Engine Programming
Moderator: InsideQC Admins
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- Match controls (ready, notready) to the engine + admin
by Baker » Thu May 05, 2011 3:58 am - 2 Replies
- 563 Views
- Last post by Spike
Fri May 06, 2011 2:47 pm
- Match controls (ready, notready) to the engine + admin
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- DarkPlaces handling of brush models
by Baker » Thu May 05, 2011 5:42 pm - 2 Replies
- 495 Views
- Last post by mh
Thu May 05, 2011 9:15 pm
- DarkPlaces handling of brush models
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- FitzQuake Gem: Render to Texture
by Baker » Tue May 03, 2011 8:55 pm - 4 Replies
- 788 Views
- Last post by leileilol
Wed May 04, 2011 8:45 pm
- FitzQuake Gem: Render to Texture
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- Draw Model Frame: Draws a model
by Baker » Tue May 03, 2011 10:04 pm - 0 Replies
- 592 Views
- Last post by Baker
Tue May 03, 2011 10:04 pm
- Draw Model Frame: Draws a model
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- Chrome
by behind_you » Mon May 02, 2011 9:14 am - 5 Replies
- 761 Views
- Last post by r00k
Tue May 03, 2011 8:50 am
- Chrome
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- Defining the concept single player "game session"
by Baker » Tue Apr 26, 2011 1:09 pm - 1 Replies
- 471 Views
- Last post by behind_you
Mon May 02, 2011 8:44 am
- Defining the concept single player "game session"
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- Any quake mod that supports Back face culling?
by Mexicouger » Fri Apr 29, 2011 2:09 am - 4 Replies
- 715 Views
- Last post by mh
Fri Apr 29, 2011 9:10 am
- Any quake mod that supports Back face culling?
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- xreal's glsl render in quake 1 hmm i wonder ...
by revelator » Sun Apr 24, 2011 1:26 am - 3 Replies
- 838 Views
- Last post by revelator
Thu Apr 28, 2011 4:53 am
- xreal's glsl render in quake 1 hmm i wonder ...
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- FTEQW Multiple Keyboard/Mouse support
by Baker » Wed Apr 27, 2011 7:47 pm - 3 Replies
- 889 Views
- Last post by Spike
Thu Apr 28, 2011 4:19 am
- FTEQW Multiple Keyboard/Mouse support
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- Amount of Quake in Half Life 2
by daemonicky » Wed Apr 27, 2011 12:20 pm - 2 Replies
- 629 Views
- Last post by Spike
Wed Apr 27, 2011 5:16 pm
- Amount of Quake in Half Life 2
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- How to read client values in QC
by Mexicouger » Wed Apr 27, 2011 1:52 am - 0 Replies
- 637 Views
- Last post by Mexicouger
Wed Apr 27, 2011 1:52 am
- How to read client values in QC
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- When to save "stuff" in the engine
by Baker » Tue Apr 26, 2011 1:21 pm - 2 Replies
- 510 Views
- Last post by mh
Tue Apr 26, 2011 3:05 pm
- When to save "stuff" in the engine
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- Freeze!
by behind_you » Thu Mar 03, 2011 10:45 am - 5 Replies
- 879 Views
- Last post by behind_you
Mon Apr 25, 2011 8:20 am
- Freeze!
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- Quake engine random observations
by Baker » Tue Apr 19, 2011 11:32 pm - 14 Replies
- 1708 Views
- Last post by mh
Fri Apr 22, 2011 12:07 pm
- Quake engine random observations
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- Telejano tutorials/Graphical debugging.
by daemonicky » Wed Apr 20, 2011 9:24 pm - 2 Replies
- 523 Views
- Last post by daemonicky
Thu Apr 21, 2011 6:38 am
- Telejano tutorials/Graphical debugging.
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- Animating lightstyle notes
by mh » Tue Apr 12, 2011 10:25 pm - 0 Replies
- 725 Views
- Last post by mh
Tue Apr 12, 2011 10:25 pm
- Animating lightstyle notes
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- Shadows on brush models
1, 2by Baker » Sat Apr 02, 2011 7:34 pm - 18 Replies
- 2201 Views
- Last post by revelator
Tue Apr 12, 2011 2:01 pm
- Shadows on brush models
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- CSQC on PSPQuake ?
by DusterdooSmock » Mon Apr 11, 2011 4:53 pm - 5 Replies
- 904 Views
- Last post by DusterdooSmock
Tue Apr 12, 2011 1:02 pm
- CSQC on PSPQuake ?
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- Populist Features
1, 2by Baker » Sat Apr 09, 2011 3:54 am - 19 Replies
- 2573 Views
- Last post by Baker
Tue Apr 12, 2011 1:28 am
- Populist Features
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- Don't use Q_rint in MSG_WriteAngles...
by mh » Sun Apr 10, 2011 5:00 pm - 13 Replies
- 3980 Views
- Last post by mh
Mon Apr 11, 2011 10:29 pm
- Don't use Q_rint in MSG_WriteAngles...
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- Better bobbing
by JasonX » Sun Apr 10, 2011 6:52 pm - 1 Replies
- 608 Views
- Last post by leileilol
Sun Apr 10, 2011 9:55 pm
- Better bobbing
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- Rocket particles
by JasonX » Sun Apr 10, 2011 8:09 pm - 2 Replies
- 527 Views
- Last post by JasonX
Sun Apr 10, 2011 8:30 pm
- Rocket particles
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- Adjusting nails to new r_viewmodeloffset
by JasonX » Sun Apr 10, 2011 7:42 pm - 1 Replies
- 543 Views
- Last post by Baker
Sun Apr 10, 2011 8:07 pm
- Adjusting nails to new r_viewmodeloffset
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- Using GL_GENERATE_MIPMAP with Quake
by JasonX » Fri Apr 08, 2011 3:26 pm - 4 Replies
- 1684 Views
- Last post by JasonX
Sat Apr 09, 2011 2:13 am
- Using GL_GENERATE_MIPMAP with Quake
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- Advanced Topic 1 of 5: Debugging
by Baker » Tue Oct 19, 2010 2:44 am - 13 Replies
- 2314 Views
- Last post by Baker
Sat Apr 09, 2011 1:32 am
- Advanced Topic 1 of 5: Debugging
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- Higher-quality WAV support for GLQuake
by JasonX » Fri Apr 08, 2011 3:49 pm - 4 Replies
- 703 Views
- Last post by leileilol
Fri Apr 08, 2011 9:33 pm
- Higher-quality WAV support for GLQuake
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- OGG support in GLQuake
by JasonX » Fri Apr 08, 2011 3:49 pm - 2 Replies
- 555 Views
- Last post by mh
Fri Apr 08, 2011 5:32 pm
- OGG support in GLQuake
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- Extended limits crash bug!
by mh » Tue Apr 05, 2011 11:11 pm - 14 Replies
- 1352 Views
- Last post by szo
Fri Apr 08, 2011 6:04 am
- Extended limits crash bug!
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- Makaqu Networking on DC
by JasonX » Thu Mar 24, 2011 2:43 pm - 14 Replies
- 1369 Views
- Last post by Team Xlink
Wed Apr 06, 2011 4:58 pm
- Makaqu Networking on DC
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- Code-dump - Bounding Boxes
by mh » Tue Apr 05, 2011 6:22 pm - 1 Replies
- 518 Views
- Last post by Baker
Tue Apr 05, 2011 11:51 pm
- Code-dump - Bounding Boxes
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- End Boss engine bug!
by r00k » Sun Apr 03, 2011 6:14 am - 3 Replies
- 597 Views
- Last post by r00k
Sun Apr 03, 2011 9:59 pm
- End Boss engine bug!
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- Server time vs. Host Time in NQ?
by Baker » Mon Mar 28, 2011 7:53 pm - 8 Replies
- 1009 Views
- Last post by Baker
Fri Apr 01, 2011 2:03 am
- Server time vs. Host Time in NQ?
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- Viewmodel skins Control
by Mexicouger » Sun Mar 27, 2011 10:27 pm - 8 Replies
- 934 Views
- Last post by Dr. Shadowborg
Mon Mar 28, 2011 9:18 pm
- Viewmodel skins Control
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- The filename case issue with Linux, etc.
by Baker » Mon Mar 28, 2011 2:37 pm - 3 Replies
- 592 Views
- Last post by Spirit
Mon Mar 28, 2011 5:21 pm
- The filename case issue with Linux, etc.
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- Clearing everything on a new map?
by Mexicouger » Sun Mar 27, 2011 8:20 pm - 7 Replies
- 749 Views
- Last post by Mexicouger
Sun Mar 27, 2011 11:51 pm
- Clearing everything on a new map?
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- Amount of monsters on screen
by JasonX » Sun Mar 27, 2011 4:35 am - 1 Replies
- 447 Views
- Last post by Error
Sun Mar 27, 2011 6:17 am
- Amount of monsters on screen
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- Watch Cvar
by Baker » Fri Mar 25, 2011 7:11 pm - 6 Replies
- 783 Views
- Last post by Baker
Sun Mar 27, 2011 2:44 am
- Watch Cvar
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- motion blur or slow motion
by franqutrass » Thu Mar 24, 2011 5:37 pm - 2 Replies
- 583 Views
- Last post by r00k
Fri Mar 25, 2011 6:06 pm
- motion blur or slow motion
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- Direct Entity Manipulation Via Console
by Baker » Mon Mar 21, 2011 7:24 pm - 3 Replies
- 600 Views
- Last post by mh
Thu Mar 24, 2011 7:22 pm
- Direct Entity Manipulation Via Console
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- Variable Initialization
by Baker » Wed Mar 23, 2011 3:39 pm - 4 Replies
- 585 Views
- Last post by Baker
Wed Mar 23, 2011 6:48 pm
- Variable Initialization
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- The Visual Barrier into the Engine
by Baker » Wed Mar 23, 2011 12:28 pm - 3 Replies
- 610 Views
- Last post by Baker
Wed Mar 23, 2011 1:44 pm
- The Visual Barrier into the Engine
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- Point Crosshair at Wall, get texture name?
1, 2by Baker » Thu Sep 30, 2010 6:01 pm - 15 Replies
- 2303 Views
- Last post by mh
Wed Mar 23, 2011 12:13 pm
- Point Crosshair at Wall, get texture name?
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- Fog in WinQuake
1, 2by JasonX » Sat Mar 19, 2011 7:21 pm - 28 Replies
- 2601 Views
- Last post by Spike
Tue Mar 22, 2011 4:12 am
- Fog in WinQuake
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- Detecting a double-tap..
by Downsider » Sat Mar 06, 2010 7:43 pm - 10 Replies
- 2082 Views
- Last post by Jukki
Mon Mar 21, 2011 4:01 pm
- Detecting a double-tap..
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- Getting rid of grayflash
by JasonX » Sun Mar 20, 2011 4:57 pm - 1 Replies
- 481 Views
- Last post by Baker
Sun Mar 20, 2011 6:01 pm
- Getting rid of grayflash
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- Skybox in WinQuake
by JasonX » Sat Mar 19, 2011 7:02 pm - 5 Replies
- 732 Views
- Last post by Baker
Sun Mar 20, 2011 1:36 pm
- Skybox in WinQuake
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- Windows Versioning, Memory, Processor
by Baker » Thu Mar 10, 2011 9:17 pm - 13 Replies
- 1445 Views
- Last post by mh
Sat Mar 12, 2011 1:26 am
- Windows Versioning, Memory, Processor
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