Search found 1109 matches

by Urre
Sat Oct 16, 2010 4:33 pm
Forum: General Discussion
Topic: Don't look
Replies: 6
Views: 1209

Aewsom.
by Urre
Thu Sep 02, 2010 6:07 am
Forum: QuakeC Programming
Topic: Localized "Random()"?
Replies: 11
Views: 1997

I've never experienced the problem you're describing. If you show us some code, we might be able to help track down the problem more easily!

Yours sincerely

Bananas
by Urre
Wed Sep 01, 2010 6:46 am
Forum: General Discussion
Topic: Use the math, Luke
Replies: 4
Views: 1398

Every time I code :)
by Urre
Sun Aug 22, 2010 11:01 am
Forum: Quake Events
Topic: QExpo 2010?!
Replies: 8
Views: 8742

Nyes? If not, then nyah.
by Urre
Sat Aug 21, 2010 5:54 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122353

Love to see you up to new stuff :)
by Urre
Tue Aug 17, 2010 2:02 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122353

08789 'ä +0 lol*
by Urre
Tue Aug 10, 2010 1:43 pm
Forum: Modeling
Topic: Inkscape - Make 2D vector graphics like HUDs (SVG, PNG ...)
Replies: 7
Views: 3912

Someone add support for vector image format loading to DP please.
by Urre
Mon Aug 09, 2010 6:37 pm
Forum: QuakeC Programming
Topic: is there a way to do location specific damage in QC?
Replies: 30
Views: 20153

GiffE wrote:Would it also be possible to just check which tag the trace_endpos is closest too?
That's a clever trick which should work in most cases yeah. Neat! You might run into problems such as a fat part close to a thin part, where you actually hit the fat part, but the thin parts tag is still closer.
by Urre
Mon Aug 09, 2010 6:31 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122353

Why is everyone always dissing bloom?

Anyway, looks cool! What's the game about?
by Urre
Fri Aug 06, 2010 5:51 am
Forum: QuakeC Programming
Topic: is there a way to do location specific damage in QC?
Replies: 30
Views: 20153

Yes, I sometimes suck at explaining, atleast in hastily written forum posts... Note that you'll still need a separate entity in order to have this bigger SOLID_CORPSE action going on, unless someone knows another clever trick. You'd also require separate entities per limb if you want to do different...
by Urre
Thu Aug 05, 2010 7:17 am
Forum: QuakeC Programming
Topic: is there a way to do location specific damage in QC?
Replies: 30
Views: 20153

It can do per-poly collisions on all solids which tracelines can hit, IE not SOLID_NOT and SOLID_TRIGGER. If you're using this, I'd recommend having a separate entity representing the agent model, with a larger bounding-box than the physical agent and something like SOLID_CORPSE on so you can't run ...
by Urre
Wed Aug 04, 2010 6:56 am
Forum: QuakeC Programming
Topic: is there a way to do location specific damage in QC?
Replies: 30
Views: 20153

I've implemented multi-bbox systems in QC. It's all perfectly possible...

Do basicly what Sajt said, it's not far from what most games do anyway.
by Urre
Tue Jul 27, 2010 9:02 pm
Forum: General Discussion
Topic: Inside3D Asks #5 : What...
Replies: 42
Views: 7710

I'd do it.
by Urre
Tue Jul 27, 2010 2:55 pm
Forum: General Discussion
Topic: One-button car game
Replies: 22
Views: 5886

negke wrote:That's a cute little game. Surprisingly tricky to get used to the controls at first try. Good job, Urre.
Thanks :)
by Urre
Tue Jul 27, 2010 2:24 pm
Forum: General Discussion
Topic: Inside3D Asks #5 : What...
Replies: 42
Views: 7710

I'm kind of like Sajt, atleast in the sense of having years of Quake modding experience, but little to show, for the very same reasons. I was always too busy doing things "right" and "clean" instead of finishing stuff. I didn't learn the immense value of breadth-first until I hac...