QuakeC Programming
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- DP md3 tag origin question
by silverjoel » Sat Feb 23, 2013 7:12 am - 2 Replies
- 1058 Views
- Last post by silverjoel
Sat Feb 23, 2013 7:55 am
- DP md3 tag origin question
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- scratch qc weapons?
by ceriux » Fri Feb 22, 2013 3:18 am - 2 Replies
- 1094 Views
- Last post by ceriux
Fri Feb 22, 2013 10:16 pm
- scratch qc weapons?
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- origin of the "listener" entity in csqc
by Nahuel » Sat Feb 09, 2013 7:14 pm - 3 Replies
- 1123 Views
- Last post by Spike
Mon Feb 11, 2013 11:07 pm
- origin of the "listener" entity in csqc
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- FTEQCC centerprint special characters?
by Dr. Shadowborg » Sat Feb 09, 2013 9:27 pm - 5 Replies
- 1246 Views
- Last post by Dr. Shadowborg
Sun Feb 10, 2013 8:09 pm
- FTEQCC centerprint special characters?
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- problems with movetogoal
by Nahuel » Tue Feb 05, 2013 7:32 pm - 5 Replies
- 1241 Views
- Last post by Spike
Wed Feb 06, 2013 11:31 am
- problems with movetogoal
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- Sending clients .pak files
by OneManClan » Fri Jan 18, 2013 1:40 pm - 4 Replies
- 1425 Views
- Last post by Spike
Thu Jan 31, 2013 3:44 am
- Sending clients .pak files
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- get framerate in qc
by Nahuel » Sun Jan 27, 2013 5:00 am - 5 Replies
- 1177 Views
- Last post by frag.machine
Mon Jan 28, 2013 1:28 pm
- get framerate in qc
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- Problem with segmented monster in Darkplaces
by Nahuel » Wed Jan 02, 2013 2:23 am - 1 Replies
- 1191 Views
- Last post by Seven
Wed Jan 02, 2013 10:54 am
- Problem with segmented monster in Darkplaces
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- Traceline speed
by Mexicouger » Sun Dec 23, 2012 2:11 am - 6 Replies
- 1513 Views
- Last post by ceriux
Sun Dec 23, 2012 7:58 pm
- Traceline speed
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- Trailparticle getting chopped up
by Mexicouger » Tue Dec 18, 2012 5:58 am - 1 Replies
- 1149 Views
- Last post by Seven
Tue Dec 18, 2012 7:40 am
- Trailparticle getting chopped up
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- Correctly changing the angle of a monster?
by Ghost_Fang » Wed Dec 12, 2012 11:08 pm - 5 Replies
- 1457 Views
- Last post by taniwha
Fri Dec 14, 2012 3:54 am
- Correctly changing the angle of a monster?
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- Using/Adding all Hknight magic attack animations [TUT]
by Seven » Sun Jan 01, 2012 2:02 pm - 13 Replies
- 2535 Views
- Last post by Seven
Sun Nov 18, 2012 1:11 pm
- Using/Adding all Hknight magic attack animations [TUT]
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- Preventing client velocity/angles input
1, 2by mankrip » Wed Aug 29, 2012 1:59 am - 20 Replies
- 3027 Views
- Last post by r00k
Sat Nov 17, 2012 9:58 am
- Preventing client velocity/angles input
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- Frikbots and centerprint problems...
by drm_wayne » Mon Nov 12, 2012 5:17 am - 2 Replies
- 1076 Views
- Last post by drm_wayne
Wed Nov 14, 2012 6:59 pm
- Frikbots and centerprint problems...
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- player's angles_x gets reset to 0 but not angles_y?
by kawadahitomi » Mon Oct 29, 2012 12:14 am - 4 Replies
- 1294 Views
- Last post by kawadahitomi
Mon Oct 29, 2012 8:28 pm
- player's angles_x gets reset to 0 but not angles_y?
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- QuakeC bytecode docs?
by JasonX » Wed Oct 17, 2012 4:09 am - 8 Replies
- 1994 Views
- Last post by Spike
Sun Oct 21, 2012 3:29 am
- QuakeC bytecode docs?
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- Confusing error with FTEQCC...
by drm_wayne » Fri Oct 19, 2012 5:26 am - 2 Replies
- 1106 Views
- Last post by drm_wayne
Fri Oct 19, 2012 12:29 pm
- Confusing error with FTEQCC...
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- Multiply / clone enemies
by Seven » Wed Oct 17, 2012 6:37 pm - 6 Replies
- 1619 Views
- Last post by wjbr
Thu Oct 18, 2012 11:02 pm
- Multiply / clone enemies
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- Randomized lists
by mankrip » Sat Oct 13, 2012 9:34 pm - 6 Replies
- 1498 Views
- Last post by andrewj
Mon Oct 15, 2012 8:29 am
- Randomized lists
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- Problems with Melee impulse Attack...
by drm_wayne » Wed Oct 10, 2012 1:52 pm - 4 Replies
- 1350 Views
- Last post by drm_wayne
Wed Oct 10, 2012 10:17 pm
- Problems with Melee impulse Attack...
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- problems with ftos in csqc
by Nahuel » Thu Sep 27, 2012 6:44 pm - 4 Replies
- 1338 Views
- Last post by Seven
Sun Oct 07, 2012 7:44 am
- problems with ftos in csqc
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- Borked Teleports in Deathmatch
by r00k » Tue Sep 25, 2012 8:02 am - 2 Replies
- 634 Views
- Last post by r00k
Tue Sep 25, 2012 4:40 pm
- Borked Teleports in Deathmatch
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- Question about random()
by Orion » Mon Sep 24, 2012 12:41 am - 2 Replies
- 670 Views
- Last post by Spike
Mon Sep 24, 2012 4:00 pm
- Question about random()
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- Wrapping beams across surfaces?
by mankrip » Wed Sep 19, 2012 4:45 am - 14 Replies
- 1897 Views
- Last post by mankrip
Sun Sep 23, 2012 7:42 pm
- Wrapping beams across surfaces?
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- Checking if an event happens within a certain amount of time
by DusterdooSmock » Sun Sep 16, 2012 6:10 pm - 5 Replies
- 879 Views
- Last post by DusterdooSmock
Sun Sep 23, 2012 5:19 pm
- Checking if an event happens within a certain amount of time
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- Bsp model placement
by Error » Fri Sep 21, 2012 7:10 am - 6 Replies
- 1007 Views
- Last post by Error
Sat Sep 22, 2012 9:20 pm
- Bsp model placement
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- Rotating Door Support progs.dat + source +example bsp
1, 2by Baker » Tue Jun 15, 2010 6:27 am - 15 Replies
- 5087 Views
- Last post by drm_wayne
Fri Sep 21, 2012 1:05 pm
- Rotating Door Support progs.dat + source +example bsp
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- Checking if an entity is within a players view
by Mexicouger » Sun Sep 02, 2012 12:29 am - 13 Replies
- 1557 Views
- Last post by andrewj
Sun Sep 16, 2012 5:22 am
- Checking if an entity is within a players view
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- centerprint menu problems
by ceriux » Tue Sep 11, 2012 4:44 pm - 5 Replies
- 923 Views
- Last post by taniwha
Tue Sep 11, 2012 9:55 pm
- centerprint menu problems
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- Overhead camera?
by Mexicouger » Sun Sep 09, 2012 1:34 am - 4 Replies
- 834 Views
- Last post by Spike
Mon Sep 10, 2012 9:28 am
- Overhead camera?
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- Possible to rotate entity bounding box?
by Mexicouger » Thu Aug 30, 2012 4:43 am - 1 Replies
- 612 Views
- Last post by Spike
Thu Aug 30, 2012 5:44 am
- Possible to rotate entity bounding box?
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- Progs.dat can read client's vars?
1, 2by ChOwW » Thu Mar 08, 2012 12:35 am - 18 Replies
- 2268 Views
- Last post by Spike
Thu Aug 23, 2012 2:12 am
- Progs.dat can read client's vars?
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- Angles from a sine
by Nahuel » Tue Aug 14, 2012 3:46 pm - 2 Replies
- 660 Views
- Last post by Nahuel
Wed Aug 15, 2012 10:28 am
- Angles from a sine
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- quakeC client commands
by r00k » Tue Aug 07, 2012 9:46 pm - 2 Replies
- 668 Views
- Last post by r00k
Wed Aug 08, 2012 3:40 pm
- quakeC client commands
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- request help! autosave system
by thorn3001 » Mon Aug 06, 2012 4:52 pm - 3 Replies
- 651 Views
- Last post by thorn3001
Mon Aug 06, 2012 9:25 pm
- request help! autosave system
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- player size
by ceriux » Tue Jul 31, 2012 2:44 am - 5 Replies
- 990 Views
- Last post by qbism
Wed Aug 01, 2012 5:04 pm
- player size
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- Darkplaces setattachment in First Person?
by Mexicouger » Sun Jul 29, 2012 9:53 am - 2 Replies
- 999 Views
- Last post by Seven
Sun Jul 29, 2012 1:06 pm
- Darkplaces setattachment in First Person?
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- Best way to code MD3 animations?
by Mexicouger » Thu Jul 26, 2012 5:26 pm - 8 Replies
- 1107 Views
- Last post by toneddu2000
Fri Jul 27, 2012 8:55 am
- Best way to code MD3 animations?
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- Self? Other? Owner?
by toneddu2000 » Sat Jul 21, 2012 8:33 am - 10 Replies
- 1267 Views
- Last post by taniwha
Mon Jul 23, 2012 11:06 pm
- Self? Other? Owner?
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- chasecam like "Survival Horror Maker"?
1, 2by drm_wayne » Tue Jun 19, 2012 9:37 pm - 28 Replies
- 4014 Views
- Last post by RenegadeC
Sat Jul 21, 2012 4:02 am
- chasecam like "Survival Horror Maker"?
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- Search : Mod to control several model
by LeSanglier » Sun Jul 01, 2012 7:36 pm - 2 Replies
- 990 Views
- Last post by LeSanglier
Mon Jul 02, 2012 6:07 am
- Search : Mod to control several model
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- Please help me with my Qung Fu mod.
1, 2by Phenom » Sat Jun 16, 2012 12:45 pm - 17 Replies
- 2125 Views
- Last post by Cobalt
Sat Jun 23, 2012 3:11 am
- Please help me with my Qung Fu mod.
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- Using IQM? [Darkplaces]
1, 2by Mexicouger » Fri Jun 15, 2012 8:18 pm - 18 Replies
- 2448 Views
- Last post by toneddu2000
Wed Jun 20, 2012 7:47 pm
- Using IQM? [Darkplaces]
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- Using ODE physics? [Darkplaces]
by Mexicouger » Thu Jun 14, 2012 10:39 pm - 2 Replies
- 1034 Views
- Last post by Mexicouger
Fri Jun 15, 2012 7:56 pm
- Using ODE physics? [Darkplaces]
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- How to remove weapons for Observer
by Rikku2000 » Thu Jun 14, 2012 6:49 am - 1 Replies
- 647 Views
- Last post by Cobalt
Fri Jun 15, 2012 7:16 am
- How to remove weapons for Observer
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- Inventory middleware stuffs
1, 2by Chris » Sun Feb 17, 2008 10:03 pm - 21 Replies
- 7481 Views
- Last post by Julius
Tue Jun 05, 2012 8:42 pm
- Inventory middleware stuffs
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- 6 round burst fire
1, 2by ooppee » Thu Apr 05, 2012 2:43 am - 15 Replies
- 2357 Views
- Last post by frag.machine
Tue Jun 05, 2012 2:15 am
- 6 round burst fire
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- DP .modelflags
by Cobalt » Fri Jun 01, 2012 2:05 am - 7 Replies
- 1080 Views
- Last post by Cobalt
Tue Jun 05, 2012 12:18 am
- DP .modelflags
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- button required for pickups/ammo/weapons in qc?
by drm_wayne » Tue May 29, 2012 11:27 am - 10 Replies
- 1841 Views
- Last post by drm_wayne
Fri Jun 01, 2012 2:39 pm
- button required for pickups/ammo/weapons in qc?
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