QuakeC Programming
Moderator: InsideQC Admins
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- player model / skin problem
by Cobalt » Tue Mar 29, 2011 6:48 am - 11 Replies
- 1147 Views
- Last post by Cobalt
Fri Apr 01, 2011 11:57 pm
- player model / skin problem
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- putclientinserver ?
by ceriux » Mon Mar 28, 2011 2:16 am - 10 Replies
- 1013 Views
- Last post by ceriux
Wed Mar 30, 2011 4:04 pm
- putclientinserver ?
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- Questions on the player controlller
by JasonX » Mon Mar 28, 2011 12:39 pm - 5 Replies
- 738 Views
- Last post by mankrip
Wed Mar 30, 2011 2:21 am
- Questions on the player controlller
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- Spawn sprite when player triggers something
by JasonX » Tue Mar 29, 2011 5:47 pm - 2 Replies
- 683 Views
- Last post by JasonX
Wed Mar 30, 2011 2:20 am
- Spawn sprite when player triggers something
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- Additional animation for player models
by JasonX » Mon Aug 16, 2010 4:32 pm - 8 Replies
- 1282 Views
- Last post by JasonX
Mon Mar 28, 2011 3:11 am
- Additional animation for player models
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- Weird "Opcode " error when comparing strings
1, 2by OneManClan » Fri Mar 25, 2011 1:01 am - 16 Replies
- 1492 Views
- Last post by OneManClan
Mon Mar 28, 2011 2:38 am
- Weird "Opcode " error when comparing strings
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- Sentry Gun tutorial - rotating the whole thing HELP
by tingtom » Fri Mar 25, 2011 11:02 am - 1 Replies
- 523 Views
- Last post by Nahuel
Sun Mar 27, 2011 9:23 pm
- Sentry Gun tutorial - rotating the whole thing HELP
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- Confusing error
1, 2by ooppee » Mon Mar 21, 2011 5:46 pm - 24 Replies
- 1771 Views
- Last post by ooppee
Sun Mar 27, 2011 2:24 am
- Confusing error
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- Menu Problems
by ceriux » Fri Mar 25, 2011 5:20 pm - 12 Replies
- 746 Views
- Last post by ceriux
Sat Mar 26, 2011 6:01 pm
- Menu Problems
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- Rapid button-sensitive weapon mod in QuakeC
by MaxLuna » Thu Mar 24, 2011 3:16 am - 5 Replies
- 569 Views
- Last post by frag.machine
Fri Mar 25, 2011 12:59 am
- Rapid button-sensitive weapon mod in QuakeC
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- CSQC camera?
by ceriux » Thu Mar 24, 2011 5:52 am - 2 Replies
- 498 Views
- Last post by ceriux
Thu Mar 24, 2011 4:57 pm
- CSQC camera?
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- demos between levels and parms
by Nahuel » Thu Mar 24, 2011 2:15 pm - 0 Replies
- 602 Views
- Last post by Nahuel
Thu Mar 24, 2011 2:15 pm
- demos between levels and parms
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- How to tell if the player is aiming straight up?
by DusterdooSmock » Wed Mar 23, 2011 6:39 pm - 8 Replies
- 782 Views
- Last post by DusterdooSmock
Wed Mar 23, 2011 8:55 pm
- How to tell if the player is aiming straight up?
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- Strings in localcmd's ?
by DusterdooSmock » Tue Mar 22, 2011 5:13 pm - 6 Replies
- 659 Views
- Last post by DusterdooSmock
Wed Mar 23, 2011 1:46 am
- Strings in localcmd's ?
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- The Demong King question
by Nahuel » Tue Mar 22, 2011 1:08 pm - 2 Replies
- 459 Views
- Last post by Nahuel
Tue Mar 22, 2011 4:58 pm
- The Demong King question
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- Making monsters run away from the player
by JasonX » Sun Mar 20, 2011 9:36 pm - 1 Replies
- 486 Views
- Last post by Spike
Sun Mar 20, 2011 11:24 pm
- Making monsters run away from the player
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- Kill all monsters before changing level
by JasonX » Wed Mar 16, 2011 5:43 pm - 6 Replies
- 854 Views
- Last post by c0burn
Sun Mar 20, 2011 9:58 pm
- Kill all monsters before changing level
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- Getting monsters unstuck!
by blubswillrule » Sat Mar 19, 2011 4:13 am - 4 Replies
- 550 Views
- Last post by blubswillrule
Sun Mar 20, 2011 5:11 am
- Getting monsters unstuck!
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- problem with flashlight... again
by Nahuel » Fri Mar 18, 2011 6:30 pm - 1 Replies
- 492 Views
- Last post by ceriux
Fri Mar 18, 2011 8:40 pm
- problem with flashlight... again
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- using md3's?
by ceriux » Tue Mar 15, 2011 4:42 pm - 4 Replies
- 624 Views
- Last post by ajay
Tue Mar 15, 2011 7:08 pm
- using md3's?
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- Mission Pack 2 Animation fix?
by ooppee » Mon Mar 14, 2011 12:35 am - 6 Replies
- 775 Views
- Last post by ooppee
Tue Mar 15, 2011 4:23 pm
- Mission Pack 2 Animation fix?
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- QTest Progs.dat source?
1, 2by ooppee » Fri Feb 25, 2011 11:56 pm - 17 Replies
- 2428 Views
- Last post by ooppee
Mon Mar 14, 2011 7:18 pm
- QTest Progs.dat source?
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- Imitating ball physics
by JasonX » Fri Mar 11, 2011 4:15 am - 6 Replies
- 916 Views
- Last post by JasonX
Sun Mar 13, 2011 4:26 pm
- Imitating ball physics
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- QuakeC Animation "Tree"
1, 2by JasonX » Fri May 07, 2010 7:00 pm - 23 Replies
- 3957 Views
- Last post by toneddu2000
Sat Mar 12, 2011 6:02 pm
- QuakeC Animation "Tree"
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- CSQC and menu.dat; mods
by Nahuel » Tue Mar 01, 2011 4:30 pm - 5 Replies
- 1525 Views
- Last post by Mexicouger
Fri Mar 04, 2011 11:53 pm
- CSQC and menu.dat; mods
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- quakec cvar change
1, 2by behind_you » Tue Mar 01, 2011 5:48 pm - 27 Replies
- 2551 Views
- Last post by Spike
Wed Mar 02, 2011 2:36 pm
- quakec cvar change
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- "Gliding" view - how to stop
by Alex » Sun Feb 27, 2011 10:49 pm - 0 Replies
- 733 Views
- Last post by Alex
Sun Feb 27, 2011 10:49 pm
- "Gliding" view - how to stop
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- Great Drunk or Disoriented Effect!
1, 2by Baker » Sat Feb 19, 2011 5:33 am - 24 Replies
- 2688 Views
- Last post by Chrispy
Sun Feb 27, 2011 6:04 pm
- Great Drunk or Disoriented Effect!
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- make monster attack a entity
by Jukki » Sun Nov 21, 2010 7:52 am - 5 Replies
- 1081 Views
- Last post by necros
Sun Feb 27, 2011 6:53 am
- make monster attack a entity
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- Blue head in FitzQuake
by Chrispy » Sat Feb 26, 2011 11:09 pm - 7 Replies
- 711 Views
- Last post by Chrispy
Sun Feb 27, 2011 3:11 am
- Blue head in FitzQuake
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- Change player size?
1, 2by Karall » Sat Jan 22, 2011 6:37 pm - 22 Replies
- 2139 Views
- Last post by Karall
Sat Feb 26, 2011 12:21 am
- Change player size?
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- Two questions - self.skin and vector info
by Chrispy » Fri Feb 25, 2011 6:07 am - 4 Replies
- 545 Views
- Last post by Chrispy
Sat Feb 26, 2011 12:17 am
- Two questions - self.skin and vector info
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- Flashbang/stun grenades?
by Nixtwiz » Thu Feb 24, 2011 1:25 am - 13 Replies
- 966 Views
- Last post by MauveBib
Fri Feb 25, 2011 6:27 pm
- Flashbang/stun grenades?
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- specific traceline?
by blubswillrule » Sun Feb 20, 2011 8:43 am - 8 Replies
- 880 Views
- Last post by GiffE
Tue Feb 22, 2011 8:42 pm
- specific traceline?
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- endless enemy spawn
1, 2by Hazematman » Tue Oct 12, 2010 11:30 pm - 25 Replies
- 3180 Views
- Last post by hondobondo
Tue Feb 22, 2011 3:04 am
- endless enemy spawn
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- Regenerating Float Values?
1, 2by chris4268 » Sat Feb 19, 2011 3:40 am - 15 Replies
- 1662 Views
- Last post by Downsider
Mon Feb 21, 2011 7:31 pm
- Regenerating Float Values?
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- when i die, do this for me
by behind_you » Wed Feb 16, 2011 3:15 pm - 2 Replies
- 556 Views
- Last post by behind_you
Sat Feb 19, 2011 7:16 am
- when i die, do this for me
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- The Write functions?
by Mexicouger » Thu Feb 17, 2011 12:16 am - 3 Replies
- 782 Views
- Last post by OneManClan
Sat Feb 19, 2011 1:48 am
- The Write functions?
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- Flashlights in darkplaces
by Nahuel » Thu Feb 17, 2011 2:36 am - 2 Replies
- 1117 Views
- Last post by Nahuel
Thu Feb 17, 2011 7:54 pm
- Flashlights in darkplaces
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- stuffcmd-ing sounds
by DusterdooSmock » Mon Feb 07, 2011 6:32 pm - 8 Replies
- 924 Views
- Last post by DusterdooSmock
Thu Feb 17, 2011 6:26 pm
- stuffcmd-ing sounds
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- fteqcc and progs.src conditional compilation
by Baker » Thu Feb 17, 2011 3:36 am - 3 Replies
- 565 Views
- Last post by Baker
Thu Feb 17, 2011 4:59 pm
- fteqcc and progs.src conditional compilation
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- A Series of Noob questions 1
by behind_you » Tue Feb 15, 2011 3:25 pm - 4 Replies
- 556 Views
- Last post by Nahuel
Wed Feb 16, 2011 5:21 pm
- A Series of Noob questions 1
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- Making something SOLID_NOT for teammates..?
by OneManClan » Mon Feb 14, 2011 7:58 am - 3 Replies
- 596 Views
- Last post by Spike
Wed Feb 16, 2011 10:12 am
- Making something SOLID_NOT for teammates..?
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- Help - "Dead Zone" Aiming style - Aim with fixed v
by Alex » Sun Feb 13, 2011 6:35 pm - 6 Replies
- 810 Views
- Last post by gnounc
Tue Feb 15, 2011 7:38 am
- Help - "Dead Zone" Aiming style - Aim with fixed v
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- Help debugging please.
by blubswillrule » Sat Feb 12, 2011 4:59 am - 5 Replies
- 698 Views
- Last post by blubswillrule
Mon Feb 14, 2011 2:10 am
- Help debugging please.
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- Quake camera
by hellspawnchrist » Wed Feb 09, 2011 5:21 pm - 10 Replies
- 1149 Views
- Last post by hellspawnchrist
Sat Feb 12, 2011 5:26 am
- Quake camera
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- invisible entity, but with shadows in DP, How ...?
by Nahuel » Fri Feb 11, 2011 8:29 pm - 1 Replies
- 409 Views
- Last post by Spirit
Fri Feb 11, 2011 8:45 pm
- invisible entity, but with shadows in DP, How ...?
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- making a quake mod...
by behind_you » Sat Feb 05, 2011 8:31 am - 11 Replies
- 1058 Views
- Last post by Sajt
Wed Feb 09, 2011 1:56 pm
- making a quake mod...
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- Why...
1, 2by Mexicouger » Sun Feb 06, 2011 5:27 am - 17 Replies
- 1376 Views
- Last post by DusterdooSmock
Mon Feb 07, 2011 5:50 pm
- Why...
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