hmmmm
are there any other ways to make the map brighter or darker from engine?
r_fullbright makes the map bright
is it possible to change the brightness value of r_fullbright?
Search found 83 matches
- Sun Nov 30, 2008 11:44 pm
- Forum: Engine Programming
- Topic: Controlling Sunlight and Sunmangle from engine?
- Replies: 9
- Views: 2775
- Sun Nov 30, 2008 6:52 pm
- Forum: Engine Programming
- Topic: Controlling Sunlight and Sunmangle from engine?
- Replies: 9
- Views: 2775
Controlling Sunlight and Sunmangle from engine?
Hi
Are there any commands to control sunlight and sunmangle from engine?
I want to make a day & night function.
Are there any commands to control sunlight and sunmangle from engine?
I want to make a day & night function.
- Sun Nov 30, 2008 6:50 pm
- Forum: Engine Programming
- Topic: Large, Outdoor areas.
- Replies: 14
- Views: 3485
- Sat Nov 29, 2008 8:23 pm
- Forum: General Discussion
- Topic: Frame Code Generator
- Replies: 14
- Views: 4607
Frame Code Generator
I wrote this small tool it generates qc frame code and outputs like this $frame Test1 Test2 Test3 Test4 Test5 Test6 Test7 Test8 Test9 Test10 void() player_test1 = [ $Test1, player_test2 ] {}; void() player_test2 = [ $Test2, player_test3 ] {}; void() player_test3 = [ $Test3, player_test4 ] {}; void()...
- Fri Oct 03, 2008 1:36 pm
- Forum: QuakeC Programming
- Topic: Walk Paths for Monsters
- Replies: 1
- Views: 1131
Walk Paths for Monsters
How can i make walk paths for monsters?
maybe some invinsible entities and the monster walk to them?
i don´t know how to do that need some help please.
maybe some invinsible entities and the monster walk to them?
i don´t know how to do that need some help please.
- Thu Sep 11, 2008 4:14 pm
- Forum: General Discussion
- Topic: Sagdoll 1.3
- Replies: 4
- Views: 1932
- Tue Sep 09, 2008 12:57 pm
- Forum: General Discussion
- Topic: Last Man Standing
- Replies: 13
- Views: 2898
- Mon Aug 25, 2008 9:04 pm
- Forum: QuakeC Programming
- Topic: Scrag dies but doesn't "fall"
- Replies: 11
- Views: 2667
- Wed Aug 20, 2008 5:55 pm
- Forum: QuakeC Programming
- Topic: Count entities?
- Replies: 6
- Views: 1780
Count entities?
Are there any ways to count entities with same classname or team number in qc?
- Wed Aug 06, 2008 9:32 am
- Forum: QuakeC Programming
- Topic: Check ground?!?!
- Replies: 3
- Views: 1405
- Tue Aug 05, 2008 9:57 pm
- Forum: QuakeC Programming
- Topic: Check ground?!?!
- Replies: 3
- Views: 1405
Check ground?!?!
I need heeeeelp If the player is on the entity "func_bomb_target" you should be able to plant the bomb. in W_Attack i changed W_FireBomb (); with CheckGround (); and this is the checkground function. void() CheckGround = { if (other.classname == "func_bomb_target") { W_FireC4 ();...
- Sun Jul 20, 2008 10:00 pm
- Forum: Artificial Intelligence
- Topic: Easy good TDM Bot?
- Replies: 3
- Views: 3123
Hmmmmmmmmm :( If i spawn a bot it isn´t solid, I can´t kill it and it is flying. I know it uses PutClientInServer while spawning bot I changed it to PutBotInServer (PutBotInServer = unmodified PutClientInServer) because i´m using a modified version of PutClientInServer it spawns you as a observer if...
- Thu Jul 17, 2008 10:11 am
- Forum: Artificial Intelligence
- Topic: Easy good TDM Bot?
- Replies: 3
- Views: 3123
- Wed Jul 16, 2008 4:02 pm
- Forum: Artificial Intelligence
- Topic: Easy good TDM Bot?
- Replies: 3
- Views: 3123
Easy good TDM Bot?
Hi,
Are there any good bots for Team Deathmatch?
And it should be easy to modify it with custom weapon.
Are there any good bots for Team Deathmatch?
And it should be easy to modify it with custom weapon.
- Fri Jun 20, 2008 10:01 pm
- Forum: QuakeC Programming
- Topic: Don´t drop weapon when ammo 0
- Replies: 2
- Views: 1294