QuakeC Programming
Moderator: InsideQC Admins
-
- Topics
- Replies
- Views
- Last post
-
- couple of questions
by Jukki » Fri May 14, 2010 10:00 am - 8 Replies
- 917 Views
- Last post by Jukki
Tue May 18, 2010 3:22 pm
- couple of questions
-
- Grenade entity coding help
by Mexicouger » Fri May 14, 2010 4:07 am - 7 Replies
- 893 Views
- Last post by Spike
Sat May 15, 2010 12:57 am
- Grenade entity coding help
-
- surfaces for different sound effect/sprites?
by Mexicouger » Mon May 10, 2010 1:30 pm - 11 Replies
- 1161 Views
- Last post by Swift
Fri May 14, 2010 9:37 am
- surfaces for different sound effect/sprites?
-
- How to make DP render flat-shaded?
1, 2by Urre » Tue Apr 27, 2010 9:04 am - 28 Replies
- 2283 Views
- Last post by Sajt
Mon May 10, 2010 5:31 am
- How to make DP render flat-shaded?
-
- Paid programmer work
1, 2, 3by toneddu2000 » Sat May 01, 2010 12:30 pm - 32 Replies
- 2909 Views
- Last post by toneddu2000
Sun May 09, 2010 5:45 pm
- Paid programmer work
-
- CSQC dreams
by leileilol » Fri May 07, 2010 12:32 am - 10 Replies
- 1059 Views
- Last post by Swift
Sun May 09, 2010 2:43 pm
- CSQC dreams
-
- changing grunt's model
by demnuh235 » Tue May 04, 2010 7:28 am - 2 Replies
- 550 Views
- Last post by demnuh235
Tue May 04, 2010 7:12 pm
- changing grunt's model
-
- Moving a box?
by Mexicouger » Sat May 01, 2010 10:29 pm - 7 Replies
- 878 Views
- Last post by Urre
Mon May 03, 2010 4:42 am
- Moving a box?
-
- RPG Game how to start off ?
by ceriux » Thu Apr 29, 2010 2:51 pm - 8 Replies
- 780 Views
- Last post by ceriux
Mon May 03, 2010 1:41 am
- RPG Game how to start off ?
-
- self.touch For Player?
by Junrall » Thu Apr 29, 2010 3:25 am - 4 Replies
- 637 Views
- Last post by Junrall
Sat May 01, 2010 9:09 pm
- self.touch For Player?
-
- Turn player 90 degrees?
by gnounc » Sat May 01, 2010 9:37 am - 3 Replies
- 559 Views
- Last post by gnounc
Sat May 01, 2010 6:45 pm
- Turn player 90 degrees?
-
- disappearing entities.
by something » Thu Apr 29, 2010 9:51 pm - 3 Replies
- 574 Views
- Last post by something
Thu Apr 29, 2010 10:49 pm
- disappearing entities.
-
- conditional player movement.
by something » Thu Apr 29, 2010 9:25 am - 2 Replies
- 638 Views
- Last post by something
Thu Apr 29, 2010 9:48 pm
- conditional player movement.
-
- Respawning dead enemies
by JasonX » Tue Apr 27, 2010 3:46 pm - 7 Replies
- 817 Views
- Last post by Pulseczar
Thu Apr 29, 2010 8:06 pm
- Respawning dead enemies
-
- Precompilers!
by Spike » Sun Apr 25, 2010 5:07 pm - 7 Replies
- 855 Views
- Last post by Spike
Wed Apr 28, 2010 9:55 pm
- Precompilers!
-
- ef_dimlight
by ajay » Tue Apr 27, 2010 5:43 pm - 5 Replies
- 685 Views
- Last post by ajay
Wed Apr 28, 2010 6:14 am
- ef_dimlight
-
- Passing Several Variables - How Many Is Too Many?
by Junrall » Tue Apr 27, 2010 6:22 am - 4 Replies
- 554 Views
- Last post by Spike
Tue Apr 27, 2010 11:13 pm
- Passing Several Variables - How Many Is Too Many?
-
- sound attenuation and calculating max distance
by necros » Tue Apr 27, 2010 7:00 am - 2 Replies
- 510 Views
- Last post by mh
Tue Apr 27, 2010 11:08 pm
- sound attenuation and calculating max distance
-
- Quick Way To Test Some DP Extensions
by Team Xlink » Mon Apr 26, 2010 9:21 pm - 3 Replies
- 528 Views
- Last post by Team Xlink
Mon Apr 26, 2010 11:23 pm
- Quick Way To Test Some DP Extensions
-
- $frames and self.frame
1, 2by Junrall » Tue Mar 09, 2010 6:45 am - 22 Replies
- 2030 Views
- Last post by ceriux
Mon Apr 26, 2010 2:56 pm
- $frames and self.frame
-
- need overhead chase cam
by hondobondo » Sat Apr 17, 2010 6:24 pm - 2 Replies
- 657 Views
- Last post by avirox
Mon Apr 26, 2010 11:46 am
- need overhead chase cam
-
- SUB_UseTargets
by Junrall » Wed Apr 21, 2010 1:48 am - 5 Replies
- 726 Views
- Last post by Wazat
Sun Apr 25, 2010 7:39 pm
- SUB_UseTargets
-
- Ricocheting Spikes
by Junrall » Sat Apr 03, 2010 9:50 pm - 4 Replies
- 762 Views
- Last post by Junrall
Tue Apr 20, 2010 11:36 pm
- Ricocheting Spikes
-
- misc_model
1, 2by Chip » Wed Mar 10, 2010 1:47 pm - 23 Replies
- 2298 Views
- Last post by Chip
Mon Apr 19, 2010 7:47 pm
- misc_model
-
- self.weapon = 3?
by Junrall » Sun Apr 18, 2010 12:15 am - 1 Replies
- 429 Views
- Last post by Orion
Sun Apr 18, 2010 1:54 am
- self.weapon = 3?
-
- Adding new weapons and binary operations...
1, 2by GaciX 69 » Thu Mar 18, 2010 8:34 pm - 26 Replies
- 2592 Views
- Last post by Wazat
Wed Apr 14, 2010 12:05 am
- Adding new weapons and binary operations...
-
- Newbie questions about CSQC
by GaciX 69 » Sat Apr 10, 2010 9:42 pm - 8 Replies
- 1231 Views
- Last post by avirox
Tue Apr 13, 2010 12:36 pm
- Newbie questions about CSQC
-
- What's going on in the Nexuiz menu code
by Swift » Sun Apr 11, 2010 8:32 am - 5 Replies
- 854 Views
- Last post by leileilol
Mon Apr 12, 2010 1:26 pm
- What's going on in the Nexuiz menu code
-
- Bounding Box Too Big?
by Junrall » Sat Apr 10, 2010 8:31 pm - 5 Replies
- 993 Views
- Last post by Junrall
Sun Apr 11, 2010 4:28 am
- Bounding Box Too Big?
-
- Where to start?
1, 2, 3by Ghost_Fang » Fri Dec 25, 2009 8:41 am - 38 Replies
- 7178 Views
- Last post by Spirit
Fri Apr 09, 2010 3:12 pm
- Where to start?
-
- progdefs.h in FTEQCCGUI
by Team Xlink » Thu Apr 08, 2010 5:44 pm - 3 Replies
- 852 Views
- Last post by Spike
Fri Apr 09, 2010 10:23 am
- progdefs.h in FTEQCCGUI
-
- Game freezes when I return my team's flag
by Orion » Thu Apr 08, 2010 1:28 pm - 3 Replies
- 714 Views
- Last post by Supa
Thu Apr 08, 2010 6:19 pm
- Game freezes when I return my team's flag
-
- Speedmodding Timespan Discussion Thread
1, 2by Supa » Thu Dec 04, 2008 4:21 pm - 25 Replies
- 3640 Views
- Last post by Team Xlink
Mon Apr 05, 2010 7:04 pm
- Speedmodding Timespan Discussion Thread
-
- EF_BLUE/EF_RED = EF_DIMLIGHT
by Orion » Sun Apr 04, 2010 2:43 pm - 2 Replies
- 636 Views
- Last post by r00k
Sun Apr 04, 2010 9:38 pm
- EF_BLUE/EF_RED = EF_DIMLIGHT
-
- How to replay a map x number of times?
by OneManClan » Sat Mar 27, 2010 5:03 am - 11 Replies
- 1209 Views
- Last post by OneManClan
Thu Apr 01, 2010 4:35 pm
- How to replay a map x number of times?
-
- Time-able, on-off, lights
by ajay » Wed Mar 31, 2010 8:54 am - 2 Replies
- 544 Views
- Last post by Spike
Wed Mar 31, 2010 2:49 pm
- Time-able, on-off, lights
-
- Wanted: Smokescreen Grenade
1, 2, 3, 4by OneManClan » Sat Feb 28, 2009 6:26 pm - 50 Replies
- 11784 Views
- Last post by Sajt
Wed Mar 31, 2010 6:21 am
- Wanted: Smokescreen Grenade
-
- "Proper" way to do crouching in DP
by c0burn » Tue Mar 30, 2010 7:45 pm - 4 Replies
- 878 Views
- Last post by c0burn
Tue Mar 30, 2010 10:25 pm
- "Proper" way to do crouching in DP
-
- Reflecting Shield
by Madfox » Wed Mar 10, 2010 10:33 pm - 2 Replies
- 570 Views
- Last post by r00k
Tue Mar 30, 2010 7:26 am
- Reflecting Shield
-
- I'm On The Darkplaces Wagon!
by Junrall » Sat Mar 27, 2010 5:01 am - 3 Replies
- 570 Views
- Last post by Chip
Sun Mar 28, 2010 9:43 am
- I'm On The Darkplaces Wagon!
-
- Have I Been Missing This All These Years!?
by Junrall » Sat Mar 27, 2010 3:34 am - 8 Replies
- 905 Views
- Last post by r00k
Sun Mar 28, 2010 7:50 am
- Have I Been Missing This All These Years!?
-
- code for different engines?
by ajay » Tue Mar 16, 2010 8:57 pm - 7 Replies
- 865 Views
- Last post by ajay
Fri Mar 19, 2010 8:55 pm
- code for different engines?
-
- "Omg! Learn CSQC!"
by Error » Wed Feb 10, 2010 5:48 am - 9 Replies
- 1424 Views
- Last post by Error
Fri Mar 19, 2010 5:30 am
- "Omg! Learn CSQC!"
-
- Help: 'Dynamic .wav substitution' attempt
by OneManClan » Fri Mar 19, 2010 2:10 am - 2 Replies
- 624 Views
- Last post by OneManClan
Fri Mar 19, 2010 4:15 am
- Help: 'Dynamic .wav substitution' attempt
-
- Help With: func_door_model
by ijed » Tue Mar 16, 2010 8:23 pm - 0 Replies
- 673 Views
- Last post by ijed
Tue Mar 16, 2010 8:23 pm
- Help With: func_door_model
-
- Duplicate shake12 / attackb1
by Junrall » Sun Mar 14, 2010 6:41 am - 1 Replies
- 522 Views
- Last post by Lardarse
Mon Mar 15, 2010 10:27 am
- Duplicate shake12 / attackb1
-
- Sticky Grenades
by Ghost_Fang » Sat Mar 13, 2010 4:59 pm - 1 Replies
- 511 Views
- Last post by Downsider
Sat Mar 13, 2010 6:30 pm
- Sticky Grenades
-
- Headshots
by Ghost_Fang » Mon Mar 08, 2010 4:27 am - 11 Replies
- 1485 Views
- Last post by leileilol
Sat Mar 13, 2010 6:30 pm
- Headshots
-
- Solid Weapon Pickups
1, 2by Ghost_Fang » Tue Mar 09, 2010 4:02 am - 16 Replies
- 1555 Views
- Last post by r00k
Fri Mar 12, 2010 9:19 am
- Solid Weapon Pickups
-
- A "Sound" Question
1, 2by Junrall » Sat Feb 27, 2010 2:45 am - 17 Replies
- 1775 Views
- Last post by Baker
Tue Mar 02, 2010 1:56 am
- A "Sound" Question
Who is online
Users browsing this forum: No registered users and 1 guest
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum