Search found 1401 matches
- Wed Feb 06, 2019 7:49 am
- Forum: General Discussion
- Topic: Is there a way to contact Urre?
- Replies: 19
- Views: 43591
Re: Is there a way to contact Urre?
Thanks Urre, really appreciated! I don't have experience with zlib license, what do you mean "simpler"(simpler for creation process or for licensee rights)? Anyway, as long it's compatible with mit and closed source code, I think it'd good. Compatibility with closed source code it's quite ...
- Sat Feb 02, 2019 5:47 pm
- Forum: General Discussion
- Topic: Is there a way to contact Urre?
- Replies: 19
- Views: 43591
Re: Is there a way to contact Urre?
I haven't tried blueprints, but I think UDK kismet was fine for making level logic and puzzles, and I can imagine blueprints being fine for that sort of thing too. C++ for gameplay might be a bit heavy of an undertaking for a lot of people tho. Trust me, I used UDK too, blueprints has NOTHING to do...
- Sat Feb 02, 2019 1:29 pm
- Forum: General Discussion
- Topic: Is there a way to contact Urre?
- Replies: 19
- Views: 43591
Re: Is there a way to contact Urre?
Twig is also quite unstable, but I mean if you like it, you like it. What license does the recently opensourced PhysX have? It's pretty good, probably the most robust 3D physics engine right now, could look at that too. Not saying it's robust, it's unfortunately just the best currently from what I'...
- Sat Feb 02, 2019 8:38 am
- Forum: General Discussion
- Topic: Is there a way to contact Urre?
- Replies: 19
- Views: 43591
Re: Is there a way to contact Urre?
Wow, thanks a lot Urre! I did send you a comment on a One-button Baja Bug test video, but it wasn't related to Twig. Anyway, even if Twig it's super old now, it's still in my opinion a great addition to Quake engine, even considering that the only physics system FTE has is ODE, which, it's.. how can...
- Mon Jan 14, 2019 7:27 pm
- Forum: Project Showcase
- Topic: [FTEQW][REL] Regain Power
- Replies: 7
- Views: 6572
Re: [FTEQW][REL] Regain Power
How could I have missed it?!? Soo cool design, Shpuld! I love the style of the island. I'll definately play it!
Great work as always!
Great work as always!
- Sun Dec 23, 2018 12:33 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130108
Re: What are you working on?
Wow, very very interesting stuff, pitchatan! The interpolation demo is very interesting to me, since I never dived into FTE net code. Will it be relased as open source one day? regarding Cake Quampions: just to be clear: are you using Quake Champions map in FTE? Because if it so, it's INCREDIBLE!! I...
- Wed Dec 19, 2018 9:39 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130108
Re: What are you working on?
Thanks revelator! Appreciated!
- Tue Dec 18, 2018 7:05 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130108
Re: What are you working on?
Thank you Nahuel!! That really means a lot!
I owe you a lot, because the first help I received on this forum (well, actually it was inside3d but whatever) it was yours(something about read a Quake entity in map iirc)!
I owe you a lot, because the first help I received on this forum (well, actually it was inside3d but whatever) it was yours(something about read a Quake entity in map iirc)!
- Mon Dec 17, 2018 8:28 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130108
Re: What are you working on?
thank you frag.machine! Actually the pride was about using the FTEQW game engine! But, I must say, I tried to do my best! And, considering I had to do all by myself, I'm quite happy how it came out!
- Mon Dec 17, 2018 4:07 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130108
Re: What are you working on?
Thank you Barnes! In the Steam page there's also a video that shows gameplay
- Sun Dec 16, 2018 9:36 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130108
Re: What are you working on?
the 19th of December, my first commercial game, Meadow Fun!! will be released on Steam. Of course, proudly made with FTE :biggrin: A HUGE thanks go to Spike for his great great help and to to have listen to all my whinings! :lol: And of course a big thank you to all the InsideQc(3d) folks that helpe...
- Fri Dec 14, 2018 6:42 pm
- Forum: General Discussion
- Topic: retiring
- Replies: 25
- Views: 19513
Re: retiring
Have you had problems with windows 10? Because I read a lot of people talking against it. Personally I considered it the best operating system I used, maybe second only to Ubuntu 7 (or 6, I forgot, anyway before ubuntu becoming that commercial sh*t is right now, slow as #@]#)
- Fri Dec 14, 2018 11:55 am
- Forum: General Discussion
- Topic: retiring
- Replies: 25
- Views: 19513
Re: retiring
Well, dos guys sure love it! Since I considered myself a noob (as not "THE" noob), I used DosBox to run old glories of videogames as Screamer2.
But sure it's cool to see these projects alive and running!
But sure it's cool to see these projects alive and running!
- Wed Dec 12, 2018 4:30 pm
- Forum: General Discussion
- Topic: retiring
- Replies: 25
- Views: 19513
Re: retiring
No, my story was different. I didn't learn math at school..because.. I was a frigging donkey!
- Wed Dec 12, 2018 10:45 am
- Forum: General Discussion
- Topic: retiring
- Replies: 25
- Views: 19513
Re: retiring
the old garde has become well... old heh. yeah, unfortunately the new one is still missing on this forum, aye! but i was newer one of the ace programmers here to begin with, most of what i know i learned from the previous generation here as well Well, that depends from point of views.. I always fou...