Search found 1109 matches
- Sat Oct 16, 2010 4:33 pm
- Forum: General Discussion
- Topic: Don't look
- Replies: 6
- Views: 1209
- Thu Sep 02, 2010 6:07 am
- Forum: QuakeC Programming
- Topic: Localized "Random()"?
- Replies: 11
- Views: 1997
- Wed Sep 01, 2010 6:46 am
- Forum: General Discussion
- Topic: Use the math, Luke
- Replies: 4
- Views: 1398
- Sun Aug 22, 2010 11:01 am
- Forum: Quake Events
- Topic: QExpo 2010?!
- Replies: 8
- Views: 8742
- Sat Aug 21, 2010 5:54 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6122353
- Tue Aug 17, 2010 2:02 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6122353
- Tue Aug 10, 2010 1:43 pm
- Forum: Modeling
- Topic: Inkscape - Make 2D vector graphics like HUDs (SVG, PNG ...)
- Replies: 7
- Views: 3912
- Mon Aug 09, 2010 6:37 pm
- Forum: QuakeC Programming
- Topic: is there a way to do location specific damage in QC?
- Replies: 30
- Views: 20153
That's a clever trick which should work in most cases yeah. Neat! You might run into problems such as a fat part close to a thin part, where you actually hit the fat part, but the thin parts tag is still closer.GiffE wrote:Would it also be possible to just check which tag the trace_endpos is closest too?
- Mon Aug 09, 2010 6:31 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6122353
- Fri Aug 06, 2010 5:51 am
- Forum: QuakeC Programming
- Topic: is there a way to do location specific damage in QC?
- Replies: 30
- Views: 20153
Yes, I sometimes suck at explaining, atleast in hastily written forum posts... Note that you'll still need a separate entity in order to have this bigger SOLID_CORPSE action going on, unless someone knows another clever trick. You'd also require separate entities per limb if you want to do different...
- Thu Aug 05, 2010 7:17 am
- Forum: QuakeC Programming
- Topic: is there a way to do location specific damage in QC?
- Replies: 30
- Views: 20153
It can do per-poly collisions on all solids which tracelines can hit, IE not SOLID_NOT and SOLID_TRIGGER. If you're using this, I'd recommend having a separate entity representing the agent model, with a larger bounding-box than the physical agent and something like SOLID_CORPSE on so you can't run ...
- Wed Aug 04, 2010 6:56 am
- Forum: QuakeC Programming
- Topic: is there a way to do location specific damage in QC?
- Replies: 30
- Views: 20153
- Tue Jul 27, 2010 9:02 pm
- Forum: General Discussion
- Topic: Inside3D Asks #5 : What...
- Replies: 42
- Views: 7710
- Tue Jul 27, 2010 2:55 pm
- Forum: General Discussion
- Topic: One-button car game
- Replies: 22
- Views: 5886
- Tue Jul 27, 2010 2:24 pm
- Forum: General Discussion
- Topic: Inside3D Asks #5 : What...
- Replies: 42
- Views: 7710