Search found 601 matches
- Fri Nov 21, 2014 4:50 am
- Forum: Project Showcase
- Topic: [DarkPlaces][WIP] TigerCake
- Replies: 14
- Views: 10389
Re: [DarkPlaces][WIP] TigerCake
Yea, sure, I'll try to do some stranger looking textures. I think I have some scaly looking "moss/grass" somewhere. Here's some shots of all the items I've done so far. There's now 4 ammo, 3 health and 2 armor items. The larger armor item has 3 colors and 3 sizes. Their colors could be a l...
- Thu Nov 20, 2014 3:26 pm
- Forum: Project Showcase
- Topic: [DarkPlaces][WIP] TigerCake
- Replies: 14
- Views: 10389
Re: [DarkPlaces][WIP] TigerCake
There's a vortex in the sky with two colors spinning around, and it's (nick)named TigerCake. The vortex was a side effect from mapping a simple sky texture into a sphere and then rendered skybox textures from it. But it's sort of like the whole sky is the vortex. I think I'll make it later so that t...
- Thu Nov 20, 2014 3:03 pm
- Forum: Project Showcase
- Topic: [Katana][Alpha] Decay: Tempus
- Replies: 43
- Views: 29448
Re: [Katana][Alpha] OpenKatana
Sounds cool. The space level look like it could be a CTF level with the red/blue lighting. The checkerboard level could have something more to it (or is it just to display the models?).
- Mon Nov 17, 2014 6:30 pm
- Forum: Project Showcase
- Topic: [DarkPlaces][WIP] TigerCake
- Replies: 14
- Views: 10389
[DarkPlaces][WIP] TigerCake
http://media.moddb.com/images/games/1/36/35848/tigercake_title.png TigerCake is going to be some form of abstract styled first person shooter. May include some humor, so things aren't too serious. Player controls a creature/thing called a DragonAnt, who got Claws and Guns, detachable floating body ...
- Fri Nov 14, 2014 8:52 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125852
Re: What are you working on?
Yea, the 3rd person flight didn't work so well. It was easier to play 1st person, the camera was a bit shaky and player couldn't see much if hovered up to the ceiling. Player's sounds were played from the player entity, so they were not as loud when viewing the game from the camera entity. The ships...
- Fri Nov 14, 2014 5:09 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125852
Re: What are you working on?
Mmmm... well I like consistency. Figured out why the fake reflections weren't working. Hey, and is it possible to just use one tiling texture for the fake reflections? Would be much simpler to do them. Now I have a "skysphere" with one tiling texture mapped into it, and then 6 cameras with...
- Thu Nov 13, 2014 11:34 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125852
Re: What are you working on?
Visiting some old levels with the... Dragonant. The levels have textures at 256x256. The model has 256x256 for body and 64x128 for the wings. The gun is 256x256 and sword is 128x256. These were just AO Bakes + Color, gloss and some bump maps. There's also the shader, but it's effect isn't so obvious...
- Thu Nov 13, 2014 11:16 am
- Forum: QuakeC Programming
- Topic: Gravity, Movement
- Replies: 3
- Views: 2202
Re: Gravity, Movement
Well, if I make the monsters run the function in their thinks... Anyway, I tried something about this, at first just for player. Results: I was able to make player not run up too steep slopes, it was sort of like in Quake2. You could run it up for a bit, but then you slide down. Also player was able...
- Wed Nov 12, 2014 10:54 am
- Forum: QuakeC Programming
- Topic: Gravity, Movement
- Replies: 3
- Views: 2202
Gravity, Movement
I set sv_gravity to 0 in my flight game, and then did some movement code for the monsters that alters their velocity to move them. I also made them use a MonsterPhysics function that is basically just a duplicate of SV_PlayerPhysics (which is currently just flight movement), so their movement should...
- Wed Nov 12, 2014 12:25 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125852
Re: What are you working on?
Some two years ago I had this sort of models. I made some other character too, but eventually I abandoned them. Their proportions were too child like, and the always floating body parts looked a bit weird. So I thought I'll check how it's looking if I change the stuff that was wrong. It could still ...
- Tue Nov 11, 2014 2:27 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125852
Re: What are you working on?
sock: reminds me of Tomb Raider inventory. Shpuld: looks like the muzzle flash works pretty well. I like the crunchy eating sound when picking up items. I always imagine I'm eating the stuff I'm picking up in games. == Tweaked the shader to have some extra dark shades (total 13 shades). Trying out s...
- Fri Oct 31, 2014 11:47 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125852
Re: What are you working on?
I've been working on some enemy AI for my flying things. They're like totally random, and yet they're much better at it than me. When they kill the player, they start deathmatching each other. Camera also follows the killer, and then it's killer... and finally there's just one of them left. Their ai...
- Wed Oct 29, 2014 4:09 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125852
Re: What are you working on?
Some of them are meant to be able to move fast and stop fast, while some others slide longer before stopping. "Trike" can move fast, but it also slides. "Wasp" can move fast and stop fast. "Butterfly" can move fast in air, but becomes slow in water. "Shrimp" m...
- Tue Oct 28, 2014 5:26 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125852
Re: What are you working on?
Barnes: Looking good. Yea, effects should be used properly, and not too much. Like in some games 50% of the screen is filled with glowing textures, then add bloom and 75% of the screen is just glow. Shpuld: Cool stuff. Should do something like that eventually myself too. Spiney: Nice tutorial. == In...
- Fri Oct 24, 2014 9:03 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125852
Re: What are you working on?
Thanks :) Here's some video: Flying around Video . I've noticed the banding creates a sort of refraction/warp effect from transparent water. I have turbulence, rotation and deformvertex waves in the liquids. It only appears to warp the textures/shading, but not level/model shapes. I'll record it int...