QuakeC Programming
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- Environmet based footsteps (simulator)
by Nahuel » Sat Feb 05, 2011 11:35 pm - 7 Replies
- 777 Views
- Last post by lth
Mon Feb 07, 2011 1:22 pm
- Environmet based footsteps (simulator)
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- Visible traceline
by Chip » Thu Feb 03, 2011 3:51 pm - 9 Replies
- 918 Views
- Last post by lth
Mon Feb 07, 2011 1:20 pm
- Visible traceline
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- Question about shotgun...
by Orion » Wed Jan 26, 2011 7:39 pm - 7 Replies
- 867 Views
- Last post by sp4x0r
Sun Feb 06, 2011 7:05 am
- Question about shotgun...
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- SQL in QuakeC
1, 2by TimeServ » Wed Jan 26, 2011 1:13 am - 19 Replies
- 1978 Views
- Last post by TimeServ
Sat Feb 05, 2011 11:09 pm
- SQL in QuakeC
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- animating a sprite.
by ceriux » Fri Feb 04, 2011 5:09 am - 13 Replies
- 802 Views
- Last post by frag.machine
Fri Feb 04, 2011 10:19 pm
- animating a sprite.
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- Resurrecting Fiend Hunter
by mcbain » Fri Feb 04, 2011 12:40 am - 1 Replies
- 383 Views
- Last post by qbism
Fri Feb 04, 2011 6:00 am
- Resurrecting Fiend Hunter
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- Step/stand on SOLID_BBOX location?
by Ghost_Fang » Sat Jan 29, 2011 8:10 pm - 2 Replies
- 434 Views
- Last post by Ghost_Fang
Sun Jan 30, 2011 5:02 am
- Step/stand on SOLID_BBOX location?
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- [Tutorial series] QC video Tutorials
by Mexicouger » Tue Jan 25, 2011 12:01 am - 4 Replies
- 581 Views
- Last post by Mexicouger
Sat Jan 29, 2011 5:47 am
- [Tutorial series] QC video Tutorials
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- Need some help with camera work
by vicious1988 » Thu Jan 27, 2011 1:52 am - 0 Replies
- 564 Views
- Last post by vicious1988
Thu Jan 27, 2011 1:52 am
- Need some help with camera work
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- One entity pointing to another
by Mexicouger » Sat Jan 22, 2011 3:22 am - 8 Replies
- 780 Views
- Last post by Team Xlink
Sun Jan 23, 2011 12:02 am
- One entity pointing to another
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- exploding nails.
by ceriux » Fri Jan 21, 2011 4:19 am - 6 Replies
- 626 Views
- Last post by ceriux
Fri Jan 21, 2011 4:58 am
- exploding nails.
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- Help: displaying 'Time left in Game'
by OneManClan » Sat Jan 15, 2011 10:03 pm - 9 Replies
- 1005 Views
- Last post by frag.machine
Wed Jan 19, 2011 12:20 am
- Help: displaying 'Time left in Game'
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- Entity name loading
by blubswillrule » Wed Jan 12, 2011 3:45 am - 1 Replies
- 390 Views
- Last post by blubswillrule
Sun Jan 16, 2011 6:06 am
- Entity name loading
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- Static camera angles, How i do??
by Nahuel » Wed Jan 12, 2011 9:13 pm - 8 Replies
- 850 Views
- Last post by Nahuel
Thu Jan 13, 2011 12:53 am
- Static camera angles, How i do??
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- Frikbots in Darkplaces
by Mexicouger » Sun Jan 09, 2011 11:55 pm - 7 Replies
- 679 Views
- Last post by mankrip
Mon Jan 10, 2011 2:21 pm
- Frikbots in Darkplaces
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- Making a chainsaw, damage problems.
by Karall » Wed Jan 05, 2011 5:03 pm - 6 Replies
- 675 Views
- Last post by ceriux
Fri Jan 07, 2011 9:42 pm
- Making a chainsaw, damage problems.
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- CSQC entity update interpolation
by Urre » Tue Jan 04, 2011 12:52 pm - 4 Replies
- 612 Views
- Last post by Urre
Tue Jan 04, 2011 7:26 pm
- CSQC entity update interpolation
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- custom particle effects in quake?
by ceriux » Tue Jan 04, 2011 2:50 am - 4 Replies
- 611 Views
- Last post by Spike
Tue Jan 04, 2011 3:56 am
- custom particle effects in quake?
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- Spawn monsters on command
1, 2by EMR » Tue Dec 14, 2010 2:39 am - 17 Replies
- 1692 Views
- Last post by Mexicouger
Fri Dec 31, 2010 12:43 am
- Spawn monsters on command
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- Rusty on .qc
by ceriux » Fri Dec 24, 2010 2:56 am - 5 Replies
- 665 Views
- Last post by ceriux
Sat Dec 25, 2010 12:36 am
- Rusty on .qc
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- Yet another dumb question-saves
by EMR » Wed Dec 15, 2010 8:43 pm - 3 Replies
- 582 Views
- Last post by leileilol
Wed Dec 15, 2010 10:15 pm
- Yet another dumb question-saves
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- Quick CSQC stuff
by EMR » Tue Dec 14, 2010 7:26 pm - 1 Replies
- 440 Views
- Last post by Supa
Wed Dec 15, 2010 6:51 am
- Quick CSQC stuff
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- Changing damage on diffirent weapons?
by Karall » Sat Dec 11, 2010 12:37 pm - 4 Replies
- 561 Views
- Last post by EMR
Tue Dec 14, 2010 7:47 pm
- Changing damage on diffirent weapons?
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- CHAN_VOICE
by Mexicouger » Thu Dec 09, 2010 1:38 am - 2 Replies
- 481 Views
- Last post by Mexicouger
Thu Dec 09, 2010 2:52 am
- CHAN_VOICE
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- Displaying a server list in MenuQC/CSQC
by c0burn » Fri Nov 19, 2010 8:50 am - 7 Replies
- 947 Views
- Last post by Spike
Sun Nov 28, 2010 12:46 pm
- Displaying a server list in MenuQC/CSQC
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- Q2/3 Styled Armor Shards in Q1 mod...
1, 2by enki » Tue Nov 23, 2010 4:14 am - 17 Replies
- 1653 Views
- Last post by r00k
Thu Nov 25, 2010 11:04 am
- Q2/3 Styled Armor Shards in Q1 mod...
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- Frikqcc problems?
by metlslime » Mon Nov 22, 2010 11:32 am - 3 Replies
- 571 Views
- Last post by metlslime
Mon Nov 22, 2010 8:15 pm
- Frikqcc problems?
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- It wont compile!!! Also some other issues
1, 2by Karall » Wed Nov 17, 2010 6:19 pm - 21 Replies
- 1736 Views
- Last post by Mexicouger
Sun Nov 21, 2010 7:43 pm
- It wont compile!!! Also some other issues
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- weaponframe and frame
by Jukki » Sat Nov 20, 2010 7:13 am - 4 Replies
- 708 Views
- Last post by Jukki
Sat Nov 20, 2010 6:11 pm
- weaponframe and frame
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- Entity that executes a function when touched.
by DusterdooSmock » Tue Nov 16, 2010 2:33 am - 8 Replies
- 984 Views
- Last post by DusterdooSmock
Thu Nov 18, 2010 3:27 am
- Entity that executes a function when touched.
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- Fitzkurok pc
by Mexicouger » Wed Nov 17, 2010 1:12 am - 2 Replies
- 633 Views
- Last post by Junrall
Wed Nov 17, 2010 1:59 am
- Fitzkurok pc
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- Monster parts with monsteer
by Jukki » Tue Nov 16, 2010 4:55 am - 0 Replies
- 734 Views
- Last post by Jukki
Tue Nov 16, 2010 4:55 am
- Monster parts with monsteer
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- Memory conservation[Bots]
by Mexicouger » Mon Nov 15, 2010 11:16 pm - 3 Replies
- 617 Views
- Last post by Spike
Tue Nov 16, 2010 12:29 am
- Memory conservation[Bots]
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- csqc: player viewable body out of sync with player origin
by something » Sat Nov 13, 2010 7:44 am - 5 Replies
- 823 Views
- Last post by Sajt
Sun Nov 14, 2010 5:31 pm
- csqc: player viewable body out of sync with player origin
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- Changing Player (Seamless?)
by Ghost_Fang » Tue Nov 09, 2010 12:12 am - 14 Replies
- 1356 Views
- Last post by r00k
Wed Nov 10, 2010 6:16 pm
- Changing Player (Seamless?)
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- This code should work, right?
1, 2by ThePlasticBling » Tue Nov 02, 2010 5:24 pm - 29 Replies
- 2240 Views
- Last post by Shpuld
Sun Nov 07, 2010 9:18 am
- This code should work, right?
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- if zombie touches the player?
by ThePlasticBling » Sun Oct 31, 2010 5:26 am - 11 Replies
- 1203 Views
- Last post by OneManClan
Tue Nov 02, 2010 7:38 pm
- if zombie touches the player?
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- if monsters killed = 10
by ThePlasticBling » Mon Nov 01, 2010 11:39 pm - 5 Replies
- 749 Views
- Last post by DusterdooSmock
Tue Nov 02, 2010 2:00 am
- if monsters killed = 10
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- knight entinty name?
by ThePlasticBling » Sun Oct 31, 2010 1:31 am - 4 Replies
- 646 Views
- Last post by Sajt
Sun Oct 31, 2010 3:01 pm
- knight entinty name?
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- Regenarating Armor?
1, 2by DusterdooSmock » Wed Sep 15, 2010 4:17 pm - 22 Replies
- 1956 Views
- Last post by Orion
Fri Oct 29, 2010 7:58 pm
- Regenarating Armor?
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- Frikbots in QW?
1, 2by redrum » Fri Oct 01, 2010 4:31 pm - 25 Replies
- 2280 Views
- Last post by redrum
Tue Oct 26, 2010 2:25 pm
- Frikbots in QW?
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- Using a Q3A player model in DP.
by silverjoel » Sat Oct 23, 2010 8:06 pm - 3 Replies
- 646 Views
- Last post by Spike
Sat Oct 23, 2010 11:38 pm
- Using a Q3A player model in DP.
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- Box physics with Gyro
by JasonX » Mon Oct 11, 2010 9:34 pm - 9 Replies
- 961 Views
- Last post by avirox
Fri Oct 22, 2010 2:54 am
- Box physics with Gyro
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- Have Weapon
by Rikku2000 » Wed Oct 20, 2010 6:37 pm - 1 Replies
- 473 Views
- Last post by DusterdooSmock
Wed Oct 20, 2010 9:53 pm
- Have Weapon
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- Is it possible to use an int in qc?
by Mexicouger » Fri Oct 15, 2010 1:38 am - 11 Replies
- 1022 Views
- Last post by Spike
Sun Oct 17, 2010 2:43 am
- Is it possible to use an int in qc?
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