Search found 129 matches

by Quake Matt
Mon Apr 16, 2007 7:19 pm
Forum: QuakeC Programming
Topic: Quake Ported to XNA !
Replies: 27
Views: 9046

Hey, nice to see you here, PerPixel! I spotted your project a while ago on Ziggyware, but after the response I got last time I mentioned XNA here, I decided to stay quiet.

Now there's two of us that think XNA rocks!
by Quake Matt
Sun Mar 04, 2007 11:55 pm
Forum: General Discussion
Topic: Quake SP survey- kinda spammesque
Replies: 12
Views: 3034

Nightmare for me too, although I don't play very often at the moment - too many other games right now!
by Quake Matt
Sat Mar 03, 2007 2:00 am
Forum: General Discussion
Topic: QuakeMatt!
Replies: 7
Views: 1740

The whole website thing kinda got put on hold when I got my copy of Crackdown a few days ago... The good news is, however, that I'm not at work next week! I'll have plenty of time to kick bad guys off buildings and get some coding done while I'm at it.

Thanks for all your kind words!
by Quake Matt
Wed Feb 28, 2007 12:51 pm
Forum: QuakeC Programming
Topic: QuAdEd
Replies: 27
Views: 11290

Yeah, I think Urre's right about plugins. I'm not a huge fan of them myself and often, on the rare occasions that I do use one, it's to get access to functionality that really should have been in the program in the first place.
by Quake Matt
Sun Feb 18, 2007 3:06 am
Forum: General Discussion
Topic: FPS and vision
Replies: 5
Views: 2108

Dr. Shadowborg is most likely right
Well, he is a doctor. He knows science.
by Quake Matt
Thu Feb 15, 2007 10:59 pm
Forum: General Discussion
Topic: CocoT announces Transloquake
Replies: 67
Views: 42291

Cool looking mod! Are you going to be making a rising lava level?
by Quake Matt
Mon Jan 29, 2007 12:57 pm
Forum: QuakeC Programming
Topic: I need gyro 2 help
Replies: 20
Views: 8824

Yeah, sort of. My dev machine's broken and I'm a bit stuck! If I don't get it up and running in the next few days, I'm going to try moving to a different machine. The QC stuff is easy enough, but the new manual's written in .html, driven by php and MySQL, which aren't the easiest things in the world...
by Quake Matt
Thu Jan 25, 2007 1:20 pm
Forum: General Discussion
Topic: Quake1 2007 wishes
Replies: 22
Views: 7401

I wish for new monsters, so I can yoink them for Panzer! In fact, I want to see more mini-mods all round and, if possible, I want to contribute some of them.
by Quake Matt
Thu Jan 25, 2007 1:15 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 34
Views: 10608

Ports can be cool sometimes - maybe the original game had poor netcode, too many bugs or just not a large enough userbase. Also, sometimes, you just can't help but feel that you can make something better than the original. Anyway, more on topic, I'm working with XNA at the moment and, once I get my ...
by Quake Matt
Thu Jan 25, 2007 1:05 pm
Forum: General Discussion
Topic: What's your favorite weapon?
Replies: 18
Views: 6052

From a functional perspective, it's hard to beat the rocket launcher. From a aesthetic view, I love the deep, booming noise of the super nailgun!

It's a tough call between the two, but I'll have to cast my vote to the rockets - we aren't often treated to weapons of such caliber in 'modern' FPS games.
by Quake Matt
Sun Jan 07, 2007 1:08 am
Forum: Engine Programming
Topic: SW or GL Quake: what minimal resolution we need nowadays ?
Replies: 9
Views: 7198

Yeah, I agree with Venomus - keep the 320x200 for the older machines, and for the classic Quake look!

For GL, however, I'd probably say 640x480 is the minimum.
by Quake Matt
Wed Jan 03, 2007 12:34 pm
Forum: QuakeC Programming
Topic: I need gyro 2 help
Replies: 20
Views: 8824

Very soon, I hope!
by Quake Matt
Tue Dec 19, 2006 1:47 pm
Forum: QuakeC Programming
Topic: When can I be sure all entities are spawned?
Replies: 21
Views: 7691

If it's going to change, you could just deduct one from the counter when an entity's removed. A little more book-keeping, I know, but it shouldn't be too tricky most of the time.
by Quake Matt
Tue Dec 19, 2006 10:13 am
Forum: QuakeC Programming
Topic: I need gyro 2 help
Replies: 20
Views: 8824

It's probably best that you wait for me to release version 2.1. I've made a lot of fixes to it, so you'll have a much easier time getting it to work.
by Quake Matt
Fri Dec 15, 2006 10:11 pm
Forum: QuakeC Programming
Topic: When can I be sure all entities are spawned?
Replies: 21
Views: 7691

I don't know exactly, but by general programming methods entities would be spawned sequentially based on the order in which they are listed in the map file. So, doing a check during the spawning sequence wouldn't be a good idea, since it'd be very likely to miscount. Basically, exactly what you were...