Programming Tutorials
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183 topics • Page 2 of 4 • 1, 2, 3, 4
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- Tutorial: sv_progs: specify the "progs.dat" to run
by Baker » Wed Nov 26, 2008 4:31 pm - 13 Replies
- 5190 Views
- Last post by Baker
Sun Jun 17, 2012 8:07 pm
- Tutorial: sv_progs: specify the "progs.dat" to run
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- Mod_LoadAllSkins - Bug Fix
1, 2by mh » Tue Jun 05, 2012 4:25 pm - 28 Replies
- 4498 Views
- Last post by qbism
Sun Jun 10, 2012 3:57 am
- Mod_LoadAllSkins - Bug Fix
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- [Not A Tutorial] FPS-Independent Particles
by mh » Tue Jun 05, 2012 1:37 am - 1 Replies
- 1602 Views
- Last post by Spike
Tue Jun 05, 2012 5:59 pm
- [Not A Tutorial] FPS-Independent Particles
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- Fast sin/cos
by mh » Tue Jun 05, 2012 4:51 pm - 0 Replies
- 1681 Views
- Last post by mh
Tue Jun 05, 2012 4:51 pm
- Fast sin/cos
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- FMod for Quake1 CD Playback(MP3)
by Rikku2000 » Mon May 28, 2012 6:04 pm - 6 Replies
- 2623 Views
- Last post by leileilol
Tue Jun 05, 2012 3:16 pm
- FMod for Quake1 CD Playback(MP3)
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- Fast loading maps...
by Rikku2000 » Tue May 08, 2012 6:45 pm - 0 Replies
- 1853 Views
- Last post by Rikku2000
Tue May 08, 2012 6:45 pm
- Fast loading maps...
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- QMB style watershaders for non nvidia cards
by revelator » Sat Apr 21, 2012 9:04 pm - 2 Replies
- 1698 Views
- Last post by revelator
Sun Apr 22, 2012 11:45 am
- QMB style watershaders for non nvidia cards
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- PSP Tutorial: Add r_dithering (like DQuake)
by Baker » Fri Feb 24, 2012 4:45 am - 0 Replies
- 1784 Views
- Last post by Baker
Fri Feb 24, 2012 4:45 am
- PSP Tutorial: Add r_dithering (like DQuake)
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- custom chasecam tutorial
1, 2by frag.machine » Sat Sep 20, 2008 4:33 pm - 22 Replies
- 10090 Views
- Last post by Baker
Sat Feb 18, 2012 6:19 am
- custom chasecam tutorial
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- Missing Model Support (Uber crappy)
by Baker » Wed Jun 01, 2011 6:36 am - 10 Replies
- 3070 Views
- Last post by Ghost_Fang
Sat Feb 04, 2012 5:22 pm
- Missing Model Support (Uber crappy)
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- Simple Cusom Maplist
by Rikku2000 » Fri Jan 20, 2012 12:46 pm - 7 Replies
- 2615 Views
- Last post by Rikku2000
Tue Jan 24, 2012 10:24 am
- Simple Cusom Maplist
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- [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
1, 2, 3by Team Xlink » Mon Aug 10, 2009 3:00 am - 38 Replies
- 20063 Views
- Last post by Baker
Mon Jan 23, 2012 4:24 pm
- [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
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- Custom ambient sounds using cvars
by frag.machine » Sun Jan 08, 2012 3:34 am - 4 Replies
- 2080 Views
- Last post by hogsy
Fri Jan 13, 2012 2:44 pm
- Custom ambient sounds using cvars
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- Extending Quake Limits - Part 3: Alias Models
1, 2by mh » Fri Jan 08, 2010 11:13 pm - 17 Replies
- 7137 Views
- Last post by mh
Wed Jan 11, 2012 12:34 am
- Extending Quake Limits - Part 3: Alias Models
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- Another Engine Crasher...
by mh » Tue Dec 27, 2011 12:56 am - 11 Replies
- 2540 Views
- Last post by revelator
Wed Dec 28, 2011 11:12 am
- Another Engine Crasher...
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- Add Date and Time to Menu
by Rikku2000 » Sun Dec 25, 2011 12:32 pm - 1 Replies
- 2117 Views
- Last post by toneddu2000
Sun Dec 25, 2011 7:11 pm
- Add Date and Time to Menu
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- RGB10 Lightmaps
by mh » Tue Sep 27, 2011 11:17 am - 0 Replies
- 1831 Views
- Last post by mh
Tue Sep 27, 2011 11:17 am
- RGB10 Lightmaps
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- Neat trick with static entities and lighting
by mh » Wed Aug 31, 2011 9:39 pm - 4 Replies
- 1925 Views
- Last post by ceriux
Thu Sep 01, 2011 2:53 am
- Neat trick with static entities and lighting
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- Extending the number of dynamic lights
by mh » Mon Aug 22, 2011 3:38 pm - 3 Replies
- 2524 Views
- Last post by qbism
Wed Aug 24, 2011 3:26 am
- Extending the number of dynamic lights
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- El-Cheapo Fullbrights
by mh » Sun Aug 14, 2011 9:13 pm - 6 Replies
- 2278 Views
- Last post by mh
Mon Aug 22, 2011 11:08 pm
- El-Cheapo Fullbrights
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- ssqc sbar control (darkplaces, psp soon)
by Jukki » Sun Jul 17, 2011 6:20 pm - 4 Replies
- 2052 Views
- Last post by behind_you
Wed Jul 20, 2011 7:19 am
- ssqc sbar control (darkplaces, psp soon)
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- Skybox depthrange/farclip trick
by mh » Sat May 28, 2011 11:50 pm - 7 Replies
- 2637 Views
- Last post by Tomaz
Thu Jul 14, 2011 10:02 am
- Skybox depthrange/farclip trick
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- mac OS X work on a computer
by gnounc » Fri Jul 08, 2011 9:08 am - 1 Replies
- 1465 Views
- Last post by r00k
Sat Jul 09, 2011 9:17 am
- mac OS X work on a computer
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- pyramid design
by behind_you » Tue Jun 28, 2011 6:34 am - 8 Replies
- 2500 Views
- Last post by daemonicky
Wed Jun 29, 2011 3:48 pm
- pyramid design
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- Cool trespasser walking physics.
by daemonicky » Tue Jun 21, 2011 1:50 pm - 4 Replies
- 1967 Views
- Last post by mankrip
Fri Jun 24, 2011 1:37 am
- Cool trespasser walking physics.
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- Cleaning up some code that newer worked.
1, 2by revelator » Thu Jun 02, 2011 1:04 pm - 24 Replies
- 3452 Views
- Last post by mankrip
Fri Jun 24, 2011 12:46 am
- Cleaning up some code that newer worked.
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- Player can grab ledge, hoists up, move on non-horizontal one
1, 2by daemonicky » Sat Apr 30, 2011 9:28 am - 15 Replies
- 3301 Views
- Last post by daemonicky
Wed Jun 22, 2011 11:18 am
- Player can grab ledge, hoists up, move on non-horizontal one
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- [SharpQuake] - Compressed PK3 support
by ArchAngel » Fri Jun 10, 2011 1:12 am - 5 Replies
- 1246 Views
- Last post by ArchAngel
Sun Jun 12, 2011 1:43 pm
- [SharpQuake] - Compressed PK3 support
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- Jumping on Exploboxes
1, 2by mh » Fri Aug 14, 2009 12:18 am - 16 Replies
- 4330 Views
- Last post by taniwha
Sun Jun 12, 2011 12:31 am
- Jumping on Exploboxes
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- Physics: Freeze all non-clients
by Baker » Tue Jun 07, 2011 5:25 pm - 2 Replies
- 1531 Views
- Last post by ooppee
Fri Jun 10, 2011 6:40 am
- Physics: Freeze all non-clients
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- GLQuake Memory Saving
by mh » Tue Jun 15, 2010 10:03 pm - 5 Replies
- 1563 Views
- Last post by mh
Wed Jun 08, 2011 11:48 pm
- GLQuake Memory Saving
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- height of a pyramid
by daemonicky » Thu Jun 02, 2011 10:15 am - 6 Replies
- 1274 Views
- Last post by Spirit
Wed Jun 08, 2011 8:07 pm
- height of a pyramid
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- Loading External .Ent Files
1, 2by Baker » Wed Jun 01, 2011 7:43 pm - 18 Replies
- 5486 Views
- Last post by mh
Tue Jun 07, 2011 9:41 pm
- Loading External .Ent Files
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- Physics: Fix grenade bouncing down slopes
by Baker » Tue Jun 07, 2011 4:33 pm - 2 Replies
- 1054 Views
- Last post by Baker
Tue Jun 07, 2011 8:13 pm
- Physics: Fix grenade bouncing down slopes
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- Input Responsiveness
1, 2by mh » Tue Mar 22, 2011 11:46 pm - 24 Replies
- 4490 Views
- Last post by mh
Thu May 26, 2011 10:55 am
- Input Responsiveness
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- Framerate-independent physics
by mh » Sun May 15, 2011 10:54 pm - 14 Replies
- 2884 Views
- Last post by r00k
Sun May 22, 2011 7:47 am
- Framerate-independent physics
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- Windows: Dual Monitor Support -monitor2 cmdline param
by Baker » Tue Apr 12, 2011 11:21 pm - 1 Replies
- 1134 Views
- Last post by r00k
Thu Apr 21, 2011 4:08 am
- Windows: Dual Monitor Support -monitor2 cmdline param
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- Pyramid of biomass
by kenderila » Wed Apr 20, 2011 6:42 am - 1 Replies
- 778 Views
- Last post by Stroggos
Wed Apr 20, 2011 8:14 am
- Pyramid of biomass
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- bsp editor - source code
by daemonicky » Sun Apr 17, 2011 11:33 am - 4 Replies
- 1366 Views
- Last post by r00k
Wed Apr 20, 2011 4:11 am
- bsp editor - source code
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- Extending Quake Limits - Part 2: efrags
by mh » Fri Jan 08, 2010 6:09 pm - 7 Replies
- 2423 Views
- Last post by mh
Tue Apr 19, 2011 11:45 am
- Extending Quake Limits - Part 2: efrags
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- LUA for the HUD?
by Downsider » Thu Apr 07, 2011 11:19 am - 5 Replies
- 1489 Views
- Last post by frag.machine
Thu Apr 07, 2011 11:40 pm
- LUA for the HUD?
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- [GLQuake] More Improved Sky
by mh » Tue Feb 22, 2011 12:10 am - 4 Replies
- 1449 Views
- Last post by mh
Wed Apr 06, 2011 7:44 pm
- [GLQuake] More Improved Sky
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- snprintf for Windows MSVC
by Baker » Fri Apr 01, 2011 1:59 pm - 2 Replies
- 1267 Views
- Last post by Baker
Fri Apr 01, 2011 4:15 pm
- snprintf for Windows MSVC
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- Sys_DoubleTime () - Condensed Windows
by Baker » Fri Apr 01, 2011 1:49 pm - 0 Replies
- 1112 Views
- Last post by Baker
Fri Apr 01, 2011 1:49 pm
- Sys_DoubleTime () - Condensed Windows
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- Session to Session Command History (Human Readable)
by Baker » Fri Jun 25, 2010 6:18 am - 6 Replies
- 3068 Views
- Last post by Team Xlink
Fri Mar 25, 2011 12:16 am
- Session to Session Command History (Human Readable)
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- Adding CSQC Support To The Quake Engine
1, 2by Team Xlink » Thu Aug 27, 2009 11:49 pm - 19 Replies
- 5689 Views
- Last post by mankrip
Tue Feb 22, 2011 1:23 am
- Adding CSQC Support To The Quake Engine
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- (GLQuake) Software Quake MDL Lighting
by mh » Sat Feb 19, 2011 2:46 pm - 2 Replies
- 1022 Views
- Last post by Baker
Sat Feb 19, 2011 3:26 pm
- (GLQuake) Software Quake MDL Lighting
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- Complete QuakeSrc PSP Tutorial Compatibility Guide
by Team Xlink » Sun Jul 11, 2010 9:24 pm - 12 Replies
- 3062 Views
- Last post by Mexicouger
Sun Feb 13, 2011 9:22 pm
- Complete QuakeSrc PSP Tutorial Compatibility Guide
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- password in the mac os x
by shezana » Wed Feb 02, 2011 9:11 am - 0 Replies
- 975 Views
- Last post by shezana
Wed Feb 02, 2011 9:11 am
- password in the mac os x
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