05, 2010 6:55 am
- FuhQuake: Server Aliases as Temporary
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- strange bug ?
by revelator » Sun Jan 03, 2010 12:58 pm - 2 Replies
- 685 Views
- Last post by revelator
Mon Jan 04, 2010 5:16 am
- strange bug ?
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- Surface Flags ... making note of certain textures
by Baker » Wed Dec 23, 2009 9:56 am - 3 Replies
- 1154 Views
- Last post by revelator
Wed Dec 30, 2009 9:37 pm
- Surface Flags ... making note of certain textures
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- sv_getrealip
by Baker » Wed Dec 23, 2009 5:22 am - 3 Replies
- 749 Views
- Last post by Baker
Wed Dec 23, 2009 11:12 am
- sv_getrealip
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- NetQuake Server Features
by Baker » Tue Dec 22, 2009 12:14 pm - 0 Replies
- 760 Views
- Last post by Baker
Tue Dec 22, 2009 12:14 pm
- NetQuake Server Features
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- Quake Engine Quake2 Build
by Team Xlink » Thu Dec 10, 2009 9:16 pm - 7 Replies
- 1190 Views
- Last post by Downsider
Sun Dec 20, 2009 4:46 pm
- Quake Engine Quake2 Build
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- Host_Error Vs. Sys_Error
by Baker » Tue Dec 15, 2009 5:29 pm - 8 Replies
- 1630 Views
- Last post by mh
Wed Dec 16, 2009 10:07 am
- Host_Error Vs. Sys_Error
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- CSQC Modification Questions For Spike
1, 2by Baker » Sun Nov 22, 2009 11:51 am - 16 Replies
- 4126 Views
- Last post by goldenboy
Wed Dec 02, 2009 12:15 am
- CSQC Modification Questions For Spike
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- Resizing the Window on the fly
by Baker » Wed Nov 25, 2009 6:49 pm - 5 Replies
- 1081 Views
- Last post by Baker
Thu Nov 26, 2009 3:35 pm
- Resizing the Window on the fly
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- asm memcpy + memset for testing
by revelator » Sun Nov 15, 2009 8:34 pm - 4 Replies
- 2468 Views
- Last post by revelator
Wed Nov 25, 2009 3:50 am
- asm memcpy + memset for testing
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- Support for sv_user.qc?
by Downsider » Mon Nov 23, 2009 1:33 am - 0 Replies
- 884 Views
- Last post by Downsider
Mon Nov 23, 2009 1:33 am
- Support for sv_user.qc?
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- Documenting protocols
1, 2by metlslime » Sun Nov 15, 2009 12:41 pm - 19 Replies
- 3213 Views
- Last post by mh
Thu Nov 19, 2009 12:44 am
- Documenting protocols
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- Keeping Compatibility With Standard Quake
by Team Xlink » Tue Nov 17, 2009 12:19 am - 3 Replies
- 778 Views
- Last post by Team Xlink
Tue Nov 17, 2009 9:35 pm
- Keeping Compatibility With Standard Quake
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- obj based worlds?
by ceriux » Mon Nov 16, 2009 3:07 am - 4 Replies
- 831 Views
- Last post by mh
Mon Nov 16, 2009 9:00 pm
- obj based worlds?
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- Definitively identifying BSP bmodels
by mh » Thu Nov 12, 2009 11:39 pm - 8 Replies
- 1173 Views
- Last post by mh
Fri Nov 13, 2009 5:04 pm
- Definitively identifying BSP bmodels
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- Stop Auto Slide On Slants and V-Weps Alternate.
by Team Xlink » Sun Nov 08, 2009 11:56 pm - 3 Replies
- 993 Views
- Last post by Team Xlink
Thu Nov 12, 2009 10:23 pm
- Stop Auto Slide On Slants and V-Weps Alternate.
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- Moving the guns from centre to right
by Stroggos » Sun Sep 06, 2009 9:22 am - 3 Replies
- 984 Views
- Last post by mankrip
Wed Nov 11, 2009 8:53 am
- Moving the guns from centre to right
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- Nvidia 191.xx drivers bugfix.
by Irritant » Wed Oct 14, 2009 4:35 am - 8 Replies
- 1657 Views
- Last post by mh
Mon Nov 02, 2009 12:46 pm
- Nvidia 191.xx drivers bugfix.
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- Hardware checks.
by Irritant » Tue Oct 20, 2009 9:29 pm - 7 Replies
- 1262 Views
- Last post by Irritant
Fri Oct 23, 2009 1:31 pm
- Hardware checks.
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- Is there a way to....
by Irritant » Wed Sep 30, 2009 4:49 am - 1 Replies
- 715 Views
- Last post by Irritant
Tue Oct 13, 2009 5:02 am
- Is there a way to....
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- Account System for the Quake Engine
by Team Xlink » Tue Oct 06, 2009 9:42 pm - 9 Replies
- 1465 Views
- Last post by Spike
Wed Oct 07, 2009 10:37 pm
- Account System for the Quake Engine
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- Darkplaces: draws decals on top of translucent items :(
by lth » Tue Oct 06, 2009 7:31 pm - 0 Replies
- 892 Views
- Last post by lth
Tue Oct 06, 2009 7:31 pm
- Darkplaces: draws decals on top of translucent items :(
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- Quake2 and Visual C++ 2008 Express
by Stroggos » Mon Sep 28, 2009 1:34 am - 4 Replies
- 1123 Views
- Last post by mh
Mon Sep 28, 2009 8:41 pm
- Quake2 and Visual C++ 2008 Express
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- Hardcoded limits list?
by asdqwe » Wed Sep 16, 2009 1:34 pm - 6 Replies
- 1232 Views
- Last post by frag.machine
Fri Sep 18, 2009 1:39 am
- Hardcoded limits list?
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- Question about QuakeWorld
by Downsider » Fri Aug 28, 2009 4:56 pm - 4 Replies
- 1090 Views
- Last post by Downsider
Sun Aug 30, 2009 7:11 pm
- Question about QuakeWorld
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