QuakeC Programming
Moderator: InsideQC Admins
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- Random monster spawning
by Biodude » Sun Nov 13, 2011 1:17 am - 4 Replies
- 645 Views
- Last post by Biodude
Thu Nov 24, 2011 2:16 pm
- Random monster spawning
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- problem with CSQC and commands
by Nahuel » Mon Nov 21, 2011 5:26 pm - 4 Replies
- 494 Views
- Last post by Nahuel
Mon Nov 21, 2011 6:28 pm
- problem with CSQC and commands
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- Impacts in water using darkplaces
1, 2by Nahuel » Sun Nov 13, 2011 9:21 pm - 15 Replies
- 1495 Views
- Last post by Spike
Mon Nov 21, 2011 10:19 am
- Impacts in water using darkplaces
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- QuakeC puzzles
by OneManClan » Fri Nov 18, 2011 12:38 pm - 7 Replies
- 742 Views
- Last post by necros
Mon Nov 21, 2011 2:43 am
- QuakeC puzzles
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- Limiting the origen of an entity
by Nahuel » Thu Nov 17, 2011 6:26 pm - 2 Replies
- 428 Views
- Last post by DolphinsOfCydonia
Fri Nov 18, 2011 12:30 am
- Limiting the origen of an entity
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- quakeC bytecode
by DolphinsOfCydonia » Tue Nov 08, 2011 4:13 am - 7 Replies
- 909 Views
- Last post by Spike
Tue Nov 15, 2011 1:44 am
- quakeC bytecode
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- dland2 and h2ojump
by Nahuel » Sat Nov 12, 2011 7:46 pm - 3 Replies
- 472 Views
- Last post by qbism
Sun Nov 13, 2011 9:23 pm
- dland2 and h2ojump
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- [question] Enabling support for Highres TGA textures
by marcelo_20xx » Sat Nov 12, 2011 2:24 am - 2 Replies
- 458 Views
- Last post by marcelo_20xx
Sat Nov 12, 2011 6:03 pm
- [question] Enabling support for Highres TGA textures
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- SV_Friction/trigger push and Turning
by Alex » Fri Nov 11, 2011 3:17 pm - 5 Replies
- 640 Views
- Last post by Alex
Sat Nov 12, 2011 6:04 am
- SV_Friction/trigger push and Turning
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- Rewriting Quake's player animation code..
by DusterdooSmock » Wed Nov 09, 2011 1:12 am - 4 Replies
- 1265 Views
- Last post by DusterdooSmock
Wed Nov 09, 2011 4:17 am
- Rewriting Quake's player animation code..
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- runaway loop...
by hondobondo » Fri Oct 28, 2011 3:58 pm - 5 Replies
- 649 Views
- Last post by hondobondo
Tue Nov 08, 2011 5:05 pm
- runaway loop...
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- best way to make a player fly?
by hondobondo » Wed Nov 02, 2011 6:41 pm - 1 Replies
- 358 Views
- Last post by siska.robert
Thu Nov 03, 2011 6:53 pm
- best way to make a player fly?
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- TC "RetroBlazer", in need of QuakeC programmer
by R-Blazer » Tue Nov 01, 2011 2:13 am - 1 Replies
- 408 Views
- Last post by toneddu2000
Wed Nov 02, 2011 7:18 pm
- TC "RetroBlazer", in need of QuakeC programmer
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- structs in qc?
by Jukki » Sun Oct 30, 2011 10:54 am - 4 Replies
- 502 Views
- Last post by Jukki
Sun Oct 30, 2011 7:19 pm
- structs in qc?
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- Fog...
by sniperz227 » Sat Oct 29, 2011 6:44 pm - 5 Replies
- 585 Views
- Last post by Seven
Sun Oct 30, 2011 6:47 pm
- Fog...
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- main menu
by sniperz227 » Sat Oct 29, 2011 10:01 pm - 1 Replies
- 356 Views
- Last post by Nahuel
Sat Oct 29, 2011 10:41 pm
- main menu
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- traceline monster
by siska.robert » Thu Oct 27, 2011 7:22 pm - 2 Replies
- 378 Views
- Last post by siska.robert
Thu Oct 27, 2011 8:37 pm
- traceline monster
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- Limiting a vector?
by DusterdooSmock » Fri Oct 21, 2011 2:28 am - 11 Replies
- 946 Views
- Last post by DusterdooSmock
Mon Oct 24, 2011 3:22 am
- Limiting a vector?
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- Basic animation blending in csqc and darkplaces
by Nahuel » Tue Oct 18, 2011 11:43 am - 8 Replies
- 940 Views
- Last post by toneddu2000
Sun Oct 23, 2011 8:49 am
- Basic animation blending in csqc and darkplaces
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- defining an effect on csqc
by Nahuel » Thu Oct 20, 2011 1:34 pm - 2 Replies
- 410 Views
- Last post by Nahuel
Thu Oct 20, 2011 2:41 pm
- defining an effect on csqc
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- Darkplaces pointparticles() velocity issue.
by Qrv » Thu Oct 20, 2011 7:59 am - 4 Replies
- 547 Views
- Last post by Qrv
Thu Oct 20, 2011 10:55 am
- Darkplaces pointparticles() velocity issue.
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- Reversing the angles of an entity
by DusterdooSmock » Tue Sep 27, 2011 8:17 pm - 9 Replies
- 951 Views
- Last post by DusterdooSmock
Thu Oct 20, 2011 12:06 am
- Reversing the angles of an entity
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- Static camera
1, 2by toneddu2000 » Sat Oct 15, 2011 2:58 pm - 15 Replies
- 2179 Views
- Last post by Spike
Tue Oct 18, 2011 3:27 am
- Static camera
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- Reading Strings One Letter at a Time?
by DusterdooSmock » Fri Oct 07, 2011 3:22 am - 3 Replies
- 601 Views
- Last post by Spike
Fri Oct 07, 2011 7:51 pm
- Reading Strings One Letter at a Time?
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- Changing the pitch of a sound through QC?
by DusterdooSmock » Sun Oct 02, 2011 1:25 am - 9 Replies
- 794 Views
- Last post by Cobalt
Tue Oct 04, 2011 7:47 pm
- Changing the pitch of a sound through QC?
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- Cursor in darkplaces without csqc
by Nahuel » Wed Sep 28, 2011 7:56 pm - 5 Replies
- 660 Views
- Last post by mh
Thu Sep 29, 2011 9:19 am
- Cursor in darkplaces without csqc
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- Realistic Gatling Gun
1, 2by dr_mabuse » Wed Sep 21, 2011 3:32 pm - 19 Replies
- 1480 Views
- Last post by Nahuel
Mon Sep 26, 2011 8:30 pm
- Realistic Gatling Gun
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- Problem with CTF plugin
by dr_mabuse » Mon Sep 19, 2011 2:08 pm - 6 Replies
- 580 Views
- Last post by dr_mabuse
Wed Sep 21, 2011 4:09 pm
- Problem with CTF plugin
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- Weapon slots
1, 2by sniperz227 » Mon Sep 12, 2011 2:46 am - 15 Replies
- 1225 Views
- Last post by ceriux
Sat Sep 17, 2011 5:28 pm
- Weapon slots
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- BaseQC CCam rotation?
1, 2, 3by ceriux » Thu Aug 25, 2011 8:54 pm - 33 Replies
- 2880 Views
- Last post by mrmmaclean
Fri Sep 09, 2011 3:12 am
- BaseQC CCam rotation?
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- bubble_bob & bubble.spr
by Cobalt » Sat Aug 13, 2011 4:41 pm - 9 Replies
- 1464 Views
- Last post by Cobalt
Thu Sep 08, 2011 1:26 am
- bubble_bob & bubble.spr
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- Multi-Imput Impulse Toggle
by Blackstar1000 » Sat Sep 03, 2011 5:56 pm - 8 Replies
- 1019 Views
- Last post by frag.machine
Wed Sep 07, 2011 4:45 pm
- Multi-Imput Impulse Toggle
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- Pendulum physics
1, 2by Nahuel » Mon Aug 29, 2011 10:30 pm - 15 Replies
- 2321 Views
- Last post by necros
Fri Sep 02, 2011 7:05 pm
- Pendulum physics
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- Platforming Code
by gnounc » Wed Aug 31, 2011 5:44 am - 0 Replies
- 725 Views
- Last post by gnounc
Wed Aug 31, 2011 5:44 am
- Platforming Code
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- Artillery (Mortar)
by Rukiun » Wed Aug 31, 2011 2:28 am - 2 Replies
- 508 Views
- Last post by Rukiun
Wed Aug 31, 2011 3:48 am
- Artillery (Mortar)
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- rotation around '0 0 0' at fixed distance trouble
by apolluwn » Tue Aug 23, 2011 9:31 pm - 2 Replies
- 613 Views
- Last post by apolluwn
Tue Aug 23, 2011 10:40 pm
- rotation around '0 0 0' at fixed distance trouble
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- Using bitwise operations for boolean checks
by OneManClan » Wed Jul 06, 2011 4:20 am - 9 Replies
- 1084 Views
- Last post by DukeInstinct
Thu Aug 18, 2011 7:39 am
- Using bitwise operations for boolean checks
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- Two entity questions.
by DusterdooSmock » Wed Aug 17, 2011 8:20 pm - 3 Replies
- 549 Views
- Last post by Electro
Thu Aug 18, 2011 12:38 am
- Two entity questions.
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- vp_parallel for a simple model!???????
by Nahuel » Sun Aug 14, 2011 3:36 pm - 6 Replies
- 925 Views
- Last post by Seven
Tue Aug 16, 2011 10:08 am
- vp_parallel for a simple model!???????
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- Player Acceleration/Deceleration
by DusterdooSmock » Fri Jun 03, 2011 2:04 am - 5 Replies
- 947 Views
- Last post by Cobalt
Sat Aug 13, 2011 4:49 pm
- Player Acceleration/Deceleration
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- weapon slots
by thorn3001 » Fri Aug 12, 2011 4:19 pm - 6 Replies
- 764 Views
- Last post by Jukki
Fri Aug 12, 2011 7:07 pm
- weapon slots
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- func_train, one point at a time?
by dayfive » Thu Feb 28, 2008 2:21 am - 10 Replies
- 2820 Views
- Last post by Spike
Wed Aug 10, 2011 12:44 pm
- func_train, one point at a time?
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- How to check if player "strafes" in QC
by Seven » Tue Aug 09, 2011 5:28 pm - 2 Replies
- 545 Views
- Last post by Seven
Tue Aug 09, 2011 6:21 pm
- How to check if player "strafes" in QC
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- Displaying HUD elements across a network, possible?
by evilmarshy » Mon Aug 08, 2011 9:16 pm - 4 Replies
- 586 Views
- Last post by evilmarshy
Tue Aug 09, 2011 10:34 am
- Displaying HUD elements across a network, possible?
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- DP Rain effect
by necros » Sun Aug 07, 2011 6:48 pm - 4 Replies
- 623 Views
- Last post by Chip
Mon Aug 08, 2011 3:12 pm
- DP Rain effect
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- path_corners and the z axis
by dreadlorde » Sat Jul 30, 2011 10:53 pm - 6 Replies
- 879 Views
- Last post by gnounc
Sun Aug 07, 2011 3:58 am
- path_corners and the z axis
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- Snippet
1, 2by behind_you » Tue Jun 14, 2011 8:11 am - 24 Replies
- 2587 Views
- Last post by Team Xlink
Sun Aug 07, 2011 1:18 am
- Snippet
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- Kurok, defs.qc?
by ceriux » Wed Aug 03, 2011 6:23 pm - 4 Replies
- 646 Views
- Last post by xaGe
Fri Aug 05, 2011 4:35 am
- Kurok, defs.qc?
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- static camera activable by impulse
by Nahuel » Sat Jul 23, 2011 5:59 pm - 9 Replies
- 1038 Views
- Last post by Blackstar1000
Sat Jul 30, 2011 2:05 pm
- static camera activable by impulse
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- Putting entities into stacks
by DusterdooSmock » Thu Jul 21, 2011 2:42 am - 9 Replies
- 1046 Views
- Last post by Electro
Mon Jul 25, 2011 4:54 am
- Putting entities into stacks
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