Engine Programming
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- R_LightPoint Interpolation Code - Broken?
by mh » Thu Jan 26, 2012 10:46 pm - 13 Replies
- 1165 Views
- Last post by LordHavoc
Sat Jan 28, 2012 5:45 pm
- R_LightPoint Interpolation Code - Broken?
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- .lit files and duplicate map names
by qbism » Sat Jan 28, 2012 5:57 am - 2 Replies
- 409 Views
- Last post by mh
Sat Jan 28, 2012 1:05 pm
- .lit files and duplicate map names
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- ASM Sources!!!!!!!!!!!!!!!!!!!!!!
by Stroggos » Thu Sep 10, 2009 7:28 am - 7 Replies
- 1567 Views
- Last post by Baker
Fri Jan 27, 2012 3:16 am
- ASM Sources!!!!!!!!!!!!!!!!!!!!!!
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- Cvar Simplification
by Baker » Thu Jan 26, 2012 10:55 am - 2 Replies
- 481 Views
- Last post by mh
Thu Jan 26, 2012 7:11 pm
- Cvar Simplification
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- Simple Collision Thoughts
by Baker » Thu Jan 26, 2012 4:05 am - 1 Replies
- 582 Views
- Last post by Baker
Thu Jan 26, 2012 4:57 am
- Simple Collision Thoughts
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- Minimal Standalone Cvar System
by Baker » Sat Jan 21, 2012 4:18 am - 1 Replies
- 511 Views
- Last post by Baker
Sat Jan 21, 2012 3:54 pm
- Minimal Standalone Cvar System
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- More Advanced Rendering Topics
by Baker » Wed Jan 18, 2012 2:39 pm - 5 Replies
- 652 Views
- Last post by Baker
Fri Jan 20, 2012 1:25 am
- More Advanced Rendering Topics
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- 3D Object Selection
by Baker » Thu Jan 12, 2012 2:27 pm - 12 Replies
- 1558 Views
- Last post by Baker
Thu Jan 19, 2012 1:42 pm
- 3D Object Selection
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- The MD3 format
by JasonX » Wed Jan 18, 2012 10:58 pm - 3 Replies
- 575 Views
- Last post by JasonX
Thu Jan 19, 2012 4:23 am
- The MD3 format
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- the "-control" command line switch
by szo » Sun Jan 08, 2012 4:23 pm - 0 Replies
- 775 Views
- Last post by szo
Sun Jan 08, 2012 4:23 pm
- the "-control" command line switch
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- psp engine stuff
1, 2by sniperz227 » Sat Dec 17, 2011 6:56 pm - 17 Replies
- 2096 Views
- Last post by Baker
Thu Jan 05, 2012 9:47 am
- psp engine stuff
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- the "cmdline" cvar
by szo » Wed Dec 28, 2011 8:46 pm - 4 Replies
- 676 Views
- Last post by szo
Wed Dec 28, 2011 11:55 pm
- the "cmdline" cvar
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- Darkplaces Realtime Ambient Occlusion?
by JasonX » Thu Dec 22, 2011 4:06 am - 3 Replies
- 937 Views
- Last post by Spirit
Thu Dec 22, 2011 6:49 pm
- Darkplaces Realtime Ambient Occlusion?
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- Help compiling Darkplaces
by frag.machine » Sun Dec 18, 2011 10:43 pm - 10 Replies
- 1488 Views
- Last post by mh
Tue Dec 20, 2011 11:41 pm
- Help compiling Darkplaces
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- fitzquake, r_nolerp_list parsing
by szo » Wed Dec 14, 2011 11:59 am - 5 Replies
- 694 Views
- Last post by metlslime
Wed Dec 14, 2011 10:09 pm
- fitzquake, r_nolerp_list parsing
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- engine
1, 2by sniperz227 » Fri Dec 09, 2011 9:47 pm - 29 Replies
- 2760 Views
- Last post by Baker
Tue Dec 13, 2011 3:21 pm
- engine
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- Can anyone see what's wrong with this?
by hogsy » Wed Dec 07, 2011 5:10 pm - 9 Replies
- 1053 Views
- Last post by hogsy
Thu Dec 08, 2011 2:59 pm
- Can anyone see what's wrong with this?
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- cURL HTTP POST
by Baker » Thu Dec 01, 2011 10:22 pm - 8 Replies
- 1574 Views
- Last post by Baker
Tue Dec 06, 2011 3:56 am
- cURL HTTP POST
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- Q1 - problem with Stats and demos
by ChOwW » Sat Dec 03, 2011 2:28 pm - 3 Replies
- 628 Views
- Last post by ChOwW
Sun Dec 04, 2011 11:32 am
- Q1 - problem with Stats and demos
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- Stuffcmd Sound Fade
by DusterdooSmock » Sun Nov 27, 2011 3:17 am - 8 Replies
- 845 Views
- Last post by DusterdooSmock
Wed Nov 30, 2011 1:11 am
- Stuffcmd Sound Fade
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- FTE server download issues to client
by ratbert » Tue Nov 15, 2011 4:00 pm - 5 Replies
- 781 Views
- Last post by OneManClan
Thu Nov 17, 2011 12:48 am
- FTE server download issues to client
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- Adding Q3 map support to Xash3d(Goldsrc clone)
by noah99 » Tue Nov 15, 2011 1:33 am - 6 Replies
- 894 Views
- Last post by DolphinsOfCydonia
Tue Nov 15, 2011 2:43 pm
- Adding Q3 map support to Xash3d(Goldsrc clone)
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- CURL demos?
by Cobalt » Mon Oct 17, 2011 9:13 pm - 5 Replies
- 658 Views
- Last post by Spike
Sat Oct 29, 2011 9:58 pm
- CURL demos?
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- qbWinQuakeDX : qbism bjp WinQuake with DirectX video driver
1, 2by qbism » Sat Sep 17, 2011 11:54 pm - 22 Replies
- 1625 Views
- Last post by mankrip
Mon Oct 03, 2011 4:51 pm
- qbWinQuakeDX : qbism bjp WinQuake with DirectX video driver
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- Memory Management Success + FAILS
by Baker » Fri Sep 23, 2011 12:14 am - 11 Replies
- 1139 Views
- Last post by mh
Sat Oct 01, 2011 5:16 pm
- Memory Management Success + FAILS
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- Write PAK from engine
by qbism » Wed Sep 28, 2011 5:09 pm - 4 Replies
- 617 Views
- Last post by qbism
Thu Sep 29, 2011 4:41 am
- Write PAK from engine
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- hmap2 and q3map2
by Chip » Tue Sep 20, 2011 9:13 pm - 5 Replies
- 711 Views
- Last post by qbism
Sat Sep 24, 2011 10:39 pm
- hmap2 and q3map2
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- Small Little Fun Things ;-)
by Baker » Fri Sep 23, 2011 12:25 am - 1 Replies
- 496 Views
- Last post by revelator
Fri Sep 23, 2011 2:30 am
- Small Little Fun Things ;-)
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- Quake 2 Source Code Review (Fabien Sanglard)
by Spirit » Tue Sep 20, 2011 6:45 pm - 5 Replies
- 837 Views
- Last post by leileilol
Thu Sep 22, 2011 4:14 am
- Quake 2 Source Code Review (Fabien Sanglard)
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- The 3D Software Rendering Technology of 1998's Thief: The Da
by Spirit » Tue Sep 20, 2011 3:02 pm - 2 Replies
- 550 Views
- Last post by Spirit
Wed Sep 21, 2011 1:50 pm
- The 3D Software Rendering Technology of 1998's Thief: The Da
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- BINS_DDK.exe
by Sami » Sun Aug 20, 2006 4:11 pm - 11 Replies
- 5903 Views
- Last post by revelator
Mon Sep 19, 2011 3:03 am
- BINS_DDK.exe
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- Trashed sentinel, AKA trahshed sentinal
by qbism » Mon Aug 29, 2011 5:39 pm - 5 Replies
- 777 Views
- Last post by qbism
Fri Sep 02, 2011 5:04 pm
- Trashed sentinel, AKA trahshed sentinal
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- OpenGL output for software
by leileilol » Thu Sep 01, 2011 2:14 pm - 1 Replies
- 551 Views
- Last post by mh
Thu Sep 01, 2011 2:54 pm
- OpenGL output for software
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- Fun with anorms and anorm_dots
by mh » Mon Feb 14, 2011 7:49 pm - 5 Replies
- 1180 Views
- Last post by mh
Wed Aug 31, 2011 7:32 pm
- Fun with anorms and anorm_dots
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- ProQuakePSP how to compile?
by MichuXD » Sun Aug 28, 2011 6:19 pm - 1 Replies
- 484 Views
- Last post by ceriux
Sun Aug 28, 2011 7:44 pm
- ProQuakePSP how to compile?
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- FTEQW: custom GLSL support?
by JasonX » Sun Aug 28, 2011 12:27 am - 1 Replies
- 552 Views
- Last post by Spike
Sun Aug 28, 2011 1:34 am
- FTEQW: custom GLSL support?
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- Max Alias Frames
1, 2by Ghost_Fang » Mon Aug 22, 2011 7:52 am - 16 Replies
- 1756 Views
- Last post by Ghost_Fang
Sat Aug 27, 2011 6:02 pm
- Max Alias Frames
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- Carmack talks about Rage
by frag.machine » Tue Aug 23, 2011 1:05 am - 0 Replies
- 735 Views
- Last post by frag.machine
Tue Aug 23, 2011 1:05 am
- Carmack talks about Rage
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- FTEQW: using TTF for menus and other text
by JasonX » Sun Aug 21, 2011 8:47 pm - 2 Replies
- 928 Views
- Last post by JasonX
Sun Aug 21, 2011 11:36 pm
- FTEQW: using TTF for menus and other text
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- Vanilla "WinQuake" on Linux?
1, 2by JasonX » Wed Aug 17, 2011 10:56 pm - 15 Replies
- 1527 Views
- Last post by goldenboy
Sun Aug 21, 2011 6:33 pm
- Vanilla "WinQuake" on Linux?
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- Intel Media Controllers - The Specs + Extension List
by Baker » Thu Dec 18, 2008 11:35 am - 6 Replies
- 1945 Views
- Last post by mh
Thu Aug 18, 2011 9:23 pm
- Intel Media Controllers - The Specs + Extension List
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- Loading a TGA for a Quake model...
1, 2by hogsy » Thu Aug 11, 2011 3:24 pm - 22 Replies
- 1836 Views
- Last post by hogsy
Fri Aug 12, 2011 12:11 pm
- Loading a TGA for a Quake model...
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- Linux compile Quake
1, 2by r00k » Tue Aug 09, 2011 11:24 pm - 15 Replies
- 2012 Views
- Last post by r00k
Thu Aug 11, 2011 10:25 am
- Linux compile Quake
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- DOS Quake v1.07 (or newer)
1, 2by siska.robert » Sat Aug 06, 2011 11:34 am - 15 Replies
- 2704 Views
- Last post by siska.robert
Wed Aug 10, 2011 11:08 am
- DOS Quake v1.07 (or newer)
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- Daikatana alpha's palette...
1, 2by hogsy » Wed Aug 03, 2011 4:07 pm - 22 Replies
- 3085 Views
- Last post by hogsy
Sun Aug 07, 2011 12:26 pm
- Daikatana alpha's palette...
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- What is SZ_GetSpace:overflow
by Jukki » Wed Jun 22, 2011 8:19 pm - 9 Replies
- 1825 Views
- Last post by Jukki
Thu Aug 04, 2011 5:36 am
- What is SZ_GetSpace:overflow
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- CL_ParseServerMessage possible bug? (netquake)
by metlslime » Tue Aug 02, 2011 6:43 pm - 2 Replies
- 592 Views
- Last post by metlslime
Tue Aug 02, 2011 10:27 pm
- CL_ParseServerMessage possible bug? (netquake)
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