QuakeC Programming
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- Checkig For Precached Models And Sounds
by Junrall » Mon Mar 01, 2010 7:36 pm - 2 Replies
- 472 Views
- Last post by frag.machine
Tue Mar 02, 2010 12:22 am
- Checkig For Precached Models And Sounds
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- movement on the surface
by delta54 » Sun Feb 28, 2010 1:15 pm - 4 Replies
- 1018 Views
- Last post by Urre
Sun Feb 28, 2010 6:42 pm
- movement on the surface
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- Function Issue
by Ghost_Fang » Thu Feb 25, 2010 5:30 am - 7 Replies
- 851 Views
- Last post by c0burn
Thu Feb 25, 2010 9:24 pm
- Function Issue
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- Detecting removed entities
by frag.machine » Sun Feb 21, 2010 12:10 pm - 7 Replies
- 775 Views
- Last post by Sajt
Mon Feb 22, 2010 7:20 am
- Detecting removed entities
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- The Floor Is Eating My Spikes!
by Junrall » Sat Feb 20, 2010 8:10 am - 12 Replies
- 1114 Views
- Last post by Lardarse
Mon Feb 22, 2010 6:27 am
- The Floor Is Eating My Spikes!
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- camera turn
by siska.robert » Wed Feb 17, 2010 7:59 pm - 12 Replies
- 1221 Views
- Last post by siska.robert
Sun Feb 21, 2010 11:37 am
- camera turn
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- Think Functions
by Junrall » Wed Feb 17, 2010 5:18 am - 9 Replies
- 835 Views
- Last post by Error
Sun Feb 21, 2010 6:34 am
- Think Functions
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- Model frame tags.
by Downsider » Thu Feb 18, 2010 8:30 pm - 10 Replies
- 863 Views
- Last post by Downsider
Fri Feb 19, 2010 10:18 pm
- Model frame tags.
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- getting centerprint to player when they aren't activator
by rj » Sun Feb 14, 2010 9:55 pm - 2 Replies
- 477 Views
- Last post by rj
Mon Feb 15, 2010 7:26 pm
- getting centerprint to player when they aren't activator
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- Jump to targetted point
by gastrop0d » Mon Feb 15, 2010 5:48 am - 1 Replies
- 401 Views
- Last post by frag.machine
Mon Feb 15, 2010 4:17 pm
- Jump to targetted point
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- DP questions: soft lights, bumpmapping and pretty water
1, 2by Freemanoid » Wed Jan 27, 2010 9:34 am - 24 Replies
- 2979 Views
- Last post by Chip
Mon Feb 15, 2010 1:37 am
- DP questions: soft lights, bumpmapping and pretty water
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- "I have fallen, but why cant i get up?"
by Ghost_Fang » Thu Feb 11, 2010 6:56 am - 13 Replies
- 1166 Views
- Last post by Ghost_Fang
Sat Feb 13, 2010 4:40 am
- "I have fallen, but why cant i get up?"
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- noob questions
by gastrop0d » Thu Feb 11, 2010 11:14 am - 4 Replies
- 684 Views
- Last post by ceriux
Fri Feb 12, 2010 12:15 am
- noob questions
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- qc tutorial: progs106.zip: 0 error(s), 0 warning(s)
by noctrun » Sun Nov 28, 2004 10:43 pm - 10 Replies
- 3004 Views
- Last post by Junrall
Thu Feb 11, 2010 7:42 pm
- qc tutorial: progs106.zip: 0 error(s), 0 warning(s)
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- Universal "Action" Command
1, 2by Ghost_Fang » Tue Feb 09, 2010 3:47 am - 15 Replies
- 1287 Views
- Last post by Ghost_Fang
Wed Feb 10, 2010 6:25 pm
- Universal "Action" Command
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- 2 Simple Questions
1, 2, 3by Ghost_Fang » Sun Feb 07, 2010 6:47 pm - 32 Replies
- 2166 Views
- Last post by Ghost_Fang
Wed Feb 10, 2010 5:24 pm
- 2 Simple Questions
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- Basic non monster npc mapping entitie.
by ceriux » Wed Nov 25, 2009 10:42 pm - 12 Replies
- 1315 Views
- Last post by ceriux
Tue Feb 09, 2010 7:18 am
- Basic non monster npc mapping entitie.
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- Plane question
by Urre » Mon Feb 08, 2010 11:46 am - 4 Replies
- 554 Views
- Last post by Urre
Mon Feb 08, 2010 11:45 pm
- Plane question
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- Player Height
by Tom-5- » Sun Feb 07, 2010 5:28 am - 6 Replies
- 702 Views
- Last post by Tom-5-
Sun Feb 07, 2010 6:05 pm
- Player Height
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- Not Detecting CONTENT_SOLID With Pointcontents
by Junrall » Fri Feb 05, 2010 4:47 am - 3 Replies
- 555 Views
- Last post by Junrall
Sat Feb 06, 2010 2:34 am
- Not Detecting CONTENT_SOLID With Pointcontents
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- Weird issues with LightningDamage()
by Orion » Fri Feb 05, 2010 12:19 am - 5 Replies
- 679 Views
- Last post by Wazat
Sat Feb 06, 2010 1:23 am
- Weird issues with LightningDamage()
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- Changing Player model
1, 2, 3by Ghost_Fang » Mon Feb 01, 2010 5:23 am - 32 Replies
- 2609 Views
- Last post by ceriux
Thu Feb 04, 2010 8:14 pm
- Changing Player model
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- Question For A Pythagorean Specialist
by Junrall » Sun Jan 31, 2010 9:09 pm - 8 Replies
- 965 Views
- Last post by Sajt
Thu Feb 04, 2010 9:45 am
- Question For A Pythagorean Specialist
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- rotating v_models
by Boss429 » Thu Jan 28, 2010 8:03 pm - 3 Replies
- 607 Views
- Last post by Boss429
Mon Feb 01, 2010 8:40 pm
- rotating v_models
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- Bots QC Question
by Baker » Fri Jan 29, 2010 8:14 pm - 2 Replies
- 540 Views
- Last post by Junrall
Sat Jan 30, 2010 3:38 am
- Bots QC Question
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- Bullets and muzzleflash question
by Freemanoid » Tue Jan 26, 2010 8:57 am - 9 Replies
- 1380 Views
- Last post by Freemanoid
Wed Jan 27, 2010 11:33 pm
- Bullets and muzzleflash question
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- Possible Darkplaces Glitch?
by Junrall » Sun Jan 24, 2010 6:27 am - 8 Replies
- 1068 Views
- Last post by LordHavoc
Wed Jan 27, 2010 8:03 am
- Possible Darkplaces Glitch?
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- Question regarding making a "CSQC-game"
1, 2by Urre » Sun Jan 24, 2010 9:30 pm - 15 Replies
- 1603 Views
- Last post by LordHavoc
Tue Jan 26, 2010 9:51 pm
- Question regarding making a "CSQC-game"
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- skin changing
by Ghost_Fang » Tue Jan 26, 2010 3:13 am - 7 Replies
- 708 Views
- Last post by ceriux
Tue Jan 26, 2010 6:11 am
- skin changing
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- Reload working.... kinda
1, 2, 3, 4by Ghost_Fang » Mon Jan 04, 2010 6:01 am - 45 Replies
- 4061 Views
- Last post by ceriux
Sun Jan 24, 2010 7:45 am
- Reload working.... kinda
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- Weapon Pickup
by Ghost_Fang » Sat Jan 23, 2010 2:49 am - 10 Replies
- 985 Views
- Last post by SamUK
Sat Jan 23, 2010 11:17 pm
- Weapon Pickup
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- Spawning Bots Using PutClientInServer();
by Junrall » Mon Jan 18, 2010 2:23 am - 8 Replies
- 846 Views
- Last post by Junrall
Thu Jan 21, 2010 7:50 pm
- Spawning Bots Using PutClientInServer();
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- one gun
by franqutrass » Tue Jan 19, 2010 12:54 am - 10 Replies
- 1168 Views
- Last post by franqutrass
Thu Jan 21, 2010 7:46 pm
- one gun
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- 2 simple (i promise) questions
by Ghost_Fang » Thu Jan 21, 2010 7:41 am - 4 Replies
- 598 Views
- Last post by Ghost_Fang
Thu Jan 21, 2010 2:53 pm
- 2 simple (i promise) questions
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- Bad MoveType & Alternateive To Stuffcmding
by Team Xlink » Mon Jan 18, 2010 10:18 pm - 7 Replies
- 848 Views
- Last post by Wazat
Wed Jan 20, 2010 4:58 am
- Bad MoveType & Alternateive To Stuffcmding
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- Help Wanted: Left 4 Quake
by Ghost_Fang » Mon Jan 18, 2010 1:03 am - 11 Replies
- 1247 Views
- Last post by Baker
Tue Jan 19, 2010 5:09 am
- Help Wanted: Left 4 Quake
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- Wave-based game
1, 2by SkinnedAlive » Sat Aug 05, 2006 9:56 am - 21 Replies
- 5508 Views
- Last post by JasonX
Mon Jan 18, 2010 11:34 pm
- Wave-based game
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- DP Bot Spawning
by Junrall » Sat Jan 16, 2010 8:07 am - 7 Replies
- 844 Views
- Last post by Wazat
Sun Jan 17, 2010 5:07 am
- DP Bot Spawning
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- Factions??
1, 2by Ghost_Fang » Wed Jan 13, 2010 12:52 pm - 21 Replies
- 1790 Views
- Last post by Ghost_Fang
Sat Jan 16, 2010 4:48 am
- Factions??
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- Which qc compiler do you prefer?
by Junrall » Thu Jan 14, 2010 3:36 am - 12 Replies
- 1187 Views
- Last post by Junrall
Fri Jan 15, 2010 6:44 am
- Which qc compiler do you prefer?
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- Emulate how console FPS's sprint
by Teiman » Thu Jan 14, 2010 1:55 pm - 2 Replies
- 478 Views
- Last post by Teiman
Thu Jan 14, 2010 4:00 pm
- Emulate how console FPS's sprint
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- Big pack of questions
1, 2by Freemanoid » Sat Jan 09, 2010 6:11 pm - 20 Replies
- 1808 Views
- Last post by Freemanoid
Thu Jan 14, 2010 1:21 pm
- Big pack of questions
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- Model glitch?
by Ghost_Fang » Tue Jan 12, 2010 8:06 am - 8 Replies
- 728 Views
- Last post by ceriux
Thu Jan 14, 2010 6:34 am
- Model glitch?
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- The right QuakeC method for r_drawviewmodel 0?
by Baker » Sat Jan 09, 2010 11:06 am - 3 Replies
- 751 Views
- Last post by c0burn
Mon Jan 11, 2010 2:35 am
- The right QuakeC method for r_drawviewmodel 0?
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- Player Acceleration and Deceleration
by Team Xlink » Fri Jan 08, 2010 11:35 pm - 4 Replies
- 551 Views
- Last post by Teiman
Sat Jan 09, 2010 5:31 pm
- Player Acceleration and Deceleration
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- Making a monster spawn another monster when it dies?
by SamUK » Tue Dec 01, 2009 7:11 pm - 13 Replies
- 1524 Views
- Last post by Teiman
Fri Jan 08, 2010 5:33 pm
- Making a monster spawn another monster when it dies?
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- Player walk through other players?
1, 2by Baker » Tue Nov 17, 2009 7:21 am - 17 Replies
- 2713 Views
- Last post by Teiman
Fri Jan 08, 2010 5:31 pm
- Player walk through other players?
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- Coloured text output in DP?
by c0burn » Wed Jan 06, 2010 8:39 am - 1 Replies
- 501 Views
- Last post by c0burn
Wed Jan 06, 2010 8:49 am
- Coloured text output in DP?
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- QCC and Quake's localstack
by deft » Sat Jan 02, 2010 11:22 pm - 5 Replies
- 877 Views
- Last post by Spike
Sun Jan 03, 2010 6:25 am
- QCC and Quake's localstack
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