Hey, nice to see you here, PerPixel! I spotted your project a while ago on Ziggyware, but after the response I got last time I mentioned XNA here, I decided to stay quiet.
Now there's two of us that think XNA rocks!
Search found 129 matches
- Mon Apr 16, 2007 7:19 pm
- Forum: QuakeC Programming
- Topic: Quake Ported to XNA !
- Replies: 27
- Views: 9046
- Sun Mar 04, 2007 11:55 pm
- Forum: General Discussion
- Topic: Quake SP survey- kinda spammesque
- Replies: 12
- Views: 3034
- Sat Mar 03, 2007 2:00 am
- Forum: General Discussion
- Topic: QuakeMatt!
- Replies: 7
- Views: 1740
- Wed Feb 28, 2007 12:51 pm
- Forum: QuakeC Programming
- Topic: QuAdEd
- Replies: 27
- Views: 11290
- Sun Feb 18, 2007 3:06 am
- Forum: General Discussion
- Topic: FPS and vision
- Replies: 5
- Views: 2108
- Thu Feb 15, 2007 10:59 pm
- Forum: General Discussion
- Topic: CocoT announces Transloquake
- Replies: 67
- Views: 42291
- Mon Jan 29, 2007 12:57 pm
- Forum: QuakeC Programming
- Topic: I need gyro 2 help
- Replies: 20
- Views: 8824
Yeah, sort of. My dev machine's broken and I'm a bit stuck! If I don't get it up and running in the next few days, I'm going to try moving to a different machine. The QC stuff is easy enough, but the new manual's written in .html, driven by php and MySQL, which aren't the easiest things in the world...
- Thu Jan 25, 2007 1:20 pm
- Forum: General Discussion
- Topic: Quake1 2007 wishes
- Replies: 22
- Views: 7401
- Thu Jan 25, 2007 1:15 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 34
- Views: 10608
Ports can be cool sometimes - maybe the original game had poor netcode, too many bugs or just not a large enough userbase. Also, sometimes, you just can't help but feel that you can make something better than the original. Anyway, more on topic, I'm working with XNA at the moment and, once I get my ...
- Thu Jan 25, 2007 1:05 pm
- Forum: General Discussion
- Topic: What's your favorite weapon?
- Replies: 18
- Views: 6052
From a functional perspective, it's hard to beat the rocket launcher. From a aesthetic view, I love the deep, booming noise of the super nailgun!
It's a tough call between the two, but I'll have to cast my vote to the rockets - we aren't often treated to weapons of such caliber in 'modern' FPS games.
It's a tough call between the two, but I'll have to cast my vote to the rockets - we aren't often treated to weapons of such caliber in 'modern' FPS games.
- Sun Jan 07, 2007 1:08 am
- Forum: Engine Programming
- Topic: SW or GL Quake: what minimal resolution we need nowadays ?
- Replies: 9
- Views: 7198
- Wed Jan 03, 2007 12:34 pm
- Forum: QuakeC Programming
- Topic: I need gyro 2 help
- Replies: 20
- Views: 8824
- Tue Dec 19, 2006 1:47 pm
- Forum: QuakeC Programming
- Topic: When can I be sure all entities are spawned?
- Replies: 21
- Views: 7691
- Tue Dec 19, 2006 10:13 am
- Forum: QuakeC Programming
- Topic: I need gyro 2 help
- Replies: 20
- Views: 8824
- Fri Dec 15, 2006 10:11 pm
- Forum: QuakeC Programming
- Topic: When can I be sure all entities are spawned?
- Replies: 21
- Views: 7691
I don't know exactly, but by general programming methods entities would be spawned sequentially based on the order in which they are listed in the map file. So, doing a check during the spawning sequence wouldn't be a good idea, since it'd be very likely to miscount. Basically, exactly what you were...