Engine Programming
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- What do you guys think ?
1, 2by frag.machine » Mon Mar 07, 2011 1:33 am - 15 Replies
- 2336 Views
- Last post by frag.machine
Thu Mar 10, 2011 8:55 pm
- What do you guys think ?
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- IQM implementation in Darkplaces
by Chip » Thu Mar 10, 2011 8:02 am - 5 Replies
- 1252 Views
- Last post by Chip
Thu Mar 10, 2011 4:38 pm
- IQM implementation in Darkplaces
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- Resizing a Window on the Fly (Windows)
by Baker » Mon Mar 07, 2011 5:14 pm - 12 Replies
- 1250 Views
- Last post by Baker
Thu Mar 10, 2011 2:21 am
- Resizing a Window on the Fly (Windows)
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- Client Entities (Not temp ents)
by Baker » Wed Mar 09, 2011 4:02 pm - 0 Replies
- 720 Views
- Last post by Baker
Wed Mar 09, 2011 4:02 pm
- Client Entities (Not temp ents)
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- Breaking down the networking mechanism
by Baker » Thu Jan 06, 2011 3:06 pm - 14 Replies
- 1970 Views
- Last post by Baker
Wed Mar 09, 2011 3:32 pm
- Breaking down the networking mechanism
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- Fast spherical -> cartesian coordinate?
by Downsider » Wed Mar 09, 2011 2:36 am - 0 Replies
- 719 Views
- Last post by Downsider
Wed Mar 09, 2011 2:36 am
- Fast spherical -> cartesian coordinate?
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- Ghost linker errors
by Mexicouger » Mon Mar 07, 2011 4:38 am - 7 Replies
- 793 Views
- Last post by Baker
Tue Mar 08, 2011 2:32 am
- Ghost linker errors
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- Default menu in Darkplaces
by JasonX » Mon Mar 07, 2011 10:50 pm - 0 Replies
- 776 Views
- Last post by JasonX
Mon Mar 07, 2011 10:50 pm
- Default menu in Darkplaces
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- Mass Search and Replace?
1, 2by Baker » Tue Mar 01, 2011 4:03 pm - 18 Replies
- 1765 Views
- Last post by revelator
Mon Mar 07, 2011 8:47 am
- Mass Search and Replace?
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- Please Help - Gliding View
by Alex » Sat Mar 05, 2011 4:27 am - 0 Replies
- 654 Views
- Last post by Alex
Sat Mar 05, 2011 4:27 am
- Please Help - Gliding View
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- Quake2 engines
1, 2by JasonX » Sat Feb 26, 2011 7:06 pm - 20 Replies
- 3798 Views
- Last post by Barnes
Fri Mar 04, 2011 9:47 am
- Quake2 engines
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- dosquake's MPATH driver
by szo » Thu Mar 03, 2011 8:11 pm - 2 Replies
- 508 Views
- Last post by szo
Fri Mar 04, 2011 6:19 am
- dosquake's MPATH driver
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- a quick question about sprites
1, 2by behind_you » Tue Mar 01, 2011 8:48 pm - 20 Replies
- 1364 Views
- Last post by goldenboy
Thu Mar 03, 2011 7:48 pm
- a quick question about sprites
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- Defeating the loading
by behind_you » Wed Mar 02, 2011 12:18 pm - 11 Replies
- 852 Views
- Last post by behind_you
Wed Mar 02, 2011 7:46 pm
- Defeating the loading
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- r_mirroralpha question ...
by Baker » Fri Jul 16, 2010 12:50 am - 8 Replies
- 2098 Views
- Last post by Spike
Wed Mar 02, 2011 2:35 pm
- r_mirroralpha question ...
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- make hud display elements fade
by behind_you » Sun Feb 27, 2011 4:28 pm - 10 Replies
- 886 Views
- Last post by Ranger366
Tue Mar 01, 2011 6:32 pm
- make hud display elements fade
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- a series of noob questions 3
by behind_you » Sun Feb 27, 2011 11:43 pm - 0 Replies
- 556 Views
- Last post by behind_you
Sun Feb 27, 2011 11:43 pm
- a series of noob questions 3
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- Darkplaces: Retexture + Remodel Issues [MD5 check?]
by Baker » Tue Feb 22, 2011 12:40 pm - 1 Replies
- 589 Views
- Last post by Spike
Tue Feb 22, 2011 3:49 pm
- Darkplaces: Retexture + Remodel Issues [MD5 check?]
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- CSQC, MenuQC, effectinfo.txt, skeletal models -> Makaqu
1, 2by motorsep » Wed Jan 26, 2011 5:24 am - 21 Replies
- 2266 Views
- Last post by mankrip
Tue Feb 22, 2011 1:33 am
- CSQC, MenuQC, effectinfo.txt, skeletal models -> Makaqu
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- proquake psp source help
1, 2by behind_you » Tue Feb 15, 2011 7:17 am - 15 Replies
- 1590 Views
- Last post by Spirit
Sat Feb 19, 2011 9:00 am
- proquake psp source help
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- A Series of noob questions part 2 - walking speed and jumpin
by behind_you » Wed Feb 16, 2011 3:09 pm - 10 Replies
- 888 Views
- Last post by behind_you
Sat Feb 19, 2011 7:09 am
- A Series of noob questions part 2 - walking speed and jumpin
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- Adding new weapons into the engine...
by DusterdooSmock » Tue Feb 15, 2011 10:54 pm - 3 Replies
- 492 Views
- Last post by DusterdooSmock
Wed Feb 16, 2011 6:42 pm
- Adding new weapons into the engine...
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- compiling quake 2
by Subject9x » Thu Feb 10, 2011 4:30 am - 3 Replies
- 712 Views
- Last post by Baker
Fri Feb 11, 2011 3:16 am
- compiling quake 2
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- Serious advanced question: ping
1, 2by Baker » Fri Feb 04, 2011 12:32 pm - 18 Replies
- 1706 Views
- Last post by OneManClan
Thu Feb 10, 2011 1:33 pm
- Serious advanced question: ping
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- Examining FitzQuake vs. FitzQuake SDL Windows
by Baker » Thu Feb 10, 2011 12:32 am - 0 Replies
- 878 Views
- Last post by Baker
Thu Feb 10, 2011 12:32 am
- Examining FitzQuake vs. FitzQuake SDL Windows
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- Released! FitzKurok 0.85 SDL: Windows | OSX
by Baker » Wed Feb 09, 2011 1:43 am - 0 Replies
- 709 Views
- Last post by Baker
Wed Feb 09, 2011 1:43 am
- Released! FitzKurok 0.85 SDL: Windows | OSX
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- Draw_string with alpha
1, 2by frag.machine » Mon Jan 31, 2011 1:47 am - 15 Replies
- 1572 Views
- Last post by Baker
Wed Feb 02, 2011 11:46 pm
- Draw_string with alpha
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- How does the engine read the players weapon?
by Mexicouger » Tue Feb 01, 2011 3:25 am - 5 Replies
- 639 Views
- Last post by Mexicouger
Wed Feb 02, 2011 12:26 am
- How does the engine read the players weapon?
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- Small speed problem
by Chip » Wed Jan 26, 2011 7:56 pm - 2 Replies
- 478 Views
- Last post by Baker
Fri Jan 28, 2011 11:35 pm
- Small speed problem
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- ProQuakePSP 4.7 Error?
by Ghost_Fang » Fri Jan 21, 2011 8:07 am - 5 Replies
- 736 Views
- Last post by Baker
Sun Jan 23, 2011 2:26 am
- ProQuakePSP 4.7 Error?
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- PSP Engines: Alpha 2D Pics
by Baker » Fri Dec 31, 2010 6:53 pm - 5 Replies
- 862 Views
- Last post by Mexicouger
Sat Jan 22, 2011 7:39 pm
- PSP Engines: Alpha 2D Pics
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- problem with 16 bit sounds
by szo » Tue Jan 18, 2011 11:55 am - 1 Replies
- 472 Views
- Last post by stevenaaus
Thu Jan 20, 2011 10:10 am
- problem with 16 bit sounds
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- Few months of work on GLQuake. Next? Networking!
by JasonX » Sun Jan 09, 2011 9:32 pm - 2 Replies
- 611 Views
- Last post by Baker
Thu Jan 13, 2011 3:03 am
- Few months of work on GLQuake. Next? Networking!
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- Isometric camera
1, 2by Mexicouger » Tue Jan 04, 2011 8:41 am - 23 Replies
- 2093 Views
- Last post by frag.machine
Wed Jan 05, 2011 11:39 pm
- Isometric camera
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- happy new years! Super Duper Quake 2.8
by hondobondo » Mon Jan 03, 2011 1:37 am - 2 Replies
- 541 Views
- Last post by Karall
Tue Jan 04, 2011 3:35 pm
- happy new years! Super Duper Quake 2.8
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- GU To GL equivelants
by Mexicouger » Sun Jan 02, 2011 3:08 am - 3 Replies
- 619 Views
- Last post by Downsider
Sun Jan 02, 2011 4:18 pm
- GU To GL equivelants
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- R_DrawSurfaceBlock8_mip c functions speed
by qbism » Wed Dec 29, 2010 4:46 am - 1 Replies
- 508 Views
- Last post by qbism
Sat Jan 01, 2011 5:23 am
- R_DrawSurfaceBlock8_mip c functions speed
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- PSP Engines: Proper MP3 end of file fix
by Baker » Thu Dec 30, 2010 9:34 pm - 2 Replies
- 865 Views
- Last post by Jukki
Fri Dec 31, 2010 8:06 am
- PSP Engines: Proper MP3 end of file fix
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- Engine crashing bsp file
1, 2by Spirit » Mon Dec 27, 2010 9:37 pm - 18 Replies
- 3662 Views
- Last post by leileilol
Fri Dec 31, 2010 3:17 am
- Engine crashing bsp file
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- Exclusive -gamedir
by Baker » Wed Dec 29, 2010 5:50 pm - 8 Replies
- 1201 Views
- Last post by mh
Thu Dec 30, 2010 11:25 pm
- Exclusive -gamedir
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- Debugging my brain!
by r00k » Tue Dec 21, 2010 7:00 am - 3 Replies
- 934 Views
- Last post by r00k
Sun Dec 26, 2010 10:20 pm
- Debugging my brain!
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- Graphical Compiler/Debugger[Codeblocks compat]?
1, 2by Mexicouger » Fri Dec 17, 2010 2:09 am - 23 Replies
- 3888 Views
- Last post by Mexicouger
Thu Dec 23, 2010 7:37 am
- Graphical Compiler/Debugger[Codeblocks compat]?
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- 64 bit software rendering?
by dreadlorde » Wed Dec 08, 2010 3:44 pm - 10 Replies
- 2872 Views
- Last post by dreadlorde
Thu Dec 23, 2010 1:07 am
- 64 bit software rendering?
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- tyrlite vs big maps vs mh_coloredlight
1, 2by hondobondo » Mon Nov 15, 2010 6:57 pm - 26 Replies
- 3276 Views
- Last post by hondobondo
Tue Dec 14, 2010 2:01 am
- tyrlite vs big maps vs mh_coloredlight
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- Linker errors :/ (quake 3)
by Logan » Sat Dec 11, 2010 3:58 am - 3 Replies
- 762 Views
- Last post by Logan
Sun Dec 12, 2010 10:16 am
- Linker errors :/ (quake 3)
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