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Skin on a dpm model
by silverjoel » Fri Dec 10, 2010 4:36 am
in Modeling
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- 952
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by silverjoel
Fri Dec 10, 2010 4:36 am
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Quake 2 Berserker
by franqutrass » Sun Dec 05, 2010 4:45 am
in General Programming
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- 1145
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by franqutrass
Sun Dec 05, 2010 4:45 am
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chip-8 emulation
by something » Tue Nov 16, 2010 5:36 am
in General Discussion
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- 906
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by something
Tue Nov 16, 2010 5:36 am
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Monster parts with monsteer
by Jukki » Tue Nov 16, 2010 4:55 am
in QuakeC Programming
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- 733
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by Jukki
Tue Nov 16, 2010 4:55 am
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Precaches
by EMR » Sat Nov 13, 2010 6:27 pm
in QuakeC Programming
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- 733
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by EMR
Sat Nov 13, 2010 6:27 pm
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Not allowing certain Console Commands?
by Mexicouger » Sun Nov 07, 2010 6:08 am
in Engine Programming
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- 772
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by Mexicouger
Sun Nov 07, 2010 6:08 am
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dpmodel issue (md3)
by ooppee » Thu Oct 28, 2010 3:06 am
in Modeling
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- 1113
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by ooppee
Thu Oct 28, 2010 3:06 am
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SOLVED: Worldcraft with a custom palette?!
by mrmmaclean » Sun Oct 24, 2010 11:40 pm
in Mapping
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- 1200
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by mrmmaclean
Sun Oct 24, 2010 11:40 pm
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Adding a new gamemode besides coop, and deathmatch.
by Mexicouger » Sun Oct 10, 2010 12:47 pm
in Engine Programming
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- 747
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by Mexicouger
Sun Oct 10, 2010 12:47 pm
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Team Selection: Engine + QC Idea for R00k
by Baker » Fri Oct 01, 2010 8:01 am
in Engine Programming
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- 632
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by Baker
Fri Oct 01, 2010 8:01 am
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Castles - new TC (help needed)
by Quarcred » Sat Sep 11, 2010 7:08 pm
in QuakeC Programming
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- 802
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by Quarcred
Sat Sep 11, 2010 7:08 pm
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FrikQCC bug
by frag.machine » Wed Sep 08, 2010 1:56 pm
in General Programming
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- 1121
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by frag.machine
Wed Sep 08, 2010 1:56 pm
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News - necros releases new version of ne_q1spCompilingGui
by scar3crow » Sun Sep 05, 2010 9:49 pm
in News & Announcements
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- 2612
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by scar3crow
Sun Sep 05, 2010 9:49 pm
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qcexec WITH arguments for quakeflash? [yes, kinda backwards]
by mrmmaclean » Mon Aug 23, 2010 1:38 am
in Engine Programming
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- 783
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by mrmmaclean
Mon Aug 23, 2010 1:38 am
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DarkPlaces Protocol 7
by Baker » Sun Aug 22, 2010 8:16 pm
in Engine Programming
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- 1712
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by Baker
Sun Aug 22, 2010 8:16 pm
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darkplaces 'unstuck' feature
by necros » Thu Aug 19, 2010 2:04 am
in QuakeC Programming
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- 763
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by necros
Thu Aug 19, 2010 2:04 am
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Kurok PSP v0.4?
by Ghost_Fang » Sat Jul 31, 2010 6:25 pm
in Engine Programming
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- 865
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by Ghost_Fang
Sat Jul 31, 2010 6:25 pm
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[Engine] DP_CON_SET
by Spike » Thu Jul 29, 2010 11:20 pm
in Programming Tutorials
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- 996
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by Spike
Thu Jul 29, 2010 11:20 pm
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Implement a FitzQuake like SDL build: [90/10 Non-Tutorial]
by Baker » Tue Jul 20, 2010 5:30 pm
in Programming Tutorials
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- 1125
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by Baker
Tue Jul 20, 2010 5:30 pm
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Quakespasm Mining ...
by Baker » Tue Jul 20, 2010 8:58 am
in Engine Programming
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- 893
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by Baker
Tue Jul 20, 2010 8:58 am
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_gl_drawhull
by Baker » Tue Jul 13, 2010 12:54 am
in Engine Programming
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- 777
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by Baker
Tue Jul 13, 2010 12:54 am
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Code dump - Fixed GLQuake Underwater Warp
by mh » Tue Jul 06, 2010 9:23 pm
in Programming Tutorials
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- 1085
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by mh
Tue Jul 06, 2010 9:23 pm
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Any volunteers To Compose sound effects for This Mod?
by Mexicouger » Tue Jun 22, 2010 9:00 pm
in General Discussion
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- 779
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by Mexicouger
Tue Jun 22, 2010 9:00 pm
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maybe usefull
by revelator » Thu Jun 17, 2010 4:50 am
in Engine Programming
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- 694
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by revelator
Thu Jun 17, 2010 4:50 am
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Nehahra plays demos between levels, how?
by Baker » Fri Jun 11, 2010 2:48 am
in QuakeC Programming
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- 708
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by Baker
Fri Jun 11, 2010 2:48 am
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Cisco 642-262 test
by liubaocun » Wed Jun 09, 2010 2:29 am
in Engine Programming
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- 817
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by liubaocun
Wed Jun 09, 2010 2:29 am
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Teams ShowDown Tournament
by js501 » Sun May 23, 2010 12:44 pm
in Quake Events
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- 2394
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by js501
Sun May 23, 2010 12:44 pm
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Animation help
by Mexicouger » Wed May 19, 2010 9:45 pm
in QuakeC Programming
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- 691
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by Mexicouger
Wed May 19, 2010 9:45 pm
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Simple menuqc
by Urre » Tue May 18, 2010 7:51 pm
in QuakeC Programming
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- 752
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by Urre
Tue May 18, 2010 7:51 pm
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Weapon models don´t show up in Nehahra
by Mathuzzz » Sun May 09, 2010 4:08 pm
in Mapping
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- 1016
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by Mathuzzz
Sun May 09, 2010 4:08 pm
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Soft Particles
by Urre » Wed Apr 28, 2010 7:32 am
in Engine Programming
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- 888
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by Urre
Wed Apr 28, 2010 7:32 am
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[Tutorial PSP] - Proper PSP Server Browser
by Team Xlink » Thu Apr 01, 2010 11:37 pm
in Programming Tutorials
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- 1459
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by Team Xlink
Thu Apr 01, 2010 11:37 pm
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Winquake/GLQuake Timer Problem and Fix
by mh » Wed Mar 31, 2010 3:45 pm
in Programming Tutorials
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- 1310
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by mh
Wed Mar 31, 2010 3:45 pm
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Help With: func_door_model
by ijed » Tue Mar 16, 2010 8:23 pm
in QuakeC Programming
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- 672
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by ijed
Tue Mar 16, 2010 8:23 pm
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really weird sound problem
by revelator » Sun Mar 07, 2010 8:10 pm
in General Discussion
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- 698
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by revelator
Sun Mar 07, 2010 8:10 pm
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Ceriux's Nub Tutorials [final touches with qme]
by ceriux » Sat Feb 27, 2010 8:22 pm
in Tutorial Help
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- 2920
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by ceriux
Sat Feb 27, 2010 8:22 pm
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Ceriux's Nub Tutorials [getting animations into your .mdl]
by ceriux » Sat Feb 27, 2010 7:48 am
in Tutorial Help
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- 3134
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by ceriux
Sat Feb 27, 2010 7:48 am
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Quake Mapping "Igor gopher brains ..."
by Baker » Fri Feb 26, 2010 10:33 am
in Mapping
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- 1109
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by Baker
Fri Feb 26, 2010 10:33 am
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SuperDuper Quake 2.6 + weird engine bug
by hondobondo » Mon Feb 08, 2010 1:23 am
in General Discussion
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- 716
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by hondobondo
Mon Feb 08, 2010 1:23 am
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attempts at animation.
by ceriux » Mon Jan 18, 2010 8:51 pm
in Modeling
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- 1122
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by ceriux
Mon Jan 18, 2010 8:51 pm
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for testing new devil library with some spiffy goodies
by revelator » Sat Jan 16, 2010 11:11 pm
in Engine Programming
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- 866
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by revelator
Sat Jan 16, 2010 11:11 pm
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[release] Console
by Teiman » Tue Jan 12, 2010 9:35 pm
in General Discussion
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- 661
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by Teiman
Tue Jan 12, 2010 9:35 pm
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(Theory) Quake renderer efficiencies
by mh » Tue Jan 12, 2010 6:23 pm
in Engine Programming
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- 1061
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by mh
Tue Jan 12, 2010 6:23 pm
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Extending Quake Limits - Part 1: Static Entities
by mh » Fri Jan 08, 2010 5:00 pm
in Programming Tutorials
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- 1429
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by mh
Fri Jan 08, 2010 5:00 pm
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ZQuake: NQConnect
by Baker » Wed Jan 06, 2010 1:25 pm
in Engine Programming
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- 902
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by Baker
Wed Jan 06, 2010 1:25 pm
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FTEQW: AVI playing feature (ROQ)
by Baker » Tue Jan 05, 2010 4:58 pm
in Engine Programming
- 0
- 1132
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by Baker
Tue Jan 05, 2010 4:58 pm
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[Tutorial] Team Specific Gameplay
by ceriux » Fri Dec 25, 2009 9:31 pm
in QuakeC Programming
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- 830
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by ceriux
Fri Dec 25, 2009 9:31 pm
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Problem with ChangePitch()
by Orion » Thu Dec 24, 2009 6:17 pm
in QuakeC Programming
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- 732
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by Orion
Thu Dec 24, 2009 6:17 pm
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stuffcmd tutorial
by ceriux » Wed Dec 23, 2009 8:44 am
in QuakeC Programming
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- 740
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by ceriux
Wed Dec 23, 2009 8:44 am
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once again -.- a player model im hoping to actually finish.
by ceriux » Tue Dec 22, 2009 8:45 pm
in Modeling
- 0
- 1060
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by ceriux
Tue Dec 22, 2009 8:45 pm
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