Programming Tutorials
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183 topics • Page 1 of 4 • 1, 2, 3, 4
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- QuakeSrc.org Tutorials, The Return Of ...
by Baker » Sun Oct 26, 2008 12:04 pm - 4 Replies
- 8513 Views
- Last post by Stroggos
Tue Jun 23, 2009 5:46 am
- QuakeSrc.org Tutorials, The Return Of ...
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- Avirox's Rotation Tutorial Adapted to NetQuake
1 ... 4, 5, 6by Baker » Wed Jun 23, 2010 8:58 am - 86 Replies
- 24690 Views
- Last post by Max_Salivan
Mon Jul 09, 2018 10:17 pm
- Avirox's Rotation Tutorial Adapted to NetQuake
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- Dynamic lights on moving brush models
1, 2, 3by mh » Sun Mar 04, 2012 8:46 pm - 33 Replies
- 8285 Views
- Last post by toneddu2000
Mon Jan 08, 2018 10:30 am
- Dynamic lights on moving brush models
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- Bug fix - Framerate-independent Damage and Bonus shifts
by mh » Wed Jun 06, 2012 12:11 am - 12 Replies
- 2763 Views
- Last post by revelator
Sun Apr 16, 2017 9:58 am
- Bug fix - Framerate-independent Damage and Bonus shifts
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- Tutorial: Adding Alpha Transparency to stock GLQUAKE
1, 2by Baker » Fri Nov 21, 2008 1:43 pm - 28 Replies
- 14980 Views
- Last post by revelator
Fri Apr 14, 2017 2:26 am
- Tutorial: Adding Alpha Transparency to stock GLQUAKE
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- Detecting maps compiled with lit liquids
by mankrip » Mon Feb 20, 2017 8:49 pm - 0 Replies
- 876 Views
- Last post by mankrip
Mon Feb 20, 2017 8:49 pm
- Detecting maps compiled with lit liquids
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- Learning OpenGL
by JasonX » Thu Apr 07, 2011 2:44 am - 11 Replies
- 3096 Views
- Last post by mh
Thu Feb 16, 2017 5:12 pm
- Learning OpenGL
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- Particle fade timing fix
by mankrip » Sun Oct 02, 2016 4:54 pm - 2 Replies
- 809 Views
- Last post by mankrip
Wed Oct 12, 2016 4:57 pm
- Particle fade timing fix
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- User-friendly tilde typing in the console
by mankrip » Mon May 09, 2016 9:32 am - 0 Replies
- 1135 Views
- Last post by mankrip
Mon May 09, 2016 9:32 am
- User-friendly tilde typing in the console
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- Proper lit water on TyrUtils' light.exe
by mankrip » Sat Jan 09, 2016 5:44 pm - 3 Replies
- 1070 Views
- Last post by mankrip
Sun Jan 10, 2016 9:06 pm
- Proper lit water on TyrUtils' light.exe
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- Quake Motion Blur
1, 2by mh » Thu Apr 16, 2009 4:54 pm - 15 Replies
- 4041 Views
- Last post by Barnes
Sat Nov 07, 2015 11:51 am
- Quake Motion Blur
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- Engine Side Footsteps
1, 2by r00k » Mon Jan 04, 2010 8:18 pm - 27 Replies
- 4747 Views
- Last post by drm_wayne
Tue Aug 11, 2015 6:11 am
- Engine Side Footsteps
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- Drawspans optimization in C for software Quake
1, 2by qbism » Wed Oct 27, 2010 4:53 pm - 17 Replies
- 5364 Views
- Last post by mankrip
Fri May 01, 2015 7:11 pm
- Drawspans optimization in C for software Quake
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- Fix ambient sound never starting
by Baker » Fri Apr 17, 2015 11:26 am - 2 Replies
- 624 Views
- Last post by Baker
Fri Apr 17, 2015 7:02 pm
- Fix ambient sound never starting
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- Handmade Hero
by r00k » Tue Dec 02, 2014 5:26 pm - 2 Replies
- 924 Views
- Last post by r00k
Thu Dec 04, 2014 3:58 pm
- Handmade Hero
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- Mod_ClearAll -- doesn't always cut it
by Baker » Mon Jul 28, 2014 11:39 pm - 10 Replies
- 1513 Views
- Last post by szo
Wed Jul 30, 2014 9:41 am
- Mod_ClearAll -- doesn't always cut it
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- Adding Smooth Sky Scroll To WinQuake
by Baker » Sun Jul 27, 2014 8:15 pm - 2 Replies
- 896 Views
- Last post by Baker
Sun Jul 27, 2014 11:56 pm
- Adding Smooth Sky Scroll To WinQuake
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- Don't draw crosshair if centerstring
by Baker » Mon Jun 23, 2014 6:03 am - 2 Replies
- 906 Views
- Last post by Baker
Mon Jun 23, 2014 7:43 am
- Don't draw crosshair if centerstring
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- R_LightPoint bmodels fix
by mh » Sun Apr 27, 2014 11:38 pm - 2 Replies
- 903 Views
- Last post by revelator
Sat May 03, 2014 2:56 pm
- R_LightPoint bmodels fix
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- Faster Quake 2 ref_soft
by qbism » Thu May 01, 2014 4:45 am - 3 Replies
- 964 Views
- Last post by jitspoe
Fri May 02, 2014 4:06 am
- Faster Quake 2 ref_soft
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- Kernel-based dithering of MDL affine triangles
by mankrip » Tue Oct 22, 2013 10:52 pm - 0 Replies
- 1233 Views
- Last post by mankrip
Tue Oct 22, 2013 10:52 pm
- Kernel-based dithering of MDL affine triangles
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- Optimized MDL clipping (in software)
by mankrip » Thu Sep 12, 2013 6:00 am - 1 Replies
- 1045 Views
- Last post by qbism
Fri Sep 13, 2013 2:38 am
- Optimized MDL clipping (in software)
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- Kernel-based dithering of BSP surface lighting (in software)
by mankrip » Thu Aug 29, 2013 4:27 am - 4 Replies
- 1218 Views
- Last post by leileilol
Thu Aug 29, 2013 10:40 pm
- Kernel-based dithering of BSP surface lighting (in software)
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- Some questions for my singleplayer mod...
1, 2by Daya » Thu Jun 13, 2013 5:05 pm - 27 Replies
- 4438 Views
- Last post by Daya
Thu Aug 08, 2013 4:19 pm
- Some questions for my singleplayer mod...
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- Properly scaled underwater screen turbulence
by mankrip » Sat Jun 08, 2013 11:15 pm - 4 Replies
- 1448 Views
- Last post by mankrip
Thu Jun 27, 2013 4:28 am
- Properly scaled underwater screen turbulence
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- Replacing Quake2's RecursiveLightPoint with DarkPlaces'
by jitspoe » Wed Jun 05, 2013 4:55 am - 5 Replies
- 1739 Views
- Last post by jitspoe
Sun Jun 16, 2013 2:28 am
- Replacing Quake2's RecursiveLightPoint with DarkPlaces'
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- NAT Fix -- Solves the "connection accepted" issue
1, 2by Baker » Fri Dec 11, 2009 8:32 am - 19 Replies
- 13180 Views
- Last post by Baker
Fri Apr 19, 2013 1:33 am
- NAT Fix -- Solves the "connection accepted" issue
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- [Tutorial PSP/PC] - DP_SV_NODRAWTOCLIENT & DP_SV_DRAWONL
by Team Xlink » Mon Apr 26, 2010 11:23 pm - 13 Replies
- 4663 Views
- Last post by ceriux
Thu Apr 04, 2013 4:57 am
- [Tutorial PSP/PC] - DP_SV_NODRAWTOCLIENT & DP_SV_DRAWONL
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- Framerate-independent stair-step smoothing
by mh » Fri Feb 22, 2013 10:02 pm - 1 Replies
- 1978 Views
- Last post by taniwha
Wed Feb 27, 2013 5:38 am
- Framerate-independent stair-step smoothing
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- COM_Parse and multiline comments/DP save compatibility
by mh » Fri Jun 22, 2012 9:15 pm - 9 Replies
- 3487 Views
- Last post by taniwha
Wed Jan 16, 2013 1:28 am
- COM_Parse and multiline comments/DP save compatibility
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- Windows Quake - Improved Timer
by mh » Sun May 15, 2011 6:59 pm - 3 Replies
- 3207 Views
- Last post by qbism
Tue Jan 08, 2013 11:54 pm
- Windows Quake - Improved Timer
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- Adding *full* 5 Button Mouse Support (Windows)
by Baker » Sat Jan 29, 2011 12:00 am - 6 Replies
- 4228 Views
- Last post by revelator
Fri Nov 30, 2012 6:58 am
- Adding *full* 5 Button Mouse Support (Windows)
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- More Win/GL Quake bugs - MainWndProc
by mh » Mon Oct 25, 2010 12:44 am - 3 Replies
- 2706 Views
- Last post by mankrip
Fri Nov 30, 2012 6:06 am
- More Win/GL Quake bugs - MainWndProc
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- Warsow/Qrack Web Map/Model Download (Curl)
by Baker » Tue Aug 11, 2009 12:49 am - 12 Replies
- 7649 Views
- Last post by Baker
Mon Nov 05, 2012 6:02 am
- Warsow/Qrack Web Map/Model Download (Curl)
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- alias cmd with edit
by r00k » Tue Oct 16, 2012 7:18 am - 3 Replies
- 2051 Views
- Last post by r00k
Wed Oct 17, 2012 3:33 am
- alias cmd with edit
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- (GLQuake) (Semi-Tutorial) Basic Surface Batcher
by mh » Tue Oct 16, 2012 6:34 pm - 0 Replies
- 2239 Views
- Last post by mh
Tue Oct 16, 2012 6:34 pm
- (GLQuake) (Semi-Tutorial) Basic Surface Batcher
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- gl_doubleeyes fix
by mh » Tue Sep 25, 2012 5:00 pm - 1 Replies
- 1966 Views
- Last post by Baker
Tue Sep 25, 2012 6:28 pm
- gl_doubleeyes fix
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- Tutorial: How to do DAT menu.DAT
by behind_you » Wed Jun 08, 2011 9:13 am - 13 Replies
- 6388 Views
- Last post by Mexicouger
Tue Sep 11, 2012 12:16 am
- Tutorial: How to do DAT menu.DAT
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- Capture video with automatic file name
by qbism » Thu Aug 02, 2012 12:46 am - 2 Replies
- 1963 Views
- Last post by qbism
Thu Aug 02, 2012 5:05 pm
- Capture video with automatic file name
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- Bugfix: Involving playdemo and connection state
by Baker » Sat Jul 14, 2012 8:40 pm - 5 Replies
- 2412 Views
- Last post by taniwha
Sat Jul 21, 2012 8:51 am
- Bugfix: Involving playdemo and connection state
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- Bug fix - noclip touching triggers
by mh » Tue Jul 17, 2012 10:05 pm - 7 Replies
- 2971 Views
- Last post by mh
Wed Jul 18, 2012 2:08 am
- Bug fix - noclip touching triggers
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- PF_VarString crash bug (and fix)
by mh » Tue Feb 08, 2011 7:36 pm - 10 Replies
- 3780 Views
- Last post by mh
Tue Jul 17, 2012 10:13 pm
- PF_VarString crash bug (and fix)
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- Improving "ProQuake" Demo Record At Any Time
1, 2by Baker » Mon Jan 09, 2012 5:00 am - 17 Replies
- 4898 Views
- Last post by mh
Tue Jul 17, 2012 9:30 pm
- Improving "ProQuake" Demo Record At Any Time
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- Bug fix - Correct viewangles on load game
by mh » Tue Jun 05, 2012 10:20 pm - 11 Replies
- 3312 Views
- Last post by Baker
Thu Jul 12, 2012 11:30 am
- Bug fix - Correct viewangles on load game
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- Water turb for func_water
by Rikku2000 » Wed Jun 27, 2012 5:45 am - 2 Replies
- 2197 Views
- Last post by taniwha
Wed Jun 27, 2012 10:22 am
- Water turb for func_water
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