Programming Tutorials
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183 topics • Page 3 of 4 • 1, 2, 3, 4
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- Basic Double gamedir support
by Baker » Sat Jan 29, 2011 12:33 am - 5 Replies
- 1901 Views
- Last post by Baker
Sun Jan 30, 2011 2:39 am
- Basic Double gamedir support
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- options menu editing (help)
by ceriux » Tue Jan 25, 2011 5:51 pm - 4 Replies
- 1393 Views
- Last post by ceriux
Wed Jan 26, 2011 3:45 am
- options menu editing (help)
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- Video Mode Change in (Windows) GLQuake
1, 2by Baker » Mon Dec 08, 2008 8:42 am - 20 Replies
- 8128 Views
- Last post by ceriux
Tue Jan 25, 2011 5:16 pm
- Video Mode Change in (Windows) GLQuake
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- Load palette from console
1, 2by qbism » Thu Jan 13, 2011 3:36 am - 15 Replies
- 3497 Views
- Last post by qbism
Fri Jan 21, 2011 3:44 am
- Load palette from console
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- FRIK_FILE sanity
by mh » Mon Jan 17, 2011 7:17 pm - 6 Replies
- 1544 Views
- Last post by Sajt
Wed Jan 19, 2011 6:45 am
- FRIK_FILE sanity
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- Maplist Menu
by Rikku2000 » Sat Jan 15, 2011 10:58 pm - 0 Replies
- 1109 Views
- Last post by Rikku2000
Sat Jan 15, 2011 10:58 pm
- Maplist Menu
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- [Tutorial PSP/PC] - Adding a nohud Cvar.
by Team Xlink » Fri Jan 14, 2011 10:59 pm - 1 Replies
- 1046 Views
- Last post by Mexicouger
Sat Jan 15, 2011 5:43 am
- [Tutorial PSP/PC] - Adding a nohud Cvar.
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- make an Oreo pyramid
by ashiffa » Fri Nov 19, 2010 9:31 am - 11 Replies
- 2260 Views
- Last post by blubswillrule
Thu Jan 13, 2011 2:39 am
- make an Oreo pyramid
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- pyramid structure
by Mexicouger » Mon Jan 10, 2011 1:51 pm - 0 Replies
- 932 Views
- Last post by Mexicouger
Mon Jan 10, 2011 1:51 pm
- pyramid structure
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- Not exactly related to quake but VBO's
by revelator » Wed Dec 01, 2010 10:59 am - 5 Replies
- 1550 Views
- Last post by mh
Thu Dec 02, 2010 10:08 am
- Not exactly related to quake but VBO's
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- GLQuake Underwater Warp
by mh » Mon Oct 04, 2010 10:53 pm - 9 Replies
- 2054 Views
- Last post by revelator
Sun Nov 28, 2010 6:12 pm
- GLQuake Underwater Warp
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- How to install Mac OS X
by morepriya » Sat Nov 27, 2010 7:49 am - 1 Replies
- 1052 Views
- Last post by r00k
Sat Nov 27, 2010 8:05 am
- How to install Mac OS X
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- GLQuake - Frustum Plane Extraction
1, 2by mh » Sat Oct 16, 2010 11:36 pm - 26 Replies
- 4727 Views
- Last post by revelator
Fri Nov 05, 2010 4:13 am
- GLQuake - Frustum Plane Extraction
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- Chase camera fixes
1, 2by mh » Mon Dec 22, 2008 7:16 pm - 28 Replies
- 11492 Views
- Last post by frag.machine
Thu Nov 04, 2010 12:55 pm
- Chase camera fixes
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- "Big Maps" FitzQuakeprotocol: [90/10 Non-Tutorial]
1, 2by Baker » Tue Jul 20, 2010 6:18 pm - 21 Replies
- 5794 Views
- Last post by metlslime
Thu Nov 04, 2010 7:05 am
- "Big Maps" FitzQuakeprotocol: [90/10 Non-Tutorial]
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- Brush model Z-Fighting Fix
1, 2by mh » Mon Dec 22, 2008 5:54 pm - 18 Replies
- 4909 Views
- Last post by dreadlorde
Sun Oct 24, 2010 12:43 am
- Brush model Z-Fighting Fix
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- Fix - Large Brushmodel Flickering/Not Visible
by mh » Wed Jul 14, 2010 10:31 pm - 2 Replies
- 1263 Views
- Last post by revelator
Sat Oct 23, 2010 8:12 am
- Fix - Large Brushmodel Flickering/Not Visible
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- faster malloc
by revelator » Mon Oct 18, 2010 4:34 am - 5 Replies
- 1548 Views
- Last post by dreadlorde
Tue Oct 19, 2010 4:12 pm
- faster malloc
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- [PSP] How to add your own Light effects.
by Mexicouger » Mon Oct 18, 2010 2:16 am - 6 Replies
- 1780 Views
- Last post by Mexicouger
Mon Oct 18, 2010 10:07 pm
- [PSP] How to add your own Light effects.
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- Multiplayer Setup Menu -- Colour bar
by mh » Tue Oct 12, 2010 1:26 am - 1 Replies
- 1060 Views
- Last post by ceriux
Tue Oct 12, 2010 1:31 pm
- Multiplayer Setup Menu -- Colour bar
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- MAC operating system
by keyenroo » Mon Oct 11, 2010 5:22 am - 2 Replies
- 1125 Views
- Last post by Jukki
Mon Oct 11, 2010 8:36 am
- MAC operating system
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- Bypass the Protocol Selection Screen
by mh » Sat Oct 09, 2010 7:26 pm - 3 Replies
- 1058 Views
- Last post by frag.machine
Sun Oct 10, 2010 6:01 pm
- Bypass the Protocol Selection Screen
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- [PSP] Faster menu loading times
by Mexicouger » Fri Oct 08, 2010 5:53 am - 10 Replies
- 1890 Views
- Last post by Tomaz
Fri Oct 08, 2010 10:07 pm
- [PSP] Faster menu loading times
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- Add extension: DP_SV_MODELFLAGS_AS_EFFECTS
by qbism » Sat Sep 11, 2010 3:45 am - 2 Replies
- 1282 Views
- Last post by qbism
Sun Sep 12, 2010 2:34 am
- Add extension: DP_SV_MODELFLAGS_AS_EFFECTS
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- Tutorial: Adding r_viewmodeloffset to GLQuake/WinQuake
by Baker » Wed Nov 19, 2008 5:15 am - 10 Replies
- 5285 Views
- Last post by Spike
Wed Sep 01, 2010 3:45 pm
- Tutorial: Adding r_viewmodeloffset to GLQuake/WinQuake
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- calculate a population pyramid
by kenderila » Thu Aug 26, 2010 11:16 am - 2 Replies
- 1887 Views
- Last post by r00k
Fri Aug 27, 2010 3:54 am
- calculate a population pyramid
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- MH Transparent Water Detection
by Baker » Fri Aug 13, 2010 4:23 pm - 10 Replies
- 1718 Views
- Last post by gnounc
Thu Aug 19, 2010 1:18 pm
- MH Transparent Water Detection
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- (WinQuake) Software Quake Transform Interpolation
by Baker » Tue Jul 06, 2010 10:55 pm - 6 Replies
- 1696 Views
- Last post by Sajt
Thu Aug 19, 2010 4:10 am
- (WinQuake) Software Quake Transform Interpolation
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- GLQuake: Per Poly Collision (not new)
by Baker » Tue Aug 10, 2010 2:42 pm - 14 Replies
- 2386 Views
- Last post by Baker
Fri Aug 13, 2010 3:34 am
- GLQuake: Per Poly Collision (not new)
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- [Server] DP_QC_TRACEBOX
by Spike » Sat Jul 31, 2010 10:03 am - 3 Replies
- 991 Views
- Last post by Sajt
Sun Aug 01, 2010 3:03 am
- [Server] DP_QC_TRACEBOX
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- [Server] numpr_globals
by Spike » Fri Jul 30, 2010 9:04 pm - 3 Replies
- 963 Views
- Last post by Spike
Sat Jul 31, 2010 1:44 pm
- [Server] numpr_globals
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- [Engine] DP_CON_SET
by Spike » Thu Jul 29, 2010 11:20 pm - 0 Replies
- 996 Views
- Last post by Spike
Thu Jul 29, 2010 11:20 pm
- [Engine] DP_CON_SET
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- Faster Dynamic Light Updates
by mh » Fri Jul 23, 2010 3:58 pm - 11 Replies
- 2377 Views
- Last post by mh
Sun Jul 25, 2010 11:36 pm
- Faster Dynamic Light Updates
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- Implement a FitzQuake like SDL build: [90/10 Non-Tutorial]
by Baker » Tue Jul 20, 2010 5:30 pm - 0 Replies
- 1125 Views
- Last post by Baker
Tue Jul 20, 2010 5:30 pm
- Implement a FitzQuake like SDL build: [90/10 Non-Tutorial]
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- help change starting weapons
by Hazematman » Thu Jul 15, 2010 6:04 pm - 6 Replies
- 1487 Views
- Last post by Hazematman
Fri Jul 16, 2010 12:55 am
- help change starting weapons
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- help, quake HUD customization
by Hazematman » Thu Jul 15, 2010 2:18 am - 5 Replies
- 1324 Views
- Last post by frag.machine
Thu Jul 15, 2010 12:18 pm
- help, quake HUD customization
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- new COM system
by revelator » Thu Jun 17, 2010 8:09 pm - 11 Replies
- 2214 Views
- Last post by revelator
Tue Jul 13, 2010 8:50 am
- new COM system
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- is this code refering to mirrors as reflections in quake?
1, 2by ceriux » Sun Dec 13, 2009 1:36 am - 20 Replies
- 4258 Views
- Last post by revelator
Mon Jul 12, 2010 10:09 am
- is this code refering to mirrors as reflections in quake?
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- Code dump - Fixed GLQuake Underwater Warp
by mh » Tue Jul 06, 2010 9:23 pm - 0 Replies
- 1085 Views
- Last post by mh
Tue Jul 06, 2010 9:23 pm
- Code dump - Fixed GLQuake Underwater Warp
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- [GLQuake] Depth Buffer Precision and Clearing Fix
by mh » Sat Jul 03, 2010 12:43 pm - 9 Replies
- 2115 Views
- Last post by Baker
Tue Jul 06, 2010 3:29 am
- [GLQuake] Depth Buffer Precision and Clearing Fix
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- [GLQuake] Improved Water Warp
by mh » Tue Jun 29, 2010 11:24 pm - 8 Replies
- 2184 Views
- Last post by leileilol
Fri Jul 02, 2010 3:03 am
- [GLQuake] Improved Water Warp
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- Nasty interpolation bug - and fix!
by mh » Mon Jan 12, 2009 1:28 am - 12 Replies
- 4006 Views
- Last post by mh
Wed Jun 23, 2010 5:27 pm
- Nasty interpolation bug - and fix!
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- Replacing SGIS in GLQuake
by Baker » Wed Dec 02, 2009 10:42 am - 7 Replies
- 1894 Views
- Last post by leileilol
Tue Jun 22, 2010 9:09 pm
- Replacing SGIS in GLQuake
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- [Tutorial PSP] - GL Support in PSPQuake - PSPGL
by Team Xlink » Fri Jan 29, 2010 4:42 pm - 11 Replies
- 2979 Views
- Last post by Spirit
Sun Jun 06, 2010 12:28 pm
- [Tutorial PSP] - GL Support in PSPQuake - PSPGL
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- Re: Fixes for widescreen displays (Part 2: 3D)
by mh » Fri Dec 19, 2008 12:15 am - 3 Replies
- 2823 Views
- Last post by mh
Thu May 06, 2010 12:20 pm
- Re: Fixes for widescreen displays (Part 2: 3D)
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- Theoretical NetQuake "Reconnect" Cmd Fix
by Baker » Mon Jan 04, 2010 10:50 pm - 6 Replies
- 2018 Views
- Last post by Team Xlink
Wed Apr 28, 2010 1:56 am
- Theoretical NetQuake "Reconnect" Cmd Fix
183 topics • Page 3 of 4
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