QuakeC Programming
Moderator: InsideQC Admins
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- [Tutorial] Making Ogres lob grenades into your cover
by Orion » Wed Aug 27, 2014 3:25 am - 11 Replies
- 2271 Views
- Last post by Cobalt
Wed Oct 22, 2014 5:36 am
- [Tutorial] Making Ogres lob grenades into your cover
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- big enemies physics problems
by Nahuel » Mon Feb 18, 2019 2:36 pm - 0 Replies
- 16 Views
- Last post by Nahuel
Mon Feb 18, 2019 2:36 pm
- big enemies physics problems
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- orientation of trace_plane_normal
by toneddu2000 » Sun Feb 17, 2019 11:53 am - 4 Replies
- 21 Views
- Last post by toneddu2000
Mon Feb 18, 2019 1:09 pm
- orientation of trace_plane_normal
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- progs CRC not recognised from quake nor clones
by Nahuel » Wed Jan 02, 2019 4:23 am - 3 Replies
- 254 Views
- Last post by Spike
Sun Jan 27, 2019 4:33 am
- progs CRC not recognised from quake nor clones
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- Prediction in FTE
by JasonX » Thu Jan 03, 2019 4:27 pm - 0 Replies
- 233 Views
- Last post by JasonX
Thu Jan 03, 2019 4:27 pm
- Prediction in FTE
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- statue code from doe
1, 2by Madfox » Fri Jul 13, 2018 12:52 pm - 29 Replies
- 1311 Views
- Last post by Dr. Shadowborg
Mon Dec 03, 2018 10:09 pm
- statue code from doe
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- Best way to animation models?
by Max_Salivan » Thu Oct 18, 2018 2:13 pm - 1 Replies
- 295 Views
- Last post by Dr. Shadowborg
Sun Oct 21, 2018 9:34 pm
- Best way to animation models?
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- trigger_usekey center print blues
by dumptruck_ds » Mon Sep 10, 2018 5:48 am - 1 Replies
- 271 Views
- Last post by dumptruck_ds
Mon Sep 10, 2018 6:42 am
- trigger_usekey center print blues
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- darkplaces, translations and .po files
by Nahuel » Fri Jul 13, 2018 11:47 pm - 1 Replies
- 270 Views
- Last post by Spike
Sat Jul 14, 2018 1:10 am
- darkplaces, translations and .po files
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- Strange savegame sound bug in DP
by BloodShot » Tue Jun 26, 2018 8:39 pm - 2 Replies
- 592 Views
- Last post by Spike
Wed Jun 27, 2018 7:47 pm
- Strange savegame sound bug in DP
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- origin brush and qc
by Nahuel » Sun Apr 08, 2018 7:13 pm - 3 Replies
- 900 Views
- Last post by frag.machine
Mon Apr 09, 2018 11:27 am
- origin brush and qc
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- Untie view model frames from player frames
by JasonX » Fri Dec 29, 2017 3:58 am - 3 Replies
- 817 Views
- Last post by Dr. Shadowborg
Fri Jan 05, 2018 8:59 pm
- Untie view model frames from player frames
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- FTEQCC for Ubuntu
by Max_Salivan » Wed Dec 06, 2017 1:00 pm - 4 Replies
- 585 Views
- Last post by Spike
Tue Dec 12, 2017 1:15 am
- FTEQCC for Ubuntu
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- Custom Gravity
by frag.machine » Mon Jul 31, 2017 12:03 am - 5 Replies
- 743 Views
- Last post by frag.machine
Mon Jul 31, 2017 7:36 pm
- Custom Gravity
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- Monsters triggering buttons
by silverjoel » Wed May 10, 2017 8:30 pm - 5 Replies
- 700 Views
- Last post by silverjoel
Thu May 11, 2017 10:59 pm
- Monsters triggering buttons
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- Difference between progs and qwprogs?
by JasonX » Thu May 04, 2017 11:39 pm - 3 Replies
- 713 Views
- Last post by JasonX
Fri May 05, 2017 10:22 pm
- Difference between progs and qwprogs?
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- Removing strafe jumping and bunny hopping
by Nahuel » Sun Apr 02, 2017 5:38 am - 2 Replies
- 672 Views
- Last post by Spike
Mon Apr 03, 2017 6:27 am
- Removing strafe jumping and bunny hopping
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- Sprite-based weapons
by JasonX » Mon Feb 27, 2017 2:12 pm - 2 Replies
- 637 Views
- Last post by JasonX
Mon Feb 27, 2017 8:36 pm
- Sprite-based weapons
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- QuakeC class in FTEQCC
by Max_Salivan » Tue Aug 02, 2016 5:22 pm - 4 Replies
- 1148 Views
- Last post by OneManClan
Tue Jan 03, 2017 1:24 pm
- QuakeC class in FTEQCC
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- Spawn() new entity as argument inside function body
by toneddu2000 » Sat Nov 19, 2016 5:43 pm - 4 Replies
- 755 Views
- Last post by toneddu2000
Sat Nov 19, 2016 10:22 pm
- Spawn() new entity as argument inside function body
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- Player death logic
by Subject9x » Tue Sep 13, 2016 11:21 pm - 6 Replies
- 1132 Views
- Last post by Subject9x
Mon Sep 26, 2016 12:03 pm
- Player death logic
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- monster attack weirdness
by hondobondo » Wed Aug 31, 2016 3:13 pm - 3 Replies
- 711 Views
- Last post by hondobondo
Wed Aug 31, 2016 8:16 pm
- monster attack weirdness
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- not *exactly* QC
by hondobondo » Thu Aug 04, 2016 8:42 am - 5 Replies
- 1120 Views
- Last post by hondobondo
Fri Aug 19, 2016 1:31 am
- not *exactly* QC
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- Endless terrain generator
by toneddu2000 » Wed Dec 02, 2015 2:50 pm - 7 Replies
- 1364 Views
- Last post by frag.machine
Thu Aug 18, 2016 3:45 am
- Endless terrain generator
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- newest fteqccgui breaks my bots
by drm_wayne » Fri Jul 29, 2016 2:36 pm - 1 Replies
- 594 Views
- Last post by Spike
Sat Jul 30, 2016 3:12 am
- newest fteqccgui breaks my bots
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- QC support for Notepad++
by mankrip » Thu May 05, 2016 6:31 am - 5 Replies
- 1650 Views
- Last post by frag.machine
Thu May 26, 2016 4:37 am
- QC support for Notepad++
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- Help with the getsurface functions
by silverjoel » Thu May 19, 2016 10:32 pm - 7 Replies
- 730 Views
- Last post by frag.machine
Fri May 20, 2016 5:22 pm
- Help with the getsurface functions
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- how do i set a global random?
by hondobondo » Tue Apr 26, 2016 6:09 am - 12 Replies
- 892 Views
- Last post by Spike
Wed Apr 27, 2016 9:24 am
- how do i set a global random?
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- [FTEQW] Modifing player velocity server side
by toneddu2000 » Tue Mar 22, 2016 6:10 pm - 9 Replies
- 960 Views
- Last post by toneddu2000
Tue Mar 29, 2016 8:03 pm
- [FTEQW] Modifing player velocity server side
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- Smooth Rotation And Rotate to Specific Degree
by Junrall » Thu Nov 12, 2015 9:58 am - 8 Replies
- 963 Views
- Last post by Junrall
Tue Nov 17, 2015 6:35 am
- Smooth Rotation And Rotate to Specific Degree
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- Weapons using player model
by ceriux » Fri Oct 30, 2015 4:15 am - 10 Replies
- 972 Views
- Last post by silverjoel
Wed Nov 11, 2015 6:27 pm
- Weapons using player model
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- Trouble with Chainlightning gun.
by Orion » Sat Oct 31, 2015 7:22 pm - 4 Replies
- 637 Views
- Last post by frag.machine
Sun Nov 01, 2015 1:52 am
- Trouble with Chainlightning gun.
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- Fun names and skins in FrikBotX
1, 2by wildstoo » Sun Sep 27, 2015 2:40 pm - 15 Replies
- 1519 Views
- Last post by frag.machine
Thu Oct 01, 2015 2:38 pm
- Fun names and skins in FrikBotX
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- [Tutorial] Headshots
by Dr. Shadowborg » Thu Jul 30, 2015 11:01 pm - 0 Replies
- 860 Views
- Last post by Dr. Shadowborg
Thu Jul 30, 2015 11:01 pm
- [Tutorial] Headshots
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- [Tutorial] Railgun
by Dr. Shadowborg » Sat Jul 18, 2015 8:41 pm - 0 Replies
- 872 Views
- Last post by Dr. Shadowborg
Sat Jul 18, 2015 8:41 pm
- [Tutorial] Railgun
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- is there a way to do location specific damage in QC?
1, 2, 3by hondobondo » Sun Aug 01, 2010 11:07 pm - 30 Replies
- 5041 Views
- Last post by Cobalt
Wed Jul 15, 2015 8:19 pm
- is there a way to do location specific damage in QC?
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- Map cycle with FRIK_FILE?
by Orion » Thu Jan 30, 2014 5:00 pm - 6 Replies
- 1373 Views
- Last post by Cobalt
Mon Jun 29, 2015 3:20 am
- Map cycle with FRIK_FILE?
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- Assignment to world in LightningDamage
by Cobalt » Wed Jun 10, 2015 5:00 pm - 6 Replies
- 816 Views
- Last post by r00k
Thu Jun 11, 2015 9:23 pm
- Assignment to world in LightningDamage
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- Player shoot and run animations
by Max_Salivan » Mon Mar 30, 2015 8:57 am - 8 Replies
- 1102 Views
- Last post by Spike
Wed Jun 10, 2015 9:26 am
- Player shoot and run animations
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- IQM and Animation?
by Rikku2000 » Wed Mar 11, 2015 2:57 pm - 4 Replies
- 1280 Views
- Last post by jjsullivan5196
Wed Jun 10, 2015 8:16 am
- IQM and Animation?
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- FTEQW qc extensions?
by Error » Wed Jun 03, 2015 5:55 pm - 4 Replies
- 718 Views
- Last post by jjsullivan5196
Mon Jun 08, 2015 5:24 am
- FTEQW qc extensions?
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- Looking for help learning ODE in DP
by Error » Sun May 31, 2015 7:51 pm - 3 Replies
- 779 Views
- Last post by Error
Wed Jun 03, 2015 3:09 am
- Looking for help learning ODE in DP
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- Error: prefixes to denote integers are deprecated
by Baker » Thu Apr 23, 2015 8:20 pm - 2 Replies
- 845 Views
- Last post by Baker
Fri Apr 24, 2015 1:40 am
- Error: prefixes to denote integers are deprecated
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- [TUT]trigger_camera - PoC
by Rikku2000 » Wed Apr 15, 2015 7:49 pm - 2 Replies
- 731 Views
- Last post by Rikku2000
Thu Apr 16, 2015 7:41 am
- [TUT]trigger_camera - PoC
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- Client connecting during intermission
by Cobalt » Fri Mar 27, 2015 6:30 pm - 7 Replies
- 971 Views
- Last post by Cobalt
Tue Mar 31, 2015 6:37 pm
- Client connecting during intermission
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- Punchangle for sshogun hits
by Cobalt » Sat Mar 21, 2015 6:47 pm - 1 Replies
- 822 Views
- Last post by PrimalLove
Mon Mar 23, 2015 1:46 am
- Punchangle for sshogun hits
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- Custom Sounds
by Rikku2000 » Fri Mar 13, 2015 10:23 am - 0 Replies
- 854 Views
- Last post by Rikku2000
Fri Mar 13, 2015 10:23 am
- Custom Sounds
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- makingmonsters hunt non-player entities
by hondobondo » Sat Feb 21, 2015 1:59 am - 8 Replies
- 1132 Views
- Last post by frag.machine
Wed Mar 11, 2015 12:30 am
- makingmonsters hunt non-player entities
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- Aligning corpses with surfaces
1, 2by Cobalt » Sat Nov 22, 2014 3:01 pm - 21 Replies
- 2748 Views
- Last post by Cobalt
Sat Feb 28, 2015 10:27 pm
- Aligning corpses with surfaces
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- Fixing player animation for walls
by Cobalt » Sun Feb 08, 2015 6:34 pm - 5 Replies
- 1237 Views
- Last post by Cobalt
Mon Feb 16, 2015 5:01 pm
- Fixing player animation for walls
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