Engine Programming
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- Maxplayers in Vanilla WinQuake
by JasonX » Sun Sep 08, 2013 10:56 pm - 1 Replies
- 524 Views
- Last post by mankrip
Sun Sep 08, 2013 11:05 pm
- Maxplayers in Vanilla WinQuake
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- Improving savegames
1, 2by mankrip » Wed May 09, 2012 7:51 pm - 18 Replies
- 3243 Views
- Last post by leileilol
Sat Aug 24, 2013 1:02 pm
- Improving savegames
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- Quakespasm-Rift
by Spirit » Thu Aug 01, 2013 8:52 am - 1 Replies
- 518 Views
- Last post by Baker
Fri Aug 02, 2013 2:25 am
- Quakespasm-Rift
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- Help! Scrags dont attack
by r00k » Mon Jul 08, 2013 4:52 pm - 12 Replies
- 1038 Views
- Last post by r00k
Fri Jul 12, 2013 5:11 pm
- Help! Scrags dont attack
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- Transparency on Moving Entities (Quake2)
by jitspoe » Wed Jun 12, 2013 10:38 pm - 5 Replies
- 894 Views
- Last post by Knightmare
Thu Jun 27, 2013 11:08 pm
- Transparency on Moving Entities (Quake2)
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- Properly adding new QC floats to the engine
by Ghost_Fang » Wed Jun 12, 2013 1:46 am - 7 Replies
- 1239 Views
- Last post by Ghost_Fang
Wed Jun 12, 2013 11:50 pm
- Properly adding new QC floats to the engine
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- Where's Waldo "NaN"
by Baker » Sun Jun 02, 2013 8:25 pm - 4 Replies
- 1387 Views
- Last post by r00k
Mon Jun 03, 2013 1:36 pm
- Where's Waldo "NaN"
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- Black spot with start.lit
by Baker » Thu May 23, 2013 10:07 am - 4 Replies
- 1152 Views
- Last post by Baker
Thu May 23, 2013 11:23 pm
- Black spot with start.lit
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- 3D Calculation help ...
by Baker » Tue May 21, 2013 8:06 am - 2 Replies
- 1018 Views
- Last post by Baker
Tue May 21, 2013 11:38 pm
- 3D Calculation help ...
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- Windows GL Multisample Tutorial(ish)
by Baker » Tue May 21, 2013 4:30 am - 2 Replies
- 1459 Views
- Last post by Baker
Tue May 21, 2013 6:46 am
- Windows GL Multisample Tutorial(ish)
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- Tangled Mess: Disconnect / Demo Stop / Loading Plaque
by Baker » Thu May 09, 2013 12:33 pm - 3 Replies
- 1265 Views
- Last post by Baker
Thu May 16, 2013 9:36 pm
- Tangled Mess: Disconnect / Demo Stop / Loading Plaque
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- Nedd help with the Chase cam
by mofu23 » Wed Apr 17, 2013 10:30 pm - 9 Replies
- 1571 Views
- Last post by frag.machine
Fri May 10, 2013 1:31 am
- Nedd help with the Chase cam
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- Determining surface center of plane
by leileilol » Sun May 05, 2013 3:43 pm - 6 Replies
- 1347 Views
- Last post by qbism
Mon May 06, 2013 8:48 pm
- Determining surface center of plane
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- quake2xp world with shadows
by Barnes » Wed Apr 03, 2013 12:44 pm - 8 Replies
- 1592 Views
- Last post by Barnes
Sat May 04, 2013 7:16 pm
- quake2xp world with shadows
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- Input untangled
by Baker » Thu May 02, 2013 6:47 am - 6 Replies
- 1294 Views
- Last post by Spike
Fri May 03, 2013 1:43 pm
- Input untangled
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- ProQuake Dedicated V2
by Baker » Tue Apr 30, 2013 5:39 pm - 8 Replies
- 1468 Views
- Last post by Baker
Wed May 01, 2013 3:38 am
- ProQuake Dedicated V2
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- Quake2 Engine Discussions?
by jitspoe » Fri Apr 19, 2013 8:42 pm - 10 Replies
- 1679 Views
- Last post by Barnes
Fri Apr 26, 2013 5:33 pm
- Quake2 Engine Discussions?
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- Quakespasm 0.85.1 vs. 0.85.8
by Baker » Thu Apr 11, 2013 5:43 am - 9 Replies
- 2643 Views
- Last post by Baker
Fri Apr 19, 2013 1:40 am
- Quakespasm 0.85.1 vs. 0.85.8
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- Quake2 PHS Issue - Sound Emits from Last-Known Position
by jitspoe » Thu Apr 18, 2013 7:20 pm - 2 Replies
- 1288 Views
- Last post by jitspoe
Thu Apr 18, 2013 9:00 pm
- Quake2 PHS Issue - Sound Emits from Last-Known Position
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- Multi-platform software quake, with increased map limits?
by JasonX » Fri Apr 12, 2013 9:35 pm - 11 Replies
- 1622 Views
- Last post by mankrip
Mon Apr 15, 2013 7:47 pm
- Multi-platform software quake, with increased map limits?
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- Limited "God" Mode -- Thoughts
by Baker » Sat Apr 13, 2013 7:18 am - 13 Replies
- 1738 Views
- Last post by frag.machine
Mon Apr 15, 2013 4:18 pm
- Limited "God" Mode -- Thoughts
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- Targeting 64-bit
1, 2by Baker » Thu Jun 02, 2011 8:29 pm - 24 Replies
- 4067 Views
- Last post by raynorpat
Sun Apr 14, 2013 2:53 am
- Targeting 64-bit
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- Possible to allocate a small function at run-time?
by Baker » Thu Mar 21, 2013 4:56 am - 4 Replies
- 1214 Views
- Last post by Baker
Thu Mar 21, 2013 10:44 pm
- Possible to allocate a small function at run-time?
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- Split-screen theory
by leileilol » Sat Mar 09, 2013 1:22 am - 3 Replies
- 1328 Views
- Last post by Spike
Sat Mar 09, 2013 12:14 pm
- Split-screen theory
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- Protocol FitzQuake
1, 2by r00k » Thu Dec 20, 2012 6:23 pm - 19 Replies
- 3701 Views
- Last post by revelator
Fri Feb 22, 2013 4:25 pm
- Protocol FitzQuake
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- nomonsters
by r00k » Tue Oct 23, 2012 7:28 am - 1 Replies
- 5598 Views
- Last post by qbism
Tue Feb 19, 2013 3:03 am
- nomonsters
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- visedicts list bug
by mh » Sun Feb 17, 2013 4:52 pm - 3 Replies
- 1492 Views
- Last post by qbism
Mon Feb 18, 2013 6:03 pm
- visedicts list bug
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- Line-by-line port of Quake 1 to WebGL
by JasonX » Mon Feb 18, 2013 5:44 pm - 0 Replies
- 1657 Views
- Last post by JasonX
Mon Feb 18, 2013 5:44 pm
- Line-by-line port of Quake 1 to WebGL
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- R_DrawSurfaceBlock8_mip0 cleaned up and unrolled
by qbism » Tue Feb 12, 2013 12:49 am - 14 Replies
- 2607 Views
- Last post by leileilol
Fri Feb 15, 2013 7:35 pm
- R_DrawSurfaceBlock8_mip0 cleaned up and unrolled
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- client viewangles at spawn
by qbism » Tue Jan 29, 2013 5:57 pm - 9 Replies
- 2640 Views
- Last post by metlslime
Thu Jan 31, 2013 10:24 pm
- client viewangles at spawn
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- Software decal system
by leileilol » Tue Jan 01, 2013 4:32 pm - 1 Replies
- 1776 Views
- Last post by Spike
Wed Jan 02, 2013 4:50 pm
- Software decal system
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- online server demo.
by r00k » Tue Jan 01, 2013 4:04 pm - 3 Replies
- 1828 Views
- Last post by Spike
Wed Jan 02, 2013 4:36 pm
- online server demo.
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- OP_LOAD_FLD and OP_STOREP_FLD
by andrewj » Fri Dec 21, 2012 3:58 am - 1 Replies
- 1451 Views
- Last post by taniwha
Fri Dec 21, 2012 4:58 am
- OP_LOAD_FLD and OP_STOREP_FLD
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- Game window stuck partially offscreen
by mankrip » Sun Dec 02, 2012 2:05 am - 12 Replies
- 2537 Views
- Last post by mankrip
Tue Dec 18, 2012 4:12 am
- Game window stuck partially offscreen
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- All map textures into a single atlas texture ?
by frag.machine » Fri Dec 14, 2012 3:49 am - 13 Replies
- 2620 Views
- Last post by ceriux
Sun Dec 16, 2012 9:14 am
- All map textures into a single atlas texture ?
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- Planes and Point-Plane Collision
by Baker » Sat Sep 01, 2012 5:36 pm - 13 Replies
- 2967 Views
- Last post by Baker
Mon Nov 05, 2012 7:07 am
- Planes and Point-Plane Collision
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- Showing new ammovalues on the HUD??
by drm_wayne » Fri Oct 26, 2012 7:49 am - 3 Replies
- 1922 Views
- Last post by leileilol
Sun Oct 28, 2012 3:12 pm
- Showing new ammovalues on the HUD??
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- feature request: independent viewmodels
by frag.machine » Sat Oct 27, 2012 3:41 am - 6 Replies
- 1888 Views
- Last post by frag.machine
Sat Oct 27, 2012 10:07 pm
- feature request: independent viewmodels
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- Trying to organize SDL Quake's mess
by JasonX » Thu Oct 25, 2012 3:02 pm - 1 Replies
- 1455 Views
- Last post by szo
Thu Oct 25, 2012 4:26 pm
- Trying to organize SDL Quake's mess
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- ProQuake PSP 4.71
by Baker » Sun Jul 29, 2012 11:19 am - 6 Replies
- 2321 Views
- Last post by drm_wayne
Wed Oct 24, 2012 5:32 pm
- ProQuake PSP 4.71
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- Learning R00k's Joy
by Baker » Wed Oct 17, 2012 6:41 am - 8 Replies
- 2048 Views
- Last post by r00k
Thu Oct 18, 2012 5:17 pm
- Learning R00k's Joy
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- Lazy Texture Reload Question
by Baker » Sun Oct 14, 2012 12:19 pm - 5 Replies
- 1875 Views
- Last post by mh
Mon Oct 15, 2012 5:59 pm
- Lazy Texture Reload Question
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- Some help about vectors and coordinates
by ChOwW » Wed Oct 03, 2012 11:56 am - 4 Replies
- 895 Views
- Last post by Spike
Thu Oct 04, 2012 5:48 pm
- Some help about vectors and coordinates
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- server-side netquake demo recording
by Spirit » Fri Sep 28, 2012 5:03 pm - 7 Replies
- 941 Views
- Last post by Spike
Sun Sep 30, 2012 6:05 am
- server-side netquake demo recording
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