QuakeC Programming
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- Tutorial: Visible bboxes
1, 2by behind_you » Tue May 31, 2011 6:32 am - 18 Replies
- 2762 Views
- Last post by Cobalt
Fri Jun 01, 2012 12:47 am
- Tutorial: Visible bboxes
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- Quakec Clock
by toneddu2000 » Sat May 26, 2012 9:07 am - 11 Replies
- 1974 Views
- Last post by Cobalt
Tue May 29, 2012 1:14 am
- Quakec Clock
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- MultiDamage fix
1, 2by Orion » Mon Apr 23, 2012 6:43 pm - 18 Replies
- 2341 Views
- Last post by Cobalt
Fri May 18, 2012 3:34 am
- MultiDamage fix
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- Winquake-friendly sqrt function.
by Orion » Sat Apr 14, 2012 6:23 pm - 4 Replies
- 1034 Views
- Last post by qbism
Sat May 12, 2012 4:29 pm
- Winquake-friendly sqrt function.
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- Random Cd music
by Cobalt » Fri May 11, 2012 6:47 pm - 0 Replies
- 884 Views
- Last post by Cobalt
Fri May 11, 2012 6:47 pm
- Random Cd music
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- Onground Calculation
by Cobalt » Wed May 09, 2012 6:16 pm - 12 Replies
- 1335 Views
- Last post by frag.machine
Thu May 10, 2012 11:41 pm
- Onground Calculation
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- Make Enemy Explode On Death
by Baker » Sun May 06, 2012 11:28 pm - 14 Replies
- 1568 Views
- Last post by toneddu2000
Thu May 10, 2012 9:52 pm
- Make Enemy Explode On Death
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- scratch qc problems
by sniperz227 » Sat Apr 28, 2012 2:45 am - 3 Replies
- 738 Views
- Last post by Cobalt
Thu May 10, 2012 5:23 pm
- scratch qc problems
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- Looping sound that stays with player
by Baker » Mon May 07, 2012 7:02 am - 14 Replies
- 1369 Views
- Last post by qbism
Wed May 09, 2012 4:59 pm
- Looping sound that stays with player
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- breakable glass
by sniperz227 » Sun May 06, 2012 6:26 pm - 5 Replies
- 916 Views
- Last post by Baker
Wed May 09, 2012 12:08 am
- breakable glass
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- Cl_Prydoncursor 2
by Alex » Fri May 04, 2012 3:35 pm - 4 Replies
- 737 Views
- Last post by Alex
Sat May 05, 2012 2:28 pm
- Cl_Prydoncursor 2
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- Centerprinting Amor Value
by r00k » Thu Apr 26, 2012 6:23 am - 4 Replies
- 785 Views
- Last post by mh
Tue May 01, 2012 6:23 pm
- Centerprinting Amor Value
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- code-crazy, frik file?
by ceriux » Sat Apr 21, 2012 4:15 am - 10 Replies
- 1489 Views
- Last post by Nahuel
Wed Apr 25, 2012 9:51 pm
- code-crazy, frik file?
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- QuakeC compiler for mac?
by clejs » Sat Mar 31, 2012 7:04 pm - 5 Replies
- 1304 Views
- Last post by goldenboy
Mon Apr 23, 2012 7:39 pm
- QuakeC compiler for mac?
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- Preventing ice-skating in player models (Darkplaces)
by JasonX » Fri Apr 13, 2012 1:57 am - 3 Replies
- 1690 Views
- Last post by toneddu2000
Sat Apr 21, 2012 11:49 am
- Preventing ice-skating in player models (Darkplaces)
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- Classes in QuakeC
by JasonX » Fri Apr 13, 2012 2:20 am - 2 Replies
- 694 Views
- Last post by JasonX
Fri Apr 13, 2012 3:05 am
- Classes in QuakeC
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- Impulse trouble
by sniperz227 » Fri Apr 06, 2012 5:50 pm - 1 Replies
- 582 Views
- Last post by Ghost_Fang
Fri Apr 06, 2012 10:51 pm
- Impulse trouble
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- detecting the players current weapons and removing them?
by ceriux » Thu Mar 22, 2012 9:14 pm - 4 Replies
- 877 Views
- Last post by r00k
Fri Mar 23, 2012 5:20 pm
- detecting the players current weapons and removing them?
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- easy mapper placed waypoints monster follow?
by ceriux » Thu Mar 15, 2012 3:52 am - 7 Replies
- 1106 Views
- Last post by ceriux
Wed Mar 21, 2012 5:47 am
- easy mapper placed waypoints monster follow?
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- custom monster macros n stuff - crash?
by ceriux » Wed Mar 21, 2012 5:35 am - 2 Replies
- 628 Views
- Last post by ceriux
Wed Mar 21, 2012 5:46 am
- custom monster macros n stuff - crash?
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- Team shirt colors
by Cobalt » Wed Mar 14, 2012 4:10 pm - 9 Replies
- 1222 Views
- Last post by r00k
Mon Mar 19, 2012 10:09 pm
- Team shirt colors
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- PFLAGS_CORONA use
by Nahuel » Tue Feb 14, 2012 3:23 pm - 6 Replies
- 979 Views
- Last post by Seven
Fri Mar 16, 2012 10:19 pm
- PFLAGS_CORONA use
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- I don't understand the whole server/client thing.
by Nash » Sun Nov 11, 2007 1:20 am - 7 Replies
- 2134 Views
- Last post by Cobalt
Thu Mar 15, 2012 5:53 am
- I don't understand the whole server/client thing.
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- Menu.dat crash on startup fix?
by Ghost_Fang » Fri Mar 09, 2012 5:05 am - 6 Replies
- 937 Views
- Last post by Cobalt
Sat Mar 10, 2012 4:14 am
- Menu.dat crash on startup fix?
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- Player slots
by Cobalt » Mon Feb 27, 2012 3:18 pm - 3 Replies
- 671 Views
- Last post by Cobalt
Thu Mar 08, 2012 6:08 pm
- Player slots
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- How do sprites work?
by DusterdooSmock » Tue Feb 28, 2012 9:01 pm - 7 Replies
- 1134 Views
- Last post by Seven
Sun Mar 04, 2012 8:26 pm
- How do sprites work?
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- Pseudo random monster spawning - Check spawn location.
by Ace12GA » Fri Mar 02, 2012 2:31 am - 4 Replies
- 983 Views
- Last post by Ace12GA
Fri Mar 02, 2012 3:59 am
- Pseudo random monster spawning - Check spawn location.
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- MOTD / Centerprint
by Cobalt » Sat Feb 25, 2012 8:22 pm - 7 Replies
- 1108 Views
- Last post by Cobalt
Mon Feb 27, 2012 12:38 am
- MOTD / Centerprint
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- NO_LERP in QuakeC
1, 2by Baker » Sat Feb 18, 2012 9:59 pm - 15 Replies
- 2827 Views
- Last post by mh
Wed Feb 22, 2012 9:39 pm
- NO_LERP in QuakeC
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- removing body parts when shot
1, 2, 3, 4by thommoboy » Fri Feb 10, 2012 11:33 am - 54 Replies
- 4311 Views
- Last post by Ghost_Fang
Tue Feb 21, 2012 3:18 am
- removing body parts when shot
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- creating ambient sounds
by thommoboy » Sat Feb 18, 2012 3:54 am - 4 Replies
- 865 Views
- Last post by drm_wayne
Sat Feb 18, 2012 5:52 pm
- creating ambient sounds
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- findradius in CSQC?
by Ghost_Fang » Thu Feb 16, 2012 8:08 am - 3 Replies
- 815 Views
- Last post by Ghost_Fang
Thu Feb 16, 2012 10:14 pm
- findradius in CSQC?
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- Check spawn (utility)
by Cobalt » Mon Feb 13, 2012 4:53 pm - 10 Replies
- 1099 Views
- Last post by Cobalt
Wed Feb 15, 2012 4:27 pm
- Check spawn (utility)
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- .jump_flag?
by redrum » Mon Feb 13, 2012 3:33 pm - 3 Replies
- 588 Views
- Last post by redrum
Tue Feb 14, 2012 3:31 am
- .jump_flag?
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- DarkPlaces button support advantages?
by Baker » Mon Feb 13, 2012 4:32 am - 2 Replies
- 535 Views
- Last post by Baker
Mon Feb 13, 2012 6:39 am
- DarkPlaces button support advantages?
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- [request] mac version of fteqcc
by horrorporn » Thu Sep 30, 2010 8:53 am - 6 Replies
- 1417 Views
- Last post by toneddu2000
Sun Feb 12, 2012 5:36 pm
- [request] mac version of fteqcc
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- DP_EF_NODEPTHTEST
1, 2by Ghost_Fang » Wed Feb 08, 2012 6:09 pm - 20 Replies
- 1936 Views
- Last post by Ghost_Fang
Sun Feb 12, 2012 5:19 pm
- DP_EF_NODEPTHTEST
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- Custom monster error
by thommoboy » Wed Feb 08, 2012 7:05 am - 4 Replies
- 634 Views
- Last post by thommoboy
Sun Feb 12, 2012 2:35 am
- Custom monster error
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- clean minimalistic Quake C for schools
1, 2by daemonicky » Thu May 26, 2011 1:21 pm - 19 Replies
- 2979 Views
- Last post by frag.machine
Sun Feb 05, 2012 10:44 pm
- clean minimalistic Quake C for schools
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- Adding new functions to frikbots?
by dr_mabuse » Sun Feb 05, 2012 1:41 am - 4 Replies
- 779 Views
- Last post by dr_mabuse
Sun Feb 05, 2012 5:38 pm
- Adding new functions to frikbots?
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- DPM, framegroups, and sounds.
by Ace12GA » Sun Jan 29, 2012 5:38 pm - 3 Replies
- 692 Views
- Last post by ceriux
Wed Feb 01, 2012 4:34 am
- DPM, framegroups, and sounds.
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- Lights in Quake
by toneddu2000 » Sat Jan 28, 2012 2:42 pm - 5 Replies
- 849 Views
- Last post by toneddu2000
Mon Jan 30, 2012 12:26 pm
- Lights in Quake
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- Moving the player view - Weapon muzzle climb / recoil.
by Ace12GA » Sat Jan 28, 2012 12:20 am - 2 Replies
- 672 Views
- Last post by Ghost_Fang
Sat Jan 28, 2012 4:06 am
- Moving the player view - Weapon muzzle climb / recoil.
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- arrays in quake?
by ceriux » Wed Jan 25, 2012 8:12 pm - 14 Replies
- 1411 Views
- Last post by Arkage
Fri Jan 27, 2012 8:47 pm
- arrays in quake?
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- Trains and Platforms
by Ghost_Fang » Sun Jan 22, 2012 1:11 am - 5 Replies
- 814 Views
- Last post by qbism
Fri Jan 27, 2012 6:03 pm
- Trains and Platforms
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- Savegames as save points are wrong?
1, 2by Baker » Mon Jan 23, 2012 5:12 am - 23 Replies
- 3225 Views
- Last post by frag.machine
Fri Jan 27, 2012 1:04 am
- Savegames as save points are wrong?
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- A damagable, non-solid entity?
by OneManClan » Thu Jan 26, 2012 4:09 am - 1 Replies
- 586 Views
- Last post by OneManClan
Thu Jan 26, 2012 6:26 am
- A damagable, non-solid entity?
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