Engine Programming
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- _gl_drawhull
by Baker » Tue Jul 13, 2010 12:54 am - 0 Replies
- 778 Views
- Last post by Baker
Tue Jul 13, 2010 12:54 am
- _gl_drawhull
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- Quake Engine Programming
by Error » Mon Jul 12, 2010 4:24 am - 5 Replies
- 836 Views
- Last post by Spike
Mon Jul 12, 2010 6:48 pm
- Quake Engine Programming
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- Hipnotic Hackery - Windows
by mh » Sun Jul 11, 2010 1:00 pm - 3 Replies
- 592 Views
- Last post by leileilol
Sun Jul 11, 2010 4:36 pm
- Hipnotic Hackery - Windows
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- How do I have the engine know when I do something in qc?
1, 2by Mexicouger » Thu Jul 08, 2010 3:21 am - 25 Replies
- 1878 Views
- Last post by frag.machine
Sat Jul 10, 2010 3:14 pm
- How do I have the engine know when I do something in qc?
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- Suggestions for performance upgrades to the Makaqu codebase
1, 2by JasonX » Mon Jul 05, 2010 11:28 pm - 27 Replies
- 2115 Views
- Last post by mh
Wed Jul 07, 2010 9:36 pm
- Suggestions for performance upgrades to the Makaqu codebase
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- GLQuake and deadbodies not being colored
by Baker » Sun Jul 04, 2010 11:58 pm - 12 Replies
- 1018 Views
- Last post by Baker
Tue Jul 06, 2010 3:25 am
- GLQuake and deadbodies not being colored
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- Drawing an image?
by Mexicouger » Sun Jul 04, 2010 3:26 am - 4 Replies
- 686 Views
- Last post by Mexicouger
Sun Jul 04, 2010 5:56 am
- Drawing an image?
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- Is some of the functions in quake pc, in quake psp?(hlbsp)
1, 2by Mexicouger » Wed Jun 16, 2010 11:14 pm - 17 Replies
- 1856 Views
- Last post by Ranger366
Fri Jul 02, 2010 5:16 pm
- Is some of the functions in quake pc, in quake psp?(hlbsp)
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- Fixing gravity/acceleration
1, 2by mankrip » Tue Apr 13, 2010 12:01 am - 27 Replies
- 3625 Views
- Last post by Sajt
Thu Jul 01, 2010 11:28 pm
- Fixing gravity/acceleration
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- GLQuake "HOM" near water surfaces
by Baker » Wed Jun 30, 2010 3:51 pm - 4 Replies
- 680 Views
- Last post by revelator
Wed Jun 30, 2010 10:10 pm
- GLQuake "HOM" near water surfaces
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- QW master server source code
by frag.machine » Wed Jun 30, 2010 7:51 pm - 4 Replies
- 616 Views
- Last post by frag.machine
Wed Jun 30, 2010 9:24 pm
- QW master server source code
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- bigger models for psp
by Jukki » Sat May 01, 2010 6:42 am - 5 Replies
- 873 Views
- Last post by Jukki
Wed Jun 30, 2010 1:04 pm
- bigger models for psp
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- Things that are wrong with GLQuake
1, 2by mh » Sun Jun 27, 2010 4:17 pm - 19 Replies
- 1855 Views
- Last post by Ranger366
Tue Jun 29, 2010 7:31 pm
- Things that are wrong with GLQuake
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- Haha -- FTEQW matrix manipulation functions in mathlib
by Baker » Tue Jun 29, 2010 4:41 pm - 3 Replies
- 542 Views
- Last post by Sajt
Tue Jun 29, 2010 7:09 pm
- Haha -- FTEQW matrix manipulation functions in mathlib
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- Quake One - Overlay as Menu
by Ranger366 » Mon Jun 28, 2010 4:39 pm - 8 Replies
- 902 Views
- Last post by Ranger366
Tue Jun 29, 2010 3:05 pm
- Quake One - Overlay as Menu
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- Software Renderer (WinQuake-ish): Assembly Versus No
by Baker » Fri Jun 25, 2010 3:36 pm - 10 Replies
- 2073 Views
- Last post by Spike
Tue Jun 29, 2010 9:21 am
- Software Renderer (WinQuake-ish): Assembly Versus No
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- Flash in games: Scaleform.
1, 2by Teiman » Fri Jun 25, 2010 12:04 am - 17 Replies
- 3193 Views
- Last post by Baker
Mon Jun 28, 2010 10:42 am
- Flash in games: Scaleform.
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- Fake Vwep Attachment For Q1 MDL
by Baker » Fri Jun 25, 2010 12:48 am - 4 Replies
- 1144 Views
- Last post by gnounc
Sat Jun 26, 2010 7:09 am
- Fake Vwep Attachment For Q1 MDL
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- Standards for 2D transforming
by mankrip » Fri Jun 18, 2010 5:55 pm - 4 Replies
- 836 Views
- Last post by mankrip
Fri Jun 25, 2010 6:53 am
- Standards for 2D transforming
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- free(*ptr) problems with Windows7
by r00k » Thu Jun 24, 2010 7:36 pm - 4 Replies
- 747 Views
- Last post by r00k
Fri Jun 25, 2010 3:42 am
- free(*ptr) problems with Windows7
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- Smooth Rotation Single Player "Cheat"
by Baker » Tue Jun 22, 2010 11:36 am - 7 Replies
- 1644 Views
- Last post by r00k
Wed Jun 23, 2010 5:19 pm
- Smooth Rotation Single Player "Cheat"
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- Depth-sorting particles..
by Downsider » Mon Jun 21, 2010 3:40 am - 8 Replies
- 1329 Views
- Last post by Downsider
Tue Jun 22, 2010 5:29 pm
- Depth-sorting particles..
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- SPR32 for psp?
by Mexicouger » Mon Jun 21, 2010 1:11 am - 4 Replies
- 1016 Views
- Last post by mh
Tue Jun 22, 2010 12:27 am
- SPR32 for psp?
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- psp Quake Custom Palete?
by Mexicouger » Fri Jun 18, 2010 7:46 pm - 2 Replies
- 800 Views
- Last post by Downsider
Sat Jun 19, 2010 1:40 am
- psp Quake Custom Palete?
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- problem with a qsg tut
by hondobondo » Fri Jun 18, 2010 9:39 pm - 2 Replies
- 469 Views
- Last post by mh
Fri Jun 18, 2010 10:44 pm
- problem with a qsg tut
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- Question about Bakers psp engine
by Mexicouger » Thu Jun 17, 2010 3:01 am - 2 Replies
- 601 Views
- Last post by Downsider
Thu Jun 17, 2010 5:59 pm
- Question about Bakers psp engine
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- maybe usefull
by revelator » Thu Jun 17, 2010 4:50 am - 0 Replies
- 695 Views
- Last post by revelator
Thu Jun 17, 2010 4:50 am
- maybe usefull
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- Problem with BengtQuake
by hondobondo » Tue Jun 15, 2010 6:08 pm - 6 Replies
- 769 Views
- Last post by hondobondo
Wed Jun 16, 2010 8:01 pm
- Problem with BengtQuake
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- Map Intro Camera - Like Unreal, etc.
by Baker » Tue Jun 15, 2010 3:03 pm - 2 Replies
- 541 Views
- Last post by mankrip
Tue Jun 15, 2010 5:48 pm
- Map Intro Camera - Like Unreal, etc.
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- Single Player Engine Needs?
1, 2by Baker » Mon Jun 14, 2010 11:19 am - 28 Replies
- 2805 Views
- Last post by revelator
Tue Jun 15, 2010 5:30 pm
- Single Player Engine Needs?
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- What Engine?
by Tom-5- » Sun Jun 13, 2010 1:22 am - 2 Replies
- 691 Views
- Last post by mh
Sun Jun 13, 2010 12:44 pm
- What Engine?
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- Adding volumetric fog to a Quake engine
by goldenboy » Fri Jun 11, 2010 11:45 am - 5 Replies
- 1242 Views
- Last post by Spike
Fri Jun 11, 2010 6:32 pm
- Adding volumetric fog to a Quake engine
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- Porting ProQuake To Flash in the blink of an eye
1, 2by Baker » Tue Dec 08, 2009 5:12 pm - 17 Replies
- 4266 Views
- Last post by Baker
Fri Jun 11, 2010 2:52 am
- Porting ProQuake To Flash in the blink of an eye
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- Cisco 642-262 test
by liubaocun » Wed Jun 09, 2010 2:29 am - 0 Replies
- 818 Views
- Last post by liubaocun
Wed Jun 09, 2010 2:29 am
- Cisco 642-262 test
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- Pet peeves about NQ engines
by Spike » Tue Jun 08, 2010 4:34 pm - 11 Replies
- 1268 Views
- Last post by Baker
Tue Jun 08, 2010 10:41 pm
- Pet peeves about NQ engines
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- Missing File Substitution In Engines
by Team Xlink » Sun May 02, 2010 8:23 pm - 10 Replies
- 1496 Views
- Last post by leileilol
Sun May 16, 2010 8:22 pm
- Missing File Substitution In Engines
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- Fullbright textures..
by Downsider » Mon May 03, 2010 2:05 am - 14 Replies
- 2402 Views
- Last post by ceriux
Wed May 05, 2010 9:02 pm
- Fullbright textures..
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- Soft Particles
by Urre » Wed Apr 28, 2010 7:34 am - 8 Replies
- 1878 Views
- Last post by Urre
Fri Apr 30, 2010 8:47 am
- Soft Particles
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- Soft Particles
by Urre » Wed Apr 28, 2010 7:32 am - 0 Replies
- 889 Views
- Last post by Urre
Wed Apr 28, 2010 7:32 am
- Soft Particles
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- hmm need some help
1, 2by revelator » Thu Feb 04, 2010 7:12 am - 22 Replies
- 5372 Views
- Last post by revelator
Tue Apr 13, 2010 12:08 pm
- hmm need some help
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- Compiling Glquake on windows7
1, 2, 3by Charlieguitar » Mon Mar 29, 2010 8:51 pm - 43 Replies
- 7206 Views
- Last post by WhiteMagicRaven
Tue Apr 13, 2010 9:21 am
- Compiling Glquake on windows7
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- Exposing the Controls to the Client
1, 2by Baker » Mon Mar 08, 2010 1:24 am - 19 Replies
- 2785 Views
- Last post by mankrip
Sun Apr 11, 2010 7:44 am
- Exposing the Controls to the Client
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- [RELEASE] OpenQuartz 2
1, 2by Chip » Thu Apr 08, 2010 11:05 pm - 23 Replies
- 3641 Views
- Last post by Chip
Sat Apr 10, 2010 11:01 pm
- [RELEASE] OpenQuartz 2
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- The mysterious engine killing teleporter
1, 2by Spirit » Tue Feb 10, 2009 8:34 pm - 18 Replies
- 12999 Views
- Last post by qbism
Fri Apr 09, 2010 4:03 am
- The mysterious engine killing teleporter
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- Quake2 GWT
by leileilol » Fri Apr 02, 2010 9:19 pm - 4 Replies
- 1232 Views
- Last post by Spirit
Sat Apr 03, 2010 2:54 pm
- Quake2 GWT
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- Discuss: Can we add Portals to Quake?
by heeen » Fri Mar 26, 2010 12:35 pm - 14 Replies
- 2310 Views
- Last post by Urre
Tue Mar 30, 2010 10:32 pm
- Discuss: Can we add Portals to Quake?
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- Possibly for QSB - Identifying mod dependencies
1, 2by mh » Wed Mar 17, 2010 9:33 pm - 22 Replies
- 3034 Views
- Last post by r00k
Fri Mar 26, 2010 4:07 am
- Possibly for QSB - Identifying mod dependencies
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