Search found 37 matches

by ArchAngel
Tue Jun 07, 2011 4:59 pm
Forum: Artificial Intelligence
Topic: Questions about Quake bots
Replies: 8
Views: 7950

It's been a few years since I did any QC development but here's some of what I can tell you: How does a Quake bot (QBot) work in general? QC bots are mostly special case monsters. They *think* each frame and assess each of their goals in order of priority, if there's someone to shoot then blat them,...
by ArchAngel
Sun Jun 05, 2011 11:41 pm
Forum: General Discussion
Topic: Where'd everyone go?
Replies: 10
Views: 3733

Where'd everyone go?

So just out of interest who's still around from the old guard? I know what Tomaz and LordHavok are doing these days along with frag.machine and I see MH and Spike are still around on the boards but what happened to peeps like... Phoenix MrG Krust Ender Brambo Krimzon Echon Heffo muff It's been a goo...
by ArchAngel
Sun Jun 05, 2011 4:42 pm
Forum: General Programming
Topic: .NET Zip file support rant
Replies: 0
Views: 2541

.NET Zip file support rant

I'm positing this here not because it's specifically Quake related but simply because I have an urge to rant. I've just spent the past hour trying to get PK3 file support in my SharpQuake derivative engine. Fantastic I thought, I'll have a play with the Package class that ships with .NET 3.0 and abo...
by ArchAngel
Sat Jun 04, 2011 3:15 pm
Forum: Engine Programming
Topic: A few q's to jog my memory
Replies: 1
Views: 806

A few q's to jog my memory

Ok, a few (hopefully) quick questions. Most of this is stuff I'd figured out years ago, but passage of time combined with the fact I'm not actually working from the C version of the Quake source means I'm struggling to locate certain things. 1) Many years ago there was a Clean version of QC that rem...
by ArchAngel
Fri Jun 03, 2011 9:30 pm
Forum: Engine Programming
Topic: QuakeSrc archive?
Replies: 6
Views: 1298

Ah ok, any pointers to any of the polished info? Last time I looked at it everyone had become bored of stock MDLs and was trying to cram a skeletal system in where ever possible.
by ArchAngel
Fri Jun 03, 2011 9:20 pm
Forum: Engine Programming
Topic: QuakeSrc archive?
Replies: 6
Views: 1298

Thanks both. I wasn't looking for anything in particular, but I've been away from the Quake scene since before Quakesrc died properly the second time and I'm just dipping my toe back in by playing with SharpQuake... problem is I don't think it fixes a lot of the basic stuff we had working. Gonna sta...
by ArchAngel
Fri Jun 03, 2011 7:37 pm
Forum: Engine Programming
Topic: QuakeSrc archive?
Replies: 6
Views: 1298

QuakeSrc archive?

Hi all,
Anyone got an archive of the old Engine tuts that were on Quakesrc?