Search found 61 matches

by ShoTro
Wed Jun 04, 2008 3:18 pm
Forum: General Discussion
Topic: The Red Pill
Replies: 24
Views: 5922

what should I add next? other than running up the walls Well in the matrix they had the ability to kick people really hard and throw them into the far wall of the room they are in... how about tuning up the ax attack to throw people... What would be really a treat would be if you added a Street Fig...
by ShoTro
Mon Jun 02, 2008 3:27 pm
Forum: General Discussion
Topic: The Red Pill
Replies: 24
Views: 5922

to correct you... Neo never runs on the ceiling. he runs up the wall and does a back flip near the top. and yes... I'm coding that now. Awwww... you answered my youtube comment here... Anyways, there are characters in the matrix (the old agents) that can jump onto the ceiling. So it isn't so far fe...
by ShoTro
Thu May 29, 2008 6:13 pm
Forum: QuakeC Programming
Topic: Ground Following Firebomb Projectile code
Replies: 2
Views: 1395

Re: Ground Following Firebomb Projectile code

I'm putting it up here incase anybody wants it: http://www.inside3d.com/pastebin.php?action=show&id=4666 Enjoy. :wink: OMG AWESOME!!! Just when I was about to break out all those semi-legal mod CDs I had back in the 90's to dig this code up, where ever it was in all those massive compilations i...
by ShoTro
Fri May 23, 2008 6:20 pm
Forum: General Discussion
Topic: Cold Reality Heat Release
Replies: 21
Views: 12178

Going to have to get to it near the end of the weekend (3 day weekend!!! woot!) but I am looking forward to it.
by ShoTro
Fri May 16, 2008 2:06 pm
Forum: General Discussion
Topic: Some Thoughts on the Site
Replies: 5
Views: 2016

The old quake wiki had a lot of information on getting started: http://web.archive.org/web/20070829123827/wiki.quakesrc.org/index.php/Getting+Started http://web.archive.org/web/20060217162518/wiki.quakesrc.org/index.php/Modding+Tools http://web.archive.org/web/20061010222743/wiki.quakesrc.org/index...
by ShoTro
Thu May 15, 2008 12:27 pm
Forum: General Discussion
Topic: Some Thoughts on the Site
Replies: 5
Views: 2016

Going to be doing a little bit of a drop for the Quake Wiki , but adding these links as they are brought together in the Wiki would be a great asset, right now I am to busy to do these things by myself nor can find a proxy to get around my work's content filter... It would be greatly appreciated, ev...
by ShoTro
Fri May 09, 2008 2:57 pm
Forum: General Discussion
Topic: Quakery Quake Wiki
Replies: 24
Views: 11631

A good example of how a game's wiki is done, to me, is the Doom wiki ( http://doom.wikia.com/wiki/Entryway ). Granted a Quake wiki is complicated by QuakeC (extremely necessary) and a focus on community (the Doom wiki seems much more focused on stock Doom and the engine). Need to get this wiki past...
by ShoTro
Thu May 08, 2008 1:49 pm
Forum: General Discussion
Topic: Quakery Quake Wiki
Replies: 24
Views: 11631

ShoTro may just become one of my favorite persons, that contribution alone is bad ass. More to come. And thank you. I am trying to structure the links better too... Like two different ways to view the same thing, like the Quake C specs and the individual function/type/ent listings... Because there ...
by ShoTro
Wed May 07, 2008 5:42 pm
Forum: General Discussion
Topic: Quakery Quake Wiki
Replies: 24
Views: 11631

It would seem so... People use it, to some degree. I for one read the csqc section, and plan to contribute After seeing the wiki I went in and added about an hour and a half worth of content to the QuakeC section. Things need considerable work, like alternate ways to look up the same info, when I a...
by ShoTro
Mon May 05, 2008 1:14 pm
Forum: General Discussion
Topic: quake 1 coding help
Replies: 7
Views: 1859

thank you much i got it to work. and is there a way to limit the amount of weapons i can hold at one time. like can i only hold 2 weapons at a time, then press a button to discard one for another like a trade? Ok, I haven't enough, or any experience in almost 8 years with .qc so I am a bit fuzzy, b...
by ShoTro
Thu May 01, 2008 12:01 pm
Forum: Quake Events
Topic: What you would be working on for QExpo 2008
Replies: 95
Views: 97298

I thought about Trent Reznor. He was a huge Doom fan, made the music (plus some sounds afaik) for Quake and worked for Doom 3. Plus he seems to be a open-minded and "fan-caring" person. I already have some questions in my head but I will need to think about it some more. Will try to conta...
by ShoTro
Mon Apr 28, 2008 8:16 pm
Forum: Quake Events
Topic: What you would be working on for QExpo 2008
Replies: 95
Views: 97298

I can help with some web design stuff if anyone needs that sort of help. Icons, banners, buttons, etc. Just let me know. But then again, not sure what is going on right now.
by ShoTro
Thu Apr 24, 2008 1:25 pm
Forum: Gameplay & Design
Topic: Just for fun. What enemies are "MIA"
Replies: 0
Views: 3366

Just for fun. What enemies are "MIA"

Seriously, what enemies have you always wanted to see in Quake, even the ridiculous ones you come up with in your head as "awesome" but later realize are pretty lame. :lol: The idea is to bounce ideas around and maybe come up with something interesting to add for modders game play wise. I ...
by ShoTro
Thu Apr 24, 2008 1:20 pm
Forum: Quake Events
Topic: What you would be working on for QExpo 2008
Replies: 95
Views: 97298

Yup. It's all well and good everyone getting ready for a qexpo, but as far a I know we have no host, no site and noone running it. Unless someone takes charge pretty soon, it won't happen. And no, I'm not doing it again. Ok, so what is needed and when? How much room and resources are we talking abo...
by ShoTro
Tue Apr 22, 2008 3:31 pm
Forum: Quake Events
Topic: What you would be working on for QExpo 2008
Replies: 95
Views: 97298

How do you get a "booth" for the expo? Sorry, I am a newbie, but I should have at least a few things ready by then.

At least maybe some tutorials for modeling or skinning in blender3D. My progress on models as well as "The Yellow Sign" project I am keeping on the grindstone.