QuakeC Programming
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- Any to tell what model ezquake is crashing on?
by ratbert » Sat Dec 07, 2013 8:11 pm - 2 Replies
- 522 Views
- Last post by ratbert
Sat Dec 07, 2013 9:21 pm
- Any to tell what model ezquake is crashing on?
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- Netname & Colormap?
by Cobalt » Tue Dec 03, 2013 5:33 pm - 2 Replies
- 468 Views
- Last post by Cobalt
Tue Dec 03, 2013 6:38 pm
- Netname & Colormap?
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- Enemy not attacking?
1, 2by ScatterBox » Fri Nov 29, 2013 5:20 pm - 16 Replies
- 1190 Views
- Last post by Spike
Mon Dec 02, 2013 9:06 pm
- Enemy not attacking?
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- Understanding Animation.
by ScatterBox » Thu Nov 21, 2013 9:58 pm - 3 Replies
- 579 Views
- Last post by Spike
Fri Nov 22, 2013 8:17 pm
- Understanding Animation.
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- Frikfile saving/loading botwaypoints?
by drm_wayne » Wed Nov 20, 2013 1:21 pm - 3 Replies
- 496 Views
- Last post by Jukki
Thu Nov 21, 2013 12:21 pm
- Frikfile saving/loading botwaypoints?
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- tutorbot and teamplay..
1, 2by drm_wayne » Thu Jul 25, 2013 10:39 am - 16 Replies
- 1462 Views
- Last post by drm_wayne
Mon Nov 18, 2013 4:08 pm
- tutorbot and teamplay..
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- Tutorbot Chasing Enemies
by drm_wayne » Thu Nov 14, 2013 4:52 pm - 7 Replies
- 745 Views
- Last post by scar3crow
Mon Nov 18, 2013 2:58 am
- Tutorbot Chasing Enemies
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- Weapon Views from scratch QC
1, 2by ScatterBox » Fri Nov 08, 2013 2:53 am - 24 Replies
- 1887 Views
- Last post by ScatterBox
Mon Nov 11, 2013 2:06 pm
- Weapon Views from scratch QC
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- Program that compiles QC and progdefs.q1 ?
by ScatterBox » Thu Nov 07, 2013 10:10 pm - 4 Replies
- 599 Views
- Last post by Max_Salivan
Fri Nov 08, 2013 10:28 am
- Program that compiles QC and progdefs.q1 ?
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- Player Speed
by ajay » Wed Oct 23, 2013 3:05 pm - 7 Replies
- 822 Views
- Last post by Max_Salivan
Tue Nov 05, 2013 1:16 pm
- Player Speed
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- Place_Model Problems
by ScatterBox » Sun Nov 03, 2013 6:59 pm - 13 Replies
- 912 Views
- Last post by frag.machine
Tue Nov 05, 2013 11:16 am
- Place_Model Problems
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- Adding Destructible Items help?
by ScatterBox » Sat Nov 02, 2013 8:07 pm - 4 Replies
- 612 Views
- Last post by ScatterBox
Tue Nov 05, 2013 1:51 am
- Adding Destructible Items help?
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- visual equipment / setattachment / parent/child ents
1, 2by ceriux » Thu Oct 24, 2013 3:01 pm - 17 Replies
- 2733 Views
- Last post by Spirit
Sun Nov 03, 2013 10:30 am
- visual equipment / setattachment / parent/child ents
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- Adding Ladders
by ScatterBox » Mon Oct 28, 2013 1:23 am - 12 Replies
- 1111 Views
- Last post by goldenboy
Wed Oct 30, 2013 12:44 am
- Adding Ladders
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- changing point of view
by Nahuel » Sun Oct 13, 2013 12:34 pm - 2 Replies
- 608 Views
- Last post by r00k
Mon Oct 14, 2013 1:53 pm
- changing point of view
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- DarkPlaces effectinfo covered!
1, 2by Urre » Mon Jul 07, 2008 6:15 am - 21 Replies
- 4870 Views
- Last post by toneddu2000
Tue Sep 24, 2013 8:00 pm
- DarkPlaces effectinfo covered!
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- DP MOVETYPE_FOLLOW
by Cobalt » Thu Sep 12, 2013 6:30 pm - 1 Replies
- 488 Views
- Last post by r00k
Thu Sep 12, 2013 11:42 pm
- DP MOVETYPE_FOLLOW
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- Spawn entities in real-time
by JasonX » Sat Sep 07, 2013 12:16 am - 6 Replies
- 798 Views
- Last post by JasonX
Sun Sep 08, 2013 10:52 pm
- Spawn entities in real-time
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- Detecting a walking/flying monster via QC
by Seven » Tue May 21, 2013 7:34 pm - 9 Replies
- 1562 Views
- Last post by Seven
Mon Sep 02, 2013 5:42 pm
- Detecting a walking/flying monster via QC
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- CSQC - display an image
by ajay » Sat Aug 24, 2013 2:58 pm - 8 Replies
- 1115 Views
- Last post by gnounc
Tue Aug 27, 2013 6:22 pm
- CSQC - display an image
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- The func_elevator challenge
by OneManClan » Tue Aug 13, 2013 4:09 pm - 4 Replies
- 668 Views
- Last post by OneManClan
Wed Aug 14, 2013 4:57 pm
- The func_elevator challenge
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- Help: Moving a func_train via an array of vectors
1, 2by OneManClan » Thu Aug 18, 2011 3:08 pm - 22 Replies
- 3916 Views
- Last post by frag.machine
Mon Aug 12, 2013 4:30 pm
- Help: Moving a func_train via an array of vectors
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- MenuQC Help Needed
by MauveBib » Fri Jun 07, 2013 11:34 am - 12 Replies
- 2074 Views
- Last post by MauveBib
Wed Jul 31, 2013 8:29 pm
- MenuQC Help Needed
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- Noob question about csqc
by Nahuel » Mon Jul 22, 2013 7:25 pm - 1 Replies
- 485 Views
- Last post by Spike
Mon Jul 22, 2013 9:24 pm
- Noob question about csqc
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- Adding more random messages.
by glitchhunter96 » Wed Jul 17, 2013 12:03 pm - 9 Replies
- 896 Views
- Last post by Seven
Sat Jul 20, 2013 12:09 pm
- Adding more random messages.
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- FrikFile tutorial??
by drm_wayne » Mon Jul 08, 2013 5:35 pm - 4 Replies
- 703 Views
- Last post by drm_wayne
Tue Jul 09, 2013 9:50 pm
- FrikFile tutorial??
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- demo tools and questions
by Nahuel » Fri Jun 07, 2013 7:55 pm - 2 Replies
- 871 Views
- Last post by Spike
Sat Jun 08, 2013 11:24 am
- demo tools and questions
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- create/read external file.
by endercraft4 » Mon May 27, 2013 12:34 pm - 7 Replies
- 1320 Views
- Last post by leileilol
Fri Jun 07, 2013 10:52 pm
- create/read external file.
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- Objective gameplay problem..
by drm_wayne » Wed May 22, 2013 10:18 pm - 6 Replies
- 1303 Views
- Last post by Ghost_Fang
Tue May 28, 2013 2:44 am
- Objective gameplay problem..
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- help with Darkplaces changepitch ()
by frag.machine » Thu May 23, 2013 12:33 am - 3 Replies
- 1040 Views
- Last post by frag.machine
Fri May 24, 2013 2:30 am
- help with Darkplaces changepitch ()
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- Darkplaces GLSL?
by Mexicouger » Tue May 14, 2013 3:36 pm - 6 Replies
- 1728 Views
- Last post by Julius
Wed May 22, 2013 9:01 pm
- Darkplaces GLSL?
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- Scratch QC Water Bug??
by drm_wayne » Sun May 19, 2013 2:38 pm - 8 Replies
- 1435 Views
- Last post by drm_wayne
Wed May 22, 2013 1:46 pm
- Scratch QC Water Bug??
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- Multi-Map World
by Max_Salivan » Sat May 11, 2013 5:46 pm - 2 Replies
- 1045 Views
- Last post by Max_Salivan
Sun May 12, 2013 9:46 pm
- Multi-Map World
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- Question: How to disable Input in CSQC?
by Mexicouger » Fri May 10, 2013 3:48 pm - 2 Replies
- 871 Views
- Last post by Mexicouger
Fri May 10, 2013 5:12 pm
- Question: How to disable Input in CSQC?
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- Questions About Half Life MDL
by Ghost_Fang » Mon May 06, 2013 10:07 pm - 1 Replies
- 945 Views
- Last post by Spike
Mon May 06, 2013 11:00 pm
- Questions About Half Life MDL
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- Navy Seals: centralizing bullets?
by JasonX » Fri Apr 26, 2013 3:06 am - 4 Replies
- 1075 Views
- Last post by Supa
Sun May 05, 2013 3:11 am
- Navy Seals: centralizing bullets?
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- Big problem with NPC 3rd person weapon code..
by drm_wayne » Thu May 02, 2013 4:23 am - 2 Replies
- 888 Views
- Last post by drm_wayne
Thu May 02, 2013 11:18 am
- Big problem with NPC 3rd person weapon code..
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- Future Vs Fantasy quake mod source code?
by ratbert » Sun Apr 28, 2013 5:28 pm - 5 Replies
- 1450 Views
- Last post by ratbert
Mon Apr 29, 2013 6:33 pm
- Future Vs Fantasy quake mod source code?
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- HexenC don't compiling with HCC!
by Naykin » Wed Apr 17, 2013 3:48 am - 9 Replies
- 1401 Views
- Last post by Naykin
Fri Apr 26, 2013 7:16 pm
- HexenC don't compiling with HCC!
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- How to make a rocket fly on a spiral trajectory?
by Orion » Sun Apr 21, 2013 7:33 pm - 12 Replies
- 1795 Views
- Last post by ceriux
Fri Apr 26, 2013 12:15 pm
- How to make a rocket fly on a spiral trajectory?
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- restricting range for looking up / down?
by drm_wayne » Thu Apr 18, 2013 3:10 pm - 10 Replies
- 1653 Views
- Last post by drm_wayne
Tue Apr 23, 2013 3:37 pm
- restricting range for looking up / down?
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- Traceline color to particle color?
by Mexicouger » Thu Apr 11, 2013 5:26 pm - 10 Replies
- 1410 Views
- Last post by frag.machine
Sat Apr 13, 2013 4:40 am
- Traceline color to particle color?
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- detecting if player is runing
by Nahuel » Mon Apr 01, 2013 6:15 pm - 12 Replies
- 1480 Views
- Last post by leileilol
Tue Apr 09, 2013 8:11 pm
- detecting if player is runing
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- Demonstration- Darkplaces Dynamic Day/Night/Weather system
1, 2by Mexicouger » Thu Apr 04, 2013 3:14 pm - 15 Replies
- 2182 Views
- Last post by Mexicouger
Sat Apr 06, 2013 7:55 am
- Demonstration- Darkplaces Dynamic Day/Night/Weather system
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- Help: Making a player 'deaf'
1, 2, 3by OneManClan » Sat Sep 18, 2010 5:39 pm - 34 Replies
- 5915 Views
- Last post by OneManClan
Tue Apr 02, 2013 4:18 pm
- Help: Making a player 'deaf'
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- fteqccgui updated
by Spike » Fri Mar 08, 2013 4:29 am - 1 Replies
- 1050 Views
- Last post by Nahuel
Tue Mar 26, 2013 6:55 pm
- fteqccgui updated
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- Quakeworld skins confusion
by OneManClan » Thu Nov 08, 2012 3:40 pm - 6 Replies
- 1769 Views
- Last post by Spike
Thu Mar 14, 2013 7:39 am
- Quakeworld skins confusion
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