QuakeC Programming
Moderator: InsideQC Admins
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- Rotation (Upside-down) and Negative Gravity?
by Baker » Wed Jun 11, 2008 1:43 am - 8 Replies
- 2055 Views
- Last post by Urre
Fri Jun 13, 2008 7:45 am
- Rotation (Upside-down) and Negative Gravity?
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- Converting MD2 models to MDL
by hondobondo » Mon Jun 09, 2008 1:36 am - 4 Replies
- 1795 Views
- Last post by ShoTro
Tue Jun 10, 2008 4:41 pm
- Converting MD2 models to MDL
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- T_BeamDamage, Front sided radius damage
by jim » Sat Jun 07, 2008 1:38 am - 1 Replies
- 1290 Views
- Last post by r00k
Mon Jun 09, 2008 3:28 pm
- T_BeamDamage, Front sided radius damage
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- SuperTraceWalk updated!
by Urre » Sat Jun 07, 2008 8:28 pm - 3 Replies
- 2820 Views
- Last post by Urre
Sun Jun 08, 2008 8:20 pm
- SuperTraceWalk updated!
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- Tutorial request: Guided Missiles (MGS style).
by MDave » Mon Jun 02, 2008 6:30 pm - 5 Replies
- 2045 Views
- Last post by MDave
Fri Jun 06, 2008 12:27 pm
- Tutorial request: Guided Missiles (MGS style).
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- Lightmaps and doors
by SkinnedAlive » Thu Jun 05, 2008 3:28 pm - 2 Replies
- 1091 Views
- Last post by Supa
Thu Jun 05, 2008 7:53 pm
- Lightmaps and doors
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- Ground Following Firebomb Projectile code
by Dr. Shadowborg » Wed May 28, 2008 8:51 pm - 2 Replies
- 990 Views
- Last post by Dr. Shadowborg
Sat May 31, 2008 6:35 pm
- Ground Following Firebomb Projectile code
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- Coloured Text?
by jim » Thu May 29, 2008 5:23 pm - 3 Replies
- 1092 Views
- Last post by Stealth Kill
Fri May 30, 2008 9:59 pm
- Coloured Text?
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- Operators not working / Logical Weirdness
by jim » Thu May 29, 2008 10:41 pm - 0 Replies
- 1020 Views
- Last post by jim
Thu May 29, 2008 10:41 pm
- Operators not working / Logical Weirdness
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- bow and arrow problem
by MDave » Sun May 25, 2008 11:17 pm - 13 Replies
- 2725 Views
- Last post by MDave
Wed May 28, 2008 2:55 pm
- bow and arrow problem
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- running darkplaces on macosx
by scarypajamas » Mon May 26, 2008 7:53 pm - 1 Replies
- 860 Views
- Last post by leileilol
Tue May 27, 2008 4:08 am
- running darkplaces on macosx
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- Ultimate Quake 1 Training Mod.
by Paradise » Mon May 26, 2008 4:22 pm - 0 Replies
- 1158 Views
- Last post by Paradise
Mon May 26, 2008 4:22 pm
- Ultimate Quake 1 Training Mod.
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- Psionic Vision
by jim » Wed May 07, 2008 6:11 pm - 1 Replies
- 998 Views
- Last post by jim
Thu May 15, 2008 5:13 pm
- Psionic Vision
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- md3 models in darkplaces & hud on the left side
by smd » Thu Oct 04, 2007 10:13 am - 5 Replies
- 2449 Views
- Last post by razvanab
Wed May 14, 2008 5:30 pm
- md3 models in darkplaces & hud on the left side
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- Quake 3 question: help me get started
by lth » Mon May 05, 2008 9:44 pm - 4 Replies
- 1403 Views
- Last post by Lardarse
Tue May 13, 2008 5:18 pm
- Quake 3 question: help me get started
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- Model attachments?
1, 2by MDave » Tue Apr 01, 2008 7:46 pm - 15 Replies
- 3515 Views
- Last post by jim
Wed May 07, 2008 9:46 pm
- Model attachments?
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- RoboChamps for Quake?
by r00k » Tue Apr 29, 2008 9:16 pm - 0 Replies
- 1153 Views
- Last post by r00k
Tue Apr 29, 2008 9:16 pm
- RoboChamps for Quake?
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- CSQC messagemode
by Urre » Wed Apr 16, 2008 1:32 pm - 7 Replies
- 1716 Views
- Last post by daemon
Fri Apr 18, 2008 7:49 pm
- CSQC messagemode
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- Qonquer - V1.1 Released
by Willem » Fri Mar 07, 2008 12:26 pm - 6 Replies
- 1711 Views
- Last post by ajay
Thu Apr 17, 2008 10:03 pm
- Qonquer - V1.1 Released
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- Quake1 Observer Tutorial
by Dreadful » Mon Apr 14, 2008 4:15 pm - 0 Replies
- 1209 Views
- Last post by Dreadful
Mon Apr 14, 2008 4:15 pm
- Quake1 Observer Tutorial
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- 2 Fishies-related questions
by CocoT » Sat Mar 22, 2008 2:51 pm - 13 Replies
- 2722 Views
- Last post by venomus
Tue Apr 01, 2008 10:24 pm
- 2 Fishies-related questions
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- Checking the beginning of strings...
by Morkai » Sat Mar 29, 2008 3:24 pm - 2 Replies
- 935 Views
- Last post by CocoT
Tue Apr 01, 2008 3:46 am
- Checking the beginning of strings...
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- Problem with FrikQCC and Arrays
by Wazat » Sun Mar 30, 2008 6:19 am - 5 Replies
- 1334 Views
- Last post by Urre
Mon Mar 31, 2008 8:59 pm
- Problem with FrikQCC and Arrays
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- Mini-SpeedMods
by Error » Mon Feb 04, 2008 6:23 am - 12 Replies
- 2338 Views
- Last post by Entar
Fri Mar 28, 2008 5:25 pm
- Mini-SpeedMods
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- vector math, combining angles and offsets
by daemon » Sat Mar 22, 2008 5:18 pm - 2 Replies
- 867 Views
- Last post by daemon
Sun Mar 23, 2008 3:04 am
- vector math, combining angles and offsets
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- Lightning sprite?
by Orion » Wed Mar 19, 2008 9:21 pm - 2 Replies
- 952 Views
- Last post by Orion
Wed Mar 19, 2008 10:10 pm
- Lightning sprite?
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- CSQC ReadEntity
by Urre » Mon Mar 10, 2008 2:53 pm - 6 Replies
- 1452 Views
- Last post by frag.machine
Tue Mar 18, 2008 11:04 pm
- CSQC ReadEntity
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- Monster CTF beta 1 - Released!
by Orion » Mon Mar 10, 2008 7:10 pm - 10 Replies
- 1977 Views
- Last post by Orion
Wed Mar 12, 2008 3:08 am
- Monster CTF beta 1 - Released!
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- MonsterMatch
1, 2by Orion » Fri Mar 07, 2008 8:16 pm - 29 Replies
- 5099 Views
- Last post by Orion
Sun Mar 09, 2008 5:13 pm
- MonsterMatch
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- Qonquer - V1.0 Released
by Willem » Sat Mar 01, 2008 8:03 pm - 8 Replies
- 2369 Views
- Last post by r00k
Tue Mar 04, 2008 8:34 pm
- Qonquer - V1.0 Released
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- OrionBot for DP and FTE
by Orion » Tue Mar 04, 2008 8:26 pm - 0 Replies
- 1710 Views
- Last post by Orion
Tue Mar 04, 2008 8:26 pm
- OrionBot for DP and FTE
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- Void() NextLevel
by Stealth Kill » Wed Feb 06, 2008 5:44 pm - 8 Replies
- 2510 Views
- Last post by scar3crow
Thu Feb 28, 2008 1:51 pm
- Void() NextLevel
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- targ, and attacker?
by redrum » Wed Feb 27, 2008 11:29 pm - 3 Replies
- 1521 Views
- Last post by Preach
Thu Feb 28, 2008 8:44 am
- targ, and attacker?
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- Frikbot / QW
1, 2by redrum » Wed Aug 29, 2007 4:58 am - 24 Replies
- 7311 Views
- Last post by Urre
Tue Feb 26, 2008 3:55 pm
- Frikbot / QW
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- The point of no return
by FrikaC » Sat Feb 23, 2008 3:25 pm - 1 Replies
- 1255 Views
- Last post by Gilgamesh
Sat Feb 23, 2008 8:26 pm
- The point of no return
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- Water splash sprite?
by Orion » Sun Feb 17, 2008 7:53 pm - 11 Replies
- 4415 Views
- Last post by Orion
Thu Feb 21, 2008 11:46 pm
- Water splash sprite?
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- Combining multiple strings into one string
by leileilol » Tue Feb 19, 2008 4:06 pm - 6 Replies
- 1775 Views
- Last post by Urre
Thu Feb 21, 2008 7:56 am
- Combining multiple strings into one string
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- HUD drawing in QuakeC?
1, 2by Willem » Thu Feb 14, 2008 8:52 pm - 16 Replies
- 3933 Views
- Last post by Dr. Shadowborg
Mon Feb 18, 2008 11:18 pm
- HUD drawing in QuakeC?
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- Death timer?
by redrum » Mon Feb 18, 2008 5:40 am - 2 Replies
- 921 Views
- Last post by Orion
Mon Feb 18, 2008 1:09 pm
- Death timer?
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- Monsters being annoying
by Willem » Fri Feb 15, 2008 2:40 pm - 3 Replies
- 991 Views
- Last post by Willem
Fri Feb 15, 2008 4:28 pm
- Monsters being annoying
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- Calling function on a specific entity
by Willem » Thu Feb 14, 2008 3:52 pm - 4 Replies
- 1039 Views
- Last post by Urre
Fri Feb 15, 2008 8:51 am
- Calling function on a specific entity
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- Power-up glow
by redrum » Thu Feb 07, 2008 1:52 am - 2 Replies
- 918 Views
- Last post by redrum
Fri Feb 08, 2008 3:21 pm
- Power-up glow
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- Sentry gun patch
by frag.machine » Mon Feb 04, 2008 8:59 pm - 3 Replies
- 1219 Views
- Last post by frag.machine
Wed Feb 06, 2008 1:04 pm
- Sentry gun patch
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- new menu via .menu files
by motorsep » Thu Jan 17, 2008 4:41 pm - 9 Replies
- 2409 Views
- Last post by kable
Sun Feb 03, 2008 8:07 pm
- new menu via .menu files
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- New guy alert! Custom key values?
by Willem » Wed Jan 30, 2008 11:23 am - 2 Replies
- 1050 Views
- Last post by Willem
Wed Jan 30, 2008 1:25 pm
- New guy alert! Custom key values?
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- Admin, obs and a menu
by Dreadful » Tue Jan 08, 2008 1:14 am - 4 Replies
- 1496 Views
- Last post by Sajt
Sat Jan 26, 2008 7:51 pm
- Admin, obs and a menu
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- Change fov value from qc
by Stealth Kill » Fri Jan 25, 2008 7:38 pm - 4 Replies
- 1381 Views
- Last post by Sajt
Sat Jan 26, 2008 12:22 am
- Change fov value from qc
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- Finding a nearest entity
by Orion » Fri Jan 18, 2008 3:43 pm - 11 Replies
- 2528 Views
- Last post by Sajt
Wed Jan 23, 2008 1:15 am
- Finding a nearest entity
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- watertype / slime
by redrum » Mon Jan 14, 2008 3:39 am - 3 Replies
- 1253 Views
- Last post by Spike
Wed Jan 16, 2008 1:45 am
- watertype / slime
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