Search found 1054 matches

by scar3crow
Mon Nov 18, 2013 2:58 am
Forum: QuakeC Programming
Topic: Tutorbot Chasing Enemies
Replies: 7
Views: 2390

Re: Tutorbot Chasing Enemies

Whenever something is happening in other engines, but not DarkPlaces, it wouldn't hurt to reach out to LordHavoc about it. He has implemented a number of "catch-all" portions to the engine where it corrects for common mistakes, this can quickly reveal to you what is happening.
by scar3crow
Sat Nov 09, 2013 4:42 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6127268

Re: What are you working on?

Well now that I've got the Facing Worlds music stuck in my head for the rest of the night...
by scar3crow
Wed Oct 23, 2013 4:33 am
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 34000

Re: Inviting "veterans" modders to say "hi"

Hi Tux!

Wow, five year bump... Last time this thread saw activity I was settling in to my first home with my wife...
by scar3crow
Tue Sep 24, 2013 2:21 am
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 139158

Re: The TrenchBroom Level Editor for Quake

Newsed, and posted to the Quake Facebook page =)
by scar3crow
Fri Sep 13, 2013 4:47 am
Forum: General Discussion
Topic: Releasing an engine I was beta testing?
Replies: 16
Views: 5300

Re: Releasing an engine I was beta testing?

Baker, he posted this where it would be seen by the people interested in it. Those people have seen it, given feedback, and appreciate what he has done. This is a small community, though one that is difficult to gauge in scope because most people don't regularly comment. He is acting in the interest...
by scar3crow
Wed Sep 11, 2013 3:37 pm
Forum: General Discussion
Topic: Releasing an engine I was beta testing?
Replies: 16
Views: 5300

Re: Releasing an engine I was beta testing?

Honestly, waiting more than double the proposed upper limit which he agreed to, I think you would be in the clear for this. From your description of it, I don't think you would be unveiling some super secret thing, but rather just a case of solid work that was kept quiet because of a desire to show ...
by scar3crow
Wed Aug 14, 2013 10:20 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6127268

Re: What are you working on?

Very cool stuff, and this may be a moot issue with normal corpse health, but I noticed that the corpses always rotate counter-clockwise when shot, it might be nice to have the rotation be based upon the damaging angle, or at least set randomly to rotating clockwise or counter-clockwise when damage i...
by scar3crow
Tue Aug 13, 2013 8:06 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6127268

Re: What are you working on?

Looking nice and ghastly ajay.

Seven, I'd like to see a video of the improved version, mankrip's feedback was a much improved version of my thoughts, so I'm really interested in seeing how it turned out =)
by scar3crow
Sat Aug 10, 2013 11:10 pm
Forum: General Discussion
Topic: John Carmack to work primarily on Oculus Rift
Replies: 33
Views: 13511

Re: John Carmack to work primarily on Oculus Rift

It is worth noting that Oculus has job postings for engine coders who specialize in Unreal and Unity, I imagine Carmack fulfills their need for engine coders familiar with idtech... Seems like they're aiming themselves at being a supporting peripheral for many engines. And that is just for jobs they...
by scar3crow
Thu Aug 08, 2013 2:21 pm
Forum: General Discussion
Topic: John Carmack to work primarily on Oculus Rift
Replies: 33
Views: 13511

Re: John Carmack to work primarily on Oculus Rift

One can only hope nothing crazy like Carmack working for Newell never happens.

I don't really know what to make of this, other than it being a boon for Oculus Rift. There is little exciting happening in games these days anyhow.
by scar3crow
Wed Aug 07, 2013 8:52 pm
Forum: General Discussion
Topic: John Carmack to work primarily on Oculus Rift
Replies: 33
Views: 13511

Re: John Carmack to work primarily on Oculus Rift

My time division is now Oculus over Id over Armadillo. Busy busy busy! It is a big change of pace to go from working on carefully engineered code for the long haul to PANICKY STARTUP CODING FOR THE NEXT DEMO. Oculus specifying he is working full time, Bethesda acknowledging that he has office space...
by scar3crow
Sat Aug 03, 2013 1:20 am
Forum: General Discussion
Topic: QuakeScheme?
Replies: 13
Views: 3591

Re: QuakeScheme?

Your description of LISP sounds like something might reserve for a harmless troll...

I don't know jack about LISP versus C et al, so I don't know how QuakeScheme would've impacted modding.
by scar3crow
Fri Aug 02, 2013 3:12 pm
Forum: General Discussion
Topic: QuakeScheme?
Replies: 13
Views: 3591

QuakeScheme?

Didn't get to watch much of it, nor do I know off the top of my head where to find it, but during Carmack's keynote speech he spoke of how he had been wondering how it would've been had instead of making QuakeC, he made QuakeScheme. It was an interesting little side note, and then he went off on a t...
by scar3crow
Thu Jul 25, 2013 12:32 am
Forum: General Discussion
Topic: Doom³ BFG Edition not starting up
Replies: 11
Views: 4826

Re: Doom³ BFG Edition not starting up

This thread might be useful to you: http://forums.steampowered.com/forums/showthread.php?t=1094961 Also this Doomworld thread linked here: http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_draw_elements_base_vertex And if all else fails, poke around in the CFGs and check what resolution...