QuakeC Programming
Moderator: InsideQC Admins
-
- Topics
- Replies
- Views
- Last post
-
- Quake C documentation
by daemonicky » Tue May 17, 2011 8:16 pm - 11 Replies
- 1782 Views
- Last post by Spike
Mon May 23, 2011 12:06 am
- Quake C documentation
-
- fade out screen, sprites, models, .lmps
1, 2by behind_you » Wed Feb 16, 2011 3:11 pm - 21 Replies
- 2320 Views
- Last post by Seven
Sun May 22, 2011 10:30 am
- fade out screen, sprites, models, .lmps
-
- 3 Traclines, 1 Entity
by Ghost_Fang » Fri May 20, 2011 6:48 pm - 3 Replies
- 525 Views
- Last post by Ghost_Fang
Sat May 21, 2011 5:18 am
- 3 Traclines, 1 Entity
-
- Normalized Random Numbers (Bell Curve)
by Baker » Wed May 18, 2011 8:32 pm - 3 Replies
- 1459 Views
- Last post by Lardarse
Thu May 19, 2011 4:02 am
- Normalized Random Numbers (Bell Curve)
-
- Swordplay game
by daemonicky » Fri May 13, 2011 3:43 pm - 6 Replies
- 746 Views
- Last post by siska.robert
Wed May 18, 2011 10:29 pm
- Swordplay game
-
- Bobbing Platform (The Hard Question)
by Baker » Mon May 16, 2011 7:02 pm - 7 Replies
- 692 Views
- Last post by Baker
Wed May 18, 2011 1:50 am
- Bobbing Platform (The Hard Question)
-
- Quake C documentation - searching for Quake C code
by daemonicky » Tue May 17, 2011 8:31 pm - 0 Replies
- 671 Views
- Last post by daemonicky
Tue May 17, 2011 8:31 pm
- Quake C documentation - searching for Quake C code
-
- sprites
by sniperz227 » Mon May 16, 2011 7:06 pm - 2 Replies
- 463 Views
- Last post by Seven
Tue May 17, 2011 6:24 pm
- sprites
-
- Inventory System?
by ceriux » Sun May 15, 2011 7:55 pm - 9 Replies
- 911 Views
- Last post by ceriux
Tue May 17, 2011 5:20 pm
- Inventory System?
-
- getting rid of animation macros
by Boss429 » Wed Oct 27, 2010 4:32 am - 8 Replies
- 1354 Views
- Last post by OneManClan
Tue May 17, 2011 3:41 pm
- getting rid of animation macros
-
- Meaning of MOVETYPE_s and SOLID_s
by daemonicky » Wed May 04, 2011 3:58 pm - 4 Replies
- 624 Views
- Last post by behind_you
Mon May 16, 2011 9:17 am
- Meaning of MOVETYPE_s and SOLID_s
-
- How to set clipbrush to entity?
by daemonicky » Fri May 06, 2011 5:01 pm - 3 Replies
- 508 Views
- Last post by Nahuel
Thu May 12, 2011 11:57 pm
- How to set clipbrush to entity?
-
- Solid_BBOX "skating"
by Ghost_Fang » Wed May 11, 2011 3:22 am - 2 Replies
- 518 Views
- Last post by Ghost_Fang
Wed May 11, 2011 5:36 am
- Solid_BBOX "skating"
-
- how come this code doesnt get called?
by ThePlasticBling » Tue May 10, 2011 7:42 pm - 4 Replies
- 544 Views
- Last post by ceriux
Wed May 11, 2011 2:04 am
- how come this code doesnt get called?
-
- menu
by sniperz227 » Fri May 06, 2011 10:06 pm - 1 Replies
- 412 Views
- Last post by ceriux
Tue May 10, 2011 3:10 pm
- menu
-
- if entity touches another entity
by ThePlasticBling » Fri May 06, 2011 10:05 pm - 6 Replies
- 723 Views
- Last post by frag.machine
Sun May 08, 2011 10:34 pm
- if entity touches another entity
-
- Half life like (Half like?) world interaction
by toneddu2000 » Wed May 04, 2011 11:30 am - 9 Replies
- 1080 Views
- Last post by toneddu2000
Sat May 07, 2011 9:59 pm
- Half life like (Half like?) world interaction
-
- Darkplaces Movetype Follow
by DusterdooSmock » Thu May 05, 2011 1:15 pm - 1 Replies
- 459 Views
- Last post by behind_you
Sat May 07, 2011 8:09 am
- Darkplaces Movetype Follow
-
- How to re-spawn entity/How to set entity to null?
by daemonicky » Fri May 06, 2011 8:19 pm - 3 Replies
- 460 Views
- Last post by frag.machine
Sat May 07, 2011 12:30 am
- How to re-spawn entity/How to set entity to null?
-
- reload help
by sniperz227 » Fri May 06, 2011 9:24 pm - 2 Replies
- 408 Views
- Last post by sniperz227
Fri May 06, 2011 9:32 pm
- reload help
-
- How to make invisible box (brush)?
by daemonicky » Fri May 06, 2011 5:39 am - 3 Replies
- 413 Views
- Last post by daemonicky
Fri May 06, 2011 6:01 pm
- How to make invisible box (brush)?
-
- Visual debugging in Darkplaces.
by daemonicky » Fri May 06, 2011 9:07 am - 1 Replies
- 328 Views
- Last post by Spirit
Fri May 06, 2011 10:11 am
- Visual debugging in Darkplaces.
-
- Coding in Entites for maps.
1, 2by sniperz227 » Thu May 05, 2011 8:14 pm - 17 Replies
- 1303 Views
- Last post by sniperz227
Fri May 06, 2011 6:08 am
- Coding in Entites for maps.
-
- How to keep player on a ledge?
by daemonicky » Thu May 05, 2011 2:51 am - 2 Replies
- 463 Views
- Last post by daemonicky
Fri May 06, 2011 3:43 am
- How to keep player on a ledge?
-
- Have impulse automatically executed on map load
by daemonicky » Thu May 05, 2011 10:14 pm - 3 Replies
- 412 Views
- Last post by daemonicky
Fri May 06, 2011 3:01 am
- Have impulse automatically executed on map load
-
- Why Quake trats negative vectors as FALSE?
by daemonicky » Wed May 04, 2011 10:43 pm - 2 Replies
- 400 Views
- Last post by daemonicky
Wed May 04, 2011 11:34 pm
- Why Quake trats negative vectors as FALSE?
-
- Standard way to set orientation?
by daemonicky » Wed May 04, 2011 11:08 pm - 0 Replies
- 448 Views
- Last post by daemonicky
Wed May 04, 2011 11:08 pm
- Standard way to set orientation?
-
- Mirror Textures
by Rikku2000 » Mon May 02, 2011 7:21 am - 9 Replies
- 764 Views
- Last post by Spike
Tue May 03, 2011 12:15 am
- Mirror Textures
-
- func_push
by Nahuel » Sat Apr 30, 2011 7:49 pm - 1 Replies
- 372 Views
- Last post by behind_you
Mon May 02, 2011 6:46 am
- func_push
-
- speculative thinking about parms...
by behind_you » Thu Apr 28, 2011 8:17 am - 7 Replies
- 697 Views
- Last post by behind_you
Sat Apr 30, 2011 6:55 am
- speculative thinking about parms...
-
- CSQC progdef.h is out of date
by behind_you » Thu Apr 28, 2011 8:38 am - 2 Replies
- 471 Views
- Last post by behind_you
Sat Apr 30, 2011 6:51 am
- CSQC progdef.h is out of date
-
- Firing Animations help
by sniperz227 » Sat Apr 30, 2011 2:01 am - 7 Replies
- 631 Views
- Last post by sniperz227
Sat Apr 30, 2011 6:50 am
- Firing Animations help
-
- Idea - list of effects
by daemonicky » Thu Apr 28, 2011 11:22 am - 1 Replies
- 390 Views
- Last post by frag.machine
Fri Apr 29, 2011 1:13 am
- Idea - list of effects
-
- Direct input/Have more buttons than 3?
by daemonicky » Wed Apr 27, 2011 8:44 am - 5 Replies
- 607 Views
- Last post by Jukki
Thu Apr 28, 2011 11:07 am
- Direct input/Have more buttons than 3?
-
- Inter-level collectables
by JasonX » Mon Mar 28, 2011 12:44 pm - 4 Replies
- 604 Views
- Last post by daemonicky
Wed Apr 27, 2011 9:25 pm
- Inter-level collectables
-
- Buttons4-8 in engines?
by daemonicky » Wed Apr 27, 2011 3:18 pm - 3 Replies
- 421 Views
- Last post by Cobalt
Wed Apr 27, 2011 8:56 pm
- Buttons4-8 in engines?
-
- rotating model from qc
by Nahuel » Mon Mar 28, 2011 10:01 pm - 1 Replies
- 605 Views
- Last post by daemonicky
Wed Apr 27, 2011 8:40 am
- rotating model from qc
-
- How to keep z position?
by daemonicky » Tue Apr 26, 2011 8:33 pm - 3 Replies
- 501 Views
- Last post by mankrip
Wed Apr 27, 2011 12:57 am
- How to keep z position?
-
- How to make an aim command?
1, 2, 3, 4by ThePlasticBling » Tue Jun 08, 2010 9:00 pm - 49 Replies
- 6075 Views
- Last post by behind_you
Mon Apr 25, 2011 8:31 am
- How to make an aim command?
-
- Detecting strafing and running back ?
by frag.machine » Sun Apr 24, 2011 3:52 pm - 4 Replies
- 641 Views
- Last post by frag.machine
Sun Apr 24, 2011 6:31 pm
- Detecting strafing and running back ?
-
- Crazy stuff in Quake C
by daemonicky » Tue Apr 19, 2011 11:06 am - 7 Replies
- 911 Views
- Last post by Sajt
Sun Apr 24, 2011 5:01 pm
- Crazy stuff in Quake C
-
- remembering floats
by behind_you » Tue Apr 19, 2011 8:37 am - 9 Replies
- 917 Views
- Last post by leileilol
Sun Apr 24, 2011 3:11 pm
- remembering floats
-
- Need Help Emulating SoTN Batsmash on player touch
by gnounc » Sun Apr 24, 2011 2:16 am - 2 Replies
- 397 Views
- Last post by gnounc
Sun Apr 24, 2011 8:42 am
- Need Help Emulating SoTN Batsmash on player touch
-
- Bot problem after adding DP extension
by Cobalt » Sat Apr 23, 2011 1:25 am - 2 Replies
- 415 Views
- Last post by Cobalt
Sat Apr 23, 2011 10:56 pm
- Bot problem after adding DP extension
-
- QuakeC BNF
by daemonicky » Fri Apr 15, 2011 11:58 am - 6 Replies
- 692 Views
- Last post by mankrip
Wed Apr 20, 2011 3:43 am
- QuakeC BNF
-
- Reload code help
by sniperz227 » Tue Apr 12, 2011 2:17 am - 6 Replies
- 767 Views
- Last post by toneddu2000
Tue Apr 19, 2011 11:49 am
- Reload code help
-
- two models for one weapon?
by Nahuel » Thu Apr 07, 2011 10:54 pm - 1 Replies
- 679 Views
- Last post by leileilol
Fri Apr 08, 2011 4:54 am
- two models for one weapon?
-
- How animations work?
by Karall » Mon Mar 28, 2011 1:34 pm - 1 Replies
- 514 Views
- Last post by lth
Thu Apr 07, 2011 10:12 pm
- How animations work?
-
- Hiding a model for the player, but everyone else sees it?
by DusterdooSmock » Wed Apr 06, 2011 5:03 pm - 2 Replies
- 517 Views
- Last post by Nahuel
Wed Apr 06, 2011 7:27 pm
- Hiding a model for the player, but everyone else sees it?
-
- Change model when monster dies?
by toneddu2000 » Sun Apr 03, 2011 5:11 pm - 2 Replies
- 588 Views
- Last post by toneddu2000
Sun Apr 03, 2011 8:43 pm
- Change model when monster dies?
Who is online
Users browsing this forum: No registered users and 1 guest
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum