OpenGL Programming
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- FrameBuffer scaling in Doom3
by revelator » Sat Sep 29, 2018 7:01 am - 0 Replies
- 534 Views
- Last post by revelator
Sat Sep 29, 2018 7:01 am
- FrameBuffer scaling in Doom3
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- NVIDIA RTX Technology real time ray tracing demo
by frag.machine » Mon Mar 19, 2018 10:58 pm - 1 Replies
- 1067 Views
- Last post by toneddu2000
Sat Apr 14, 2018 1:38 pm
- NVIDIA RTX Technology real time ray tracing demo
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- [FTE]GLSL or opengl "Always on top"
by toneddu2000 » Wed Jan 24, 2018 8:59 am - 4 Replies
- 509 Views
- Last post by toneddu2000
Wed Jan 24, 2018 8:34 pm
- [FTE]GLSL or opengl "Always on top"
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- Rendering a frame in DOOM (2016)
by frag.machine » Sun Sep 11, 2016 2:09 am - 2 Replies
- 953 Views
- Last post by revelator
Thu Apr 06, 2017 10:50 am
- Rendering a frame in DOOM (2016)
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- weird behaviour after changing to vertex arrays
by revelator » Fri Mar 10, 2017 6:18 am - 12 Replies
- 807 Views
- Last post by revelator
Wed Mar 15, 2017 1:49 pm
- weird behaviour after changing to vertex arrays
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- Vulkan 1.0 goes official
1, 2by frag.machine » Fri Feb 19, 2016 4:46 pm - 21 Replies
- 2684 Views
- Last post by toneddu2000
Wed Oct 19, 2016 4:48 pm
- Vulkan 1.0 goes official
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- Intel, win10, glsl
by Barnes » Tue Nov 03, 2015 9:32 pm - 7 Replies
- 868 Views
- Last post by Barnes
Sat Nov 14, 2015 1:23 pm
- Intel, win10, glsl
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- Khronos unveils Vulkan: OpenGL built for modern systems
by frag.machine » Tue Mar 03, 2015 2:22 pm - 8 Replies
- 1410 Views
- Last post by revelator
Sat Mar 14, 2015 1:13 am
- Khronos unveils Vulkan: OpenGL built for modern systems
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- Volumetric Stencil Shadows
by r00k » Tue Jan 20, 2015 11:15 pm - 4 Replies
- 891 Views
- Last post by Barnes
Wed Jan 21, 2015 7:45 pm
- Volumetric Stencil Shadows
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- help with a AMD/ATI performance (Quakespasm GLSL mdl patch)
by ericw » Wed Dec 17, 2014 7:39 pm - 3 Replies
- 747 Views
- Last post by ericw
Wed Dec 17, 2014 11:01 pm
- help with a AMD/ATI performance (Quakespasm GLSL mdl patch)
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- Better motion blur?
by leileilol » Sat Feb 22, 2014 2:46 am - 4 Replies
- 1475 Views
- Last post by Spiney
Thu Aug 28, 2014 4:07 pm
- Better motion blur?
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- An Interesting Direct3D vs. OpenGL History...
by jitspoe » Sun Apr 27, 2014 4:18 am - 3 Replies
- 888 Views
- Last post by jitspoe
Mon Apr 28, 2014 2:29 pm
- An Interesting Direct3D vs. OpenGL History...
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- ARB Vertex Program that Does Nothing?
by jitspoe » Thu Sep 05, 2013 3:46 am - 11 Replies
- 1713 Views
- Last post by Spike
Mon Sep 09, 2013 5:12 am
- ARB Vertex Program that Does Nothing?
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- ARB Fragment Programs
by jitspoe » Tue Aug 20, 2013 3:39 pm - 8 Replies
- 1309 Views
- Last post by Barnes
Fri Aug 30, 2013 7:58 am
- ARB Fragment Programs
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- Fun project for a DP shader guru (advanced procedural snow)
by Julius » Wed May 22, 2013 5:49 pm - 4 Replies
- 3215 Views
- Last post by Julius
Wed May 29, 2013 8:42 pm
- Fun project for a DP shader guru (advanced procedural snow)
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- gl3 Conditional Render
by Barnes » Fri May 24, 2013 6:43 pm - 0 Replies
- 2323 Views
- Last post by Barnes
Fri May 24, 2013 6:43 pm
- gl3 Conditional Render
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- Extension string size for OpenGL 4.2?
by Knightmare » Sat Nov 24, 2012 9:36 pm - 13 Replies
- 7631 Views
- Last post by Knightmare
Wed Feb 13, 2013 3:37 am
- Extension string size for OpenGL 4.2?
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- Dynamic Pixelization Filter
by r00k » Thu Feb 07, 2013 6:21 pm - 3 Replies
- 2646 Views
- Last post by ceriux
Fri Feb 08, 2013 2:07 pm
- Dynamic Pixelization Filter
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- Fire, Blood, Explosions: Prototype 2's Over-the-Top Effect
by frag.machine » Mon Oct 29, 2012 2:56 am - 3 Replies
- 2993 Views
- Last post by leileilol
Sun Nov 04, 2012 9:37 pm
- Fire, Blood, Explosions: Prototype 2's Over-the-Top Effect
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- GL_OrthoMatrix (RMQ engine style)
by Baker » Thu Aug 23, 2012 4:46 am - 4 Replies
- 4290 Views
- Last post by Baker
Fri Aug 24, 2012 1:52 pm
- GL_OrthoMatrix (RMQ engine style)
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- OpenGL performance stuff
by Baker » Fri Aug 17, 2012 3:31 am - 5 Replies
- 2964 Views
- Last post by mh
Sat Aug 18, 2012 12:59 am
- OpenGL performance stuff
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- OpenGL 1.x easy question
by Baker » Wed Aug 08, 2012 7:02 am - 9 Replies
- 3170 Views
- Last post by Spike
Sun Aug 12, 2012 2:56 am
- OpenGL 1.x easy question
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- textureSize2D vs uniform send
by Barnes » Tue Aug 07, 2012 8:57 am - 1 Replies
- 2499 Views
- Last post by mh
Tue Aug 07, 2012 11:44 pm
- textureSize2D vs uniform send
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- OpenGL 4.3
by mh » Tue Aug 07, 2012 3:25 am - 3 Replies
- 2455 Views
- Last post by mh
Tue Aug 07, 2012 4:32 pm
- OpenGL 4.3
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- Multiple OpenGL Window Rendering
by sniperz227 » Sat Jul 14, 2012 2:08 am - 3 Replies
- 3027 Views
- Last post by sniperz227
Sat Jul 14, 2012 3:42 am
- Multiple OpenGL Window Rendering
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- Custom Glsl for darkplaces
by Nahuel » Tue Oct 11, 2011 3:43 pm - 13 Replies
- 4197 Views
- Last post by toneddu2000
Mon Jul 09, 2012 9:37 pm
- Custom Glsl for darkplaces
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- Optimizing
1, 2by leileilol » Tue Mar 27, 2012 6:19 pm - 25 Replies
- 6846 Views
- Last post by r00k
Tue Jul 03, 2012 4:45 pm
- Optimizing
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- Right Distance For Sphere Entirely in Frustum
by Baker » Tue May 15, 2012 8:40 am - 11 Replies
- 5485 Views
- Last post by revelator
Wed May 23, 2012 6:49 pm
- Right Distance For Sphere Entirely in Frustum
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- (updated) GL resources and tutorials for beginners
by frag.machine » Tue Apr 17, 2012 3:19 pm - 5 Replies
- 2787 Views
- Last post by frag.machine
Tue Apr 17, 2012 10:45 pm
- (updated) GL resources and tutorials for beginners
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- SDLQuake's gl_draw.c
by JasonX » Fri Jan 27, 2012 3:07 am - 6 Replies
- 2954 Views
- Last post by Baker
Thu Apr 12, 2012 8:58 pm
- SDLQuake's gl_draw.c
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- Drawing a Sphere (OpenGL ES compatible)
by Baker » Tue Apr 10, 2012 1:58 am - 0 Replies
- 3321 Views
- Last post by Baker
Tue Apr 10, 2012 1:58 am
- Drawing a Sphere (OpenGL ES compatible)
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- ARB_texture_non_power_of_two and Mac
by szo » Fri Apr 06, 2012 7:02 pm - 14 Replies
- 5865 Views
- Last post by szo
Mon Apr 09, 2012 2:44 pm
- ARB_texture_non_power_of_two and Mac
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- Draw a pentagon using vertex arrays?
by Baker » Fri Mar 02, 2012 3:23 am - 4 Replies
- 3417 Views
- Last post by Baker
Sat Mar 03, 2012 7:20 pm
- Draw a pentagon using vertex arrays?
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- [quake2] overbright models
1, 2by marcelo_20xx » Tue Nov 15, 2011 2:11 am - 18 Replies
- 6530 Views
- Last post by Knightmare
Sat Feb 11, 2012 7:34 am
- [quake2] overbright models
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- Generating 2D Mini-Maps Idea
1, 2by Baker » Sat Dec 20, 2008 8:07 am - 21 Replies
- 11379 Views
- Last post by mankrip
Sun Feb 05, 2012 10:45 pm
- Generating 2D Mini-Maps Idea
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- OpenGL for SDLQuake
by Rikku2000 » Sun Jan 22, 2012 9:06 pm - 0 Replies
- 2658 Views
- Last post by Rikku2000
Sun Jan 22, 2012 9:06 pm
- OpenGL for SDLQuake
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- ArrayElements emulation wrapper
by leileilol » Sun Nov 27, 2011 2:24 am - 4 Replies
- 2849 Views
- Last post by leileilol
Sun Nov 27, 2011 10:56 pm
- ArrayElements emulation wrapper
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- OpenGL ES 1.1, 2.0 References
by Baker » Thu Nov 24, 2011 11:51 am - 1 Replies
- 2812 Views
- Last post by mh
Thu Nov 24, 2011 12:52 pm
- OpenGL ES 1.1, 2.0 References
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- GluUnProject sample iOS project
by Baker » Mon Nov 21, 2011 3:39 am - 0 Replies
- 2870 Views
- Last post by Baker
Mon Nov 21, 2011 3:39 am
- GluUnProject sample iOS project
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- VBO performance :(
by r00k » Tue Aug 23, 2011 5:19 pm - 11 Replies
- 3816 Views
- Last post by revelator
Tue Nov 15, 2011 8:06 pm
- VBO performance :(
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- strange thing with vector macros
by revelator » Thu Nov 10, 2011 4:50 pm - 11 Replies
- 3511 Views
- Last post by revelator
Mon Nov 14, 2011 2:30 pm
- strange thing with vector macros
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- OpenGL 2D Examples - 101 The 2D Basics (w/pics)
by Baker » Mon Dec 15, 2008 12:51 pm - 11 Replies
- 24381 Views
- Last post by revelator
Sun Nov 13, 2011 3:35 pm
- OpenGL 2D Examples - 101 The 2D Basics (w/pics)
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- Circle 2D Map
by arsenavin » Sat Nov 12, 2011 7:26 am - 2 Replies
- 2620 Views
- Last post by arsenavin
Sun Nov 13, 2011 3:11 am
- Circle 2D Map
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- Bloom hack fun
by leileilol » Fri Oct 21, 2011 10:29 pm - 10 Replies
- 3489 Views
- Last post by mh
Mon Oct 24, 2011 7:17 pm
- Bloom hack fun
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- VBO Software Emulation Layer
by mh » Sun Sep 18, 2011 12:16 am - 0 Replies
- 2324 Views
- Last post by mh
Sun Sep 18, 2011 12:16 am
- VBO Software Emulation Layer
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- Batching and Sorting
by raynorpat » Sun Aug 28, 2011 11:44 pm - 6 Replies
- 3514 Views
- Last post by mh
Fri Sep 16, 2011 10:48 pm
- Batching and Sorting
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- OpenGL Capabilities Database
by mh » Thu Jul 28, 2011 6:23 pm - 0 Replies
- 2390 Views
- Last post by mh
Thu Jul 28, 2011 6:23 pm
- OpenGL Capabilities Database
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