Search found 96 matches
- Thu Aug 18, 2016 2:41 am
- Forum: QuakeC Programming
- Topic: Endless terrain generator
- Replies: 7
- Views: 6895
Re: Endless terrain generator
too many entities:d
- Wed Aug 17, 2016 6:29 pm
- Forum: QuakeC Programming
- Topic: Endless terrain generator
- Replies: 7
- Views: 6895
Re: Endless terrain generator
And i made minecraftish quake:D
Without infinitie generation.
Without infinitie generation.
- Wed Aug 17, 2016 5:49 pm
- Forum: QuakeC Programming
- Topic: Endless terrain generator
- Replies: 7
- Views: 6895
Re: Endless terrain generator
Good idea,i want to make something in dp. And made 16x16x128 entity chunk. I record video late. But idk how to make infinite world. Maybe store chunk 16x16x128 in file then player will be on the last cube on chunk and delete cubes,then generate new chunk. What is better to this experiments?dp or fte...
- Wed Aug 03, 2016 6:18 pm
- Forum: QuakeC Programming
- Topic: QuakeC class in FTEQCC
- Replies: 4
- Views: 6299
Re: QuakeC class in FTEQCC
hmm,thanks,Spike,i'll try to understand this
i am usin last fteqccgui from http://triptohell.info/moodles/fteqcc/
i am usin last fteqccgui from http://triptohell.info/moodles/fteqcc/
- Tue Aug 02, 2016 8:16 pm
- Forum: QuakeC Programming
- Topic: QuakeC class in FTEQCC
- Replies: 4
- Views: 6299
Re: QuakeC class in FTEQCC
maybe a bug,when you compile struct with "Automatic pototyping" fteqcc says:error: struct foo is already defined so....structs struct wepspread_t { float MaxSpreadX; float MaxSpreadY; float SpreadX; float SpreadY; }; struct wepspread_t wepspread_s; void() DefaultFire(entity pl,float cShots...
- Tue Aug 02, 2016 5:22 pm
- Forum: QuakeC Programming
- Topic: QuakeC class in FTEQCC
- Replies: 4
- Views: 6299
QuakeC class in FTEQCC
Hi,forum. i am learning how to use classes in qc by myself. Compiling is good,but i got crash in game...what i am doing wrong? class CKnife { .void() PrimaryAttack; .void(float iDamage,float iDistance) Attack; }; CKnife knife; void CKnife::PrimaryAttack() { self.knife.Attack(20,48); } void CKnife::A...
- Mon May 09, 2016 4:21 pm
- Forum: CSQC Programming
- Topic: CSQC questions
- Replies: 3
- Views: 4702
Re: CSQC questions
will be better to use hlmdl,i'll try it later,when compile fte:D i need to know,how csqc works(player model loading,blending,etc) so,need to spend a lot of time on csqc stuff) i dont wont to use lua,but its will be good for close source games fte has a multiprogs for this(want to test this feature l...
- Sun May 08, 2016 7:37 pm
- Forum: CSQC Programming
- Topic: CSQC questions
- Replies: 3
- Views: 4702
CSQC questions
Hello guys. Have some questions about csqc and fte. 1)I saw,what fte has half life model loader,is there a way,how to load it? only from csqc? 2)If i made simple model(dpm,or iqm) with animation blending,can i see model animations in lan game? or better to use md3 with tags? 3)Its possible to make r...
- Mon Jun 29, 2015 5:17 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130399
Re: What are you working on?
Playing with DPiOS
http://cs622717.vk.me/v622717817/38aa0/O7Bi4gInjtA.jpg
Coop(ios and pc)
http://cs622717.vk.me/v622717817/38ae7/CMcuselqEXs.jpg
http://cs622717.vk.me/v622717817/38aa0/O7Bi4gInjtA.jpg
Coop(ios and pc)
http://cs622717.vk.me/v622717817/38ae7/CMcuselqEXs.jpg
- Sun Jun 14, 2015 7:11 pm
- Forum: General Discussion
- Topic: Weird bugs in Darkplaces
- Replies: 2
- Views: 1522
Re: Weird bugs in Darkplaces
big thanks))jim wrote:If you set r_glsl_skeletal to 0, the shadows should work.
I've had that second issue too, no idea what caused it, but I fixed it by delete/reset my current config.
found second fix,r_bloom causes second bug)
- Sun Jun 14, 2015 6:41 pm
- Forum: General Discussion
- Topic: Weird bugs in Darkplaces
- Replies: 2
- Views: 1522
Weird bugs in Darkplaces
Hello,forum,today i got 2 bugs. First bug: shadows doesnt works(with rtl) https://pp.vk.me/c622717/v622717817/37789/D2otP4kU7uI.jpg Second bug: with r_showbboxes 1 sometimes you can see working shadows on the screen :lol: https://pp.vk.me/c622717/v622717817/37792/7olL7CErXAM.jpg https://pp.vk.me/c62...
- Mon Jun 08, 2015 7:28 am
- Forum: QuakeC Programming
- Topic: Player shoot and run animations
- Replies: 8
- Views: 7067
Re: Player shoot and run animations
I found bone names in milkshape) And wrote something like this,but animation are still like a shit(like this lol http://www.youtube.com/watch?v=-y93lpCPS3g&feature=youtu.be) void() all_update = { if (self.owner.velocity_x || self.owner.velocity_y) self.frame = 1; else self.frame = 0; self.angles...
- Mon Jun 08, 2015 6:34 am
- Forum: QuakeC Programming
- Topic: Player shoot and run animations
- Replies: 8
- Views: 7067
Re: Player shoot and run animations
Ok,bigthanks, i'll try it.
Is there a way to see dpm bones?(program or something else). DPMViewer cant do it(
Is there a way to see dpm bones?(program or something else). DPMViewer cant do it(
- Mon Jun 08, 2015 6:15 am
- Forum: QuakeC Programming
- Topic: Player shoot and run animations
- Replies: 8
- Views: 7067
Re: Player shoot and run animations
Thanks for reply.
At this moment i am using dpm(converted half life model in to dpm).
I could not find info about tags(how to do it or something else).
i didnt know what 3 argument of setattachment can be bone name. Maybe i can get better player model with setattachment function.
At this moment i am using dpm(converted half life model in to dpm).
I could not find info about tags(how to do it or something else).
i didnt know what 3 argument of setattachment can be bone name. Maybe i can get better player model with setattachment function.
- Wed Apr 01, 2015 10:29 am
- Forum: General Discussion
- Topic: SuperQot
- Replies: 3
- Views: 1861
SuperQot
http://superhotgame.com/SUPERQOT/
https://www.youtube.com/watch?v=ciBgg-Fuf0o
Good parody on superhot game.
On Darkplaces engine.
https://www.youtube.com/watch?v=ciBgg-Fuf0o
Good parody on superhot game.
On Darkplaces engine.