Engine Programming
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- DirectQuake
by sock » Tue Feb 17, 2015 4:00 pm - 2 Replies
- 299 Views
- Last post by sock
Tue Feb 17, 2015 8:05 pm
- DirectQuake
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- FTEQW - Models disappear with view angle change
by toneddu2000 » Sun Feb 08, 2015 11:06 pm - 3 Replies
- 467 Views
- Last post by toneddu2000
Tue Feb 10, 2015 4:12 pm
- FTEQW - Models disappear with view angle change
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- using unused cvars for mods?
by drm_wayne » Tue Aug 26, 2014 3:59 pm - 5 Replies
- 564 Views
- Last post by Spike
Wed Feb 04, 2015 2:14 am
- using unused cvars for mods?
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- Pk3 archives protected by password in FTEQW
1, 2by toneddu2000 » Thu Jan 29, 2015 5:45 pm - 16 Replies
- 682 Views
- Last post by toneddu2000
Sat Jan 31, 2015 5:13 pm
- Pk3 archives protected by password in FTEQW
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- Another SSE/x87 rendering difference (R_LightPoint)
by ericw » Mon Jan 26, 2015 6:25 am - 4 Replies
- 889 Views
- Last post by ericw
Tue Jan 27, 2015 7:20 am
- Another SSE/x87 rendering difference (R_LightPoint)
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- Inter Quake Model (IQM) real time collision
by toneddu2000 » Sat Jan 17, 2015 5:26 pm - 7 Replies
- 792 Views
- Last post by toneddu2000
Sun Jan 18, 2015 8:10 pm
- Inter Quake Model (IQM) real time collision
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- Software Renderer Mysteries
1, 2by Baker » Sun Jul 27, 2014 3:09 am - 19 Replies
- 1381 Views
- Last post by mankrip
Sun Jan 18, 2015 3:40 pm
- Software Renderer Mysteries
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- Compiling error message
by hondobondo » Fri Jan 16, 2015 9:44 pm - 2 Replies
- 380 Views
- Last post by hondobondo
Sat Jan 17, 2015 6:37 am
- Compiling error message
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- "anorms.h", "anorms_dots.h"
by Baker » Thu Jan 15, 2015 5:06 pm - 5 Replies
- 341 Views
- Last post by mh
Fri Jan 16, 2015 12:14 am
- "anorms.h", "anorms_dots.h"
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- Fully Automatic Transparent Water
by Baker » Sun Dec 14, 2014 4:55 am - 13 Replies
- 943 Views
- Last post by mankrip
Sat Jan 10, 2015 5:29 pm
- Fully Automatic Transparent Water
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- Fixing FitzQuake 0.85 protocol 15 support
by Baker » Sat Dec 13, 2014 8:41 pm - 1 Replies
- 689 Views
- Last post by Baker
Sat Dec 13, 2014 8:42 pm
- Fixing FitzQuake 0.85 protocol 15 support
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- Minimum CPU while hitting target FPS
by Baker » Tue Nov 11, 2014 7:59 pm - 4 Replies
- 593 Views
- Last post by Baker
Wed Nov 12, 2014 11:00 am
- Minimum CPU while hitting target FPS
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- all in a day
by r00k » Thu Oct 30, 2014 4:37 am - 10 Replies
- 760 Views
- Last post by r00k
Mon Nov 03, 2014 6:58 pm
- all in a day
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- Sockets programming
1, 2by Baker » Tue Oct 21, 2014 10:59 pm - 16 Replies
- 887 Views
- Last post by Baker
Thu Oct 30, 2014 8:55 am
- Sockets programming
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- rendering question
by franqutrass » Sun Oct 19, 2014 7:52 pm - 7 Replies
- 579 Views
- Last post by Barnes
Thu Oct 23, 2014 8:18 pm
- rendering question
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- Cleanest GL fork?
by JasonX » Tue Feb 18, 2014 7:42 pm - 9 Replies
- 986 Views
- Last post by revelator
Mon Oct 13, 2014 5:09 pm
- Cleanest GL fork?
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- Avoiding Compiler Screwups?
by Baker » Thu Oct 09, 2014 5:07 am - 8 Replies
- 589 Views
- Last post by revelator
Mon Oct 13, 2014 5:08 pm
- Avoiding Compiler Screwups?
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- 2 Obscure WinQuake fixes
1, 2by Baker » Wed Sep 10, 2014 4:21 am - 21 Replies
- 1359 Views
- Last post by qbism
Fri Sep 26, 2014 3:37 am
- 2 Obscure WinQuake fixes
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- Intermission Demo playback fix?
by Baker » Sun Jul 13, 2014 12:53 am - 3 Replies
- 1030 Views
- Last post by qbism
Thu Sep 11, 2014 2:38 am
- Intermission Demo playback fix?
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- Dropping the palette: rendering 256-colors directly from tex
1, 2by JasonX » Sat Sep 06, 2014 1:31 pm - 21 Replies
- 1343 Views
- Last post by Spike
Mon Sep 08, 2014 11:54 pm
- Dropping the palette: rendering 256-colors directly from tex
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- more parms?
by Nahuel » Fri Aug 29, 2014 12:14 am - 6 Replies
- 540 Views
- Last post by frag.machine
Fri Aug 29, 2014 6:13 pm
- more parms?
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- Fix: Playing Demos With Multiple Maps
by Baker » Wed Jun 30, 2010 1:45 pm - 11 Replies
- 2302 Views
- Last post by Baker
Mon Aug 25, 2014 10:21 am
- Fix: Playing Demos With Multiple Maps
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- RMQ Engine after compile crash
by toneddu2000 » Sat Aug 23, 2014 11:46 am - 12 Replies
- 732 Views
- Last post by toneddu2000
Sun Aug 24, 2014 4:57 pm
- RMQ Engine after compile crash
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- Easy Way To Translate Screen to Ortho/Viewport
by Baker » Mon Aug 18, 2014 10:32 pm - 2 Replies
- 411 Views
- Last post by r00k
Fri Aug 22, 2014 5:05 pm
- Easy Way To Translate Screen to Ortho/Viewport
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- Automatically Determining Gamedir Start Map
by Baker » Wed Aug 20, 2014 1:28 am - 6 Replies
- 603 Views
- Last post by Spirit
Thu Aug 21, 2014 10:03 am
- Automatically Determining Gamedir Start Map
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- Recognizing a Deathmatch/Coop mod/SP mod
by Baker » Wed Aug 20, 2014 12:48 am - 3 Replies
- 396 Views
- Last post by Baker
Wed Aug 20, 2014 8:03 pm
- Recognizing a Deathmatch/Coop mod/SP mod
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- DP vs. user folder (Windows)
by frag.machine » Sun Aug 17, 2014 10:13 pm - 6 Replies
- 476 Views
- Last post by mankrip
Tue Aug 19, 2014 4:23 pm
- DP vs. user folder (Windows)
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- crosshairs in reQuiem (JoeQuake)
by Johnny Law » Sat Aug 09, 2014 3:07 pm - 11 Replies
- 757 Views
- Last post by Spike
Wed Aug 13, 2014 2:44 am
- crosshairs in reQuiem (JoeQuake)
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- Engine hack to make coop per player scores
by Baker » Mon Aug 11, 2014 7:05 pm - 4 Replies
- 453 Views
- Last post by Baker
Wed Aug 13, 2014 12:02 am
- Engine hack to make coop per player scores
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- viewmodel position shenanigans
by Johnny Law » Sat Aug 09, 2014 2:29 am - 9 Replies
- 1150 Views
- Last post by revelator
Tue Aug 12, 2014 10:00 am
- viewmodel position shenanigans
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- Colored lighting faithful to the original colormap?
by mankrip » Mon Jul 28, 2014 11:22 am - 11 Replies
- 849 Views
- Last post by mankrip
Sat Aug 09, 2014 12:15 pm
- Colored lighting faithful to the original colormap?
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- Any progs.dat/QuakeC risks reusing free edicts?
by Baker » Thu Aug 07, 2014 9:16 pm - 5 Replies
- 476 Views
- Last post by Spike
Fri Aug 08, 2014 8:02 pm
- Any progs.dat/QuakeC risks reusing free edicts?
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- Changing maxclients on-the-fly in stanard Quake
by Baker » Wed Aug 06, 2014 10:41 pm - 4 Replies
- 492 Views
- Last post by Baker
Thu Aug 07, 2014 9:09 pm
- Changing maxclients on-the-fly in stanard Quake
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- Detecting a local vs ded server
by Cobalt » Thu Jul 31, 2014 9:31 pm - 12 Replies
- 758 Views
- Last post by Cobalt
Tue Aug 05, 2014 4:00 am
- Detecting a local vs ded server
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- noclip_anglehack
by szo » Mon Aug 04, 2014 8:00 pm - 1 Replies
- 297 Views
- Last post by szo
Mon Aug 04, 2014 8:11 pm
- noclip_anglehack
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- How do QuakeC mod change the cheat codes?
by Baker » Fri Aug 01, 2014 10:52 pm - 2 Replies
- 604 Views
- Last post by Baker
Fri Aug 01, 2014 11:23 pm
- How do QuakeC mod change the cheat codes?
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- Putting gamedir into save game files?
by Baker » Wed Jul 30, 2014 7:10 am - 8 Replies
- 697 Views
- Last post by frag.machine
Thu Jul 31, 2014 2:15 pm
- Putting gamedir into save game files?
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- Why chase_active 1 is a hack ...
by Baker » Thu Jul 12, 2012 12:01 am - 6 Replies
- 1295 Views
- Last post by mankrip
Sun Jul 27, 2014 11:22 pm
- Why chase_active 1 is a hack ...
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- Dumping status bar layout to file (Q2)
by Knightmare » Tue Jul 22, 2014 3:01 am - 0 Replies
- 818 Views
- Last post by Knightmare
Tue Jul 22, 2014 3:01 am
- Dumping status bar layout to file (Q2)
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- "Error during initialization" Vanilla Quake 2 (source)
by Luca91 » Sun Jun 29, 2014 11:18 pm - 3 Replies
- 627 Views
- Last post by Knightmare
Tue Jul 22, 2014 2:45 am
- "Error during initialization" Vanilla Quake 2 (source)
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- Setting up to compile for Android
1, 2by Baker » Mon Jun 02, 2014 2:59 am - 16 Replies
- 1651 Views
- Last post by drm_wayne
Thu Jul 17, 2014 12:52 pm
- Setting up to compile for Android
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- svc_spawnstatic and reading jdhack's mind
by Johnny Law » Wed Jul 16, 2014 5:46 pm - 5 Replies
- 523 Views
- Last post by Johnny Law
Wed Jul 16, 2014 9:34 pm
- svc_spawnstatic and reading jdhack's mind
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- saved game bug :(
by r00k » Thu Jul 10, 2014 6:02 pm - 4 Replies
- 538 Views
- Last post by r00k
Mon Jul 14, 2014 4:51 pm
- saved game bug :(
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- cl_visedicts: are duplicate entries OK/expected?
1, 2by Johnny Law » Wed Jul 09, 2014 1:52 am - 21 Replies
- 967 Views
- Last post by Spike
Mon Jul 14, 2014 2:36 am
- cl_visedicts: are duplicate entries OK/expected?
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- DarkPlaces effectinfo.txt
1, 2by Baker » Tue Aug 07, 2012 10:19 am - 15 Replies
- 2084 Views
- Last post by Baker
Fri Jul 11, 2014 2:43 am
- DarkPlaces effectinfo.txt
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- -march=i686 causing lightmap corruption?
by Spirit » Tue Jul 08, 2014 3:28 pm - 10 Replies
- 637 Views
- Last post by Spike
Wed Jul 09, 2014 10:51 pm
- -march=i686 causing lightmap corruption?
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