QuakeC Programming
Moderator: InsideQC Admins
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- Noob Question!
by Nahuel » Sat Jul 16, 2011 3:24 pm - 2 Replies
- 501 Views
- Last post by OneManClan
Mon Jul 18, 2011 8:01 am
- Noob Question!
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- FTE String question
by ratbert » Mon Jul 11, 2011 9:31 pm - 1 Replies
- 477 Views
- Last post by Spike
Tue Jul 12, 2011 12:10 am
- FTE String question
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- What about sources of Steel Storm for compilation progs.dat?
by tyrael » Wed Jul 06, 2011 12:50 pm - 3 Replies
- 1234 Views
- Last post by toneddu2000
Thu Jul 07, 2011 9:19 am
- What about sources of Steel Storm for compilation progs.dat?
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- Programming a rhythmic increase/decrease of a value
by OneManClan » Sun Feb 27, 2011 4:03 am - 11 Replies
- 1541 Views
- Last post by frag.machine
Sun Jul 03, 2011 8:16 pm
- Programming a rhythmic increase/decrease of a value
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- The 'Bare Handed player' saga
by OneManClan » Sun Jul 03, 2011 4:41 am - 3 Replies
- 677 Views
- Last post by OneManClan
Sun Jul 03, 2011 2:52 pm
- The 'Bare Handed player' saga
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- Bullet Range?
by sniperz227 » Thu Jun 30, 2011 6:02 pm - 3 Replies
- 546 Views
- Last post by behind_you
Sat Jul 02, 2011 6:44 am
- Bullet Range?
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- New "dpextensions.qc" Update
by Seven » Fri Jul 01, 2011 11:27 am - 12 Replies
- 1625 Views
- Last post by Seven
Fri Jul 01, 2011 8:57 pm
- New "dpextensions.qc" Update
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- Numbers in QUAKED lines.
by siska.robert » Thu Jun 30, 2011 2:20 pm - 4 Replies
- 601 Views
- Last post by siska.robert
Thu Jun 30, 2011 8:09 pm
- Numbers in QUAKED lines.
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- How do you 'run' an animated .mdl?
by OneManClan » Tue May 31, 2011 5:25 am - 4 Replies
- 859 Views
- Last post by OneManClan
Thu Jun 30, 2011 1:10 am
- How do you 'run' an animated .mdl?
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- Centerprints
by Nahuel » Wed Jun 29, 2011 8:12 pm - 2 Replies
- 497 Views
- Last post by Nahuel
Wed Jun 29, 2011 9:41 pm
- Centerprints
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- Finding out 'what frame is the .mdl currently in?'
by OneManClan » Tue Jun 28, 2011 5:43 am - 5 Replies
- 726 Views
- Last post by OneManClan
Wed Jun 29, 2011 3:20 pm
- Finding out 'what frame is the .mdl currently in?'
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- Beginner help
by clejs » Tue Jun 28, 2011 12:43 am - 5 Replies
- 690 Views
- Last post by Spike
Tue Jun 28, 2011 11:45 am
- Beginner help
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- draw_transpic error?
by r34per » Mon Jun 27, 2011 9:33 pm - 1 Replies
- 436 Views
- Last post by mh
Mon Jun 27, 2011 10:37 pm
- draw_transpic error?
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- Animated Ammo Box
by Ghost_Fang » Sat Jun 25, 2011 7:56 pm - 2 Replies
- 526 Views
- Last post by behind_you
Sun Jun 26, 2011 6:57 am
- Animated Ammo Box
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- hammer time!! (actually, noob time)
by behind_you » Wed Jun 15, 2011 9:10 am - 7 Replies
- 963 Views
- Last post by behind_you
Sat Jun 25, 2011 8:32 am
- hammer time!! (actually, noob time)
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- I made a cubemap flashlight
by Nahuel » Fri Jun 24, 2011 7:25 pm - 0 Replies
- 1524 Views
- Last post by Nahuel
Fri Jun 24, 2011 7:25 pm
- I made a cubemap flashlight
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- Crosshairs
by sniperz227 » Wed Jun 22, 2011 4:02 pm - 1 Replies
- 469 Views
- Last post by Nahuel
Wed Jun 22, 2011 4:32 pm
- Crosshairs
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- Vertex Arrays in Quake 2
by ArchAngel » Tue Jun 21, 2011 6:11 pm - 3 Replies
- 656 Views
- Last post by Spike
Tue Jun 21, 2011 11:49 pm
- Vertex Arrays in Quake 2
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- Problem with CSQC
by Nahuel » Mon Jun 20, 2011 10:03 pm - 4 Replies
- 594 Views
- Last post by Spike
Tue Jun 21, 2011 11:25 pm
- Problem with CSQC
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- Tutorial: Unlimited Parms! (well, sort of)
by behind_you » Mon Jun 20, 2011 8:11 am - 2 Replies
- 639 Views
- Last post by behind_you
Tue Jun 21, 2011 8:06 am
- Tutorial: Unlimited Parms! (well, sort of)
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- Advanced Monsters
by demnuh235 » Thu Jun 16, 2011 8:33 pm - 10 Replies
- 1204 Views
- Last post by demnuh235
Mon Jun 20, 2011 4:54 pm
- Advanced Monsters
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- Multiplayer variables that pass on server
by Mexicouger » Mon Jun 20, 2011 4:06 am - 2 Replies
- 509 Views
- Last post by Spike
Mon Jun 20, 2011 11:48 am
- Multiplayer variables that pass on server
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- Players view follows an entity?
by Mexicouger » Tue Jun 14, 2011 5:06 am - 4 Replies
- 696 Views
- Last post by behind_you
Mon Jun 20, 2011 9:26 am
- Players view follows an entity?
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- Questions about TWIG
by Nahuel » Sun Jun 12, 2011 9:17 pm - 6 Replies
- 966 Views
- Last post by toneddu2000
Thu Jun 16, 2011 8:27 am
- Questions about TWIG
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- returning angles in different ways
by behind_you » Tue May 31, 2011 9:22 am - 5 Replies
- 787 Views
- Last post by Spike
Wed Jun 15, 2011 12:04 pm
- returning angles in different ways
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- boning my models
1, 2by behind_you » Wed May 11, 2011 9:56 am - 15 Replies
- 2063 Views
- Last post by behind_you
Wed Jun 15, 2011 7:38 am
- boning my models
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- Custom colisions in walls according to textures
by Nahuel » Wed Jun 08, 2011 10:09 pm - 4 Replies
- 1199 Views
- Last post by Seven
Sat Jun 11, 2011 8:06 am
- Custom colisions in walls according to textures
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- Darkplaces effectinfo and QC - how?
by lth » Wed Dec 02, 2009 2:08 am - 11 Replies
- 2590 Views
- Last post by Nahuel
Wed Jun 08, 2011 7:25 pm
- Darkplaces effectinfo and QC - how?
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- -zone to prevent crashing
1, 2by necros » Mon Jun 06, 2011 2:15 am - 21 Replies
- 3175 Views
- Last post by necros
Wed Jun 08, 2011 6:30 pm
- -zone to prevent crashing
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- Problem with "seminvisible" wall
by Nahuel » Wed Jun 08, 2011 12:24 am - 4 Replies
- 823 Views
- Last post by Nahuel
Wed Jun 08, 2011 1:36 pm
- Problem with "seminvisible" wall
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- CSQC troubles
by behind_you » Sat May 07, 2011 6:53 am - 10 Replies
- 1674 Views
- Last post by behind_you
Wed Jun 08, 2011 7:39 am
- CSQC troubles
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- Quake C vs Blenders Game Engine's Python
by daemonicky » Tue May 24, 2011 7:27 pm - 6 Replies
- 1434 Views
- Last post by daemonicky
Tue Jun 07, 2011 3:17 pm
- Quake C vs Blenders Game Engine's Python
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- Quake mod with experience, level and etc.
by JasonX » Sun Jun 05, 2011 11:15 pm - 2 Replies
- 535 Views
- Last post by ceriux
Mon Jun 06, 2011 3:58 am
- Quake mod with experience, level and etc.
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- Turn players view toward an entity
by Mexicouger » Fri Mar 18, 2011 8:17 am - 7 Replies
- 1197 Views
- Last post by blubswillrule
Sat Jun 04, 2011 5:51 pm
- Turn players view toward an entity
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- List of bugs on QuakeC
by JasonX » Wed Jun 01, 2011 10:51 pm - 3 Replies
- 558 Views
- Last post by frag.machine
Fri Jun 03, 2011 1:54 am
- List of bugs on QuakeC
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- American McGee Alice mental exercise
by daemonicky » Wed Jun 01, 2011 11:12 am - 7 Replies
- 1279 Views
- Last post by Nahuel
Thu Jun 02, 2011 3:29 pm
- American McGee Alice mental exercise
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- Auto-precache
by JasonX » Wed Jun 01, 2011 10:07 pm - 7 Replies
- 820 Views
- Last post by Spike
Thu Jun 02, 2011 12:10 am
- Auto-precache
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- getsound?
by behind_you » Mon May 16, 2011 9:06 am - 5 Replies
- 801 Views
- Last post by frag.machine
Wed Jun 01, 2011 12:42 am
- getsound?
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- Entities creation/QuakeC and map connection
by daemonicky » Thu Apr 28, 2011 10:50 am - 4 Replies
- 873 Views
- Last post by behind_you
Tue May 31, 2011 8:42 am
- Entities creation/QuakeC and map connection
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- Owned: Bobbing Platforms (Tutorial)
by Baker » Wed May 18, 2011 5:13 am - 6 Replies
- 1188 Views
- Last post by behind_you
Tue May 31, 2011 7:30 am
- Owned: Bobbing Platforms (Tutorial)
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- Mouse movement with friction?
by Nahuel » Mon May 30, 2011 1:51 pm - 1 Replies
- 488 Views
- Last post by r00k
Tue May 31, 2011 5:48 am
- Mouse movement with friction?
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- Iron dights animation code
by sniperz227 » Sat May 28, 2011 3:08 am - 5 Replies
- 739 Views
- Last post by Chip
Mon May 30, 2011 2:42 pm
- Iron dights animation code
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- Gun Draw Animation
by sniperz227 » Sun May 22, 2011 11:45 pm - 1 Replies
- 458 Views
- Last post by Nahuel
Mon May 30, 2011 11:50 am
- Gun Draw Animation
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- What particle effects are possible in CSQC?
by daemonicky » Fri May 27, 2011 8:19 am - 3 Replies
- 575 Views
- Last post by GiffE
Sun May 29, 2011 7:15 pm
- What particle effects are possible in CSQC?
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- create / use cvars in QC
by Seven » Fri May 27, 2011 8:18 am - 4 Replies
- 625 Views
- Last post by Spike
Fri May 27, 2011 1:32 pm
- create / use cvars in QC
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- waypoints
by Nahuel » Sat May 21, 2011 8:41 pm - 10 Replies
- 1096 Views
- Last post by daemonicky
Thu May 26, 2011 2:50 pm
- waypoints
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- Primary/secondary weapon slots system
by DusterdooSmock » Thu May 26, 2011 5:17 am - 2 Replies
- 502 Views
- Last post by DusterdooSmock
Thu May 26, 2011 1:13 pm
- Primary/secondary weapon slots system
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- modifiable mesh for clothes, water, fire and IK
by daemonicky » Sun May 22, 2011 2:21 pm - 5 Replies
- 1330 Views
- Last post by goldenboy
Tue May 24, 2011 11:23 pm
- modifiable mesh for clothes, water, fire and IK
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- spawning an entity during animation of another entity
by Seven » Mon May 23, 2011 12:28 pm - 4 Replies
- 595 Views
- Last post by ooppee
Tue May 24, 2011 2:31 am
- spawning an entity during animation of another entity
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