Engine Programming
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- Possible Darkplaces bug ?
1, 2, 3by frag.machine » Wed Jan 09, 2013 1:49 pm - 37 Replies
- 4839 Views
- Last post by Cobalt
Sat Jul 05, 2014 2:40 pm
- Possible Darkplaces bug ?
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- HTTP downloading from R1Q2- which version of libcurl to use?
1, 2by Knightmare » Sun Jun 08, 2014 5:04 am - 16 Replies
- 1111 Views
- Last post by revelator
Mon Jun 30, 2014 2:16 pm
- HTTP downloading from R1Q2- which version of libcurl to use?
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- Darkplaces engine dp_reflect on models bug
by toneddu2000 » Sun Jun 29, 2014 10:36 am - 2 Replies
- 435 Views
- Last post by toneddu2000
Mon Jun 30, 2014 7:43 am
- Darkplaces engine dp_reflect on models bug
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- Waterfog ?
by Cobalt » Tue Jun 17, 2014 4:57 am - 5 Replies
- 522 Views
- Last post by Knightmare
Wed Jun 25, 2014 6:39 pm
- Waterfog ?
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- GLQuake lightmap loading speedup
by ericw » Wed Jun 04, 2014 5:59 pm - 0 Replies
- 770 Views
- Last post by ericw
Wed Jun 04, 2014 5:59 pm
- GLQuake lightmap loading speedup
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- [SOLVED]GTK Radiant 1.6.4 compiling issue with VS2013Express
by toneddu2000 » Sun Jun 01, 2014 3:05 pm - 11 Replies
- 942 Views
- Last post by revelator
Wed Jun 04, 2014 2:21 pm
- [SOLVED]GTK Radiant 1.6.4 compiling issue with VS2013Express
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- [FTEQW]checkclient(); bulitin returns player only sometimes
by jjsullivan5196 » Thu May 22, 2014 8:13 am - 7 Replies
- 565 Views
- Last post by Spike
Fri May 30, 2014 6:07 pm
- [FTEQW]checkclient(); bulitin returns player only sometimes
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- Darkplaces - more clientcolors?
by Cobalt » Sat May 24, 2014 2:05 pm - 7 Replies
- 520 Views
- Last post by r00k
Mon May 26, 2014 7:08 pm
- Darkplaces - more clientcolors?
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- Quake 2 protocol question- maximum edicts
by qbism » Thu May 01, 2014 5:04 am - 11 Replies
- 845 Views
- Last post by Spike
Tue May 20, 2014 4:56 pm
- Quake 2 protocol question- maximum edicts
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- Q2BSP - Out of Bounds - Compiler or Engine Bug?
by jitspoe » Fri Nov 08, 2013 4:56 am - 4 Replies
- 803 Views
- Last post by Jay Dolan
Thu May 15, 2014 12:16 pm
- Q2BSP - Out of Bounds - Compiler or Engine Bug?
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- Faster fisheye lens effect
by mankrip » Mon Apr 14, 2014 11:26 am - 9 Replies
- 708 Views
- Last post by qbism
Wed May 14, 2014 4:36 pm
- Faster fisheye lens effect
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- Q3 - Multiple light sources per model
by leileilol » Mon May 05, 2014 2:21 am - 0 Replies
- 709 Views
- Last post by leileilol
Mon May 05, 2014 2:21 am
- Q3 - Multiple light sources per model
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- "save pak0.pak" vulnerability
1, 2by Spirit » Fri Apr 25, 2014 8:06 am - 18 Replies
- 3043 Views
- Last post by leileilol
Wed Apr 30, 2014 1:13 pm
- "save pak0.pak" vulnerability
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- Quake2 ports with focus on the software renderer?
by JasonX » Tue Feb 18, 2014 9:52 pm - 10 Replies
- 1222 Views
- Last post by qbism
Sun Apr 27, 2014 7:39 am
- Quake2 ports with focus on the software renderer?
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- D_DrawPoly
by leileilol » Thu Apr 17, 2014 10:27 am - 4 Replies
- 486 Views
- Last post by leileilol
Fri Apr 18, 2014 11:13 pm
- D_DrawPoly
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- Vanilla Quake net source files
by JasonX » Sun Apr 13, 2014 8:06 pm - 2 Replies
- 303 Views
- Last post by JasonX
Sun Apr 13, 2014 10:34 pm
- Vanilla Quake net source files
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- snd_dma, snd_mem and snd_mix
by JasonX » Sun Apr 13, 2014 8:08 pm - 1 Replies
- 274 Views
- Last post by Spike
Sun Apr 13, 2014 8:48 pm
- snd_dma, snd_mem and snd_mix
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- Problems with Darkplaces compiling(MinGW)
by Max_Salivan » Thu Apr 10, 2014 4:27 pm - 5 Replies
- 399 Views
- Last post by Max_Salivan
Fri Apr 11, 2014 7:13 pm
- Problems with Darkplaces compiling(MinGW)
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- i'd like to add colored lighting/lits to Enhanced GlQuake...
by hondobondo » Wed Mar 26, 2014 5:49 pm - 2 Replies
- 405 Views
- Last post by leileilol
Wed Mar 26, 2014 8:54 pm
- i'd like to add colored lighting/lits to Enhanced GlQuake...
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- Q3 - Supporting older protocols?
by leileilol » Mon Mar 03, 2014 6:45 pm - 3 Replies
- 399 Views
- Last post by leileilol
Tue Mar 18, 2014 10:30 pm
- Q3 - Supporting older protocols?
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- SVC_MESSAGE, sending more than one?
by drm_wayne » Thu Mar 13, 2014 1:01 pm - 2 Replies
- 313 Views
- Last post by drm_wayne
Thu Mar 13, 2014 6:41 pm
- SVC_MESSAGE, sending more than one?
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- Good Engineside bots?
by drm_wayne » Thu Feb 27, 2014 2:43 pm - 2 Replies
- 356 Views
- Last post by drm_wayne
Thu Feb 27, 2014 6:08 pm
- Good Engineside bots?
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- Particles system
by Cobalt » Tue Feb 18, 2014 4:09 pm - 14 Replies
- 850 Views
- Last post by revelator
Tue Feb 25, 2014 3:16 pm
- Particles system
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- Quake source prefixes
by JasonX » Mon Feb 17, 2014 8:50 pm - 4 Replies
- 419 Views
- Last post by JasonX
Tue Feb 18, 2014 7:40 pm
- Quake source prefixes
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- Wii engine tune up / overhaul / upgrade
by jdstoner » Sun Jan 19, 2014 6:35 pm - 0 Replies
- 910 Views
- Last post by jdstoner
Sun Jan 19, 2014 6:35 pm
- Wii engine tune up / overhaul / upgrade
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- [SOLVED] QuakeSpasm compile problem
1, 2, 3by toneddu2000 » Tue Jan 07, 2014 10:48 am - 38 Replies
- 2681 Views
- Last post by revelator
Fri Jan 17, 2014 4:51 pm
- [SOLVED] QuakeSpasm compile problem
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- quake2xp 1.26.3 beta release
1, 2by Barnes » Sat Dec 28, 2013 1:09 pm - 22 Replies
- 2025 Views
- Last post by Barnes
Sun Jan 05, 2014 9:01 am
- quake2xp 1.26.3 beta release
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- Half-Life WAD3 and MAP support in DirectQ?
1, 2by OpenMaw » Sat Dec 14, 2013 4:01 am - 15 Replies
- 1221 Views
- Last post by leileilol
Tue Dec 17, 2013 2:47 am
- Half-Life WAD3 and MAP support in DirectQ?
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- Quake2: Deficiency in Cm_TransformedBoxTrace
by Jay Dolan » Mon Dec 09, 2013 4:24 pm - 2 Replies
- 764 Views
- Last post by Jay Dolan
Sat Dec 14, 2013 8:47 pm
- Quake2: Deficiency in Cm_TransformedBoxTrace
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- Suddenly, multiple definitions
by Ghost_Fang » Sun Dec 08, 2013 7:51 pm - 3 Replies
- 454 Views
- Last post by ScatterBox
Mon Dec 09, 2013 1:23 am
- Suddenly, multiple definitions
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- Stencil shadow deformation based on lighting direction
1, 2by Jay Dolan » Mon Nov 25, 2013 4:56 am - 16 Replies
- 1304 Views
- Last post by Jay Dolan
Fri Dec 06, 2013 5:36 pm
- Stencil shadow deformation based on lighting direction
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- Zoom in demo?
by Cobalt » Thu Dec 05, 2013 5:51 am - 5 Replies
- 478 Views
- Last post by Cobalt
Fri Dec 06, 2013 2:04 am
- Zoom in demo?
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- Implementing GJK Video
by jitspoe » Sun Nov 24, 2013 2:09 am - 0 Replies
- 693 Views
- Last post by jitspoe
Sun Nov 24, 2013 2:09 am
- Implementing GJK Video
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- Vanilla Quake 1 entity limit?
by JasonX » Sat Nov 23, 2013 11:22 pm - 1 Replies
- 427 Views
- Last post by frag.machine
Sun Nov 24, 2013 1:35 am
- Vanilla Quake 1 entity limit?
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- RotatePointAroundVector Broken?
by jitspoe » Fri Nov 15, 2013 4:15 am - 3 Replies
- 466 Views
- Last post by Jay Dolan
Fri Nov 15, 2013 12:06 pm
- RotatePointAroundVector Broken?
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- Quake 3 master server protocol?
by JasonX » Wed Nov 13, 2013 4:15 pm - 2 Replies
- 647 Views
- Last post by Spike
Wed Nov 13, 2013 11:57 pm
- Quake 3 master server protocol?
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- DarkPlaces: handling massive entities
by JasonX » Wed Nov 13, 2013 4:25 pm - 2 Replies
- 408 Views
- Last post by frag.machine
Wed Nov 13, 2013 6:49 pm
- DarkPlaces: handling massive entities
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- Ambient sounds
1, 2by frag.machine » Mon Jun 24, 2013 1:36 am - 18 Replies
- 1609 Views
- Last post by frag.machine
Sat Nov 09, 2013 1:54 am
- Ambient sounds
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- DarkPlaces client server relationship
1, 2by toneddu2000 » Wed Oct 23, 2013 9:14 am - 16 Replies
- 1975 Views
- Last post by toneddu2000
Wed Nov 06, 2013 9:27 am
- DarkPlaces client server relationship
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- My problem with FitzQuake..
by ScatterBox » Sat Nov 02, 2013 3:52 pm - 5 Replies
- 777 Views
- Last post by revelator
Mon Nov 04, 2013 1:10 pm
- My problem with FitzQuake..
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- Shadow volumes optimization
by Barnes » Tue Oct 01, 2013 7:39 am - 12 Replies
- 1435 Views
- Last post by Barnes
Wed Oct 30, 2013 10:41 am
- Shadow volumes optimization
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- Weird gun rendering issues
by ScatterBox » Mon Oct 28, 2013 8:26 pm - 2 Replies
- 520 Views
- Last post by ScatterBox
Mon Oct 28, 2013 8:59 pm
- Weird gun rendering issues
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- HUD coding question...
by ScatterBox » Wed Oct 23, 2013 8:53 pm - 8 Replies
- 849 Views
- Last post by ScatterBox
Sun Oct 27, 2013 5:30 pm
- HUD coding question...
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- Looking for a ... Mentor?
by ScatterBox » Wed Oct 23, 2013 2:15 am - 6 Replies
- 753 Views
- Last post by leileilol
Wed Oct 23, 2013 11:23 pm
- Looking for a ... Mentor?
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- Quake2 snd_dma and long server times
by jitspoe » Tue Oct 08, 2013 2:33 am - 2 Replies
- 520 Views
- Last post by jitspoe
Tue Oct 08, 2013 6:34 am
- Quake2 snd_dma and long server times
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- Quake2: Optimizations disabled for CM_TransformedBoxTrace
by jitspoe » Tue Oct 08, 2013 3:02 am - 1 Replies
- 409 Views
- Last post by Spike
Tue Oct 08, 2013 5:24 am
- Quake2: Optimizations disabled for CM_TransformedBoxTrace
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- Subdiv16 for sprites?
1, 2by leileilol » Wed Sep 11, 2013 12:00 am - 25 Replies
- 2723 Views
- Last post by mankrip
Fri Sep 27, 2013 10:12 pm
- Subdiv16 for sprites?
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- DarkPlaces Javascript
by JasonX » Tue Sep 17, 2013 9:39 pm - 1 Replies
- 573 Views
- Last post by Spike
Tue Sep 17, 2013 11:12 pm
- DarkPlaces Javascript
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