Engine Programming
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- Grabbing a TE_ slot...
by mh » Sat Dec 11, 2010 5:55 pm - 1 Replies
- 527 Views
- Last post by Sajt
Sat Dec 11, 2010 5:59 pm
- Grabbing a TE_ slot...
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- HLBSP Roadblock
by Mexicouger » Fri Dec 10, 2010 9:09 am - 6 Replies
- 1035 Views
- Last post by Mexicouger
Sat Dec 11, 2010 3:25 am
- HLBSP Roadblock
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- How do I compile C?
1, 2by Mexicouger » Thu Dec 09, 2010 2:56 am - 29 Replies
- 2503 Views
- Last post by dreadlorde
Sat Dec 11, 2010 1:05 am
- How do I compile C?
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- Engine Startup Check
by Baker » Thu Dec 09, 2010 9:55 pm - 5 Replies
- 1061 Views
- Last post by mh
Fri Dec 10, 2010 11:31 am
- Engine Startup Check
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- How i can make a custom hud for quake?
by Eljoax » Wed Dec 08, 2010 12:03 pm - 1 Replies
- 532 Views
- Last post by Spike
Wed Dec 08, 2010 12:50 pm
- How i can make a custom hud for quake?
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- WinQuake: Loading 24-bit media as 8-bit
by Baker » Tue Dec 07, 2010 10:52 am - 6 Replies
- 846 Views
- Last post by andrewj
Wed Dec 08, 2010 7:18 am
- WinQuake: Loading 24-bit media as 8-bit
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- Single folder source vs. foldered
1, 2by Baker » Tue Dec 07, 2010 10:36 am - 19 Replies
- 1881 Views
- Last post by mankrip
Wed Dec 08, 2010 12:57 am
- Single folder source vs. foldered
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- md3 models in winquake?
by qbism » Wed Dec 01, 2010 6:12 pm - 3 Replies
- 732 Views
- Last post by qbism
Thu Dec 02, 2010 1:35 am
- md3 models in winquake?
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- Direct3D 3 renderer
by leileilol » Mon Nov 29, 2010 2:04 am - 3 Replies
- 1057 Views
- Last post by mh
Wed Dec 01, 2010 10:02 am
- Direct3D 3 renderer
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- looking for an old fix i made for mhquake 6
by revelator » Mon Nov 22, 2010 4:40 pm - 2 Replies
- 920 Views
- Last post by revelator
Tue Nov 30, 2010 10:37 pm
- looking for an old fix i made for mhquake 6
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- GLQuake Bug: Nvidia Extension Limit must be off
1, 2by JasonX » Sun Oct 17, 2010 1:09 am - 24 Replies
- 4689 Views
- Last post by leileilol
Tue Nov 30, 2010 12:59 am
- GLQuake Bug: Nvidia Extension Limit must be off
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- Maximum draw distance?
by mrmmaclean » Tue Nov 23, 2010 4:22 am - 7 Replies
- 1431 Views
- Last post by qbism
Mon Nov 29, 2010 3:54 am
- Maximum draw distance?
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- Compiling Remake Quake
by hondobondo » Sun Nov 28, 2010 5:04 pm - 4 Replies
- 754 Views
- Last post by leileilol
Mon Nov 29, 2010 1:56 am
- Compiling Remake Quake
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- Remake Quake weirdness
by hondobondo » Sat Nov 27, 2010 7:10 pm - 4 Replies
- 654 Views
- Last post by hondobondo
Sun Nov 28, 2010 5:10 am
- Remake Quake weirdness
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- Stop command
by Mexicouger » Mon Nov 22, 2010 2:58 am - 2 Replies
- 585 Views
- Last post by Mexicouger
Mon Nov 22, 2010 3:35 am
- Stop command
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- Speech to text Recognition Quake
by Team Xlink » Sun Nov 14, 2010 11:22 pm - 7 Replies
- 1122 Views
- Last post by leileilol
Thu Nov 18, 2010 9:32 pm
- Speech to text Recognition Quake
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- Engine traceline?
1, 2by Mexicouger » Sun Nov 14, 2010 5:28 am - 22 Replies
- 2142 Views
- Last post by Mexicouger
Wed Nov 17, 2010 1:43 pm
- Engine traceline?
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- drawspans optimizations in c?
1, 2by qbism » Tue Oct 26, 2010 5:05 pm - 19 Replies
- 1876 Views
- Last post by qbism
Sat Nov 13, 2010 12:50 am
- drawspans optimizations in c?
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- client side GetEdictFieldValue() ?
by frag.machine » Thu Nov 11, 2010 12:53 pm - 10 Replies
- 972 Views
- Last post by frag.machine
Fri Nov 12, 2010 12:52 am
- client side GetEdictFieldValue() ?
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- Variable sound frequency/rate/speed changing
by leileilol » Tue Nov 02, 2010 4:11 pm - 10 Replies
- 1130 Views
- Last post by leileilol
Wed Nov 10, 2010 9:36 am
- Variable sound frequency/rate/speed changing
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- Not allowing certain Console Commands?
by Mexicouger » Sun Nov 07, 2010 6:08 am - 0 Replies
- 773 Views
- Last post by Mexicouger
Sun Nov 07, 2010 6:08 am
- Not allowing certain Console Commands?
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- A form of fte quakeworld or CSQC on a psp quake engine?
by Biodude » Sun Nov 07, 2010 1:56 am - 5 Replies
- 873 Views
- Last post by ceriux
Sun Nov 07, 2010 4:06 am
- A form of fte quakeworld or CSQC on a psp quake engine?
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- Bug adding big maps to WinQuake: Unhidden faces
by qbism » Thu Nov 04, 2010 11:28 pm - 5 Replies
- 1022 Views
- Last post by qbism
Sat Nov 06, 2010 1:40 pm
- Bug adding big maps to WinQuake: Unhidden faces
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- Turning HUDs into a .txt file instead of engine code ...
1, 2by Baker » Thu Nov 04, 2010 6:38 pm - 26 Replies
- 2881 Views
- Last post by Spirit
Sat Nov 06, 2010 1:08 am
- Turning HUDs into a .txt file instead of engine code ...
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- compiling direct quake and applying tutorials to it?
by ceriux » Thu Nov 04, 2010 5:22 pm - 6 Replies
- 1175 Views
- Last post by ceriux
Thu Nov 04, 2010 11:55 pm
- compiling direct quake and applying tutorials to it?
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- Server browser for WinQuake/FitzQuake/others
by JasonX » Thu Sep 09, 2010 2:05 am - 10 Replies
- 1145 Views
- Last post by mh
Tue Oct 26, 2010 9:03 pm
- Server browser for WinQuake/FitzQuake/others
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- 3DS models in Quake
by Chip » Mon Oct 25, 2010 10:18 am - 2 Replies
- 533 Views
- Last post by Chip
Mon Oct 25, 2010 3:38 pm
- 3DS models in Quake
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- How to fix the sdlquake network freez?
by Rikku2000 » Thu Oct 21, 2010 10:31 pm - 2 Replies
- 503 Views
- Last post by Rikku2000
Mon Oct 25, 2010 8:10 am
- How to fix the sdlquake network freez?
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- Defining a STAT_
by DusterdooSmock » Wed Oct 20, 2010 1:15 am - 10 Replies
- 1067 Views
- Last post by Jukki
Sun Oct 24, 2010 3:56 pm
- Defining a STAT_
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- engine bug: func_plats behaving as SOLID_NOT
by qbism » Sun Oct 17, 2010 2:26 am - 5 Replies
- 626 Views
- Last post by qbism
Sun Oct 17, 2010 8:19 pm
- engine bug: func_plats behaving as SOLID_NOT
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- Playing With Fire And Winning
by Baker » Sat Oct 16, 2010 1:36 am - 2 Replies
- 507 Views
- Last post by Downsider
Sat Oct 16, 2010 2:19 am
- Playing With Fire And Winning
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- Weird Performance Improvement
1, 2by mh » Fri Oct 15, 2010 12:37 am - 20 Replies
- 1437 Views
- Last post by dreadlorde
Sat Oct 16, 2010 12:40 am
- Weird Performance Improvement
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- Simple Question
by DusterdooSmock » Wed Oct 13, 2010 12:09 am - 14 Replies
- 1012 Views
- Last post by dreadlorde
Sat Oct 16, 2010 12:33 am
- Simple Question
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- Does PSP Quake Support Freelook?
by DusterdooSmock » Fri Oct 15, 2010 5:09 pm - 3 Replies
- 503 Views
- Last post by Spirit
Fri Oct 15, 2010 9:00 pm
- Does PSP Quake Support Freelook?
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- hud translucent
1, 2, 3, 4, 5by Hazematman » Mon Aug 02, 2010 5:56 pm - 61 Replies
- 4286 Views
- Last post by Jukki
Fri Oct 15, 2010 7:28 pm
- hud translucent
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- Trigger surfaces
by Irritant » Thu Oct 14, 2010 1:35 pm - 6 Replies
- 622 Views
- Last post by Irritant
Fri Oct 15, 2010 1:40 pm
- Trigger surfaces
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- Keeping up morale?
1, 2by Baker » Thu Oct 07, 2010 6:07 am - 19 Replies
- 1553 Views
- Last post by Junrall
Fri Oct 15, 2010 7:15 am
- Keeping up morale?
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- NPR Quake in DP
by JasonX » Thu Oct 14, 2010 10:27 pm - 2 Replies
- 449 Views
- Last post by JasonX
Thu Oct 14, 2010 11:17 pm
- NPR Quake in DP
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- NPRQuake SDL version for Windows
by JasonX » Wed Oct 13, 2010 2:22 pm - 14 Replies
- 1073 Views
- Last post by JasonX
Thu Oct 14, 2010 2:27 pm
- NPRQuake SDL version for Windows
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- Grrr ... find the humor ...
by Baker » Wed Oct 13, 2010 11:55 am - 10 Replies
- 916 Views
- Last post by Baker
Thu Oct 14, 2010 1:58 am
- Grrr ... find the humor ...
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- Bounding boxes
1, 2by JasonX » Tue Oct 12, 2010 2:15 am - 27 Replies
- 2246 Views
- Last post by frag.machine
Wed Oct 13, 2010 12:04 pm
- Bounding boxes
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- compiling darkplaces
by Hazematman » Fri Oct 08, 2010 6:31 pm - 11 Replies
- 1512 Views
- Last post by mh
Tue Oct 12, 2010 1:51 pm
- compiling darkplaces
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- Adding a new gamemode besides coop, and deathmatch.
by Mexicouger » Sun Oct 10, 2010 12:47 pm - 0 Replies
- 748 Views
- Last post by Mexicouger
Sun Oct 10, 2010 12:47 pm
- Adding a new gamemode besides coop, and deathmatch.
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- [psp] How to see if a button was pressed twice?
by Mexicouger » Sun Oct 10, 2010 10:57 am - 1 Replies
- 634 Views
- Last post by Spirit
Sun Oct 10, 2010 11:33 am
- [psp] How to see if a button was pressed twice?
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- Working on a loop.
by Mexicouger » Thu Oct 07, 2010 4:20 am - 2 Replies
- 679 Views
- Last post by Mexicouger
Thu Oct 07, 2010 1:14 pm
- Working on a loop.
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- Mip mapping in the software renderer
by JasonX » Mon Oct 04, 2010 9:58 pm - 6 Replies
- 1060 Views
- Last post by JasonX
Tue Oct 05, 2010 10:17 pm
- Mip mapping in the software renderer
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- qbismSuper8 alpha 091910 update
1, 2by qbism » Mon Sep 20, 2010 4:35 pm - 20 Replies
- 1997 Views
- Last post by JasonX
Tue Oct 05, 2010 10:11 pm
- qbismSuper8 alpha 091910 update
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- problem with kurokquakes sky boxes
by Jukki » Mon Oct 04, 2010 5:02 pm - 5 Replies
- 610 Views
- Last post by Jukki
Tue Oct 05, 2010 3:39 am
- problem with kurokquakes sky boxes
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