Engine Programming
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- FTEQW 5133 - QuakeC bug
by frag.machine » Sat Dec 15, 2018 10:08 pm - 2 Replies
- 375 Views
- Last post by frag.machine
Mon Dec 17, 2018 2:00 am
- FTEQW 5133 - QuakeC bug
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- DirectQ II
1, 2by leileilol » Sun Dec 30, 2012 9:21 pm - 19 Replies
- 2715 Views
- Last post by revelator
Fri Oct 19, 2018 6:36 pm
- DirectQ II
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- [FTE]Directional dynamic light implementation
1, 2by toneddu2000 » Mon Jan 08, 2018 10:28 am - 16 Replies
- 1397 Views
- Last post by toneddu2000
Wed Jul 11, 2018 2:58 pm
- [FTE]Directional dynamic light implementation
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- Screen coordinates of BSP polygon vertexes
by mankrip » Sun May 20, 2018 7:53 am - 3 Replies
- 1340 Views
- Last post by mankrip
Sun May 27, 2018 6:22 am
- Screen coordinates of BSP polygon vertexes
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- "Camera space" controls in Quake/HL
by crystallize » Sat May 19, 2018 2:45 pm - 0 Replies
- 423 Views
- Last post by crystallize
Sat May 19, 2018 2:45 pm
- "Camera space" controls in Quake/HL
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- GL matrix story (stupid but true)
by Baker » Mon Apr 16, 2018 3:47 pm - 13 Replies
- 842 Views
- Last post by toneddu2000
Sat Apr 28, 2018 3:19 pm
- GL matrix story (stupid but true)
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- FP precision crushing the player on buttons
by ericw » Wed Apr 18, 2018 6:37 am - 1 Replies
- 386 Views
- Last post by Baker
Wed Apr 18, 2018 3:17 pm
- FP precision crushing the player on buttons
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- GL QuakeDroid - The Saga
by Baker » Tue Apr 17, 2018 1:15 pm - 0 Replies
- 446 Views
- Last post by Baker
Tue Apr 17, 2018 1:15 pm
- GL QuakeDroid - The Saga
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- Joystick Snippet reference for ericw
by Baker » Tue Apr 17, 2018 3:31 am - 0 Replies
- 588 Views
- Last post by Baker
Tue Apr 17, 2018 3:31 am
- Joystick Snippet reference for ericw
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- Windows / Unix path replacement code
by Baker » Fri Apr 13, 2018 3:35 am - 2 Replies
- 415 Views
- Last post by Baker
Sat Apr 14, 2018 12:00 am
- Windows / Unix path replacement code
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- Is really bemode used in FTE?!?
by toneddu2000 » Sat Mar 31, 2018 7:45 pm - 7 Replies
- 525 Views
- Last post by toneddu2000
Thu Apr 05, 2018 11:59 am
- Is really bemode used in FTE?!?
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- [FTE]v5221 dynamic light issue
by toneddu2000 » Wed Mar 28, 2018 9:12 pm - 2 Replies
- 424 Views
- Last post by toneddu2000
Fri Mar 30, 2018 7:22 am
- [FTE]v5221 dynamic light issue
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- [SOLVED][FTE]Is #CLIENTONLY define really works?
by toneddu2000 » Sat Mar 10, 2018 9:48 am - 8 Replies
- 590 Views
- Last post by toneddu2000
Sun Mar 18, 2018 9:45 am
- [SOLVED][FTE]Is #CLIENTONLY define really works?
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- A+B+C+D=0 from vector + dist
by Baker » Tue Jan 20, 2015 5:31 am - 8 Replies
- 893 Views
- Last post by toneddu2000
Tue Mar 06, 2018 8:43 am
- A+B+C+D=0 from vector + dist
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- Modding Quake 2 movement
by JasonX » Wed Jan 24, 2018 1:00 am - 7 Replies
- 699 Views
- Last post by Jay Dolan
Mon Feb 19, 2018 12:48 pm
- Modding Quake 2 movement
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- [FTE]Saving custom cfg error
by toneddu2000 » Sat Feb 17, 2018 2:33 pm - 6 Replies
- 499 Views
- Last post by toneddu2000
Mon Feb 19, 2018 7:55 am
- [FTE]Saving custom cfg error
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- Q2 SV_CalcGunOffset
by JasonX » Wed Jan 24, 2018 3:50 am - 1 Replies
- 420 Views
- Last post by qbism
Fri Feb 02, 2018 7:23 pm
- Q2 SV_CalcGunOffset
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- [FTE]Load / refresh level performance question
by toneddu2000 » Mon Jan 15, 2018 9:35 am - 13 Replies
- 726 Views
- Last post by frag.machine
Sun Jan 21, 2018 3:44 pm
- [FTE]Load / refresh level performance question
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- FTE - how to rotate a sprite ?
by frag.machine » Wed Jan 17, 2018 1:45 pm - 0 Replies
- 525 Views
- Last post by frag.machine
Wed Jan 17, 2018 1:45 pm
- FTE - how to rotate a sprite ?
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- Hot-reload progs.dat?
by JasonX » Sun Dec 24, 2017 4:56 am - 2 Replies
- 446 Views
- Last post by toneddu2000
Mon Dec 25, 2017 3:41 pm
- Hot-reload progs.dat?
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- D3D11 Quake
by JasonX » Wed Nov 08, 2017 2:54 am - 0 Replies
- 631 Views
- Last post by JasonX
Wed Nov 08, 2017 2:54 am
- D3D11 Quake
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- UWP/DirectX Quake ports?
by JasonX » Tue Oct 03, 2017 9:32 pm - 8 Replies
- 730 Views
- Last post by JasonX
Wed Nov 08, 2017 2:48 am
- UWP/DirectX Quake ports?
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- [FTE][HALF-SOLVED]Wierd camera inclination bug
by toneddu2000 » Fri Oct 20, 2017 10:27 am - 4 Replies
- 577 Views
- Last post by toneddu2000
Thu Oct 26, 2017 6:47 am
- [FTE][HALF-SOLVED]Wierd camera inclination bug
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- Calling Conventions/Stack
by Baker » Mon Jun 12, 2017 5:41 am - 14 Replies
- 1202 Views
- Last post by Baker
Sun Aug 27, 2017 4:22 am
- Calling Conventions/Stack
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- weird (numleafs+31)>>3 in SV_FatPVS
by ericw » Wed Jul 26, 2017 3:58 am - 2 Replies
- 450 Views
- Last post by ericw
Fri Jul 28, 2017 7:46 pm
- weird (numleafs+31)>>3 in SV_FatPVS
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- Max_mode_list
by r00k » Tue Jul 18, 2017 7:14 pm - 4 Replies
- 553 Views
- Last post by Baker
Wed Jul 19, 2017 1:17 pm
- Max_mode_list
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- Alloc Block error
by r00k » Thu Jul 13, 2017 8:43 pm - 8 Replies
- 670 Views
- Last post by Spike
Wed Jul 19, 2017 4:37 am
- Alloc Block error
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- QBSP-VIS-RAD compiling process detailed documentation?
by rec » Wed Jun 07, 2017 12:42 am - 5 Replies
- 808 Views
- Last post by Spike
Sat Jun 17, 2017 3:14 am
- QBSP-VIS-RAD compiling process detailed documentation?
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- Good docs on BSP rendering?
by JasonX » Sat Jun 03, 2017 3:12 pm - 13 Replies
- 941 Views
- Last post by toneddu2000
Thu Jun 08, 2017 9:46 pm
- Good docs on BSP rendering?
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- The "walking flames" bug
by mankrip » Tue Jun 06, 2017 4:07 pm - 2 Replies
- 483 Views
- Last post by mankrip
Tue Jun 06, 2017 7:19 pm
- The "walking flames" bug
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- BSP depth sorting of translucent entities
by mankrip » Mon Apr 24, 2017 5:12 pm - 2 Replies
- 634 Views
- Last post by mankrip
Mon Apr 24, 2017 8:09 pm
- BSP depth sorting of translucent entities
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- Hardware Occlusion queries.
1, 2by revelator » Mon Apr 10, 2017 12:11 am - 15 Replies
- 1309 Views
- Last post by revelator
Wed Apr 19, 2017 3:34 am
- Hardware Occlusion queries.
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- Porting codebases to 64 bit
1, 2by JasonX » Sat Mar 29, 2014 3:31 pm - 20 Replies
- 2498 Views
- Last post by frag.machine
Tue Apr 18, 2017 5:03 pm
- Porting codebases to 64 bit
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- Finally a fix for an old tenebrae problem
by revelator » Wed Mar 29, 2017 5:43 pm - 0 Replies
- 655 Views
- Last post by revelator
Wed Mar 29, 2017 5:43 pm
- Finally a fix for an old tenebrae problem
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- VM bug bugging me plenty
by revelator » Sat Mar 18, 2017 6:23 pm - 4 Replies
- 554 Views
- Last post by revelator
Tue Mar 21, 2017 5:54 pm
- VM bug bugging me plenty
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- [FTEQW] rev 5041Traceline MOVE_HITMODEL crash with non-bones
by toneddu2000 » Fri Jan 20, 2017 9:48 am - 4 Replies
- 655 Views
- Last post by toneddu2000
Sat Mar 04, 2017 9:52 pm
- [FTEQW] rev 5041Traceline MOVE_HITMODEL crash with non-bones
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- Compiling DOS Quake?
1, 2by Baker » Tue Sep 16, 2014 3:46 am - 19 Replies
- 2541 Views
- Last post by Baker
Thu Jan 12, 2017 10:27 pm
- Compiling DOS Quake?
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- Standard Waterwarp Consistency Test
by mankrip » Fri Dec 09, 2016 12:56 am - 2 Replies
- 1070 Views
- Last post by Maraakate
Sat Dec 31, 2016 6:15 pm
- Standard Waterwarp Consistency Test
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- Simulating network latency and jitter
by Jay Dolan » Mon Nov 21, 2016 2:03 am - 5 Replies
- 709 Views
- Last post by Jay Dolan
Tue Nov 22, 2016 7:56 pm
- Simulating network latency and jitter
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- qbsp3 (Quake2) vertex corruption fix
by Jay Dolan » Fri Oct 14, 2016 12:31 pm - 6 Replies
- 1054 Views
- Last post by hogsy
Sun Nov 06, 2016 9:01 pm
- qbsp3 (Quake2) vertex corruption fix
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- Calculating the centroid of a msurface_t
by mankrip » Sat Oct 22, 2016 9:42 pm - 2 Replies
- 515 Views
- Last post by mankrip
Sun Oct 23, 2016 2:20 am
- Calculating the centroid of a msurface_t
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- Vulkan Quake
by JasonX » Thu Jul 21, 2016 12:01 pm - 3 Replies
- 946 Views
- Last post by toneddu2000
Fri Oct 14, 2016 11:41 am
- Vulkan Quake
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- Quakespasm "Spiked" - Big feature set!!
by Baker » Thu Sep 15, 2016 12:55 am - 1 Replies
- 654 Views
- Last post by toneddu2000
Fri Oct 14, 2016 8:09 am
- Quakespasm "Spiked" - Big feature set!!
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- Lit liquids
by mankrip » Fri Sep 16, 2016 2:56 am - 9 Replies
- 1095 Views
- Last post by Baker
Fri Sep 23, 2016 6:21 am
- Lit liquids
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- Q2 cd audio bug fix
by Barnes » Fri Aug 19, 2016 7:40 pm - 0 Replies
- 770 Views
- Last post by Barnes
Fri Aug 19, 2016 7:40 pm
- Q2 cd audio bug fix
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- can the engine be modified so the player can ...
by hondobondo » Sat Jun 18, 2016 10:44 pm - 4 Replies
- 892 Views
- Last post by frag.machine
Sun Jun 19, 2016 2:53 pm
- can the engine be modified so the player can ...
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