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NetQuake Server Features
by Baker » Tue Dec 22, 2009 12:14 pm
in Engine Programming
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- 759
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by Baker
Tue Dec 22, 2009 12:14 pm
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guess this ;)
by revelator » Wed Nov 25, 2009 5:46 pm
in General Discussion
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- 893
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by revelator
Wed Nov 25, 2009 5:46 pm
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Support for sv_user.qc?
by Downsider » Mon Nov 23, 2009 1:33 am
in Engine Programming
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- 883
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by Downsider
Mon Nov 23, 2009 1:33 am
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quake c manual
by ceriux » Sun Nov 22, 2009 10:06 pm
in Tutorial Help
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- 3471
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by ceriux
Sun Nov 22, 2009 10:06 pm
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hellknight axe weapon tutorial help
by Izael » Tue Nov 03, 2009 4:58 pm
in Tutorial Help
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- 3176
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by Izael
Tue Nov 03, 2009 4:58 pm
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having issues with this model being displayed?
by ceriux » Thu Oct 29, 2009 9:48 pm
in Modeling
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- 1162
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by ceriux
Thu Oct 29, 2009 9:48 pm
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shader + textures glow and luma in Darkplaces
by Zoppo » Tue Oct 13, 2009 9:14 pm
in Modeling
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- 1323
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by Zoppo
Tue Oct 13, 2009 9:14 pm
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i really need an animator
by ceriux » Thu Oct 08, 2009 8:09 am
in Modeling
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- 1155
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by ceriux
Thu Oct 08, 2009 8:09 am
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Darkplaces: draws decals on top of translucent items :(
by lth » Tue Oct 06, 2009 7:31 pm
in Engine Programming
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- 891
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by lth
Tue Oct 06, 2009 7:31 pm
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netradiant + hmap2 missing texture in darkplaces
by godfaza » Wed Sep 23, 2009 12:56 pm
in Mapping
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- 1178
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by godfaza
Wed Sep 23, 2009 12:56 pm
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Muzzle
by Chip » Wed Sep 09, 2009 3:20 pm
in QuakeC Programming
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- 901
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by Chip
Wed Sep 09, 2009 3:20 pm
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Font rendering problem
by Zylyx_ » Sat Sep 05, 2009 7:19 pm
in OpenGL Programming
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- 2010
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by Zylyx_
Sat Sep 05, 2009 7:19 pm
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Everest
by ajay » Wed Aug 26, 2009 6:03 pm
in General Discussion
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- 1102
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by ajay
Wed Aug 26, 2009 6:03 pm
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Multithreaded VIS for Windows
by Willem » Wed Jul 29, 2009 10:57 pm
in Mapping
- 0
- 1185
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by Willem
Wed Jul 29, 2009 10:57 pm
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(July 25) TW Smackdown 14 (Boomstick Edition)
by Batman!]ZFA[ » Thu Jul 23, 2009 5:16 am
in Quake Events
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- 2893
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by Batman!]ZFA[
Thu Jul 23, 2009 5:16 am
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Ventrilo Server
by Error » Wed Jun 17, 2009 9:13 am
in General Discussion
- 0
- 1084
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by Error
Wed Jun 17, 2009 9:13 am
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Quakeguy actor
by leileilol » Wed Jun 10, 2009 10:47 am
in General Discussion
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- 1138
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by leileilol
Wed Jun 10, 2009 10:47 am
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Exporting Md2s from Blender and maintaining the animations
by Chillo » Mon Jun 01, 2009 7:12 am
in Modeling
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- 1408
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by Chillo
Mon Jun 01, 2009 7:12 am
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(May 30th) Thunderwalker Smackdown 12
by Batman!]ZFA[ » Thu May 28, 2009 5:37 am
in Quake Events
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- 2679
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by Batman!]ZFA[
Thu May 28, 2009 5:37 am
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Configuring weapon models in DarkPlaces
by JasonX » Tue May 26, 2009 12:27 am
in General Discussion
- 0
- 1017
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by JasonX
Tue May 26, 2009 12:27 am
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menu issues
by ceriux » Thu May 21, 2009 9:34 pm
in QuakeC Programming
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- 968
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by ceriux
Thu May 21, 2009 9:34 pm
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Coloured text generator
by c0burn » Mon May 11, 2009 7:42 pm
in General Discussion
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- 973
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by c0burn
Mon May 11, 2009 7:42 pm
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Thunderwalker Smackdown TWCTF 11
by Batman!]ZFA[ » Tue Apr 21, 2009 8:55 am
in Quake Events
- 0
- 2695
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by Batman!]ZFA[
Tue Apr 21, 2009 8:55 am
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Thunderwalker Revival Project has a brand new site
by Batman!]ZFA[ » Tue Apr 21, 2009 8:52 am
in General Discussion
- 0
- 995
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by Batman!]ZFA[
Tue Apr 21, 2009 8:52 am
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Gyro Question
by gnounc » Mon Apr 06, 2009 10:32 am
in QuakeC Programming
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- 901
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by gnounc
Mon Apr 06, 2009 10:32 am
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Thunderwalker Smackdown Extravaganza X
by Batman!]ZFA[ » Mon Mar 23, 2009 11:13 am
in General Discussion
- 0
- 901
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by Batman!]ZFA[
Mon Mar 23, 2009 11:13 am
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Q3map2 Shader Manual mirrored and Q3A Shader Manual !!
by motorsep » Tue Mar 10, 2009 2:12 am
in General Discussion
- 0
- 1055
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by motorsep
Tue Mar 10, 2009 2:12 am
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Animations in DarkPlaces
by Boss429 » Sun Mar 01, 2009 7:20 am
in QuakeC Programming
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- 1108
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by Boss429
Sun Mar 01, 2009 7:20 am
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Thunderwalker CTF Smackdown 9 tonight!
by Batman!]ZFA[ » Sun Mar 01, 2009 2:06 am
in General Discussion
- 0
- 1019
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by Batman!]ZFA[
Sun Mar 01, 2009 2:06 am
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Rants
by Chip » Sun Feb 15, 2009 10:12 am
in General Discussion
- 0
- 872
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by Chip
Sun Feb 15, 2009 10:12 am
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SV_TouchLinks Engine Lockup (Fixed)
by mh » Wed Feb 11, 2009 11:24 am
in Programming Tutorials
- 0
- 1594
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by mh
Wed Feb 11, 2009 11:24 am
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My practice thread
by ceriux » Tue Feb 03, 2009 10:00 pm
in Modeling
- 0
- 1370
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by ceriux
Tue Feb 03, 2009 10:00 pm
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My practice thread
by ceriux » Tue Feb 03, 2009 10:00 pm
in Modeling
- 0
- 1262
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by ceriux
Tue Feb 03, 2009 10:00 pm
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Join us tonight, Thunderwalker Smackdown Extravaganza VIII
by Batman!]ZFA[ » Sat Jan 31, 2009 10:29 pm
in General Discussion
- 0
- 1020
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by Batman!]ZFA[
Sat Jan 31, 2009 10:29 pm
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TWCTF Smackdown Extravaganza VIII on Jan. 31 st
by Batman!]ZFA[ » Mon Jan 12, 2009 1:18 am
in General Discussion
- 0
- 908
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by Batman!]ZFA[
Mon Jan 12, 2009 1:18 am
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WIP of my map
by Jokerzwild420 » Thu Jan 08, 2009 8:32 pm
in Mapping
- 0
- 1335
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by Jokerzwild420
Thu Jan 08, 2009 8:32 pm
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Player model darkplaces (chasecam)
by jim » Wed Dec 31, 2008 2:16 pm
in Modeling
- 0
- 1301
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by jim
Wed Dec 31, 2008 2:16 pm
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OpenGL Skydome Tutorial / MD3 viewer
by Baker » Wed Dec 17, 2008 11:49 pm
in OpenGL Programming
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- 4053
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by Baker
Wed Dec 17, 2008 11:49 pm
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OpenGL 2D Examples - 102 Using the Basics
by Baker » Wed Dec 17, 2008 3:03 am
in OpenGL Programming
- 0
- 7201
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by Baker
Wed Dec 17, 2008 3:03 am
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Silly hud code
by r00k » Mon Dec 15, 2008 10:10 pm
in QuakeC Programming
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- 1092
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by r00k
Mon Dec 15, 2008 10:10 pm
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A non-static Func_Illusionary (so it can be alpha-ed)
by Baker » Mon Dec 01, 2008 1:09 am
in QuakeC Programming
- 0
- 951
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by Baker
Mon Dec 01, 2008 1:09 am
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Decal-Management-System...how to get it working
by skite2001 » Wed Nov 26, 2008 6:26 pm
in QuakeC Programming
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- 1519
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by skite2001
Wed Nov 26, 2008 6:26 pm
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Problem with SolidMonster-Patch (J.Epler) + KickGibs
by skite2001 » Mon Nov 24, 2008 6:12 pm
in QuakeC Programming
- 0
- 1073
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by skite2001
Mon Nov 24, 2008 6:12 pm
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Tutorial: Fixing annoying -alias keypress in standard Quake
by Baker » Sun Nov 23, 2008 5:16 am
in Programming Tutorials
- 0
- 1677
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by Baker
Sun Nov 23, 2008 5:16 am
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Tutorial: Copying the entire console buffer to clipboard
by Baker » Sun Nov 23, 2008 5:12 am
in Programming Tutorials
- 0
- 1807
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by Baker
Sun Nov 23, 2008 5:12 am
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Effects from DPMOD in vanilla game (Darkplaces Engine)
by skite2001 » Mon Nov 17, 2008 6:19 pm
in QuakeC Programming
- 0
- 1021
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by skite2001
Mon Nov 17, 2008 6:19 pm
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Func_ladder and prediction? Is problem? Is non-problem?
by Baker » Sun Nov 16, 2008 11:14 pm
in Engine Programming
- 0
- 1130
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by Baker
Sun Nov 16, 2008 11:14 pm
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SDL: Deconstructing Sleepwalker's FitzQuake_SDL
by Baker » Wed Oct 29, 2008 12:13 pm
in Engine Programming
- 0
- 1709
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by Baker
Wed Oct 29, 2008 12:13 pm
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Post Your Quake Collection
by scar3crow » Mon Oct 27, 2008 1:14 am
in General Discussion
- 0
- 1629
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by scar3crow
Mon Oct 27, 2008 1:14 am
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FGD editing and custents mod
by ceriux » Wed Oct 15, 2008 4:46 am
in Mapping
- 0
- 1414
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by ceriux
Wed Oct 15, 2008 4:46 am
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