Modeling
Moderator: InsideQC Admins
236 topics • Page 3 of 5 • 1, 2, 3, 4, 5
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- so i tried animating the quake guy
by ceriux » Mon Feb 07, 2011 11:14 pm - 7 Replies
- 1840 Views
- Last post by Biodude
Sat Feb 12, 2011 7:53 am
- so i tried animating the quake guy
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- Skins messes up???
1, 2by Ghost_Fang » Mon Jan 24, 2011 4:58 am - 21 Replies
- 4433 Views
- Last post by leileilol
Fri Jan 28, 2011 12:01 am
- Skins messes up???
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- Darkplaces and models
by Nahuel » Fri Jan 21, 2011 1:06 pm - 7 Replies
- 2100 Views
- Last post by Nahuel
Mon Jan 24, 2011 7:48 pm
- Darkplaces and models
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- Free Modders Recourse - human male base.
by ceriux » Wed Dec 15, 2010 2:09 am - 4 Replies
- 1860 Views
- Last post by xaGe
Tue Jan 18, 2011 3:12 am
- Free Modders Recourse - human male base.
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- MP1: SoA - Laser Cannon Remodel - Need Assistance
1, 2by ooppee » Wed Jan 05, 2011 6:31 pm - 22 Replies
- 5400 Views
- Last post by frag.machine
Tue Jan 18, 2011 12:08 am
- MP1: SoA - Laser Cannon Remodel - Need Assistance
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- Daikatana Pre-Alpha model and texture formats
by Teflon » Fri Jan 07, 2011 10:03 am - 2 Replies
- 1298 Views
- Last post by Spirit
Sun Jan 16, 2011 9:08 pm
- Daikatana Pre-Alpha model and texture formats
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- skinning tools
by metalmodman » Sat Jan 08, 2011 12:01 pm - 7 Replies
- 1656 Views
- Last post by metalmodman
Sun Jan 09, 2011 8:16 pm
- skinning tools
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- quake guy weapons
by ceriux » Thu Dec 23, 2010 2:52 am - 7 Replies
- 1727 Views
- Last post by scar3crow
Wed Jan 05, 2011 8:10 pm
- quake guy weapons
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- Hole in the weapon model
by Karall » Sat Aug 28, 2010 2:44 pm - 6 Replies
- 1861 Views
- Last post by Karall
Sun Jan 02, 2011 8:09 pm
- Hole in the weapon model
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- Merge two quake models
by Eljoax » Wed Dec 22, 2010 3:42 pm - 1 Replies
- 992 Views
- Last post by ceriux
Wed Dec 22, 2010 10:34 pm
- Merge two quake models
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- Quake 1 --> HL model?
by enki » Sat Dec 18, 2010 6:40 am - 3 Replies
- 1576 Views
- Last post by Biodude
Sun Dec 19, 2010 4:01 pm
- Quake 1 --> HL model?
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- Darkplaces and dpm animations
by toneddu2000 » Mon Dec 13, 2010 5:59 pm - 3 Replies
- 5807 Views
- Last post by toneddu2000
Tue Dec 14, 2010 11:12 am
- Darkplaces and dpm animations
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- Skin on a dpm model
by silverjoel » Fri Dec 10, 2010 4:36 am - 0 Replies
- 952 Views
- Last post by silverjoel
Fri Dec 10, 2010 4:36 am
- Skin on a dpm model
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- AutoDesk Maya or AutoDesk 3ds Max
by sheilaa » Tue Dec 07, 2010 11:06 am - 9 Replies
- 1833 Views
- Last post by Electro
Tue Dec 07, 2010 9:17 pm
- AutoDesk Maya or AutoDesk 3ds Max
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- Compiling a quake mdl?
by Biodude » Mon Dec 06, 2010 12:12 am - 2 Replies
- 879 Views
- Last post by Biodude
Mon Dec 06, 2010 2:48 am
- Compiling a quake mdl?
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- Some Modeling for Quake Questions
by Mexicouger » Fri Dec 03, 2010 10:15 pm - 11 Replies
- 1641 Views
- Last post by ceriux
Sun Dec 05, 2010 6:42 pm
- Some Modeling for Quake Questions
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- 24-bit skingroups help
by Trickle » Sun Nov 28, 2010 4:36 am - 3 Replies
- 1048 Views
- Last post by r00k
Mon Nov 29, 2010 9:13 am
- 24-bit skingroups help
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- Gmax Tutorial
by ranger » Thu Nov 25, 2010 1:47 pm - 2 Replies
- 1032 Views
- Last post by Baker
Mon Nov 29, 2010 2:12 am
- Gmax Tutorial
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- IQM for q3
by Revanic45 » Fri Nov 26, 2010 5:23 pm - 8 Replies
- 1657 Views
- Last post by Baker
Mon Nov 29, 2010 2:10 am
- IQM for q3
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- How I can extract a model from a map?
by Eljoax » Sun Nov 14, 2010 1:40 pm - 10 Replies
- 1973 Views
- Last post by Rich
Sat Nov 27, 2010 11:38 pm
- How I can extract a model from a map?
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- IQM and animating on the QC side
1, 2by goldenboy » Mon Oct 25, 2010 6:19 pm - 16 Replies
- 3377 Views
- Last post by mankrip
Wed Nov 10, 2010 5:28 am
- IQM and animating on the QC side
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- Animating for Quake [Need Help]
by Karall » Wed Sep 15, 2010 7:53 pm - 14 Replies
- 2380 Views
- Last post by Karall
Fri Nov 05, 2010 1:22 am
- Animating for Quake [Need Help]
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- A little help with model postioning?
by Biodude » Sat Oct 30, 2010 9:04 pm - 6 Replies
- 1442 Views
- Last post by Boss429
Sun Oct 31, 2010 10:25 pm
- A little help with model postioning?
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- dpmodel issue (md3)
by ooppee » Thu Oct 28, 2010 3:06 am - 0 Replies
- 1113 Views
- Last post by ooppee
Thu Oct 28, 2010 3:06 am
- dpmodel issue (md3)
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- [REQUEST] H&K USP Match
1, 2by DusterdooSmock » Thu Sep 23, 2010 5:31 pm - 21 Replies
- 3524 Views
- Last post by DusterdooSmock
Tue Oct 26, 2010 5:37 pm
- [REQUEST] H&K USP Match
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- How do 3rd person weapon models work? (noob)
1, 2by mrmmaclean » Fri Oct 15, 2010 1:29 am - 20 Replies
- 4015 Views
- Last post by Boss429
Sat Oct 23, 2010 7:11 pm
- How do 3rd person weapon models work? (noob)
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- iqm in blender 2.49
by Hazematman » Sun Oct 10, 2010 2:47 am - 1 Replies
- 1163 Views
- Last post by leileilol
Sun Oct 10, 2010 5:07 am
- iqm in blender 2.49
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- Help in model search please ;)
by ajay » Fri Apr 30, 2010 4:13 pm - 9 Replies
- 1987 Views
- Last post by r00k
Thu Oct 07, 2010 3:46 pm
- Help in model search please ;)
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- new item and a new model
by xammurapi » Fri Sep 24, 2010 2:11 pm - 1 Replies
- 917 Views
- Last post by ceriux
Fri Sep 24, 2010 5:21 pm
- new item and a new model
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- Tutorial How to convert Unreal engine models to quake md3
by lukas2288 » Tue Jul 28, 2009 10:08 am - 11 Replies
- 7637 Views
- Last post by Electro
Wed Sep 15, 2010 9:54 am
- Tutorial How to convert Unreal engine models to quake md3
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- Color correction on textures
by Karall » Mon Aug 30, 2010 4:14 pm - 8 Replies
- 1864 Views
- Last post by sean
Sat Sep 11, 2010 11:51 am
- Color correction on textures
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- doom3 to quake1 mod
1, 2by sean » Tue Aug 24, 2010 11:57 am - 18 Replies
- 3244 Views
- Last post by scar3crow
Wed Aug 25, 2010 4:02 am
- doom3 to quake1 mod
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- Trickle's Vwep Wisdom?
1, 2, 3by Baker » Mon Jan 11, 2010 11:01 pm - 36 Replies
- 7233 Views
- Last post by frag.machine
Tue Aug 24, 2010 2:21 pm
- Trickle's Vwep Wisdom?
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- Adjusting origins
by Handshakes » Thu Aug 19, 2010 4:50 pm - 3 Replies
- 1207 Views
- Last post by Spike
Fri Aug 20, 2010 9:56 pm
- Adjusting origins
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- Inkscape - Make 2D vector graphics like HUDs (SVG, PNG ...)
by Baker » Tue Aug 10, 2010 11:23 am - 7 Replies
- 2677 Views
- Last post by Baker
Wed Aug 11, 2010 11:05 am
- Inkscape - Make 2D vector graphics like HUDs (SVG, PNG ...)
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- Making Complex 2D HUD graphics
by Baker » Tue Aug 10, 2010 1:40 am - 13 Replies
- 2117 Views
- Last post by Sajt
Tue Aug 10, 2010 10:16 pm
- Making Complex 2D HUD graphics
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- New Rocket Launcher and Tutorial
by st3ady » Wed Mar 25, 2009 11:05 pm - 2 Replies
- 1702 Views
- Last post by d1554573r
Tue Aug 03, 2010 11:57 am
- New Rocket Launcher and Tutorial
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- Spawning a new model in another models Frame?
1, 2by Mexicouger » Fri Jun 18, 2010 7:26 pm - 17 Replies
- 3009 Views
- Last post by leileilol
Mon Jun 21, 2010 12:50 am
- Spawning a new model in another models Frame?
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- Weapon Models
by ajay » Tue Jun 08, 2010 5:23 pm - 3 Replies
- 1166 Views
- Last post by Sajt
Wed Jun 09, 2010 1:03 am
- Weapon Models
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- Texture and 2D gfx notes ...
by Baker » Fri May 28, 2010 4:31 pm - 7 Replies
- 1547 Views
- Last post by Sajt
Wed Jun 02, 2010 7:16 pm
- Texture and 2D gfx notes ...
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- Help desperately needed converting 3ds to mdl
by Acidmoxy » Fri May 21, 2010 4:31 pm - 5 Replies
- 1370 Views
- Last post by Acidmoxy
Sat May 22, 2010 2:27 pm
- Help desperately needed converting 3ds to mdl
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- Best Modeling Program?
1, 2by Pulseczar » Fri May 07, 2010 12:19 pm - 18 Replies
- 3476 Views
- Last post by mankrip
Mon May 17, 2010 12:23 pm
- Best Modeling Program?
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- disappearing models
by something » Fri Apr 30, 2010 7:48 am - 9 Replies
- 1978 Views
- Last post by mh
Wed May 12, 2010 5:32 pm
- disappearing models
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- How to get proper skins from QME 3.1
1, 2by gnounc » Fri Apr 30, 2010 10:16 am - 17 Replies
- 4228 Views
- Last post by mh
Mon May 10, 2010 9:34 pm
- How to get proper skins from QME 3.1
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- IQM model versions
1, 2by something » Wed Apr 21, 2010 12:06 pm - 15 Replies
- 3731 Views
- Last post by LordHavoc
Thu Apr 22, 2010 7:05 pm
- IQM model versions
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- What's The Difference?
1, 2by Junrall » Sun Apr 04, 2010 5:01 am - 21 Replies
- 3744 Views
- Last post by Wazat
Sat Apr 10, 2010 8:53 pm
- What's The Difference?
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- Animating in 3ds max for quake 1?
by Acidmoxy » Wed Mar 24, 2010 11:51 pm - 4 Replies
- 1772 Views
- Last post by r00k
Fri Mar 26, 2010 4:13 pm
- Animating in 3ds max for quake 1?
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- Why is my quake1 mdl's texture so rubbish?
by Acidmoxy » Tue Mar 23, 2010 11:28 pm - 11 Replies
- 2452 Views
- Last post by leileilol
Thu Mar 25, 2010 12:10 am
- Why is my quake1 mdl's texture so rubbish?
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