Search found 96 matches

by Max_Salivan
Thu Aug 18, 2016 2:41 am
Forum: QuakeC Programming
Topic: Endless terrain generator
Replies: 7
Views: 6895

Re: Endless terrain generator

Image
too many entities:d
by Max_Salivan
Wed Aug 17, 2016 6:29 pm
Forum: QuakeC Programming
Topic: Endless terrain generator
Replies: 7
Views: 6895

Re: Endless terrain generator

And i made minecraftish quake:D
Without infinitie generation.
by Max_Salivan
Wed Aug 17, 2016 5:49 pm
Forum: QuakeC Programming
Topic: Endless terrain generator
Replies: 7
Views: 6895

Re: Endless terrain generator

Good idea,i want to make something in dp. And made 16x16x128 entity chunk. I record video late. But idk how to make infinite world. Maybe store chunk 16x16x128 in file then player will be on the last cube on chunk and delete cubes,then generate new chunk. What is better to this experiments?dp or fte...
by Max_Salivan
Wed Aug 03, 2016 6:18 pm
Forum: QuakeC Programming
Topic: QuakeC class in FTEQCC
Replies: 4
Views: 6299

Re: QuakeC class in FTEQCC

hmm,thanks,Spike,i'll try to understand this

i am usin last fteqccgui from http://triptohell.info/moodles/fteqcc/
by Max_Salivan
Tue Aug 02, 2016 8:16 pm
Forum: QuakeC Programming
Topic: QuakeC class in FTEQCC
Replies: 4
Views: 6299

Re: QuakeC class in FTEQCC

maybe a bug,when you compile struct with "Automatic pototyping" fteqcc says:error: struct foo is already defined so....structs struct wepspread_t { float MaxSpreadX; float MaxSpreadY; float SpreadX; float SpreadY; }; struct wepspread_t wepspread_s; void() DefaultFire(entity pl,float cShots...
by Max_Salivan
Tue Aug 02, 2016 5:22 pm
Forum: QuakeC Programming
Topic: QuakeC class in FTEQCC
Replies: 4
Views: 6299

QuakeC class in FTEQCC

Hi,forum. i am learning how to use classes in qc by myself. Compiling is good,but i got crash in game...what i am doing wrong? class CKnife { .void() PrimaryAttack; .void(float iDamage,float iDistance) Attack; }; CKnife knife; void CKnife::PrimaryAttack() { self.knife.Attack(20,48); } void CKnife::A...
by Max_Salivan
Mon May 09, 2016 4:21 pm
Forum: CSQC Programming
Topic: CSQC questions
Replies: 3
Views: 4702

Re: CSQC questions

will be better to use hlmdl,i'll try it later,when compile fte:D i need to know,how csqc works(player model loading,blending,etc) so,need to spend a lot of time on csqc stuff) i dont wont to use lua,but its will be good for close source games fte has a multiprogs for this(want to test this feature l...
by Max_Salivan
Sun May 08, 2016 7:37 pm
Forum: CSQC Programming
Topic: CSQC questions
Replies: 3
Views: 4702

CSQC questions

Hello guys. Have some questions about csqc and fte. 1)I saw,what fte has half life model loader,is there a way,how to load it? only from csqc? 2)If i made simple model(dpm,or iqm) with animation blending,can i see model animations in lan game? or better to use md3 with tags? 3)Its possible to make r...
by Max_Salivan
Sun Jun 14, 2015 7:11 pm
Forum: General Discussion
Topic: Weird bugs in Darkplaces
Replies: 2
Views: 1522

Re: Weird bugs in Darkplaces

jim wrote:If you set r_glsl_skeletal to 0, the shadows should work.

I've had that second issue too, no idea what caused it, but I fixed it by delete/reset my current config.
big thanks))

found second fix,r_bloom causes second bug)
by Max_Salivan
Sun Jun 14, 2015 6:41 pm
Forum: General Discussion
Topic: Weird bugs in Darkplaces
Replies: 2
Views: 1522

Weird bugs in Darkplaces

Hello,forum,today i got 2 bugs. First bug: shadows doesnt works(with rtl) https://pp.vk.me/c622717/v622717817/37789/D2otP4kU7uI.jpg Second bug: with r_showbboxes 1 sometimes you can see working shadows on the screen :lol: https://pp.vk.me/c622717/v622717817/37792/7olL7CErXAM.jpg https://pp.vk.me/c62...
by Max_Salivan
Mon Jun 08, 2015 7:28 am
Forum: QuakeC Programming
Topic: Player shoot and run animations
Replies: 8
Views: 7067

Re: Player shoot and run animations

I found bone names in milkshape) And wrote something like this,but animation are still like a shit(like this lol http://www.youtube.com/watch?v=-y93lpCPS3g&feature=youtu.be) void() all_update = { if (self.owner.velocity_x || self.owner.velocity_y) self.frame = 1; else self.frame = 0; self.angles...
by Max_Salivan
Mon Jun 08, 2015 6:34 am
Forum: QuakeC Programming
Topic: Player shoot and run animations
Replies: 8
Views: 7067

Re: Player shoot and run animations

Ok,bigthanks, i'll try it.
Is there a way to see dpm bones?(program or something else). DPMViewer cant do it(
by Max_Salivan
Mon Jun 08, 2015 6:15 am
Forum: QuakeC Programming
Topic: Player shoot and run animations
Replies: 8
Views: 7067

Re: Player shoot and run animations

Thanks for reply.
At this moment i am using dpm(converted half life model in to dpm).
I could not find info about tags(how to do it or something else).

i didnt know what 3 argument of setattachment can be bone name. Maybe i can get better player model with setattachment function.
by Max_Salivan
Wed Apr 01, 2015 10:29 am
Forum: General Discussion
Topic: SuperQot
Replies: 3
Views: 1861

SuperQot

http://superhotgame.com/SUPERQOT/

https://www.youtube.com/watch?v=ciBgg-Fuf0o

Good parody on superhot game.
On Darkplaces engine.