Search found 83 matches

by Stealth Kill
Sun Nov 30, 2008 11:44 pm
Forum: Engine Programming
Topic: Controlling Sunlight and Sunmangle from engine?
Replies: 9
Views: 2775

hmmmm

are there any other ways to make the map brighter or darker from engine?

r_fullbright makes the map bright
is it possible to change the brightness value of r_fullbright?
by Stealth Kill
Sun Nov 30, 2008 6:52 pm
Forum: Engine Programming
Topic: Controlling Sunlight and Sunmangle from engine?
Replies: 9
Views: 2775

Controlling Sunlight and Sunmangle from engine?

Hi

Are there any commands to control sunlight and sunmangle from engine?
I want to make a day & night function.
by Stealth Kill
Sun Nov 30, 2008 6:50 pm
Forum: Engine Programming
Topic: Large, Outdoor areas.
Replies: 14
Views: 3485

If you use -visdist xxxx then you have a visible distance.
If not then you can see whole map.
by Stealth Kill
Sat Nov 29, 2008 8:23 pm
Forum: General Discussion
Topic: Frame Code Generator
Replies: 14
Views: 4607

Frame Code Generator

I wrote this small tool it generates qc frame code and outputs like this $frame Test1 Test2 Test3 Test4 Test5 Test6 Test7 Test8 Test9 Test10 void() player_test1 = [ $Test1, player_test2 ] {}; void() player_test2 = [ $Test2, player_test3 ] {}; void() player_test3 = [ $Test3, player_test4 ] {}; void()...
by Stealth Kill
Fri Oct 03, 2008 1:36 pm
Forum: QuakeC Programming
Topic: Walk Paths for Monsters
Replies: 1
Views: 1131

Walk Paths for Monsters

How can i make walk paths for monsters?

maybe some invinsible entities and the monster walk to them?

i don´t know how to do that need some help please.
by Stealth Kill
Thu Sep 11, 2008 4:14 pm
Forum: General Discussion
Topic: Sagdoll 1.3
Replies: 4
Views: 1932

Is this for DP Engine?
by Stealth Kill
Tue Sep 09, 2008 12:57 pm
Forum: General Discussion
Topic: Last Man Standing
Replies: 13
Views: 2898

Clanarena is very interesting.
How can play it? If i start a map it spawns me with no weapons. Are there any commands to start game?
by Stealth Kill
Mon Aug 25, 2008 9:04 pm
Forum: QuakeC Programming
Topic: Scrag dies but doesn't "fall"
Replies: 11
Views: 2667

lol
by Stealth Kill
Wed Aug 20, 2008 5:55 pm
Forum: QuakeC Programming
Topic: Count entities?
Replies: 6
Views: 1780

Count entities?

Are there any ways to count entities with same classname or team number in qc?
by Stealth Kill
Wed Aug 06, 2008 9:32 am
Forum: QuakeC Programming
Topic: Check ground?!?!
Replies: 3
Views: 1405

Thanks i try that :D
by Stealth Kill
Tue Aug 05, 2008 9:57 pm
Forum: QuakeC Programming
Topic: Check ground?!?!
Replies: 3
Views: 1405

Check ground?!?!

I need heeeeelp If the player is on the entity "func_bomb_target" you should be able to plant the bomb. in W_Attack i changed W_FireBomb (); with CheckGround (); and this is the checkground function. void() CheckGround = { if (other.classname == "func_bomb_target") { W_FireC4 ();...
by Stealth Kill
Sun Jul 20, 2008 10:00 pm
Forum: Artificial Intelligence
Topic: Easy good TDM Bot?
Replies: 3
Views: 3123

Hmmmmmmmmm :( If i spawn a bot it isn´t solid, I can´t kill it and it is flying. I know it uses PutClientInServer while spawning bot I changed it to PutBotInServer (PutBotInServer = unmodified PutClientInServer) because i´m using a modified version of PutClientInServer it spawns you as a observer if...
by Stealth Kill
Thu Jul 17, 2008 10:11 am
Forum: Artificial Intelligence
Topic: Easy good TDM Bot?
Replies: 3
Views: 3123

Nice I try it if i have questions i ask here :)
by Stealth Kill
Wed Jul 16, 2008 4:02 pm
Forum: Artificial Intelligence
Topic: Easy good TDM Bot?
Replies: 3
Views: 3123

Easy good TDM Bot?

Hi,

Are there any good bots for Team Deathmatch?
And it should be easy to modify it with custom weapon.
by Stealth Kill
Fri Jun 20, 2008 10:01 pm
Forum: QuakeC Programming
Topic: Don´t drop weapon when ammo 0
Replies: 2
Views: 1294

loooool

Thank you :D