Engine Programming
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- Define Most Annoying Task?
1, 2by Baker » Fri Apr 24, 2015 6:08 am - 27 Replies
- 2471 Views
- Last post by revelator
Tue May 03, 2016 11:45 am
- Define Most Annoying Task?
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- Compile for Ubuntu on Windows
by Baker » Sun Apr 24, 2016 10:44 pm - 14 Replies
- 836 Views
- Last post by revelator
Tue May 03, 2016 11:43 am
- Compile for Ubuntu on Windows
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- Hilarious printf solution
by Baker » Wed Apr 06, 2016 12:40 pm - 4 Replies
- 459 Views
- Last post by Baker
Thu Apr 07, 2016 12:29 pm
- Hilarious printf solution
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- Game code in C
1, 2by JasonX » Fri Mar 11, 2016 3:57 am - 15 Replies
- 912 Views
- Last post by hogsy
Sun Mar 20, 2016 10:36 pm
- Game code in C
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- Mysterious Black Pixels
by Ghost_Fang » Sun Aug 23, 2015 3:50 am - 14 Replies
- 731 Views
- Last post by jitspoe
Sat Mar 19, 2016 2:11 am
- Mysterious Black Pixels
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- Handmade Quake
by JasonX » Tue Jan 26, 2016 12:47 am - 6 Replies
- 476 Views
- Last post by Baker
Wed Jan 27, 2016 2:02 am
- Handmade Quake
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- packet fragmentation on modern routers
by qbism » Thu Jan 22, 2015 6:14 pm - 11 Replies
- 712 Views
- Last post by Spike
Mon Jan 04, 2016 5:58 pm
- packet fragmentation on modern routers
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- Odd random () behavior in FTE ?
by frag.machine » Wed Dec 30, 2015 12:48 am - 2 Replies
- 313 Views
- Last post by frag.machine
Wed Dec 30, 2015 11:19 am
- Odd random () behavior in FTE ?
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- Retroquad protocol preview
by mankrip » Tue Nov 24, 2015 12:35 pm - 7 Replies
- 596 Views
- Last post by mankrip
Wed Dec 09, 2015 11:59 am
- Retroquad protocol preview
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- MVD questions
by OneManClan » Fri Dec 04, 2015 6:52 am - 1 Replies
- 273 Views
- Last post by Baker
Sat Dec 05, 2015 3:10 am
- MVD questions
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- Weapon model sway techniques
by JasonX » Fri Jan 09, 2015 12:31 pm - 12 Replies
- 977 Views
- Last post by r00k
Tue Oct 20, 2015 4:41 am
- Weapon model sway techniques
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- Changes to protocol 666
by mankrip » Tue Oct 13, 2015 7:53 am - 7 Replies
- 514 Views
- Last post by metlslime
Mon Oct 19, 2015 9:46 pm
- Changes to protocol 666
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- Making DarkPlaces look like software quake
by JasonX » Fri Sep 25, 2015 2:03 pm - 10 Replies
- 1236 Views
- Last post by Spirit
Thu Oct 08, 2015 5:41 pm
- Making DarkPlaces look like software quake
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- ED_LoadFromFile ie Needle in the Haystack
by r00k » Tue Sep 22, 2015 4:02 pm - 5 Replies
- 313 Views
- Last post by r00k
Thu Sep 24, 2015 7:08 am
- ED_LoadFromFile ie Needle in the Haystack
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- Batching Verts?
1, 2by Baker » Wed Nov 05, 2014 10:55 pm - 15 Replies
- 1242 Views
- Last post by Spike
Sun Sep 20, 2015 1:06 pm
- Batching Verts?
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- Finally nailed how to capture and render the depth buffer
by revelator » Mon Oct 13, 2014 5:20 pm - 8 Replies
- 890 Views
- Last post by revelator
Fri Sep 11, 2015 7:55 am
- Finally nailed how to capture and render the depth buffer
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- Minimalist Gamedev idtech2 (Q2) based engine plan
by Dr. Shadowborg » Mon Jul 13, 2015 7:46 pm - 9 Replies
- 587 Views
- Last post by Dr. Shadowborg
Sun Jul 19, 2015 12:03 am
- Minimalist Gamedev idtech2 (Q2) based engine plan
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- Dedicated servers, listen servers
by toneddu2000 » Mon Jul 13, 2015 12:12 pm - 8 Replies
- 373 Views
- Last post by toneddu2000
Thu Jul 16, 2015 4:18 pm
- Dedicated servers, listen servers
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- net_wipx, net_wins, net_vcr, net_dgrm?
by JasonX » Thu Jul 09, 2015 8:16 pm - 3 Replies
- 226 Views
- Last post by Spike
Fri Jul 10, 2015 3:20 am
- net_wipx, net_wins, net_vcr, net_dgrm?
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- Ambient light (dynamic) in FTEQW
1, 2by toneddu2000 » Thu Jun 18, 2015 11:38 am - 17 Replies
- 847 Views
- Last post by jjsullivan5196
Wed Jun 24, 2015 10:05 pm
- Ambient light (dynamic) in FTEQW
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- Colormap , Pallete
by Cobalt » Fri Jun 19, 2015 9:57 pm - 4 Replies
- 326 Views
- Last post by revelator
Tue Jun 23, 2015 7:01 am
- Colormap , Pallete
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- +chase_active
by Cobalt » Wed Jun 17, 2015 7:34 pm - 3 Replies
- 256 Views
- Last post by revelator
Thu Jun 18, 2015 4:50 am
- +chase_active
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- Dynamic bounding-box collision in Q1
by JasonX » Wed Apr 22, 2015 7:03 pm - 4 Replies
- 381 Views
- Last post by frag.machine
Wed Jun 17, 2015 9:49 pm
- Dynamic bounding-box collision in Q1
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- q2xp 1.26.4 release
by Barnes » Mon Jun 15, 2015 6:16 am - 0 Replies
- 536 Views
- Last post by Barnes
Mon Jun 15, 2015 6:16 am
- q2xp 1.26.4 release
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- Best Way To Sleep An Empty Server
by Baker » Mon May 18, 2015 3:19 pm - 8 Replies
- 466 Views
- Last post by Baker
Thu May 28, 2015 5:19 am
- Best Way To Sleep An Empty Server
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- Thoughts on Stencil not working on NVidia
by Baker » Thu Apr 09, 2015 11:13 pm - 9 Replies
- 519 Views
- Last post by ericw
Wed May 20, 2015 2:22 am
- Thoughts on Stencil not working on NVidia
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- Quakeworld Protocol
by Baker » Tue May 05, 2015 11:37 am - 3 Replies
- 337 Views
- Last post by Baker
Tue May 05, 2015 10:48 pm
- Quakeworld Protocol
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- Low resolution reflections in FTEQW
by toneddu2000 » Sun May 03, 2015 1:59 pm - 4 Replies
- 320 Views
- Last post by toneddu2000
Mon May 04, 2015 1:33 am
- Low resolution reflections in FTEQW
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- Advanced Vis Modification For Mirrors, etc.
by Baker » Thu Apr 30, 2015 7:37 am - 3 Replies
- 325 Views
- Last post by qbism
Sun May 03, 2015 2:03 am
- Advanced Vis Modification For Mirrors, etc.
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- Mark V - Cut/Copy/Paste | ASM
1, 2by Baker » Sat Apr 11, 2015 6:43 am - 18 Replies
- 831 Views
- Last post by Baker
Thu Apr 16, 2015 1:26 am
- Mark V - Cut/Copy/Paste | ASM
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- Blending different animations
by JasonX » Tue Apr 07, 2015 11:51 pm - 6 Replies
- 361 Views
- Last post by mankrip
Fri Apr 10, 2015 2:46 am
- Blending different animations
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- Darkplaces VWEAP documentation?
by JasonX » Tue Apr 07, 2015 11:51 pm - 3 Replies
- 431 Views
- Last post by Spike
Thu Apr 09, 2015 1:18 am
- Darkplaces VWEAP documentation?
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- Video Tuts on Eng programming?
by Cobalt » Wed Apr 08, 2015 9:40 pm - 1 Replies
- 303 Views
- Last post by Baker
Wed Apr 08, 2015 10:29 pm
- Video Tuts on Eng programming?
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- Something broke on my system, garbage in console at launch
by Spirit » Sun Apr 05, 2015 4:27 pm - 9 Replies
- 520 Views
- Last post by Spirit
Wed Apr 08, 2015 4:29 pm
- Something broke on my system, garbage in console at launch
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- KMQuake2 Crash
by jitspoe » Wed Mar 11, 2015 4:26 am - 5 Replies
- 461 Views
- Last post by jitspoe
Sun Apr 05, 2015 8:58 am
- KMQuake2 Crash
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- Port / Networking assignment
by Cobalt » Sat Apr 04, 2015 6:19 pm - 1 Replies
- 272 Views
- Last post by Baker
Sun Apr 05, 2015 2:23 am
- Port / Networking assignment
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- weird traceline behavior
by frag.machine » Sat Mar 28, 2015 7:39 pm - 4 Replies
- 406 Views
- Last post by frag.machine
Thu Apr 02, 2015 7:01 pm
- weird traceline behavior
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- Clang Windows
by Baker » Tue Feb 24, 2015 1:44 am - 13 Replies
- 718 Views
- Last post by revelator
Fri Mar 27, 2015 11:20 pm
- Clang Windows
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- NQ Colored Dead Bodies
1, 2by Baker » Fri Jul 13, 2012 9:51 am - 29 Replies
- 3947 Views
- Last post by Baker
Wed Mar 25, 2015 11:55 am
- NQ Colored Dead Bodies
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- Best engine for lot's of entities?
by JasonX » Mon Mar 23, 2015 4:09 pm - 6 Replies
- 571 Views
- Last post by Spike
Tue Mar 24, 2015 2:28 am
- Best engine for lot's of entities?
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- Removing old quake UI and replacing with custom lib
by JasonX » Tue Mar 17, 2015 2:57 am - 3 Replies
- 481 Views
- Last post by revelator
Sun Mar 22, 2015 8:04 am
- Removing old quake UI and replacing with custom lib
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- Sound issue in DP
by Cobalt » Tue Feb 03, 2015 4:26 pm - 8 Replies
- 603 Views
- Last post by Cobalt
Sat Mar 21, 2015 6:02 pm
- Sound issue in DP
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- Compiling Parenthesis Without Recursion
by Baker » Tue Mar 10, 2015 6:50 pm - 8 Replies
- 548 Views
- Last post by revelator
Sun Mar 15, 2015 3:52 pm
- Compiling Parenthesis Without Recursion
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- Quake2 filesytem bug
by Knightmare » Wed Mar 04, 2015 7:41 pm - 2 Replies
- 327 Views
- Last post by jitspoe
Thu Mar 05, 2015 12:38 am
- Quake2 filesytem bug
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- Problems with MD3 loader
by drm_wayne » Thu Feb 26, 2015 3:15 pm - 4 Replies
- 452 Views
- Last post by dimman
Tue Mar 03, 2015 11:57 am
- Problems with MD3 loader
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