Search found 2135 matches
- Mon Apr 15, 2019 2:48 am
- Forum: Project Showcase
- Topic: [FTEQW] CubiQuake
- Replies: 34
- Views: 22438
Re: [FTEQW] CubiQuake
Thanks Spike, it worked.
- Sat Apr 13, 2019 2:11 pm
- Forum: Project Showcase
- Topic: [FTEQW] CubiQuake
- Replies: 34
- Views: 22438
Re: [FTEQW] CubiQuake
GetTextureForTypeFace() is at the top of cs_cubics.qc, you can add additional textures for new block types there. Be sure to search for "int numblocktypes" def and update the value in sh_sv_cs_cubics.qc and add the additional block types there as well. in cs_cubics.qc string GetTextureFor...
- Fri Apr 12, 2019 12:22 am
- Forum: Project Showcase
- Topic: [FTEQW] CubiQuake
- Replies: 34
- Views: 22438
Re: [FTEQW] CubiQuake
Replaced the textures: https://imgur.com/ltOoh8z
Okay, I have to make my taxes this weekend, but after that I'll study your code and may try to use it to build something. This brings so many opportunities...
Okay, I have to make my taxes this weekend, but after that I'll study your code and may try to use it to build something. This brings so many opportunities...
- Thu Apr 11, 2019 11:15 am
- Forum: General Discussion
- Topic: Boneworks
- Replies: 1
- Views: 4502
Boneworks
For the first time ever I felt the urge to build a new computer and buy a VR headset after seeing this: https://youtu.be/GJ2lzV2LLwM
Also, Half Life 3 TOTALLY confirmed.
Also, Half Life 3 TOTALLY confirmed.
- Thu Apr 11, 2019 2:10 am
- Forum: Project Showcase
- Topic: [FTEQW] CubiQuake
- Replies: 34
- Views: 22438
Re: [FTEQW] CubiQuake
After upgrading FTE: https://imgur.com/MgVznDf
I was even able to build a wall: https://imgur.com/u3xMvJg
There are some little bugs creeping yet (there is a solid cube on this void leak): https://imgur.com/0PCUTJ9
But it's great! Now I want to punch trees and explore caves and mine diamonds!
I was even able to build a wall: https://imgur.com/u3xMvJg
There are some little bugs creeping yet (there is a solid cube on this void leak): https://imgur.com/0PCUTJ9
But it's great! Now I want to punch trees and explore caves and mine diamonds!
- Wed Apr 10, 2019 12:09 pm
- Forum: Project Showcase
- Topic: [FTEQW] CubiQuake
- Replies: 34
- Views: 22438
Re: [FTEQW] CubiQuake
Yeah, as I said it's probably all my fault. But I really like the idea, it opens a lot of possibilities.
- Tue Apr 09, 2019 11:54 pm
- Forum: Project Showcase
- Topic: [FTEQW] CubiQuake
- Replies: 34
- Views: 22438
Re: CubiQuake
Well, that's interesting. :) I am having trouble to test it tho, since I cannot move (I supposed "X" should toggle between walk/fly and edit, but nothing happens), and it crashes frequently (see screenshot below). Also, cubes are using the checkers default texture, meaning something is wro...
- Tue Mar 19, 2019 6:00 pm
- Forum: General Discussion
- Topic: 3D Realms Plans QUAKE-Engine Shooter
- Replies: 17
- Views: 20731
Re: 3D Realms Plans QUAKE-Engine Shooter
I'll be glad to help, just shout here or send me a PM.KillPixel wrote:@frag.machine
I appreciate the insight and your offer - we may take you up on that!
- Mon Mar 18, 2019 4:06 am
- Forum: General Discussion
- Topic: 3D Realms Plans QUAKE-Engine Shooter
- Replies: 17
- Views: 20731
Re: 3D Realms Plans QUAKE-Engine Shooter
Hey KillPixel, welcome to the catacombs of InsideQC, where the light never reaches and the remains of former Quake modders and engine coders shamble and wail. :P I understand your points, and rest assured I haven't gave up on Wraith, but surely I toned down a bit my expectations. I know it is HARD t...
- Sun Mar 17, 2019 12:16 am
- Forum: General Discussion
- Topic: 3D Realms Plans QUAKE-Engine Shooter
- Replies: 17
- Views: 20731
Re: 3D Realms Plans QUAKE-Engine Shooter
Is this what we were talking about? Yup. IMHO: pros: it's polished, for a Quake-based game, but this was kinda expected. I'm curious to know which source fork they are using (probably QuakeSpasm derivated). Map looks good, textures are well done and faithful to the 90's style with a bit more color ...
- Wed Feb 27, 2019 1:27 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6120179
Re: What are you working on?
How about the collision between the trisoup and the AABB entities ? I am very interested on this approach. The trisoup is purely for visuals, kinda like R_BeginPolygon, but with way less built-in spam, which should make it potentially much much faster. The collision in my case is handled with entit...
- Mon Feb 25, 2019 11:11 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6120179
Re: What are you working on?
How about the collision between the trisoup and the AABB entities ? I am very interested on this approach.
- Sat Feb 02, 2019 1:57 pm
- Forum: General Discussion
- Topic: Is there a way to contact Urre?
- Replies: 19
- Views: 42666
Re: Is there a way to contact Urre?
What I'm working on now, uh, nothing Quake related for a long time. I most recently released a VR game called Budget Cuts, and I'm doing work on a free DLC for that game at the moment. Whoa, I second tonnedu2000 on that! Didn't know you were behind Budget Cuts, great job, buddy. Happy to see a fell...
- Mon Jan 14, 2019 6:41 pm
- Forum: Project Showcase
- Topic: [FTEQW][REL] Regain Power
- Replies: 7
- Views: 6050
Re: [FTEQW][REL] Regain Power
Indeed. Congratulations shpuld!Spirit wrote:Well deserved!
- Mon Jan 07, 2019 1:17 am
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 5036201
Re: last version of C::B Advanced
Have you considered using some kind of project manager to take care of the bazillion dependencies this one requires ?
I am not very familiar with C++ toolchain but I heard good things about CMake and autotools.
I am not very familiar with C++ toolchain but I heard good things about CMake and autotools.