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Rock2ober 2013!
by OneManClan » Sat Oct 26, 2013 11:47 am
in Quake Events
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- 1130
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by OneManClan
Sat Oct 26, 2013 11:47 am
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Kernel-based dithering of MDL affine triangles
by mankrip » Tue Oct 22, 2013 10:52 pm
in Programming Tutorials
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- 1233
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by mankrip
Tue Oct 22, 2013 10:52 pm
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Incredibly useful website for references
by mankrip » Sun Jul 14, 2013 6:49 pm
in Modeling
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- 1155
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by mankrip
Sun Jul 14, 2013 6:49 pm
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gl3 Conditional Render
by Barnes » Fri May 24, 2013 6:43 pm
in OpenGL Programming
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- 2323
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by Barnes
Fri May 24, 2013 6:43 pm
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Defaulting joystick settings for gamepad
by leileilol » Wed May 15, 2013 3:53 am
in General Programming
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- 1145
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by leileilol
Wed May 15, 2013 3:53 am
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Stroggs Gone Mad MOD vs Other Quake 2 MODS
by uzi9mmauto » Sun Apr 21, 2013 1:54 pm
in Gameplay & Design
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- 3045
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by uzi9mmauto
Sun Apr 21, 2013 1:54 pm
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quake android game
by ceriux » Fri Mar 22, 2013 5:05 pm
in General Discussion
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- 1638
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by ceriux
Fri Mar 22, 2013 5:05 pm
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Line-by-line port of Quake 1 to WebGL
by JasonX » Mon Feb 18, 2013 5:44 pm
in Engine Programming
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- 1657
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by JasonX
Mon Feb 18, 2013 5:44 pm
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Alien Arena: Mercury Edition released.
by Irritant » Fri Feb 08, 2013 3:05 pm
in General Discussion
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- 1853
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by Irritant
Fri Feb 08, 2013 3:05 pm
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Eden Star sentinel
by qbism » Sun Feb 03, 2013 4:03 pm
in Modeling
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- 2144
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by qbism
Sun Feb 03, 2013 4:03 pm
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Rock2ober 2012
by OneManClan » Fri Oct 26, 2012 5:17 pm
in Quake Events
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- 3907
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by OneManClan
Fri Oct 26, 2012 5:17 pm
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(GLQuake) (Semi-Tutorial) Basic Surface Batcher
by mh » Tue Oct 16, 2012 6:34 pm
in Programming Tutorials
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- 2239
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by mh
Tue Oct 16, 2012 6:34 pm
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Looking for AI programmer for Steel Storm 2
by motorsep » Mon Sep 24, 2012 5:51 pm
in Artificial Intelligence
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- 2170
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by motorsep
Mon Sep 24, 2012 5:51 pm
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Measuring the length of Name String
by Ghost_Fang » Wed Sep 19, 2012 12:32 am
in Engine Programming
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- 815
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by Ghost_Fang
Wed Sep 19, 2012 12:32 am
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Windows: Maximize to Borderless Maximize
by Baker » Wed Sep 12, 2012 1:30 am
in Engine Programming
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- 819
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by Baker
Wed Sep 12, 2012 1:30 am
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Order of difficulty
by Baker » Thu Aug 30, 2012 10:50 pm
in Engine Programming
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- 781
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by Baker
Thu Aug 30, 2012 10:50 pm
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Quake 3 : Console command issues
by jastolze » Mon Aug 06, 2012 9:37 pm
in Tutorial Help
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- 2598
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by jastolze
Mon Aug 06, 2012 9:37 pm
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Fixing saved games for Unforgiven (and possibly others)
by taniwha » Fri Jul 20, 2012 7:40 am
in Engine Programming
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- 760
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by taniwha
Fri Jul 20, 2012 7:40 am
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A solid ALT-ENTER scheme
by Baker » Fri Jul 13, 2012 5:45 am
in Engine Programming
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- 1018
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by Baker
Fri Jul 13, 2012 5:45 am
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DarkPlaces won't load .obj model textures
by cce » Sat Jun 09, 2012 11:11 pm
in Modeling
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- 5058
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by cce
Sat Jun 09, 2012 11:11 pm
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Fast sin/cos
by mh » Tue Jun 05, 2012 4:51 pm
in Programming Tutorials
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- 1867
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by mh
Tue Jun 05, 2012 4:51 pm
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Apparent bug in IQM demos.
by taniwha » Sat May 19, 2012 12:58 pm
in Engine Programming
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- 733
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by taniwha
Sat May 19, 2012 12:58 pm
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Random Cd music
by Cobalt » Fri May 11, 2012 6:47 pm
in QuakeC Programming
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- 884
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by Cobalt
Fri May 11, 2012 6:47 pm
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Fast loading maps...
by Rikku2000 » Tue May 08, 2012 6:45 pm
in Programming Tutorials
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- 2049
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by Rikku2000
Tue May 08, 2012 6:45 pm
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FrameDraw help...
by Rikku2000 » Tue May 01, 2012 5:48 pm
in General Programming
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- 1341
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by Rikku2000
Tue May 01, 2012 5:48 pm
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Carmack on functional programming in C++ (good reading)
by frag.machine » Mon Apr 30, 2012 8:07 pm
in General Programming
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- 1420
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by frag.machine
Mon Apr 30, 2012 8:07 pm
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Differences between Q1, Quake World and Net codebases (qc)
by Spirit » Wed Apr 18, 2012 3:00 pm
in General Programming
- 0
- 3116
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by Spirit
Wed Apr 18, 2012 3:00 pm
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Drawing a Sphere (OpenGL ES compatible)
by Baker » Tue Apr 10, 2012 1:58 am
in OpenGL Programming
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- 3321
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by Baker
Tue Apr 10, 2012 1:58 am
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gltochris cleansrc for codeblocks
by revelator » Sun Apr 01, 2012 1:46 pm
in General Discussion
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- 722
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by revelator
Sun Apr 01, 2012 1:46 pm
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Quake engine for the Wii?
by drm_wayne » Sat Mar 31, 2012 6:20 pm
in Engine Programming
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- 722
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by drm_wayne
Sat Mar 31, 2012 6:20 pm
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Darkplaces TTF support
by JasonX » Sun Mar 25, 2012 2:19 am
in Engine Programming
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- 755
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by JasonX
Sun Mar 25, 2012 2:19 am
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Old news: Carmack remembers Quake on 15th anniversary
by frag.machine » Sun Mar 04, 2012 2:46 am
in General Discussion
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- 987
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by frag.machine
Sun Mar 04, 2012 2:46 am
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PSP Tutorial: Add r_dithering (like DQuake)
by Baker » Fri Feb 24, 2012 4:45 am
in Programming Tutorials
- 0
- 2010
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by Baker
Fri Feb 24, 2012 4:45 am
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FitzQuake Native OS X (like not SDL)
by Baker » Sat Feb 04, 2012 9:54 am
in Engine Programming
- 0
- 748
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by Baker
Sat Feb 04, 2012 9:54 am
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OpenGL for SDLQuake
by Rikku2000 » Sun Jan 22, 2012 9:06 pm
in OpenGL Programming
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- 2658
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by Rikku2000
Sun Jan 22, 2012 9:06 pm
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the "-control" command line switch
by szo » Sun Jan 08, 2012 4:23 pm
in Engine Programming
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- 774
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by szo
Sun Jan 08, 2012 4:23 pm
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QuakeForge 0.6.1 released!
by taniwha » Sat Jan 07, 2012 1:59 am
in General Discussion
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- 746
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by taniwha
Sat Jan 07, 2012 1:59 am
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QuakeSpasm 0.85.6
by szo » Sun Jan 01, 2012 10:25 am
in General Discussion
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- 680
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by szo
Sun Jan 01, 2012 10:25 am
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DirectQ 1.8.8 Patch Release 2
by mh » Sun Dec 25, 2011 1:11 pm
in General Discussion
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- 763
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by mh
Sun Dec 25, 2011 1:11 pm
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QuakeSpasm 0.85.5
by szo » Sun Dec 25, 2011 7:51 am
in General Discussion
- 0
- 724
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by szo
Sun Dec 25, 2011 7:51 am
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Quake "Wiring" System
by Error » Wed Dec 21, 2011 7:21 am
in General Discussion
- 0
- 910
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by Error
Wed Dec 21, 2011 7:21 am
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WorldCraft Coding for custom monster
by thommoboy » Mon Dec 12, 2011 5:13 am
in QuakeC Programming
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- 716
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by thommoboy
Mon Dec 12, 2011 5:13 am
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P0x's Ladders in Darkplaces
by Ghost_Fang » Mon Dec 12, 2011 5:01 am
in QuakeC Programming
- 0
- 723
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by Ghost_Fang
Mon Dec 12, 2011 5:01 am
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SW Quake with lua script fisheye
by qbism » Mon Dec 05, 2011 5:57 am
in General Discussion
- 0
- 811
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by qbism
Mon Dec 05, 2011 5:57 am
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(megatf-related) Amnesia's megatf site has moved
by avirox » Thu Dec 01, 2011 10:20 pm
in General Discussion
- 0
- 775
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by avirox
Thu Dec 01, 2011 10:20 pm
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Doom 3 Source Is Released
by dreadlorde » Wed Nov 23, 2011 2:41 am
in General Discussion
- 0
- 983
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by dreadlorde
Wed Nov 23, 2011 2:41 am
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GluUnProject sample iOS project
by Baker » Mon Nov 21, 2011 3:39 am
in OpenGL Programming
- 0
- 2870
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by Baker
Mon Nov 21, 2011 3:39 am
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Rock2ober 2011!!!
by OneManClan » Thu Oct 20, 2011 5:13 pm
in Quake Events
- 0
- 2024
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by OneManClan
Thu Oct 20, 2011 5:13 pm
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RGB10 Lightmaps
by mh » Tue Sep 27, 2011 11:17 am
in Programming Tutorials
- 0
- 2014
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by mh
Tue Sep 27, 2011 11:17 am
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VBO Software Emulation Layer
by mh » Sun Sep 18, 2011 12:16 am
in OpenGL Programming
- 0
- 2324
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by mh
Sun Sep 18, 2011 12:16 am
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